Mordhau
 yvesgomes
  • Likes received 44
  • Date joined 29 Apr
  • Last seen 11h

Private Message

98 44

Not complaining or anything, but is it possible to couch an opponent to disarm him upon a parry, then circle and couch him again, for a 1-shot, before he can get up and grab his weapon?

I think a guy did this to me. It's possible that I was just too slow to grab my weapon after falling.

Anyways, it was really impressive. I suck as horsman.

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  • 14 Jun
 yvesgomes

@afiNity said:

@Christian2222 said:
Maybe if stabbing around peoples parries and things were more realistic, instead of having a magic shield parry in front of you, people wouldn't need to do these kinds of things.

This is an excellent point. This is even more true in Mordhau than it is in Chivalry because the parry box is so fucking big (and because of the lunge + a lack of real footwork). Since it's super hard to hit around the parry or to outplay the enemy with your movement you need to do everything to make the enemy block too early or too late and the only way to do that is by dragging, feinting or morphing. And since feints and morphs are not that hard to read in Mordhau, the only thing you can do against really good opponents is make your animations look as stupid as possible.

I use drags just like everyone else does but I despise this reaction based combat that Mordhau delivers atm.

So, do you think the game should become more guessy, with a smaller parry box and attacks that are faster (to force more gamble parries); but also with less weird attack manipulations?

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  • 14 Jun
 yvesgomes

@Crumly said:

@yvesgomes said:
Not a Chivalry player... Just to clarify... does this mean striking the opponent super early with an upper motion on your back, as you're going for an overhead in front of you?

backswing just means when you windup your attack, drawing up the weapon for a strike, sometimes it would hit people running up behind you.
inadvertently you'd get a kill. felt good.
obviously long, high damage weapons did this more frequently.

there is a separate move, where players would face away from you, lean backwards (sometimes crouching at the same time), and start an overhead, hoping to hit you with the windup. it worked well enough, but left you blind and was basically a gamble (unless you did it as a riposte). was very effective against newbies, of low benefit vs veteran players

Thanks for the detailed explanation.

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  • 14 Jun
 yvesgomes

Kicking should require only one vote, but also some parameter, like team damage.

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  • 14 Jun
 yvesgomes

I usually don't do this. I mean not only being careful when ganking (I'm actually still not great at avoiding team hits); but actually not engaging many time when an enemy is already being ganked. The most furstrating is when veteran enemy players lure a horde from your team away from an objective, on Frontline. That is fucking heartbreaking.

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  • 14 Jun
 yvesgomes

@RyMarq said:
They are in their 30s and 40s now, tolerance has lead way to a cesspool of man-children who are too stunted to see their own twisted and pathetic forms.

George Carlin would be proud of your candor.

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  • 14 Jun
 yvesgomes

Not a Chivalry player... Just to clarify... does this mean striking the opponent super early with an upper motion on your back, as you're going for an overhead in front of you?

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  • 13 Jun
 yvesgomes

Wow. I decided to try a 64 server, today, because I couldn't find a 48 one. And boy is the performance worse! Wow! People weren't kidding. Although the ping was listed as low on the server search, in the actual game it was higher. There were also many more players with high ping, in the game. Strangely, there was also much more spam and toxicity in chat, more than what would be justified by the higher player count.

I really hope the devs consider switching the standard to fewer players. I read around here that servers with less than 40 players have much better performance. So, I re-estate that I'd love 38 players becoming the default, while still allowing a higher player count in private servers.

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  • 13 Jun
 yvesgomes

I wonder if lowering the count to 38 players, along with making the points start at 700; in a bunch of official servers, wouldn't already improve Frontline a lot.

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  • 13 Jun
 yvesgomes

Vote kick should probably require a certain amount or % of team damage, even if it's low. And it shouldn't be a vote. One person wanting to kick the "team-damager" should be enough.

I don't think there are many exceptions to this, especially now that spikes can no longer be place don spawns. The only odd case I can think of is when people hit teammates out of mounted crossbows, cata, balista, etc. And maybe there could be an automated solution to that, too.

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  • 13 Jun
 yvesgomes

Were the objectives in Chivalry balanced enough?

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  • 11 Jun
 yvesgomes

@Deadmode said:
I don't care whether archers top the boards or not, or if their scoring is modified to allow it. I just don't want to be flinched or killed every 2s by an arrow in a melee game. However archery is balanced or improved, as long as this doesn't happen, im cool with it.

Projectiles don't flinch, right?

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  • 2
  • 10 Jun
 yvesgomes

@Beautiful Brexit Boy said:
Crossroads made me vote for Taiga.

burn2.jpg

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  • 10 Jun
 yvesgomes

@CZiNTrPT said:
@yvesgomes
maybe I don't understand you, but this from the link I posted basically does the deep sprint without toggle:

About that, yesterday I feel I found a great trick I wanted to share with the world. In the steam controller |setup, you can configure, that if you push your left stick near it's border, it automatically hold "left shift" for |you.

Oh! I'm so sorry! I thought the link was about the aiming sensitivity. Thanks a lot, man!!! I'll check it out!

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  • 7 Jun
 yvesgomes

@CZiNTrPT said:
@yvesgomes
thanks for your answer!

I may have a solution for you, found it yesterday and it really works great: https://mordhau.com/forum/comment/209082/find/

Thanks, man. A separate sensitivity for aiming would be nice. Some games have that. I for one hardly ever play on PC and do play in a desk in front of m&k. I actually appreciate making the swap from controller to mouse, when going into a mounter crossbow. However, if I ever want to play archer, the aim sensitivity thingy will very much come in handy.

I'm still hoping for a deep toggle for sprint, though.

98 44

I've made a bunch of modification, but when I get to a cata, ballista or mounted crossbow; I swap to keyboard and mouse.

The thing I miss the most in a controller is a "Deep" Sprint Toggle, that keeps me sprinting even if I move back and forth, as if I were holding "Shift" the whole time. Currently, needing to keep pressing L3 in order to lunge is a huge hindrance.

I also recommend using Feint & Parry, when playing in a controller. Made my life a lot easier.

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  • 6 Jun
 yvesgomes

Not Taiga.

Seriously... I like the other 3 pretty much equally. Prefer Red on Peak, Blue on Grad and any on Camp. I'm all about them walls and spikes.

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  • 6 Jun
 yvesgomes

@RapidPotato said:
Timing is also weird. Attacks I start first, with a longer weapon will not hit and the enemy will get the hit on me. Like someone else has mentioned, at this point I assume if i can see the attack, it's already happened/too late to out speed the attack.

Yes. I don't think there is a way around this. They can compensate latency for offense vs defense pretty well. But for offense vs offense, I don't see a way to compensate. You either have input lag or strange corrections, especially if you're timing the attacks cold turkey, as opposed to "playing the frames" (attacking right after something else happens, like a hit or a parry).

At least the corrections are very discreet. They are experienced just as the enemy's attack hitting you surprisingly soon. Other games I've seen have much more conspicuous corrections.

Mordhau has the most impressive connectivity I've ever seen.

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  • 6 Jun
 yvesgomes

As others have said, in Grad Blue can hold the middle objective pretty easily. The wall + six spikes completely close the front and the left. I totally prefer to play in Blue, there, because I usually primarily play support (builder).

As to Frontline being bad, I must say I disagree. I have a casual perspective, though. I think building defenses to hold objectives is a lot of fun, much more than I could expect for a medieval game. And I enjoy the clusterfuck fights in the circles, with lots of war-cries.

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  • 5 Jun
 yvesgomes

Are there videos of the matrix mode?