Mordhau
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  • Likes received 70
  • Date joined 1 May '19
  • Last seen 19 Jan

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104 70
  • 5 May '19
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@Mechanicus said:
Sry to tell you this, but that is a horrible idea.

It's not so much of a horrible idea, as it is simply not in line with other mechanics of the game

104 70
  • 5 May '19
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@Lionheart Chevalier said:
I'm fairly certain T2 torso will get 1 shot by longbow archer with huntsman. Actual archers can confirm this or prove me wrong but T3 also looks so much better. T3 is also the difference between 4htk and 3htk from 1h and 2-3 htk from 2h. Vast difference in htk in the melee, otherwise T2 would be the meta instead of T3.

longbow deals 36 to T2 and 34 to t3. So with perk 72 and 68.

104 70
  • 5 May '19
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  1. While I agree catapult deaths are annoying, contesting and taking over them with a couple of friends is some of the most fun things I've done in FL. I feel like the added strategic value is worth the annoyance.
    Horse one shots are very much preventable, but the hooftstomp sounds are not very consistent currently, so that could improve.
    Beartraps only one shot you if you have light leg armor, and are easily avoided in most cases.
    AI catapults need to go though, I agree.
  2. While I somewhat agree, on some maps even the current 5 second window allows some flank routes which do not seem intended. So a timer increase might also require a bunch of map changes, especially so on Camp.
  3. Similar to the catapult, I feel like archers and even more so engineers make strategy more important on Frontline. Holding key positions and protecting your archers can create some interesting gameplay, especially so for players who don't exactly find it fun fighting in a 10v10 chaotic mess in the center of the map. Also I never really feel like archers are particularly annoying when playing melee. This might change with people getting better over time though.
104 70
  • 5 May '19
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Well, even "just" introducing shield durability can be quite a bit of work. New half-broken shield models. New UI to show you your own shield health. A way to store current durability of shields in players' inventories and on the ground. It can be a significant amount of code and model work.
So it would make sense for the devs to only work on it if they are sure it's the right solution.

104 70
  • 5 May '19
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@Lionheart Chevalier said:
1/3/2 will fall short in a duel because your opponent will aim for your legs... but T3 torso means you take several hits when the melee starts because everyone is aiming for torso usually and no one can be bothered to aim for the legs. Naked legs would prolly be fine but they look too ugly for me. Medium helm just means nothing will 1 shot you.

Also T3 torso allows you to survive a shot from an archer generally. As you can see from the above posts, alot of these hard core archers like to waste their points on huntsman and will have to justify their purchase by aiming at other archers. Torso is where most of their arrows will land, especially at long range.

but as I said, medium and heavy torso take almost the same damage from archery, and both are the same htk

104 70
  • 4 May '19
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@Lionheart Chevalier said:
I find huntsman perk over rated unless your really good and want to stomp out other archers before moving on to actual high value targets such as the melee gods... You'll actually do more for your team if you focus on high skill melee players rather than measly archers.

I often go 1/3/2 crossbow with falchion/AS/War hammer or short sword/targe. Then I aim for the most dangerous person on the enemy team in close range, fire then switch to melee to help my team mates. It's also good for defending a building or castle if you have cover for reload but I prefer going to melee fast, that's where the fun is.

What's the reasoning for 1/3/2? I'd say 2/2/2 is better in melee, and in ranged the difference between 2 and 3 body is negligible, and the amount of hits to die is the same.

104 70
  • 4 May '19
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I will assume you are talking about the gameplay and not historical accuracy.
With crossbow/recurve, I recommend 2/2/1 helmet-chest-legs.
With longbow, if you are focusing on archer duels, 0/2/1 is probably the best you can do
This will guarantee you don't get one-shot other than in your head

104 70
  • 3 May '19
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I had the same issue, simply restarting the game and steam fixed it

104 70
  • 2 May '19
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Crossbow is perfectly viable. Longbow is somewhat stronger, but it also requires more points. I would argue crossbow is the best weapon for archer duels if you play them right, and it leaves you more points for melee encounters as well.

104 70
  • 2 May '19
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This is what the internet has to say "That error generally means there was a connection issue with Steam, all you can do is try again and again until it finishes."

I would check your internet connection, it would explain both issues

104 70
  • 2 May '19
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@LeRonMouffaine said:
If only I could get rewarded with xp or gold. I'd learn what this game is meant to be played like.

what does this have to do with anything? to do this you literally just need any low point weapon, I'm sure the 2500g from the tutorial are plenty to start off

104 70
  • 2 May '19
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I assume there is a limit on how many voting options there can be

104 70
  • 2 May '19
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Could you show the error it throws then?

104 70
  • 2 May '19
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So I've just downloaded Mordhau Dedicated server with SteamCDM and it works just fine.

104 70
  • 2 May '19
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The download speed has literally nothing to do with the devs.

Also I'm pretty sure what you get through SteamCMD is exactly the same as through Steam UI, so you must be doing something wrong

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  • 1
  • 1 May '19
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@Gravvy said:
I agree with everything you said except for the fact that the ballista you build is not "yours". You are a builder meant to support your team. Which means your ballista is for the rest of your team, not you. You are a builder. You build.

The reason I think the builder should be using it is because his loadout is suboptimal, with 8 points taken by the toolbox. It doesn't make sense for someone with 15 points worth of combat tools to use it, when I can do it just as efficiently with 7. And I should probably stick around anyway, as I might have to repair it, or might want to reinforce the area with spikes/barriers.

The ballista isn't really worth using full time anyway due to its atrocious reload time. A builder can spend that time repairing/grabbing ammo/placing other things, what is a fighter going to do?

And for an archer to use it is the least efficient, as they might as well shoot their ranged weapon instead, which is about as good

104 70
  • 1 May '19
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@Pred said:
Shields are broken, so the best advice is "don't fight them" or "be a good player, hope the guy with shield is a bad player".

Fast weapons are literally free hit feeds right now, and you can rest assured that 24k out of 25k people that are now in game would just eat consecutive Rapier stabs.

If you want to stick with War Axe, you need to fight in groups and hit unaware people to deal damage. Picking 1v1 fights around the field with fast weapons is not going to work unless you are experienced enough to FTP their spam and work off chambers and ripostes.

I'm yet to see anyone even remotely competent with a shield. I've had a few people who kept telling me shields are broken, but I'm yet to see any exact arguments showing that

104 70
  • 1 May '19
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I doubt you will get exactly the gold and xp that you would have earned without the bug. More likely they will just give everyone who's played in the first few days a fixed sum in gold and xp.

104 70
  • 1 May '19
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And you are quite wrong about range advantage not being significant, you just need to get comfortable with dodging enemy attacks instead of parrying, which requires experience and knowledge of most weapon ranges.

104 70
  • 1 May '19
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The advantage of heavier weapons is simple - high damage, especially so against heavy armor. Currently many people use medium and light armors, but from what I've heard from alpha players, heavy armor is the meta, and generally the best way to go, so if you want anti-armor weapons to be optimal, maybe you just need to wait a bit.

For now consider using a zweihander, as it has half-grip that turns it into a shorter and faster weapon.