Mordhau
 Kaiowa
Conscript
  • Likes received 287
  • Date joined 3 Oct '16
  • Last seen 14 May

Private Message

Conscript 156 287
  • 14 May
 Kaiowa

Of course you don't, you're on the region that doesn't have this problem. Things would be different if you were in my place, but I guess some people lack the ability of putting themselves in the place of others.

The game will die sooner in those regions, profit should be reason enough for the devs but who knows.

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  • 14 May
 Kaiowa

@elgcahlxukuth666 said:
As for the topic's idea - for making player's content more accessible - interesting idea. Although, personally I wouldn't like it to be mixed up with the original content. I'd like to be able to choose between original and custom, without being forced to switch server due to some poor game-mode being voted. Game mode should be fixed per server, so that I can choose it only once and then play it for hours.

Yeah I can see that working in the US and maybe Europe, where you have more players and the devs actually care about mantaining servers for all game modes. But here in South America it's just official Frontline/Invasion and Horde servers + a community duel server, meaning no Skirmish and no true Deathmatch.

It was the same in Chivalry, around 60-100 playing in 3 or 4 Team Objective servers, but whenever we got bored we could vote for Last Team Standing, Capture the Flag, Free for All or whatever. For most of us, that's what kept the game enjoyable.

As it is, we either play Frontline/Invasion (which are basically the same) or join a duel server, which most casual players find frustrating. Mordhau's replayability is crap.

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  • 14 May
 Kaiowa

As expected, the sales were not enough to revive this game because even new players can only stand playing the same 3 or 4 maps in rotation for so long. It appears development has stopped after the Castello update and we shouldn't expect any new content from now on, even these forums are being closed.

It's Chivalry all over again. But Torn Banner, even if they were just as lazy as you guys, at least addressed the content issue by adding community maps to the official rotation and encouraging people with map competitions. Chivalry had massive gameplay flaws but it never got boring, for we had a big variety of maps and could even start votes to change the game mode on official servers, which was essential to keep the game alive and Mordhau is also lacking.

You gave us better gameplay, but without content the overall experience is way worse than the game this was based on. I backed you guys and so did over a million others, now it's time you work just a little bit more before abandoning the game that we helped you create. Modders won't be able to save Mordhau if there's no servers to play their content.

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  • 14 Dec '19
 Kaiowa

Title. Having funded the Kickstarter project I remember that mod tools were promised if it reached $200.000 (the project gathered $298,608), so I'm curious as to what happened. Was it just marketing? Are the millions you made with the sales not enough to deliver what was promised?

"Reaching these stretch goals will help speed up the development of the game. We’re passionate about what we’re making, so it is likely that we will attempt to deliver these regardless of the funds raised. However, they may take longer to complete and may arrive much longer after the game has been released, or they might not materialize at all. With your help, we can ensure this doesn’t happen."

Yeah right, with our help (funding and reaching the goals) you can ensure those features won't be delayed, very funny Triternion.

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  • 24 Oct '19
 Kaiowa

Just give up on this game and move on, we all know what's going on and it won't get any better.

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  • 11 Sep '19
 Kaiowa

@ŁηÐDrogAdicto said:
I dont understand how they mentioned being worried about matchmaking times when they only added one single server, of course the time is going to be high if everyone is bound to wait for every single fucking duel

I don't think that's the case, queue times are pretty decent here: usually 1 minute, 2 minutes tops. Still callibrating though.

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  • 10 Sep '19
 Kaiowa

Medieval FPS is a broken genre right now, someone needs to reimagine the gameplay and build something new instead of copying Chivalry. I can appreciate what Mordhau tried to do (despite the lack of content) but it's still far from being something that will draw the attention of a broader audience.

Having a directional blocking system like M&B instead of timed parrying would already fix half our problems, but they still need to figure out how to avoid exploiting animations to deceive your opponents.

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  • 5 Sep '19
 Kaiowa

@Crumly said:
You'd expect even the most short sighted forum whining bitch would figure it out eventually, but here you are anyway. Everyone thinks they know why the game population declines and how to get a boost, fuck... these arguments are so stupid i want to come up with a way to delete every discussion forum on the internet, just so you low iq children aren't able to write anything down where I might someday see it

BRTky.jpg

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  • 4 Sep '19
 Kaiowa

There's usually around 120 people (sometimes even more) playing at peak times (6PM to 0~1AM) and no less than 50 during the afternoon and the rest of the night (0AM to 4AM). It used to be triple that amount but everyone got completely bored due to Triternion's incompetence at delivering new content and balancing stuff. There'll be a lot of newcomers and returning players once there's enough content (if that ever happens) and a decent discount.

