Mordhau
 Christian2222
  • Likes received 255
  • Date joined 27 Mar
  • Last seen 13 Jun

Private Message

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I mean you have javelins now, they one shot everything except heavy, that is kind of like archery =/

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You should never be top fragger as an archer just like you should never be top fragger as a builder, you are a support role............. except ironically I think I've seen builders as top score because of cheesy ballista =/

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Better than a falchion? =/ Come at me.

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Lets not forget your 2 handed maul stopping like it hit a 10 ft thick metal wall because some dagger fuck parried it......... super realistic that aspect of this game. I don't feel like photoshopping a meme for it.

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Yeah, I don't like them.

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All of these 1rst person only players who never play 3rd person, and complain about 3rd person being op XD

3rd person gives you lots of disadvantages too, makes it harder to read people, block your view, your projectiles are skewed from your crosshair, and will go slightly to the side. You can't tell how far away things are sometimes as well.

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Would still like some Speed up events. The game already feels like you are trying to fight under water with a branch for a weapon. Don't know if I could handle slomo without my head going through my screen.

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What is the point of the game mechanic? ? Why bother having it?
Lord, this community is so thick headed.

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It completely defeats the purpose of a weapon clash if you can just parry out of it. And if a faster weapon is winning CHANGE THE MECHANIC A LITTLE DUH. Make it so heavier weapon will maybe knock, or turn the other guy slightly more so they have to turn more to get their hit in, so faster weapons don't always win. This was a beautiful game mechanic that is completely underrated, and neglected.

You guys are not that smart.

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@Corvidae said:

@Rathfoks said:
"WOW NICE SHIELD FGT" "ONLY [email protected]#$$#S USE RAPIERS" "HOLY SHT YOU GUYS SUCK GET ON THE POINT SHT TEAM"

Nah I'm good thanks

Sure, there will be many people who just use voice to talk shit. They can be muted or kicked/banned if they are too offensive. Some amount of shit talking is fine with me. Keeping chat to just your team limits a lot of the trolling, plus I really like the idea of making push to talk mandatory as well as limiting talking time.

I admire your desire to encourage teamplay and communication, but its like... giving a kid a magnifying glass to see bugs better up >close and expecting there not to be a bunch of burnt bug corpses in the yard a day later.

How are players going to learn? I say give them just enough rope to hang themselves and see what they do. Bad analogy, but still. Inclusion is way better than trying to segregate people on the internet. Look at these mass shooters coming from the far corners of the internet. If people called them on their bullshit regularly do you think they would be so extreme?

I don't want to have to mute 20 players every time I join a game. You can ignore a text chat, you can't ignore SOUND in your EAR!

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The game mechanic might as well not even exist if they don't do this.

Edit: I'm also convinced the devs have ways to make this happen more often.

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The voice commands are not that hard XD theres help me, yes, no, attack, retreat, hold here. WTF more else do you need?
VOIP in games have turned people into terrible players who don't know what to do unless someone is shouting orders at them XD

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It's bad enough that this doesn't happen nearly as much as it should, you should not be able to parry out of a weapon clash, it totally defeats the purpose.

Whats the point of winning the weapon clash if the other guy just parries it?

Weapon clashes should also be happening way more often. This is such a wasted feature that should have been the META.

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@elToroGuapo said:

@Christian2222 said:
I think there is also a command to set damage to 0 so you can practice without killing or dying.

Really?

Yes, toggledamage and togglestamina in console

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You are making it more confusing than it is I think, it's completely intuitive, the only thing that is not intuitive is where the cutoff point is (the very beginning, and end of the attack) To learn that you just have to practice. Start single player deathmatch game on contraband, spawn bots, practice your attacks. I think there is also a command to set damage to 0 so you can practice without killing or dying.

For dragging, the way the picture showed you will be too predictable, you want to make it LOOK like you are accelerating, THEN drag your weapon away as it is swinging while keeping it close to the enemy, THAT part is counter-intuitive because you are making it look/feel like the weapon is not moving when it is. And my logical brain makes me think it won't do any damage every time I do it that way, but that is how you make an unpredictable drag.

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People are good at headshotting..... might want that T3 helm depending on who you are up against. I was trying to roll with leg armor, and jump all the time, but that strat didn't really work. Most of the time I try to duck a swing I just get hit in the head XD

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I mean, have you played Rust?

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Can you change the sound to a positive binaural frequency?

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What happens if you only delete say 2 or 3 of those files?

The only thing I don't like about it is it is........ kind of the wrong sound? it almost sounds like a trap.

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@unabridgedpenis said:
So many improperly used and misspelled words in a post that tries so hard to sound smart.

Amination isn't really a misspelled word, it's more of a typo, there's a difference. Maybe give the guy a fucking break?