Mordhau
 Ulkenstride
Knight
  • Likes received 1763
  • Date joined 10 Oct '16
  • Last seen 2 Oct

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Knight 830 1763
  • 10 Jun
 Ulkenstride

If you slide for long enough you'll ragdoll. If you kick a door and someone is on the other side and they are hit by the door they are ragdolled. If you kick someone while they're climbing they'll ragdoll and flip around super crazy. You can couch a carrot on horseback and one shot enemies with it. You can hit others projectiles out of the air with your own. If you hit the ice spikes on mountain peak with a projectile they will fall and instantly kill whoever is underneath them.

Knight 830 1763

@SushiFish said:
+1

This is actually a great post OP, and there are some interesting flaws you are pointing out about the said animations.

I hope the devs look into this thread.

Much appreciated <3

Knight 830 1763

The majority of Mordhau's animations are smooth and beautiful, definitely of AAA quality. However some animations are lack luster and leave more to be desired. I've put together a list of some of the animations I think should be improved on, so that the game can feel and look even better.

First Person Bow Running Animation: From when I first saw this animation I knew it looked rather odd. The movement is too stiff, and doesn't move side to side at all, I think it should be made to look more like your player is running with a bow, not moving the bow up and down with their hand. However the running animation for the bow when the arrow is knocked looks phenomenal.

giphy

First Person Fists Running Animation: This animation looks a little strange, because as you run the fists kind of move out to the side, which makes the animation look weak and not as real. I found a base for what I think it should look like more, and that is the running animation for when you're holding a fire pot. The movement on this looks perfect, and the fists running animation should be more like that. The fists should be brought out to the side of the screen more too, just like the running animation when you hold a fire pot.

giphy

giphy

Horse Mounting First And Third Person Animations: When you mount a Horse in first and third person, the animation makes you jaggedly hoist yourself into the saddle, with a choppy camera cut. I think the Developers should focus on fixing all the horse mounting, and dismounting animations and camera animations, for each side of mounting and dismounting the horse.

giphy

giphy

First And Third Person Bow Knocked Differences: In first person when you press R or Left Mouse Button, you knock the arrow onto your bow, but when you do this in third person, your character only pulls an arrow out from the quiver and holds it with his right hand. There should be an arrow knocked animation for third person too, so that there isn't any inconsistencies.

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First Person On Horseback: When you're on horseback in first person, there are a lot of uncomfortable inconsistencies with third person, for one your legs are in a different position in the saddle, they're pulled back. Your left hand is nowhere to be seen, and is not holding the horse's reins like your third person character is doing. You can only see a fraction of your legs. When you get on the horse initially and look down however, a whole lot more of your lower body is shown, then it is pulled out of camera view. When you move your camera and look down in first person, your character's entire torso looks down, but when in third person only the head moves, this is confusing because when you try and duck an attack from horse back it does nothing, because you're really not moving your entire torso. The first person experience on horseback should be more aligned with these points mentioned for third person. Also when on horseback, you cannot see your Bow, Firepot, Smokepot and Rock until they're thrown, when holding them they are hidden out of view. All these should be brought into view when on horseback.

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The brief second you mount your horse and look down you can see more of your lower body, which should be made the norm

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Notice how I have the bow and fire pot selected but they are not in view until used to attack with.

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Knight 830 1763
  • 29 May
 Ulkenstride

I think it's lovely <3

Knight 830 1763
  • 27 May
 Ulkenstride

I LOVE IT

Knight 830 1763
  • 22 May
 Ulkenstride

I would LOVE THIS IDEA

Knight 830 1763

I'd really like an option to skip the gold and xp animations that show your gold and xp amount at the end of the match. It should have an indicator that says Press Space bar to skip. This would save a lot of time. Make the skipping of the gold animation individual of the skipping of the xp animation, so skipping the gold animation won't skip the xp animation. When skipped have the final number of gold and xp shown. So if I earn 1000 Gold during a match, I don't have to sit there for 10 seconds watching the animation, same applies for xp.

Knight 830 1763
  • 21 May
 Ulkenstride

Just add Skyrim inventory system and make too much items encumber you and slow you to a crawling speed. NOT

Knight 830 1763
  • 20 May
 Ulkenstride

I wouldn't worry about it bud, people are fucking assholes sometimes. Just find a different server.

Knight 830 1763

Marox even mentioned this before the alpha released, I'm surprised they haven't done it. It would be so cool!

Knight 830 1763
  • 16 May
 Ulkenstride

A Clash happens when two active weapons collide from opposite angles, so my opponent swings from his right to his left, and I swing from my left to my right, our weapons collide from opposite angles and start a clash. To keep a clash going you have to keep comboing. To end a clash and hit your opponent you have to aim for their body and accelerate your attack into them. An example is this epic clash battle. https://giant.gfycat.com/FatWideeyedGrayfox.webm

Knight 830 1763
  • 14 May
 Ulkenstride

@OmegaOnTheFly said:
If I remember correctly when you press X one of the actions you can preform is throwing the pommel, it only does 1 damage or something and it's more of a joke than an actual option. If it did more damage everybody would be doing it.

To clarify, you can only throw the pommel of the longsword

Knight 830 1763
  • 13 May
 Ulkenstride

Yes PLEASE!

Knight 830 1763

I'm glad you figured it out Jack! I have a comment as to your issue on Horde mode earlier. You experienced the ghost bug, which sometimes occurs when you take too long to load into a server. An easy fix is to open the console ~ and type reconnect. The quickest way to find out if you're ghosted is to hit and kick a nearby wall. If both attacks go through the wall without bouncing off, you're ghosted.

Here's something I wrote explaining the ghost bug in better detail https://mordhau.com/forum/topic/10084/bug-reporting-thread/?page=39#c780

Knight 830 1763

You're experiencing the ghost bug, which sometimes occurs when you take too long to load into a server. An easy fix is to open the console and type reconnect. The quickest way to find out if you're ghosted is to hit and kick a nearby wall. If both attacks go through the wall without bouncing off, you're ghosted.

Knight 830 1763

I have this problem too. The only fix is try joining the same map and game mode type of the server you just tried to join, or if the server you tried to join isn't full, rejoin again. The first time you try and load in it loads the majority of the files, then kicks you and says failed to join. If you join the second time you'll join super fast since the first time the majority of the files are downloaded.

Knight 830 1763

You're experiencing the ghost bug, which sometimes occurs when you take too long to load into a server. An easy fix is to open the console and type reconnect. The quickest way to find out if you're ghosted is to hit and kick a nearby wall. If both attacks go through the wall without bouncing off, you're ghosted.

Knight 830 1763
Knight 830 1763

@Danolsee said:

@Sir Zombie said:

@Danolsee said:
I've seen many people do this but I can't figure out how. It looks sick. To my knowledge there is no shoulder gear that adds a hood over. Can anyone tell me how to do it? Thanks

Step 1: helmet
Step 2: pick hood (i believe its the neck slot?)

I have the Bascinet raised visor equipped for the head slot and workers hood lowered in the neck slot but the hood doesn't go over. The only hood options are the lowered ones.
Your helmet needs to have a closed visor for the hood covering helmet option to appear!

Knight 830 1763
  • 29 Apr
 Ulkenstride

@Iron said:
UI
Can't properly click on anything, the point where my mouse is on screen doesn't appear to be where the game thinks it is, I can't even click the settings button.

Change your window mode to Borderless Window. The mouse is point bottom left to where your mouse is, try and change it even with this.