Mordhau
 Qwampa
Conscript
  • Likes received 345
  • Date joined 4 Sep '16
  • Last seen 25 Oct '19

Private Message

Conscript 294 345
  • 7 May '19
 Qwampa

I moved Mordhau from my HDD to my SSD and it decreased startup loading and server join loading by a ton. It takes like 5 seconds instead of 14 seconds now.

Conscript 294 345
  • 6 May '19
 Qwampa

Fantastic job on fixing the server lag issues, and on the server browser.

Conscript 294 345
  • 4 May '19
 Qwampa

Great work on the new server browser! Much better.

Conscript 294 345
  • 1
  • 30 Oct '17
 Qwampa

@MirkyWater said:
And no crosshairs when throwing/shooting projectiles.

You can take it out for youself if you want. Forcing no crosshair would make no sense , as you could just add it back in with a third party program.

Alternatively, you could have a system similar to Red Orchestra 2 or Insurgency, but that would mean changing the aiming system completely.

Conscript 294 345
  • 2
  • 24 Oct '17
 Qwampa

@Sir Zombie said:

@Ulkenstride said:

@Sir Zombie said:

@Qwampa said:
Posting this in case it has not been reported yet.

Enviroment tracers are different from normal ones

I think what he's trying to convey is that the Tent support Poles have no Collision boxes.

Then try walking through them

They do have collision, but sometimes it goes right between the tracers, as you can see in the video.

Regarding the environmental tracers, I think they are only different at the very end of your weapon so the game gives you a bit more tolerance when swinging near a wall. Needs confirmation tho.

Conscript 294 345
  • 24 Oct '17
 Qwampa

@Tim_Fragmagnet said:
I spoke with the devs about getting some sort of loadout encyclopedia in the game while I was compiling information for the masterthread.

The encyclopedia would contain values for every aspect of weapons and armor and would pull directly from the code of the game, meaning it would always be up to date and correct. (unless bugged)

Wanted to suggest this. Great to see that it's being discussed already.

Conscript 294 345
  • 20 Oct '17
 Qwampa

Posting this in case it has not been reported yet.

Conscript 294 345
  • 11 Oct '17
 Qwampa

When you leave a server just before it switches the map, you are placed in the main menu, than right after that the game joins you back to the server with the new map. Even when you do nothing in the menu.
Probably happens because the server doesn't get notified in time that I left, because it is occupied with the map switching.

Conscript 294 345
  • 1
  • 10 Oct '17
 Qwampa

@kEsa1996 said:

@Runagate said:
You can. All the loadouts are stored in an .ini file in the game folder. So just ask someone who has the defaults to send you a copy of their file I guess.

And if you have no friends reinstalling should work. If there are other ways, I don't know of them.

Reinstalling doesn't work. I tried it and had to wait 14 freaking hours for the game to reload itself from steam XD

As we don't have any friends, would you mind copying the loadout part of the ini here?

What happens if you back up the .ini file, delete the original one and start the game? That might work. UE4 might just generate/download the default one, or the game might just refuse to start.

Edit: We are probably talking about "loadout.ini"

Conscript 294 345
  • 30 Sep '17
 Qwampa

I noticed that there are still a few control options missing from the game, so I made a list what I think still needs to be added. After all, this game should be about "Freedom of choice" .

  • Control Settings:

    • Directional 240° System:
      • -Flip Attack Side (Missing)
        Flips the right and left side, so a Left Upper strike would be changed to a Right Upper strike.
      • -Inverse attack direction (Currently implemented)
        Rotates the attack 180 degrees, so a Left Upper strike would be changed to a Right Lower strike.
    • Keybind System:
      • -Mouse X-axis flips attack side (Currently implemented)
        Swing type gets determined by button, Side gets determined by mouse horizontal movement.
  • Key Bindings:

    • Directional 240° System:
      • -Flip Attack Side (Missing)
        Flips the right and left side, so a Left Upper strike would be changed to a Right Upper strike.
      • -Inverse attack direction (Missing)
        Rotates the attack 180 degrees, so a Left Upper strike would be changed to a Right Lower strike.
    • Keybind System:
      • -Flip Attack Side (Currently implemented)
        Flips the right and left side, so a Left Upper strike would be changed to a Right Upper strike.
      • -Inverse attack direction (Missing)
        Rotates the attack 180 degrees, so a Left Upper strike would be changed to a Right Lower strike.

Here is an image representation:
settings5.jpg

  • In the keybindings you should be able to bind multiple of these to the same button, like on the image.

  • It doesn't make sense to do "Flip Attack Side" and "Inverse attack direction" in the Control settings for the Keybind system, as you can just set your bindings differently in the first place.

Conscript 294 345
  • 1
  • 30 Sep '17
 Qwampa

I tested it and it works. That is strange and undesirable I think. Comboing should obviously be the fastest way to attack after a succesful hit. Otherwise it is quite pointless.

Edit: I think it even works without hitting an enemy.

Conscript 294 345
  • 27 Sep '17
 Qwampa

quality thread right here.

Conscript 294 345
  • 1
  • 23 Sep '17
 Qwampa

I noticed that dragging diagonally, rather than vertically or horizontally is quite a bit faster.
Maybe I just observed it wrong, but to me, this seems to be the case:

Turn cap is locked in X and Y direction, you can't move the mouse more than (let's say) 1.
But diagonally those numbers add up like vectors, and the result is, that you can turn 1.41 times as fast.

-Visualised-
What I believe the current system is:
https://i.imgur.com/tBLkogD.jpg

Possible solution:
https://i.imgur.com/vOWON7u.jpg

What do you think? Please confirm or deny, as this might be just a false impression to me.

Conscript 294 345
  • 19 Sep '17
 Qwampa

Somebody ban this guy for a week. Maybe he will learn.

Conscript 294 345
  • 19 Sep '17
 Qwampa

Go to a single player game
Open up console
Type: m.CameraDistance -15
Type: m.CameraDistance 15
See for yourself what it does.

Conscript 294 345
  • 18 Sep '17
 Qwampa

Live and learn.

Conscript 294 345
  • 17 Sep '17
 Qwampa

Some small bugs:
1,
Weapon and character shadows are different -> weapon shadow is floating:
https://www.youtube.com/watch?v=ZTvyKxQxJF4
My video settings:

20170917225734_1.jpg

2,
Voices and characters disappearing while spectating:
https://www.youtube.com/watch?v=tFX1dCoJ44Y

3,
At the game startup the character is in T pose:
https://www.youtube.com/watch?v=1Xet-qY8Td8

Conscript 294 345
  • 15 Sep '17
 Qwampa

What is the reason for the match warmup time increase?

Conscript 294 345
  • 14 Sep '17
 Qwampa

I changed it in the .ini files. Works good.
Did something like this:

Steam folder -> mordhau -> input.ini -> ConsoleKey=F9

Conscript 294 345
  • 13 Sep '17
 Qwampa

This is actually the first game ever where I noticed screen tearing, and I always play without Vsync.
I don't get bothered by it, so no big deal for me.
Also there is no input lag for me.