If it doesn't work people will move on, no harm done. At least they tried, and maybe in the process they can improve their MM among smaller playerbases. But promising features that should've been ready on release and waiting until the majority of the playerbase has left to tell us it's no longer possible, that's unacceptable.

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  • 3 Sep '19
 Kaiowa

@marox said:
This has nothing to do with cost, but rather that the mode simply would not work with the low number of players in the region. MMR/rank spread would accumulate and very soon you'd be looking at rather ridiculous queue times, where only people in the 'average' rank would find any matches at all. For these low population regions, dedicated FFA duel servers work much, much better, as the entire region's population can fit into 1 or 2 servers.

marox.jpg

Indeed this is Chivalry all over again. Ethics aside, you'd expect even the most short-sighted devs to realize that ranked modes would be a good investment when that low-populated region gets a player boost from new content and game discounts. But screw it they already made millions.

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  • 1 Sep '19
 Kaiowa

@marox said:
We're looking into other regions, but without enough players we cannot reliably support ranked matchmaking when the populations are tiny, since joining a FFA duel server would give you a far better experience in that case. We'll continue monitoring regions though, our initial release only really considered the popular regions, but we will be evaluating playercounts in other regions as well.

I purchased ranked modes, not ranked modes for regions you think are worthy. Unbelievable, it seems you guys try really hard to piss off your community. South America has always had a large enough population in these games, I'm not sure about 3vs3 but ranked duels would work just fine.

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  • 31 Aug '19
 Kaiowa

Did you just forget to set up ranked servers for South America? None of my friends were able to find a match even after queueing together, and no one on the Frontline servers claimed to be able to play it either.

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  • 31 Aug '19
 Kaiowa

Hahahaha, your comical timing is genius sir

Friday night, 20 minutes searching for ONE person to duel, had to give up. You guys need to work on new content asap and put the game on a 50%~75% sale when it's ready, ranked game modes alone won't work when you have a dying playerbase.

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  • 24 Aug '19
 Kaiowa

Sorry buddy, these are all good suggestions but no one really cares about Battle Royale, it was just something the devs added to market the game for a broader audience.

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  • 20 Aug '19
 Kaiowa

Well abandoning a game has consequences, can't blame the community for getting angry. It's funny though, how the devs allowed these forums to be like 4chan for years in the name of freedom of speech and now lock any Steam thread where they're criticized, even when the poster was polite. Double standards.

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  • 19 Aug '19
 Kaiowa

@Jax said:
Well SDK is a long term thing, and it's implied as being something that won't be in the next update in that post itself. Maps are taking a little longer than expected, but progress is going well - we're not going to hold an entire update to wait for that content, might as well just release that separately at a slightly later date.

We funded the mod tools Kickstarter goal and now you tell us it's a long term thing, is this a joke? That stuff should've been ready for release, we didn't fund your game to see the Kickstarter goals being delayed until the game is dead.

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  • 6 Aug '19
 Kaiowa

I'd add that the restricted area that protects the team's bases in Crossroads is not the same for Blue and Red. Blue can:

  • use Red's ballista
  • enter the horse's area, kill and leave
  • burn their ballista easily

Red can't get anywhere near Blue's base and requires a kamikaze horse rider to burn their ballista.

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  • 5 Aug '19
 Kaiowa

Yes you can even look slighty up and still parry arrows targeted at your toes, not to mention how easy it is to get the timing right, just another mechanic to shit on archers.

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  • 5 Aug '19
 Kaiowa

@Quenquentthebabysitter said:
I'm sure you know how good the Toolbox is against Horses, but am I the only one that find it silly how it's by using the Walls and not the Spikes ?

So you never heard of the ancient medieval tactic of instantly materializing magic walls in front of horses? Yes of course it looks like crap, that's the kind of thing you'd expect from Fortnite or some other child's game. The whole building system needs to be reworked tbh.