Mordhau
 DarkChanT
  • Likes received 9
  • Date joined 2 May
  • Last seen 7 Jun

Private Message

11 9
  • 22 May
 DarkChanT

I think it's not implemented yet, but it would be nice to have statistics for every character that you have created, so you can compare the effectiveness between them.

Thank you!

11 9
  • 22 May
 DarkChanT

I think it would be great to have a Campaign Mode based on Frontline battles. I mean, four factions (with their colors and banners) conquering places at a world map with (for example) these rules:

  1. The Campaign is divided in periods of N days.
  2. Every player can choose one of the four factions. And this decision cannot be modified during N periods.
  3. Every faction have a main location, a starting location that can't be conquered by the other factions.
  4. During the N first days of every period, the players of a certain faction vote the next location to attack. If two factions decide to attack the same location, the faction with more votes keeps the attack and the other factions attack in their secondary attack places (the second location in votes count).
  5. During the rest os the period, players can join Frotnline Mode battles to conquer or defend locations (by choosing it in the map). Every location have a bar showing the balance of power between the two factions in war.
  6. At the end of the period, locations change their owners based in the win rate of the factions at war.
  7. For every place at war, I imagine an cumulative score board, showing the "heros" of the period for that place.

I know that a game mode like this can be very complex to implemente, but It would be epic! : )

11 9
  • 1
  • 22 May
 DarkChanT

Hi,

Same for me in Spain today, with no conection problems in the past and a good symetrical brandwidth. I'm unable to finish games cause I'm spontaneously disconeted with the message "connection has expired".

Maybe there are some problems with the servers these days?

Thank you!

11 9
  • 3 May
 DarkChanT

Thank you devs! Just keep the good work! This game has potential and deserves to be improved over the time. We'll keep playing and supporting the game as you keep working on updates and don't abandon the game. Let's go!

11 9
  • 3 May
 DarkChanT

Hello, my lords!

I would love to see some in-game enviromental conditiones like rain, snow, sand storms and night.

This way battles can be even more epic, just imagine to play wearing torches in the night, be one step away from death and then escaping trough a sudden sand storm... In this way, stealth combat would also be more effective.

I would also love to have some new ways to use the environmet to kill my oponents. By now you can kick the doors to knock down the opponent, and kick them to fall in traps and fire, but imagine yourself pushing boxes from high places, launching sand to your oponent eyes or pouring boiling oil on them from the walls... Or falling into a frozen lake through a hole in the ice.

What do you think? Thanks for your attention!

11 9
  • 3 May
 DarkChanT

Hello guys,

Don't you miss some classic game modes as capture the flag, escort the objective or another not-just-killing game mode? Thera are any plan to add more game modes?

Thank you!

11 9
  • 2 May
 DarkChanT

These adjustments are really necessary, because your group doesn't really feel like a group by now!

11 9
  • 2 May
 DarkChanT

Hello!

I think these two minor tweaks would improve the Server List:

  • The game should remember your last filter.
  • The game should let the player to order the server list by one of the column.

Thank you!

11 9
  • 2 May
 DarkChanT

I'm not sure, but it seems like your group in game isn't really a group. I mean:

  • When you enter a match, your group should follow you automatically.
  • When you are in match, your group is just like the other players, they should have something that let you identify them. Is very difficult to identify your "party" in the middle of the battle to follow them and play together.

Thank you!

11 9
  • 2 May
 DarkChanT

As far as I know form another post, developers plan to add armor and clothes from other cultures than european ones. So maybe you'll find some realistic gear from the (male/female) warriors from your country at some point in the future. I hope this helps you!

11 9
  • 2 May
 DarkChanT

As you create your character you define a color pattern, so why not to use the pattern of your character as your team pattern and a random pattern from the enemy soldiers as their faction color? By the color codes the game can choose a pattern from the enemy that is not similar than yours. I think this can be great, as you can still identify the enemy faction and the game also respects your character customizations : )

And for the "without faction colors" setting you can still define a colored halo or something like that. By now this setting is very confusing in battle.

Thank you for reading! I hope you find this suggestion useful!