Mordhau
 Sir Zombie
Duchess
  • Likes received 9885
  • Date joined 10 Sep '16

Private Message

Duchess 6897 9885
  • 18 Sep '17
 Sir Zombie

Unless your fov is at max it is.

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

@Havoc said:

@marox said:
Please give more details, no need to pull any punches.

Compiled (edited/paraphrased) list of gripes or statements/suggestions from a few anonymous users. (INCOMPLETE LIST)

I'll try to answer some of these questions and delete the repeat ones as well as those I agree with.

  • Mordhau needs either visual GUI or 1st person animation feedback in so players know specifically what attack angle they'll activate using a swing.

They were working on it but they just didn't make it in time.

  • You get knocked back a bit too much when you're hit

I myself haven't really found the knockback to be bad.

  • Stabs are awkward using mouse directional stabs, as you'll often get the incorrect stab attack angle out, being forced to rebind each stab attack angle to mitigate this issue is not a solution.

Then maybe actually use your mouse to stab so you don't get the wrong angle.

  • Parrying is very easy at the moment, and feels more akin to chiv as an all-compassing hitbox, rather than something that needs to be aimed at an opponent's weapon. It's also a bit too easy to fall back to a parry if you've made a mistake.

Before you say if a thing needs to be nerfed you have to ask yourself: "Does it really NEED to be nerfed?"

  • The wind-up mechanic for weapons is awkward as the attacks themselves are very quick. It's gotten to the point where a majority of players aren't reacting to visual cues, but rather the auditory grunt to parry.

The grunt is also a thing you can use to parry. This is intended. So what?

  • Under Swings being able hit behind an opponent's legs

Do you have any footage of this?

  • Thrown mace does more damage than the other thrown weapons

So?

  • Wind-up mechanics actually make drags a lot more effective for slower weapons, coupled with the faster swings

Is this an issue?

  • Combat getting bogged-down/delayed, resulting in players either having to gamble or feint to progress combat

Feinting is a mechanic. You should use it.

  • Often after an opponent's parry, an opponent's weapon will visually look completely still then they'll swing after a very short wind-up. (Clarification: Riposte overheads whilst looking down connect almost instantly especially when the weapon-hitbox activates inside the player or right after the short wind-up)

It is a shame that there is a part of the windup where it can be parried while not dealing damage.

  • Certain two handed weapons, such as the zweihander, can cover close to 360° of a player using an overhead rainbow

You can turn 180 degrees. If you couldn't, the combat would be sluggish probably and target switching would be impossible.

  • Difficult to tell what attacks your opponents are doing up close due

  • Feinting~parry and morph~parry meta

What

  • Chambers greatly unrewarding

They don't cost stamina and give a fast hit. Do you want it to be faster? A fucking free hit?

  • Still able to do very effective waterfalls

Drags are a part of the game afaik

  • Overheads often not connecting with players despite the 1st person model clipping through an opponent.

Yeah they are working on that.

  • No incentive to not spam crouches

It makes you predictable as fuck.

  • No looping animation.

I actually don't know what this means. Could you please explain.

  • Spamming attacks seems to be very effective combined with attack acceleration.

Fucking learn to parry.

  • Kicks being ineffective tools to prevent facehuggers, especially due to attack acceleration

Have you tries morphing or riposting kicks? Bet you haven't.

  • Overhands and underhands are difficult to read due to the wind-up animations, and it's gotten to the point where a lot of players are only just chaining those attack types whilst dragging or fainting/morphing using four keybinds. It looks silly, it plays silly, but it's very effective and awful to fight against.

There isn't a lot more than that tb

  • Mordhau will often crash if you play on fullscreen and ALT TAB

Then use borderless

  • CAN'T SKIP THE * SPLASH SCREENS

They use the screens to cover up loading. That is how most games work.

  • No bloody footprints when you walk through a blood puddle /refund

Oh yeah game is unplayable

  • WTF, how come the kickstarter stuff was available in an earlier showcased build of Mordhau but not now?

Because they need to find a way to distribute them.

  • No point in clash fighting as the faster weapon will win

Yeah? Stop clashing and parry their attack.

  • Lack of Dev interaction besides crushed occasionally hopping into discord

Not really tho

  • Feinting/Morphing too effective

Git gud

  • Being able to spam jump/crouch attack spamming without issue

Is there supposed to be an issue?

  • Being able to flourish into a stab or a stab morph

Is this bad?

  • Players fighting like jackhammers on crack spasming out to try to confuse you, with morphing and feints it's way too good

Maybe don't get confused?

Havoc most of the people you've talked to just seem to not realize that they are bad at the game and can improve. It hasn't even been out for a week and to think you are the best already is stupid imho.

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

@Survii said:

@Bodkin said:

@roshawnmarcellterrell said:
Like i'm legit planning on making a female character, giving her long crazy white hair, and having her only run around with barely any clothes on, covered in blood, and doing spins and shit.

Rape mechanic wen™

Don't even joke about that fam. We can't have another rape thread apocalypse

Was great tho

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

That is just how Roshawn is

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

@Madcat said:
Combat
*Changing grip on your weapon will leave you vulnerable for about a second where you can't attack or defend

Pretty sure that is intended tbh

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

Maybe you should put your fov up then. It is really as easy as that.

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

That is because you have to CFTP. That means after missing a strike you combo into another, feint that and then parry. It costs more stamina but is faster.

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

Things and people behave differently

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

Yes they can do it but it is retarded gameplay-wise

Duchess 6897 9885
  • 17 Sep '17
 Sir Zombie

Why are you quoting Tim?

Duchess 6897 9885
  • 16 Sep '17
 Sir Zombie

@DrEpochノಥ益ಥノ said:

@Sir Zombie said:
The alpha isn't supposed to be balanced

it is time to find things and make them known that need to be tweaked a balanced.

oh I'm sorry but maybe it is also because you don't really have a very original opinion

Duchess 6897 9885
  • 16 Sep '17
 Sir Zombie

I think you're the idiot for thinking you know more than the devs

Duchess 6897 9885
  • 1
  • 16 Sep '17
 Sir Zombie

@DrEpochノಥ益ಥノ said:

@Sir Zombie said:
The alpha isn't supposed to be balanced

it is time to find things and make them known that need to be tweaked a balanced.

The devs probably have over 20 times the time in their game compared to you. I think they'd know even if they weren't working on it right now.

Duchess 6897 9885
  • 16 Sep '17
 Sir Zombie

The alpha isn't supposed to be balanced

Duchess 6897 9885
  • 15 Sep '17
 Sir Zombie

Git gud

Duchess 6897 9885
  • 14 Sep '17
 Sir Zombie

Yeah so thinking you can become good without using all mechanics is kinda weird imho
As Ragnar almost said, if you improve you'll be able to read feints and even punish them. A great step towards that is a mechanic called chambering.

Duchess 6897 9885
  • 14 Sep '17
 Sir Zombie

I don't think the bumps are working tbh

Duchess 6897 9885
  • 14 Sep '17
 Sir Zombie

But first person death is so cool tho

Duchess 6897 9885
  • 14 Sep '17
 Sir Zombie

BABA JI IS BACK BOIS
All the forum veterans are showing up it seems

Duchess 6897 9885
  • 14 Sep '17
 Sir Zombie

Kick em or hit around shield