Mordhau
 RyMarq
  • Likes received 51
  • Date joined 3 May '19
  • Last seen 8 Feb

Private Message

49 51
  • 22 Jan
 RyMarq

@DEADSY said:
This is a bad idea. Invasion works better and lasts longer with more players if not a full server. The objectives will be ran through like a paper sack with these few of players on a team. I predict not a single objective will be left unaccomplished. So how do you decide who wins? An off chance that a team MIGHT defend an objective till Victory? Ok, it MIGHT happen but it will be simply a repetitive process and maybe not that entertaining. No hate though, just saying.

Swap sides after the game, see who can do it faster. Comeon man, this is basic.

49 51
  • 14 Jan
 RyMarq

The Trip isn't that bad an idea if getting up becomes radically faster into some sort of move-roll. Only weapons unable to follow up and with heavy damage might trigger it.

Would work if the combat system was just a bit more different, if blocks were maybe a bit more locational and leg damage was considerably worse.

49 51
  • 13 Jan
 RyMarq

@✵ Legate Lanius ✵ said:

@RyMarq said:
Its fine in some ways, but if they are going to nerf raised shield to this degree, they should just remove it. Its obnoxiously garbage and removed all ability for shield to be a valid 1v1 choice. I am not saying it should be strong there, but the shield be an active disadvantage is not really tolerable for me.

Just allow shield to be held up for longer than usual or something, the feature is so bad in its current state its a trap.

The whole point of the changes is to force the users to actually play the game and not deny 90% of the melee system.
Because yes if it stayed like it was before you’d miraculously see a significant improvement on your k/d. Which isn’t deserved in the first place.

You already get less stamina drain with it, adding op parry mode was too much.

Shields cost more stamina to block with.

Now, yes with the auto-riposte, the shield wall is in theory useful, but only in group fights. There needs to be a way to trigger it usefully in a duel scenario or the shields are just dead weight in a ton of encounters.

49 51
  • 12 Jan
 RyMarq

Its fine in some ways, but if they are going to nerf raised shield to this degree, they should just remove it. Its obnoxiously garbage and removed all ability for shield to be a valid 1v1 choice. I am not saying it should be strong there, but the shield be an active disadvantage is not really tolerable for me.

Just allow shield to be held up for longer than usual or something, the feature is so bad in its current state its a trap.

49 51
  • 22 Dec '19
 RyMarq

@SWSeriousMike said:

@RyMarq said:
Every swing cannot be interrupted and gives you damage reduction (like all ripostes)

Did I miss something? That was patched out months ago, wasn't it?

Thought it was just reduced, but it has been awhile.

49 51
  • 22 Dec '19
 RyMarq

Current shields have a bad name for themselves, and they indeed are not the best of weapons available. That said, they have some certain advantages which people should make note of.

1: During held shield block, shields take a mere 25% of stamina from incoming blows.
2: You can only riposte out of shield block, meaning you cannot accidentally choose a bad time when 5 people are attacking you and you want to counterattack towards then end of the barrage. Every swing cannot be interrupted and gives you damage reduction (like all ripostes), making you more effective in group fights, especially if you are new or lagging.
3: Without extra range, it is actually very inconvenient for many enemies to move into position to kick you, especially so in group fights.

With these, there are some core things to note.

Predictable attacks are what you counter. If you know an enemy will counterstrike you, you almost always have time to put up a held block after your swing. This means radically less stamina cost against predictable enemies.

To use new shield you then will need -
Heavy Armor which will enable you to smash through groups more consistently with ripostes.
Many enemies, or allies around you to force triggering.

There are some MAJOR cons here though.

Against someone experienced, especially against new shield they can simply not attack you, waiting for you to put your guard down then attacking you when you do. This will put you massively on the backfoot, and if you dont take the bait they will regen and you will not. This means that held block is not truly viable in duels, especially ones against faster weapons.

Shield also has higher than average stamina cost for normal blocks. You are will lose the stamina game if you dont use held block, and you will lose it if you screw it up in a 1v1. Its overall a complicated problem for you, and a simple one for a specific enemy.

To be truly viable, shields will need an exit strategy once the block is up that doesn't count on your enemy's incompetence. Until then, people can enjoy using them in team games or to win nooblish slugfests.

