Mordhau
 Kaiowa
Knight
  • Likes received 185
  • Date joined 3 Oct '16
  • Last seen 23 May

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Knight 92 185
  • 20 May
 Kaiowa

@Faith said:
I have done some sword play over the years it's fun but if I started trying to block every blow someone throws at me like that I would be pretty dead pretty quick ?! I won't even ask HOW that style of block stops a thrust attack, if anyone wants to explain that would be great....

Someone should make a mod where parrying is removed and everyone is forced to chamber, that'd be fun.

Tbh I believe that a well made directional blocking (similar to M&B) could be superior to the current parrying system; it would stop feints being OP (at least for those who have difficult reading it) and make the combat feel less of a gamble in some situations. But that doesn't mean what Mordhau did is bad, the combat is still highly competitive and will probably be enjoyed for many years.

Knight 92 185
  • 18 May
 Kaiowa

@Bear264 said:
Bump. There may be technical limitations for this, but it would be a nice feature.

I'm no expert but several games do it, even Chivalry. They probably just didn't think it was worth implementing for release.

Knight 92 185
  • 18 May
 Kaiowa

Shameless self-bump

Knight 92 185
  • 18 May
 Kaiowa

Getting dc or crashing is a common issue for many people, and the way the game handles it is something you'd expect from a beta phase. Gold/exp should be awarded upon the end of the match even when the player has already left. Being able to reconnect should keep your score and k/d/a instead of resetting it. You should keep all your gear when reconnecting in Horde mode. And maybe get an option to reconnect if you're still alive in Battle Royale, since nobody will have occupied your slot.

Knight 92 185
  • 18 May
 Kaiowa

@Dominik9eaafe6e3b244aa0 said:
(Taken from another post, perfectly sums this up.)

A simple question: Who runs faster:
A person, wearing no armor at all and being pumped with adrenaline because it fears death

OR:

A person swinging a weapon wearing full metal plate armor.

The person in full metal plate armor.

If there's a chase mechanic I haven't seen it yet. There was this enemy archer shooting at me while I was using their ballista in Grad, got close enough to land a hit on him, he would start running (I started right away too) and it was impossible to match his speed, so he escaped everytime. Regardless of realism that was really annoying, there should be a chase mechanic in place to prevent that.

Knight 92 185
  • 18 May
 Kaiowa

@TripleX said:
I had like 15 custom characters built and like tens of thousands of gold into unlocked (level 33) now it's all gone.

You mean all the items you had unlocked are now locked again? Or you simply lost the loadouts?

If it's the former you should contact the devs directly. Try their e-mail or a forum private message. Otherwise, just make a backup of the loadouts file whenever you make major alterations. Steam may randomly decide to replace your loadouts file with a new one, for yet unknown reasons. Also, go to Steam > Setting > Cloud and make sure the option "Enable Steam Cloud synchronization for applications which support it" is checked.

Knight 92 185
  • 1
  • 16 May
 Kaiowa

@Zherot said:
You nerfed shields today even when good players told you that the only thing that needed a buff was the kick,...

Isn't that exactly what they did though? Buffed kicks' range against shields and fixed shield's hitboxes being bigger than the actual size of the shield. They're still a decent choice, just more balanced.

As for archery I believe the longbow damage is absolutely fine (recurve is another story), only problem with it is the stupid Call of Duty HP regeneration that allows players to hide for a few seconds and completely recover from a shot. Totally agree on slow projectile speed, no stun on hit and parrying arrows being bad decisions though, but I wouldn't expect that to change. They might increase the stupid speed but nothing beyond that. Weapons cost is well balanced too, if they decrease longbow cost by a single point that would enable archers to equip a tier 3 chest armor with Huntsman and meele weapon, no longer dying in one shot (unless headshot) but still killing you in one unless you use exactly the same build. That'd be boring.

Knight 92 185
  • 15 May
 Kaiowa

The current projectile speed doesn't make archers weaker imo but it sure feels unrealistic and slightly less enjoyable. Whenever I played archer in other games the compensation I had to calculate for was always more or less the same, while in Mordhau it's significantly higher because of the slower speed (this is particularly noticeable when you try to shoot at cavalry, it becomes evident that firing a bow shouldn't be like this).

