Mordhau
 REKTKWONDO
Knight
  • Likes received 180
  • Date joined 5 Sep '16
  • Last seen 13 Feb

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Knight 219 180
  • 10 Feb
 REKTKWONDO

They will never play that game

Knight 219 180
  • 21 Jan
 REKTKWONDO

No need to balance shield as long as the gameplay in general is not fixed.

Knight 219 180
  • 10 Jan
 REKTKWONDO

A true story

Knight 219 180
Knight 219 180
  • 24 Dec '18
 REKTKWONDO

They just destroyed the game balance, and the general skill of the game so I dont think it will be better than chiv.

Knight 219 180
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  • 6 Dec '18
 REKTKWONDO

Please crush

Knight 219 180
  • 1
  • 2 Dec '18
 REKTKWONDO

@ArmedSpartan said:
"This is a different approach to balance shield. It will force shield players to learn fundamental mechanics like timed parry, feint read, chambering instead of making them walk like a crab"

Stop pretending shield users don't know how to do these techniques. I Use a shield every now and then, and I'm just as competent without it. Also making shields a Timed block completely makes them useless for what they're actually used for. Archers would have a field day with shield users because they'd eventually have to stop blocking or lose a lot of stamina. And I just think that's wrong.

Totaly true, I played shield everytime, and I was still the best Mordhau player with 2hander

Knight 219 180
  • 20 Nov '18
 REKTKWONDO

The only one hander women can hold is a black dick

Knight 219 180
  • 15 Nov '18
 REKTKWONDO

@Lionheart Chevalier said:
Riposte feints instead of unflinchable hits means that its more gambly to try parrying as the X... so just keep gambling and worse case you take one hit and you can start your next gamble. I like riposte feints but not at the cost of unflinchable riposte

I like the "trade" mechanic because it means the defender has inittiative and the X has to respect that or eat a hit... best case they land a hit with damage reduction and somehow avoid the riposte.

Only problem I have with the mechanic currently is that it gives too much damage reduction to the player in riposte. Afterall landing a hit should still be rewarding to the X.

Defender shouldnt have initiative, he should play defensive, try to make the objectiv instead of trying to kill opponent, tempo with chamber/parry, play safe and try to do the best he can.

Trade was the main problem in chivalry, it's ugly and dirty, unskilled.
In Xvs1, X should have the advantage, as same as other game.

Knight 219 180
  • 2
  • 15 Nov '18
 REKTKWONDO

@JasonBourne said:

@REKTKWONDO said:

@Jax said:
AP was bad because it was supposed to be an 1vX tool for the 1 but it made the X just spam the shit out of the 1 in most cases.

Not true, it dont change anything. X can still spam, they will just get trade instead of activ parry.

Mechanic like this shouldnt exist, pretty unskilled.

Just bring back Riposte feint so the 1 just have to play defensive, tempo and wait for his teamate to help him

Ripost feints itself is a good mechanic but man the ripost anims are so broken that its best to wait for re-adding ripost feints tbh.

The ripost animation and ripost feint animation were fine back in the day.
And still, without animation you can still read, cause feint read is 95% Sound 5% Animation, as long as there is no grunt you shouldnt parry, so...

(That's why dev should make an option to remove retarded voice emote and sound environement)

Knight 219 180
  • 15 Nov '18
 REKTKWONDO

Who care about voice in a melee video game.

Knight 219 180
  • 14 Nov '18
 REKTKWONDO

@Jax said:
AP was bad because it was supposed to be an 1vX tool for the 1 but it made the X just spam the shit out of the 1 in most cases.

Not true, it dont change anything. X can still spam, they will just get trade instead of activ parry.

Mechanic like this shouldnt exist, pretty unskilled.

Just bring back Riposte feint so the 1 just have to play defensive, tempo and wait for his teamate to help him

Knight 219 180
  • 11 Nov '18
 REKTKWONDO

@Hadeus said:
Tobi,

I have found the best way to defend/deal with constant morphing are two things.

  1. Reading (rather than chambering).
  2. Attrition (play stamina warfare)

To expound on this;

For reading,

Try to prioritize parrying all attacks. This means waiting till till the last second and perhaps using the auditory 'grunt' on whether the attack is legit or not.

For stamina warefare,

Keep in mind if they are constantly morphing or morph feiting [and you are not], they are losing stamina quickly.

Alot of people like to chamber stab -> morph -> feint. Play off this!
It is an incredibly expensive move (20+7+10). Throw an easy stab out and expect them to do it. Read it. Repeat. This will deplete the over agressors quickly as long as you can read. When they are panting THEN you go on the offense.

Hope this helps.

Dont tell me chamber cost 20 stamina now

Knight 219 180
  • 10 Nov '18
 REKTKWONDO

Fuck trade it's homosexual mechanic

Knight 219 180
  • 5 Nov '18
 REKTKWONDO

Hope you like this ole song

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