49 51
  • 20 Dec '19
 RyMarq

Shields should lose the ability to sprint with them out, and just retain the current max sprint speed as default.

The held shield-mode change is charming, it feels great tho throw targe's and bucklers, its good fun. Without kicks as counters, shields can play much more normally (though I do agree that their old texture added a lot to the feel of group battles).

Right now its just a bit of tune-ups.

Held shield-parry can transition into guard position for normal shields (with all the new restrictions associated with that mode).

Turning the shield in guard mode should be a hair easier.

Just general minor tune-ups to the new system will be sufficient, but they do need to be put into place

49 51
  • 25 Nov '19
 RyMarq

In open space you are all right. This means on frontline maps there are basically no real issues, because there are several ways to get into a space, and generally high surface area.

On invasion maps though, when you can select the area you are defending a bit more, there are often choke points that can get many layers of defense and standard destruction methods become insufficient against dedicated engineers.

49 51
  • 25 Nov '19
 RyMarq

There needs to be a better way. Fire is insufficient. The deployables can be repaired, the engineer can be fire-resistant, and the fire makes it harder to change through, giving the enemy time to repair or make a second line.

Maybe Wrecker could apply to fire.

Maybe a new weapon "acid" that doesnt hurt players significantly, but deals large damage to deployables could be added.

Maybe some weapons could be buffed to the point where they 1-shot a wall with Wrecker, then you could make it so they have "follow-through" after killing a deployable, just like a blunt weapon against humans. Maybe a peasant weapon could have that role, sledge is close at least.

Maybe a "grabbable" weapon like the siege-rocks could exist outside chokepoints on defensive maps, so you can grab it and use it to quickly break down the door, or throw a torch that sets deployables on fire.

There are so many possible solutions, just use one of them.

49 51
  • 25 Nov '19
 RyMarq

Feedback is correct. Especially of Fetoria.

Camp is very smooth, probably the best balanced one, probably because the defenders cannot wall off a single choke point forever. I have rarely had issues as attackers on it, and have played it several times. Seems 50/50 to me, its certainly easier to deliver gunpowder there than in Taiga.

49 51
  • 23 Jun '19
 RyMarq

What Traits are just not there in quality?

I kept trying to make rush work, but its just too expensive and does too little.

Peasant, of course, is also pretty bad. Tbh I feel it could be a 2 point trait and still be a fine gimmick with all its restrictions. Maybe if it made it so your spawns as a peasant didnt use tickets for your team (or somehow used less) the massive 8 point cost might make sense.

Anyone use the additional stamina on kill? Seems like a worse Second wind.

Most of the traits at least seem interesting and situationally useful to me, but these 3 are quite bad. Anyone find a real use for them? Are there other traits people find awful?

49 51
  • 22 Jun '19
 RyMarq

Seems bad.

Honestly, it was one of my favorite maps, I just wanted a second-tier winning objective related to all those horses. Instead the horses seem even more pointless (they already were the way your team could lose you the game).

49 51
  • 20 Jun '19
 RyMarq

This is mostly fair.

Shields are still nice to have for blocking projectiles, and to have an expendable thing to lose. That said, they are not the improvement one might expect.

49 51
  • 20 Jun '19
 RyMarq

Horses are not as powerful as people give them credit for. They are a decent chance for archers to be useful, and they are pretty avoidable unless you are being backstabbed. Additionally, you can engineer up some walls or spikes to weaken them a bit and making maneuvering hard. There are kinda a lot of options against them, though none just 'kill' them easily.

I actively avoid horses as I can get a good K/D ratio with them, but my total effectiveness goes way down. I am able to get kills less quickly, I cannot defend my allies, and I cannot hold ground to take objectives.

Try uses horses more, get a feel for what is hard to fight against on them, then use that against them.

49 51
  • 16 Jun '19
 RyMarq

I have never once been killed by a spawncamping horse on crossroads. I barely ever get killed by them.

If you pay attention to a horse, at all, it basically cannot hurt you. You hurting it is basically as hard though, unless you have a projectile.

I don't know how anyone has any horse problems on crossroads though, there is no reason to be hanging out the the critters, the objective is elsewhere and you have plenty of time to get there with minimal horse interference. If anything, the team with the most horse users loses because they arent doing anything useful.

