Mordhau
 Anachoretes
  • Likes received 19
  • Date joined 30 Apr
  • Last seen 21 May

Private Message

34 19

Maybe for a 64 players we need more space in the frontline.. or another gamemode... like Siege.

34 19

I have bind the Right upper on the scroll, and it works. I m not sure waht means - middle.

34 19

There is no Durability in this game. If you talking about balancing the turtling...there is a Stamina way here.. and each weapon have... hit mass..or impulse.. so it means how much stamina it will cost for you to block this. When you stamina is 0 - next attack will disarm you.

34 19

Agreed. There should be something like a Skull from Horde, maybe something smaller.

34 19

@Mechanicus said:
A VERY SIMPLE SOLUTION THAT WAS FOUND HERE:
DISABLE SPRINTING AS SOON AS, THROUGH A PICK-UP, THE LOADOUT GOES OVER 16 POINTS!

but i agree that devs should really look into this.

34 19

Bloodlast is just a one side of the main Issue. And this issue is going from a fact that perks and outfit using the same points. That issue produce much more ugly looking builds, and local solutions doesnt affect weapons balance at all. Like Maybe ZwaiH should be slower, bigger combo timings, etc.

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The best idea is detach perks points from outfit points. And than - balancing.

P.S. Bloodlust in this game looks like Fire Magic or Necromancy..

34 19

First of all, thank you for this game - complex and extremely lively.

  1. I see a huge portion of logic in the weapon stats. But in the same time, there so many questions. Like Fist or Pan damage is just fine? It looks pretty funny when a guy in 3\3\3 just dying from 3 or 4 pan attaks or punches. Stabs from the axe even made a less damage, jesus.

  2. I like a reasonable difference between weapons. Like this one is have the best distance, this one - the best speed, etc.(to handle with a different playstyles) But this difference, sometimes!, is pretty flat. Some weapons should done more\less damage, some is being a much faster\slower. It's not related to a Kick. First time, i thought it should be faster, but than i realized, that faster kick produce more random, low-skilled gamplay with spamming. But, in general, balance is pretty good.

  3. In the same time, difference between armors is pretty low. As we know, killing a 3\3\3 in a real life was a pretty hard. I no, thats a game with their own rythm...but jesus.. 0\0\0 should die from a windsplash, and 3\3\3 shouldnt die from two or three hits in a plate armor from a longsword(or pan). And moving much slower. Maybe, to not ruin a gameplay.. it should be little more protective and slower.

  4. Point system is questionable. It's generates degenerates). Like..i am wearing plate armor and can't learn anything? Perhaps there is some other way to limit perks? For example, we have points for equipment, and points for perks. And different sets of perks available, depending on the armor. So, the first points control the balance between armor and equipment, the second controls the part of the build concerning perks. I don't really want to see maps full of naked geniuses with Zweihanders.

P.S. I’m sure that Kick’s speed should be directly dependent on the character’s weight. If this is already done, the difference is small.

34 19

@Void said:
Ok problem fixed!!!

Announcement here:
https://steamcommunity.com/app/629760/discussions/0/1649917420734868943/

Thanks guys for working hard on May 1!

34 19

Blue team looks like a red team when blood textures is applied. Annoying.

34 19

Still doesnt work.

34 19
  • 30 Apr
 Anachoretes

So, when we can expect the fix? Day, week, a month?