Mordhau
 PecoresRolandDeGilead
  • Likes received 4
  • Date joined 1 May
  • Last seen 28 Jul

Private Message

18 4

When i try to add an xml playlist created by lutebot to the soundboad i get this error
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

** Texte de l'exception **
System.InvalidOperationException: Il existe une erreur dans le document XML (2, 2). ---> System.InvalidOperationException: <ArrayOfPlayListItem xmlns=''> n'était pas attendu.
à Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSoundBoardItemArray.Read4_ArrayOfSoundBoardItem()
--- Fin de la trace de la pile d'exception interne ---
à System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
à System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
à LuteBot.Saving.SaveManager.LoadT dans C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\Saving\SaveManager.cs:ligne 205
à LuteBot.SoundBoardForm.LoadButton_Click(Object sender, EventArgs e) dans C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\SoundBoardForm.cs:ligne 302
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

** Assemblys chargés **
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

LuteBot
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0

CodeBase : file:///C:/Users/Namidaka/Desktop/LuteBot%201.2/LuteBot.exe

System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3353.0 built by: NET472REL1LAST_B

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3190.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

Sanford.Multimedia.Midi
Version de l'assembly : 5.0.0.0
Version Win32 : 5.0.0.0

CodeBase : file:///C:/Users/Namidaka/Desktop/LuteBot%201.2/Sanford.Multimedia.Midi.DLL

Sanford.Multimedia
Version de l'assembly : 6.0.0.0
Version Win32 : 6.0.0.0

CodeBase : file:///C:/Users/Namidaka/Desktop/LuteBot%201.2/Sanford.Multimedia.DLL

System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3190.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

Sanford.Multimedia.Timers
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0

CodeBase : file:///C:/Users/Namidaka/Desktop/LuteBot%201.2/Sanford.Multimedia.Timers.DLL

Sanford.Threading
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0

CodeBase : file:///C:/Users/Namidaka/Desktop/LuteBot%201.2/Sanford.Threading.DLL

Sanford.Collections
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.0.0

CodeBase : file:///C:/Users/Namidaka/Desktop/LuteBot%201.2/Sanford.Collections.DLL

Microsoft.GeneratedCode
Version de l'assembly : 1.0.0.0
Version Win32 : 4.7.3190.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.xml.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3190.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Xml.resources.dll

mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3190.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll

System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3190.0 built by: NET472REL1LAST_C

CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll

** Débogage JIT **
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration> <system.windows.forms jitDebugging="true" /> </configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.

18 4

@nordlicht said:
Did anyone figured out how to run the Server with 60 Tickrate? My Windowsserver remove the entry always from the Engine.ini again ... any idea?

Tickrate is already defaulted to 60

18 4

@隊友都垃圾很可憐 said:
https://imgur.com/a/d4saRDR

ServerDefaultMap=/Game/Mordhau/Maps/DuelCamp/FL_Camp.FL_Camp
Fixed it

18 4

@MymareisJRHNBR said:
my server shows up but everytime we try to connect we get the error "server is not connected to steam network"

any suggestions?

Make sure the 27015 and 7777 port are open in the firewall . If you are hosting at home you may need NAT rules. Last thing the port must on already be in use by another game server

18 4

Having hosted several conan exiles servers , and hosting right now 7 Mordhau servers , i can definetely say for sure NO UE4 doesn't use only one core... Yes it uses mostly one core for the physics calculations , but it offloads to other core some network tasks. So one server instance is gonna use 1 core and like 10 % of the other 7 cores if you have an 8 core.
On a xeon 1245v3 https://cpu.userbenchmark.com/SpeedTest/5622/IntelR-XeonR-CPU-E3-1245-V2---340GHz i started getting lag spikes after the fifth server instance . So i migrated my server to a 9900k on where i can expect hosting from 12 to 15 mordhau server if i want.
I currently host 2 64p frontline servers a 64p Skirmish server, a 64p FFA server , a 64p Team Death Match server and two 16p Hordes servers. What is gonna matter the most is single core power and the fact that you have on average 2 servers for 3 core or 3 server for 4 core which is around 66% to 75% ratio of server/core

18 4

Well in fact they do show up in the INGAME serverlist. But only when you tick no password and not full

18 4

This time there is no error whatsoever showing up...
I'm trying one more time full reinstallation , i'll keep you posted...

