Mordhau
 Sir Zombie
Duke
  • Likes received 9328
  • Date joined 10 Sep '16

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Duke 6717 9328
  • 16 Dec
 Sir Zombie

Random thoughts xxd

@Gauntlet said:
Patch 19 & 20 (aka "Fortknight" patch)

And not even BR yet

  • Added “Killed by” panel which provides information about your opponent’s health and stamina, as well as their equipment and perks at the time of death

While it is currently a bit buggy (stamina and hp values are swapped, and the profile icon is the last person who killed you and not the current), this added a lot to the death screen. I like being able to see whose killing me a lot and why. Looks professional as well.

Can't wait till we will be able to customize the banner that is behind our name on the panel.

General

  • Score - Suicide results in a reduction of 100 from score, 1 kill retracted from overall score, and a death added. This seems excessive for suicide. For a teamkill subtracting 1 kill from player score makes sense, but for suicide the death should be enough.

I think it is fair that it punishes both the player with the score reduction and the team. As it could be abused if it didnt do that (Suicide before dying).
The death added doesn't really do anything except keep count.

  • Medic - As a support role the medic bags aren't very functional. They need some form of floating UI icon so they're more visible, and I think having to look at the bag and press & hold F makes you too vulnerable for it to be worthwhile a lot of the time. Potentially the medic bag could be an aoe effect that provides the tenacious (50% faster hp regen) perk while in its radius and while out of combat?

Def needs to be more noticeable but i think it would be fine if you just remove the hold time and make it instant instead.

Combat

  • Ragdolls - Hitboxes need to properly match the player model while in this state. I created a build that uses bear trap and crossbow, and I have shot through so many player models on the ground with no hit registration.

I feel like people are invulnerable for a period while getting up.

  • Flesh wound - The hit that triggers flesh wound should always credit that player with the kill. That is essentially the 'killing blow', all hits after triggering flesh wound should only add to assist points for the kill.

Very much this. Also shouldn't even count friendly hits after "death".

  • Elevation - On ramps and stairs combat gets weird with how quickly players can dart around an x, y, and z axis. When on flat ground you are only concerned about x and y, but with the addition of height one can force all but the longest weapons to miss consistently through descending or ascending diagonal movement away from their opponent.
    To resolve this issue, I think it would be preferable to have a negative speed modifier when ascending / descending stairs, ramps, or other natural hills.

Forcing people to fight differently on different terrain is fine imo
Also negative speed mods would hurt people just running around a lot

    • Door kick ragdoll is a bad mechanic. Creates awkward situations of players baiting with closing doors and kick spam. Would suggest swapping from a ragdoll to a strong knockback with flinch instead.

funny ragdoll game xd

Weapons

  • Rusty shovel can decapitate players. Doesn't seem correct considering it's a blunt weapon and should have blunt gore.

While it is rusty, it still an edge. Just like a spear.

  • Ballista - At the moment you have unlimited ballista shots. I'd like to see some form of replenishable ammo crate near the ballista that you have to refill your ballista with in order to use. This would reduce ballista spam and encourage players to take accurate shots on higher priority targets. It will also create some downtime between volleys as players resupply ballista ammo. Good for immersion, not necessarily needed.

Maybe just increase reloading speed. The ammo wouldn't actually delay the shots if people worked together.

Duke 6717 9328
  • 10 Dec
 Sir Zombie

@Mittsies said:

@Sir Zombie said:
I like that you have to choose between running quickly and knowing how close the enemy is.

My main issue with 3rd person right now is that it essentially allows you to do both.

:)

Duke 6717 9328
  • 8 Dec
 Sir Zombie

@Maci said:

@bardolphus said:
never took it off tbh

WELCOME HOME OLD FRIEND

FUCK THE REST

YOU IGNORE ME?!?

Duke 6717 9328
  • 7 Dec
 Sir Zombie

Why th you removed people that never removed their hats smh

Duke 6717 9328
  • 6 Dec
 Sir Zombie

I like that you have to choose between running quickly and knowing how close the enemy is.

Duke 6717 9328
  • 5 Dec
 Sir Zombie

@Xatrian said:

@Magnificent Father said:
its a bug

o rly

I've also looked at the footage and come the conclusion that there is a possibility of it not being intended.
Not sure tho

Duke 6717 9328
  • 5 Dec
 Sir Zombie

@renaissance said:

@Jax said:
helmet is ambiguous on what armor tier it is

adds cloth hood to most helmets completely obscuring the armor tier from the backside

adds skirt that completely hides armor tier of legs

Duke 6717 9328
  • 27 Nov
 Sir Zombie

Ebic low grav flesh wound maul throw double KO tbh imho

Duke 6717 9328
  • 27 Nov
 Sir Zombie

@DeminRamst said:
just glanced the thread. seems like a giant shitshow.

@Anal Error said:
And still no double KO chance in this game... boring as shitt whitout...

double KO as in one swing can hit two people? i'm pretty sure that is a massively gamey mechanic. in real life, killing 2 people with 1 swing requires that you hit unarmoured foes with the right weapon. even light armoured classes would be at least wearing gambison. the first person you hit would more commonly make any attack lose its momentum hitting the first guy, with not enough momentum remaining to penetrate armour meaningfully on the second bloke. i can imagine this game will have armour. chiv gave it a go, why not let this game further expand on a closer mimic to medieval combat?

Double ko is two people killing each other at the same time. What you are talking about is already in the game and it really isnt a simulator for medieval combat.

Duke 6717 9328
  • 25 Nov
 Sir Zombie

it is SIMPLE SCIENCE

Duke 6717 9328
  • 23 Nov
 Sir Zombie

Bloody love blunt gore

Duke 6717 9328
  • 16 Nov
 Sir Zombie

Just bloody want big tiddy anime knight gf wtf guys

Duke 6717 9328
  • 16 Nov
 Sir Zombie

Smartest fucking OS alive

Duke 6717 9328
  • 12 Nov
 Sir Zombie

You can even do it with melee

Duke 6717 9328
  • 11 Nov
 Sir Zombie

Bik dmg

Duke 6717 9328
  • 10 Nov
 Sir Zombie

Make women a kickstarter exclusive and then make a new kickstarter where you have to back atleast 1k.

Duke 6717 9328
  • 8 Nov
 Sir Zombie

Very cool! This will be in community dev blog #5

Duke 6717 9328
  • 6 Nov
 Sir Zombie

Just change it in settings?

Duke 6717 9328
  • 5 Nov
 Sir Zombie

I gotta say that I have no idea how that has anything to do with the hotfix.

Duke 6717 9328