Mordhau
 yvesgomes
  • Likes received 54
  • Date joined 29 Apr
  • Last seen 25 Jul

Private Message

111 54
  • 4 Jul
 yvesgomes

Bloody blues are indeed a nuisance.

111 54
  • 28 Jun
 yvesgomes

Am I the only one who ended up liking it? Had a pretty good game in it, today, with an ally Engy who pulled off some really smart stuff with spikes and walls.

I think once people figure out how to counter the horses (where to place spikes), the map will become more fun for more people.

111 54
  • 26 Jun
 yvesgomes

I am a novice and my humble opinion is that a held block for weapons would not fit Mordhau at all. That is the niche of shields and even then it seems to be pretty hard to balance out. Having held block s the standard would require redesigning the whole game, pretty much.

I don't think held block is inherently bad. It works well in Absolver. You just gotta have proper surrounding mechanics for it.

111 54
  • 26 Jun
 yvesgomes

In private servers, I notice a big difference in the pings within the match, between 48 and 50 players. 48 seems to be some sort of breakpoint. And I read around here that 38 is another one.

Big games often show a low ping when searching, but then this ping gets much higher within the actual matches.

I am very impressive with the tech achievement of making 64 players work decently. Congratz, Devs! But please consider focusing on a middle-ground number of players, for even better performance and pub tactics.

111 54
  • 25 Jun
 yvesgomes

Sounds like Counter Strike. Don't you worry it would snowball much harder than veteran with bloodlust who picks a Zwei?

111 54
  • 25 Jun
 yvesgomes

Maybe it's because I'm also not a native. But that translation didn't seem that bad to me.

111 54
  • 24 Jun
 yvesgomes

Maybe hitting the map should drain as much stamina as a whiff. Just gotta make sure it doesn't apply to hitting destructible things or repairing things.

111 54
  • 24 Jun
 yvesgomes

I gotta say: I kind of don't even want him to be banned, at this point. It's becoming entertaining.

111 54
  • 21 Jun
 yvesgomes

I think a new patch has forbidden building at spawn locations.

111 54
  • 21 Jun
 yvesgomes

So, in a duel, you'd have to constantly hit people and parry immediately to not get traded?

111 54
  • 21 Jun
 yvesgomes

Stream Sniping? Like, when someone is streaming on twitch and you try to enter the same server to fight him?

111 54
  • 21 Jun
 yvesgomes

If it didn't flinch, it would suck even more at duels, right?

111 54
  • 21 Jun
 yvesgomes

I think it needs to be more automated. Require certain amount or % of team damage + 1 vote.

BTW, I have one doubt. Does throwing a medkit at someone flinch them? Can it take them out of a mounted weapon? Just wanna know so I don't do it by accident.

111 54
  • 19 Jun
 yvesgomes

Not complaining or anything, but is it possible to couch an opponent to disarm him upon a parry, then circle and couch him again, for a 1-shot, before he can get up and grab his weapon?

I think a guy did this to me. It's possible that I was just too slow to grab my weapon after falling.

Anyways, it was really impressive. I suck as horsman.

111 54
  • 14 Jun
 yvesgomes

@afiNity said:

@Christian2222 said:
Maybe if stabbing around peoples parries and things were more realistic, instead of having a magic shield parry in front of you, people wouldn't need to do these kinds of things.

This is an excellent point. This is even more true in Mordhau than it is in Chivalry because the parry box is so fucking big (and because of the lunge + a lack of real footwork). Since it's super hard to hit around the parry or to outplay the enemy with your movement you need to do everything to make the enemy block too early or too late and the only way to do that is by dragging, feinting or morphing. And since feints and morphs are not that hard to read in Mordhau, the only thing you can do against really good opponents is make your animations look as stupid as possible.

I use drags just like everyone else does but I despise this reaction based combat that Mordhau delivers atm.

So, do you think the game should become more guessy, with a smaller parry box and attacks that are faster (to force more gamble parries); but also with less weird attack manipulations?

111 54
  • 14 Jun
 yvesgomes

@Crumly said:

@yvesgomes said:
Not a Chivalry player... Just to clarify... does this mean striking the opponent super early with an upper motion on your back, as you're going for an overhead in front of you?

backswing just means when you windup your attack, drawing up the weapon for a strike, sometimes it would hit people running up behind you.
inadvertently you'd get a kill. felt good.
obviously long, high damage weapons did this more frequently.

there is a separate move, where players would face away from you, lean backwards (sometimes crouching at the same time), and start an overhead, hoping to hit you with the windup. it worked well enough, but left you blind and was basically a gamble (unless you did it as a riposte). was very effective against newbies, of low benefit vs veteran players

Thanks for the detailed explanation.

111 54
  • 14 Jun
 yvesgomes

Kicking should require only one vote, but also some parameter, like team damage.

111 54
  • 14 Jun
 yvesgomes

I usually don't do this. I mean not only being careful when ganking (I'm actually still not great at avoiding team hits); but actually not engaging many time when an enemy is already being ganked. The most furstrating is when veteran enemy players lure a horde from your team away from an objective, on Frontline. That is fucking heartbreaking.

111 54
  • 14 Jun
 yvesgomes

@RyMarq said:
They are in their 30s and 40s now, tolerance has lead way to a cesspool of man-children who are too stunted to see their own twisted and pathetic forms.

George Carlin would be proud of your candor.

111 54
  • 14 Jun
 yvesgomes

Not a Chivalry player... Just to clarify... does this mean striking the opponent super early with an upper motion on your back, as you're going for an overhead in front of you?