The damage dealt and everything else (weapon cost etc) is absolutely fine and balanced imo, and increasing the speed won't make archers stronger, just more realistic and fun to play.

Knight 92 185
  • 14 May
 Kaiowa

Absolutely no, keep this vampire crap out of Mordhau. Implementing flying mounts and a magic aura buff for lutes should be the priority right now.

Knight 92 185
  • 14 May
 Kaiowa

Working perfectly fine for me, no glitches, great work :)

I've noticed that some songs sound more accurate with fixed octaves while others are better with non-fixed, any chance we can get an option to have those settings saved per song just like the instruments options?

Knight 92 185
  • 13 May
 Kaiowa

It could be that the Steam cloud had nothing but the default loadouts stored, while yours were only stored locally, and after the crash it decided to replace it. They're gone, seems like more people had this issue in the past so try to keep a backup of it. You could try something like Photorec (a software that recovers deleted files), searching only one folder is pretty fast and simple but I'm not sure if it's gonna work.

Your loadouts are saved on C:\Users\"Your Username"\AppData\Local\Mordhau\Saved\Config\WindowsClient\Game.ini

Knight 92 185
  • 1
  • 13 May
 Kaiowa

I usually get a maximum of 8ms on São Paulo servers for every other game, on Mordhau it's around 35-50. Their South American servers are just bad. But the matchmaking region keeps resetting to Worldwide constantly (well at least for me), so make sure you check if it's in South America before searching. I was like "wtf why is my ping so high" one time and then I realized I was playing in London.

Knight 92 185
  • 13 May
 Kaiowa

@Deadmode said:
These things would sever legs or render them quite thoroughly mangled. Without decent armour, you would be dead meat. People should look where they are going. Don't forget that catching and killing people unawares is the point of them. If archers are dying to stationary bear traps, it's their own damn fault.

If people need to walk over them for pathing reasons, disarm them first, obviously.

Yeah maybe I just need to get used to it, it sure feels bad not being able to survive it as an archer though =/

One more thing I forgot to mention:
Server filters keep resetting for no reason. My matchmaking keeps going back to Worldwide and the filters in the server browser always revert to 100ms, Frontline game mode only and all boxes checked (not full, has players, no password) whenever I restart the game.

Knight 92 185
  • 1
  • 12 May
 Kaiowa

Just felt like giving my feedback on some minor issues, the game is doing really good I'm only trying to make some constructive criticism, feel free to discuss or ignore:

1 - Getting disconnected or crashing during a match will not award any amount of gold and experience, even if you reconnect asap all your progress in that match will be erased. Happens quite frequently to those who don't own top-tier PCs or a stable ISP provider, and sometimes it's even the server's fault (my case here in South America). You should be awarded a cut of the total exp and gold in the end based on how long you were on the match, regardless of disconnecting.
2 - I've suggested loadout subgroups in the past (https://mordhau.com/forum/topic/10863/) to address the massive amount of characters most people have, and I still feel like we really need it, given the hundreds of customization possibilites. I currently have to waste a few seconds scrolling during a match to get to the character I want, would be much easier if we could just organize them in groups.
3 - Why can we spectate the enemy team while waiting for respawn? Spectating should be locked to our team only imo.
4 - Winning fast in Frontline = few exp and gold. Either losing or winning a long match is more rewarding than having the competence to win fast. This feels wrong and could lead to people intentionally stalling the match to grind more gold.
5 - Bear trap killing players who wear light armor in legs. That's a bit gamebreaking for archers, who will always die. The trap should be an annoyance, not a killer imo.
6 - Building system needs some tweaks. Even if you're using the Wrecker perk a single enemy can rebuild faster than you can destroy stuff; they can just block an entrance indefinitely if you're alone, or even if you're in a group that has weak weapons only. You can also exploit the building mechanics by placing barricades in front of stairs to prevent enemies from climbing, and unless the enemy has a one-handed weapon he cannot destroy it. And again, even if he does you can just rebuild it faster than him. It would be more interesting if repairing required resources (collected in chests).