18 4

I migrated my 7 server for dedicated machine to another. You can connect and play on each of them using steam server browser , but none of them appear in the ingame server browser? Does anyone know what would cause such behaviour?

18 4

For those who had the 502 bad gateway problem when the servers ping the mordhau server. Complete reinstall of the server file solved the problem for me

18 4

Solved.
Complete reinstall of the servers solved the problem2

18 4

i'm using this : MordhauServer.exe -USEALLAVAILABLECORES -log -port=7777 -queryport=27015 -peerport=4777
To use different port for each server
Only one of my server is showing up on the server list .
yesterday every server worked and showed up in the list.
all the other have this error in the log :
[2019.05.02-13.49.05:348][ 63]LogMordhauWebAPI: Error: HTTP Request failed (Server: na01.mordhau.com, Request: Ping/v2, Error: 502)
[2019.05.02-13.49.05:349][ 63]LogMordhauWebAPI: Verbose: Pinging na01.mordhau.com took 401ms
[2019.05.02-13.49.05:646][ 81]LogMordhauWebAPI: Verbose: Ping/v2 request completed, bWasSuccessful: 0
[2019.05.02-13.49.05:646][ 81]LogMordhauWebAPI: Verbose: Response: <html>

<head><title>502 Bad Gateway</title></head>

<body bgcolor="white">

<center><h1>502 Bad Gateway</h1></center>
18 4

@Minidoracat said:

@PecoresRolandDeGilead said:
Now i'm having these message spammed in the log :

[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Error: HTTP Request failed (Server: eu01.mordhau.com, Request: Ping/v2, Error: 502)
[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Verbose: Pinging eu01.mordhau.com took 85ms
[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Verbose: Ping/v2 request completed, bWasSuccessful: 0
[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Verbose: Response: <html>

<head><title>502 Bad Gateway</title></head>

<body bgcolor="white">

<center><h1>502 Bad Gateway</h1></center>

<hr><center>nginx/1.14.0 (Ubuntu)</center>
</body>
</html>

[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Error: HTTP Request failed (Server: eu02.mordhau.com, Request: Ping/v2, Error: 502)
[2019.05.01-22.11.13:007][246]LogMordhauWebAPI: Verbose: Pinging eu02.mordhau.com took 86ms
[2019.05.01-22.11.13:072][250]LogMordhauWebAPI: Verbose: Ping/v2 request completed, bWasSuccessful: 0
[2019.05.01-22.11.13:072][250]LogMordhauWebAPI: Verbose: Response: <html>

<head><title>502 Bad Gateway</title></head>

<body bgcolor="white">

<center><h1>502 Bad Gateway</h1></center>

<hr><center>nginx/1.14.0 (Ubuntu)</center>
</body>
</html>

Could it be possible that the euo02 servers thinks i'm already sending too many requests at the same time?
I have 7 servers on the same dedicated machine

How to create 7 servers on one machine?
Did you use VM?windows or linux?

I used different ports
using a bat file : MordhauServer.exe -USEALLAVAILABLECORES -log -port=7777 -queryport=27015 -peerport=4777

18 4

Now i'm having these message spammed in the log :

[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Error: HTTP Request failed (Server: eu01.mordhau.com, Request: Ping/v2, Error: 502)
[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Verbose: Pinging eu01.mordhau.com took 85ms
[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Verbose: Ping/v2 request completed, bWasSuccessful: 0
[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Verbose: Response: <html>

<head><title>502 Bad Gateway</title></head>

<body bgcolor="white">

<center><h1>502 Bad Gateway</h1></center>

<hr><center>nginx/1.14.0 (Ubuntu)</center>
</body>
</html>

[2019.05.01-22.11.13:006][246]LogMordhauWebAPI: Error: HTTP Request failed (Server: eu02.mordhau.com, Request: Ping/v2, Error: 502)
[2019.05.01-22.11.13:007][246]LogMordhauWebAPI: Verbose: Pinging eu02.mordhau.com took 86ms
[2019.05.01-22.11.13:072][250]LogMordhauWebAPI: Verbose: Ping/v2 request completed, bWasSuccessful: 0
[2019.05.01-22.11.13:072][250]LogMordhauWebAPI: Verbose: Response: <html>