Now, I can live with horses being nearly useless. They are intimidating, and optional - I never need to ride one. Still, I think its a bit odd to nerf them given how weak they are at the moment.

49 51
  • 14 Jun '19
 RyMarq

To be honest, I rate most the big weapons as the same - generally good.

There are some situational advantages and disadvantages, especially to longer weapons in team games, but generally larger weapons seem similar. Estoc does indeed feel a hair weak. I feel Bardiche and Billhook are a bit underrated on this list and pole axe a bit overrated.

Mostly though, longsword is better for fighting groups than the Eveningstar which I view as more a dueling weapon.

49 51
  • 14 Jun '19
 RyMarq

@unabridgedpenis said:

@RyMarq said:
The whiniest and most pathetic hide behind "free speech" when their values are trash.

So frequent they are so ashamed to speak what they actually believe they do it 'ironically', in a giant shit-storm just as bad as the more "genuine" racism. Really, your "platform" for free speech is to spam racial slurs on a FPS? How pathetic can you get.

If you say so. I believe anyone can say what they like. Words aren't violence. I even support dumb fucks like you missing the point. I don't say racist things, but if someone wants to spout shit, go nuts. No one who ever called me nigger had an impact on my mental state, it's only words. I'd take issue if they punched me in the face, but nigger is a word that only has as much power and you give it and Americans give it a fuck tonne.

When I was a kid the advice given was : If you ignore the bullies they get bored and move on. This is true in this instance as well.

For fucks sake, have some fucking fortitude you weak fuck.

It is true, I used to think that way as well. Was part of a community where this was becoming increasingly tolerated more than a decade ago. Then joking turned more and more serious, like a 14 year old trying to proposition sex, and by now its basically 90% just blatant racism, rallying people against the Jews and talking about how Africans are an inferior race.

I watched this happen, and for the most part I said nothing. Now they are so far gone they are offended at the idea that anyone would call them on this stuff. Just dogpiling with the most moronic of counterpoints that basically amounts to 'your dumb shutup', like they were still teenagers. They are in their 30s and 40s now, tolerance has lead way to a cesspool of man-children who are too stunted to see their own twisted and pathetic forms.

As it stands, I still cannot care all that much, but the game should at least not allow this sort of obvious racism in its server names and forum topics. You cannot police every message, its stupid to try, but you can at least make sure you aren't mistaken for condoning the stuff or giving this trash a safe space to fester.

49 51
  • 13 Jun '19
 RyMarq

The whiniest and most pathetic hide behind "free speech" when their values are trash.

So frequent they are so ashamed to speak what they actually believe they do it 'ironically', in a giant shit-storm just as bad as the more "genuine" racism. Really, your "platform" for free speech is to spam racial slurs on a FPS? How pathetic can you get.

49 51
  • 13 Jun '19
 RyMarq

@Dialectic said:
Saying Jesus Christ in vain is blasphemous and highly offensive to myself and millions upon millions of Christians, and I read it and hear it daily from fellow gamers. However, I've never demanded censure or bans or other fixes regarding this language.

We can't force each other to be exactly the way we want the other to be. If you dont like that server name, don't join them. It may go away naturally from being unpopular.

I understand feeling cringe at reading a word or phrase, but it's really best to just let it go and worry about bigger things

I have a pretty real standard for where politeness ends. I am not going to take the time to argue your dumb as hell claims about false equivalency.

There place is inundated with racists, active racism, and general douchebaggery. I can accept the difficulties of a server owner moderating everything, its nearly impossible. People will find a way to be whatever flavor of prick they want when it comes to the chat, active moderation can only control the intensity and its a delicate issue for the server owner to get right.

This stuff though? Trivial. This is basically the lowest possible bar for condemning racism, its down there with avoiding dressing "as a ghost". Literally, profanity alone should be covered on this on the server browser because of common decency - and it is avoided. The fact that this is the stuff that gets through and stands out is disgusting.

This isn't a line in the sand. This is way past the goddamn line. Get your act together.

49 51
  • 13 Jun '19
 RyMarq

What is to be done about such a thing. There are limits to how much I care about the players, but I am not to keen on the server name
"Steadman's Nigger Slaveden" being acceptable.

Jesus christ guys, you aren't even trying here.