Knight 92 185
  • 1 Feb
 Kaiowa

Haven't been active in the forums lately so forgive me if this has already been discussed, but loadout selection is going to be a big headache unless we get the aforementioned sub-groups feature.

Changing a single weapon in your loadout is just not something you want to do during a match; you'll need to customize your new equipment, remove or add armor and perks depending on how many points you require or have left, there's so many loadout possibilities and you want to have them all ready, which will leave you with a massive list.

Knight 92 185
  • 30 Jul '18
 Kaiowa

"It would be different from all those FPS Battle Royales because Medieval"

Everyone would have to pick bows or crossbows for obvious reasons
Becomes another FPS

Knight 92 185
  • 23 Dec '17
 Kaiowa

@Sowulo said:

@Kaiowa said:

@Sowulo said:
Let's go straight to the point. I paid 60 $ for the promise of Mordhau. Since release no changes to the first build Ibeen made except some very minor one regarding balance.

So as far as I'm concerned you guys scammed me and 2999 other people into buying something stale that never changed a bit since release.

Yeah I'll have to agree with you on this one. They've shown us gameplay with archers, horses and bigger maps which pretty much looked finished and I guess everyone expected those features to be available in the alpha we've paid so much for. Beta is (or should be) coming in January and the game is basically the same since the first release. Alpha backers were most definitely scammed.

'twas a copypasta, desu

A copy/paste that you posted as your own opinion, period.

Knight 92 185
  • 1
  • 22 Dec '17
 Kaiowa

@Sowulo said:
Let's go straight to the point. I paid 60 $ for the promise of Mordhau. Since release no changes to the first build Ibeen made except some very minor one regarding balance.

So as far as I'm concerned you guys scammed me and 2999 other people into buying something stale that never changed a bit since release.

Yeah I'll have to agree with you on this one. They've shown us gameplay with archers, horses and bigger maps which pretty much looked finished and I guess everyone expected those features to be available in the alpha we've paid so much for. Beta is (or should be) coming in January and the game is basically the same since the first release. Alpha backers were most definitely scammed.

Knight 92 185
  • 1
  • 19 Dec '17
 Kaiowa

Maybe people are just expecting too much from a casual movie? I try to see it for what it really is, the story was never meant to be great or even realistic/logical, it's all about telling a cheesy tale in space because space is awesome, and it works for me. Not the greatest movie but highly enjoyable nonetheless.

That said, Leia's space ressurection scene was absolute garbage. It was probably meant like the Force has greater plans for her, but that was the most stupid scene I've seen in a Star Wars episode. I felt like I was watching a Michael Bay movie for a moment.

Knight 92 185
  • 2 Oct '17
 Kaiowa

@D.Sofren said:
Edit: Moving on, we're considering ideas not to remove parrying, but to keep it and also have blocking alongside with it. This could be implemented in various ways, including with the upcoming perk system.

The way players defend against attacks is part of the core mechanics of the game and shouldn't be subject to change via perks imho. Specially when parrying would have obvious advantages (since it takes more skill), thus blocking wouldn't be used at all in higher-tier competitive play and a lot of newbies would learn how to play the game the wrong way. You either implement one method or the other, not both.

We all knew Mordhau would use Chivalry's parrying system instead of something like M&B but since this discussion is now open, I too believe that a blocking system would not only be more realistic (which is the main idea of this game) but also make the game more approachable to the new audience, while probably not affecting the skill ceiling in any significant way. There are other methods to hit your opponent without having to resort to feints and drags, which are cheap and inefficient against a skilled player anyway.

M&B's directional blocking ain't perfect either, so maybe implement something like pressing RMB to hold your sword in a way similar to the salute emote, then you can move it around the screen to meet the enemy's slash and block it and use another key (like Q) to instantly put your sword in an angle in case of upper/lower strikes. That'd be sick.