<head><title>502 Bad Gateway</title></head>

<body bgcolor="white">

<center><h1>502 Bad Gateway</h1></center>

<hr><center>nginx/1.14.0 (Ubuntu)</center>
</body>
</html>

Could it be possible that the euo02 servers thinks i'm already sending too many requests at the same time?
I have 7 servers on the same dedicated machine

18 4

Is it possible to run a frontline dedidcated server.
I already have 4 servers , one for every mod and want to run one frontline only.
What are the names of the frontline maps?
EDIT :
nvm found the map list here https://mordhau.com/forum/topic/14501/current-map-list-with-modes-for-server-hosting/
the anwser was :
MapRotation=FL_Taiga
MapRotation=FL_MountainPeak
MapRotation=FL_Camp
MapRotation=FL_Grad

18 4

Can it be a ports problem? I'm using these as launch commands : MordhauServer.exe -USEALLAVAILABLECORES -log -port=9777 -queryport=57015 -peerport=3777
and
MordhauServer.exe -USEALLAVAILABLECORES -log -port=7777 -queryport=27015 -peerport=4777
I took it for ue4 manual and other ue4 games

In resources monitor it's telling me that first server is using :
UDP 9777
UDP 57015
UDP 56007
And second server
UDP 7777
UDP 27015
UDP 55367

18 4

and Bonus part :
First Server Crash :
[2019.05.01-14.07.35:703][708]LogWindows: Error: === Critical error: ===
[2019.05.01-14.07.35:704][708]LogWindows: Error:
[2019.05.01-14.07.35:705][708]LogWindows: Error: Fatal error!
[2019.05.01-14.07.35:706][708]LogWindows: Error:
[2019.05.01-14.07.35:707][708]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000001f
[2019.05.01-14.07.35:707][708]LogWindows: Error:
[2019.05.01-14.07.35:708][708]LogWindows: Error: [Callstack] 0x00007ff67226f0b0 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:709][708]LogWindows: Error: [Callstack] 0x00007ff67227a07d MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:710][708]LogWindows: Error: [Callstack] 0x00007ff6722fc569 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:710][708]LogWindows: Error: [Callstack] 0x00007ff6722f8699 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:711][708]LogWindows: Error: [Callstack] 0x00007ff6722fc4cd MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:711][708]LogWindows: Error: [Callstack] 0x00007ff67239dc10 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:712][708]LogWindows: Error: [Callstack] 0x00007ff67207403f MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:712][708]LogWindows: Error: [Callstack] 0x00007ff6723a22d6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:712][708]LogWindows: Error: [Callstack] 0x00007ff6723b681b MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:713][708]LogWindows: Error: [Callstack] 0x00007ff67201811e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:715][708]LogWindows: Error: [Callstack] 0x00007ff67201d20e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:716][708]LogWindows: Error: [Callstack] 0x00007ff67201d28a MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:717][708]LogWindows: Error: [Callstack] 0x00007ff672024749 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:717][708]LogWindows: Error: [Callstack] 0x00007ff673a321b6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.01-14.07.35:718][708]LogWindows: Error: [Callstack] 0x00007ffa90b484d4 KERNEL32.DLL!UnknownFunction []
[2019.05.01-14.07.35:719][708]LogWindows: Error: [Callstack] 0x00007ffa9316e851 ntdll.dll!UnknownFunction []
[2019.05.01-14.07.35:719][708]LogWindows: Error:
[2019.05.01-14.07.35:726][708]LogExit: Executing StaticShutdownAfterError
[2019.05.01-14.07.35:735][708]LogWindows: FPlatformMisc::RequestExit(1)
[2019.05.01-14.07.35:746][708]Log file closed, 05/01/19 16:07:35

18 4

I'm hosting two private servers that are doing well ATM (18 and 23 players connected) but and the end of the game we get no XP or Gold Reward
Is it working as Intended , or is it linked to yesterday gold and XP bug?
Is there anything i can do to solve the problem?
Servers are vanilla , only thing i changed is the map rotation. One is TDM/Skirmish , the other Is FFA only

18 4

I'm hosting two private servers that are doing well ATM (18 and 23 players connected) but and the end of the game we get no XP or Gold Reward
Is it working as Intended , or is it linked to yesterday gold and XP bug?
Is there anything i can do to solve the problem?
Servers are vanilla , only thing i changed is the map rotation. One is TDM/Skirmish , the other Is FFA only
I know Dev are crunching At the Moment , so i really thank you in advance.