Mordhau
 Schwarzchild
  • Likes received 122
  • Date joined 20 Mar
  • Last seen 12 Jun

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only gripe i have is having no buffs on stabs in general considering swing manipulation were already weak comp side.

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thats the hitbox i think

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oh oof just the saw the change, welp my day is ruined

now the comp side of things:

skill ceiling is getting lower the more patches are released, since swing manipulation are not getting buffs at all

-glancing blow buff = why

-i can tell the next update they will buff feints/chambers, thats pretty much their whole motif for no reason

and bet they will add a new weapon, instead of making their current weapons more diverse in stats
(majority of 2h have similar or close release stats, length advantage between 2h are small, etc)

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why did they nerf the stab release for zwei, it just defeats the purpose of having a drag weapon become less of a drag weapon

zwei was ok, it struggled in duels, but with the amount of stab nerfs, rest in peace

same with spear,etc....

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stabs are actually weak in their current state, alot worse than the early builds of mordhau alpha and if they dont agree to this then god help us all

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@smug said:
You know it's not credible when maul is above the eveningstar. Messer is probably A tier at best with how easy it is to parry drags in this game.

yeah drags are way too butchered

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bruh moment

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also i dont know but theres this weird tar like feeling when a strike hits multiple enemies, dont know if thats a thing but it just feels weird

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bump because

i like the idea of having all shields have held block but with a twist with parrying is more advantages/have stat boost and discourages turtling/holding block

-i think wierHl idea is on to something, i kinda like it

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the only problem i have is zwei length, yeah it seems long but the length seems fake, stabs seem to be small for zweihander as it feels like using a longsword/greatsword. i would prefer having the zwei get atleast 10cm more (135 to 145) to atleast make it feel longer than greatsword/longsword, even against halberd which has an alt with huge range (like 165 cm i think)

atleast just make weapons like zwei contend with halberd or greatsword on duels

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yeah fov for 1st person hurts my eyes, i would preferably have blackbox with low resolution to not get dizzy after a long period of game. atleast make it a +5 or +10 more on the limit. no need to make it more than that

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i think held should be on every shield, but its discouraged to the point were parrying with a shield benefits (like maybe active parry/stat boost for each parry by shield -has a unique parry time, harder than normal parry-), while holding the shield blocks your view,etc

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voice chat is a double edge sword, it can be a benefit or fun during pubs/comp side but harmful as said previous comments
i think a toggle would bring this to a closure --> same as female models

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the alt grip on the zwei/halberd looks weird too, looks like your holding it with one hand

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yeah combos are really bad, no same side combos

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hopefully devs makes the shield more indepth by adding a new mechanic,etc

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i support this

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if you add momentum based combat, damage values will be inconsistent, it just doesnt work as a mechanic for slasher titles and this has been mentioned countless of times during alpha beta

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I assume the parry is a hitbox too and not angles, i remember seeing their patch for alpha beta were they removed it for better z stabs, if not then dang that sucks

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@Bear264 said:
This move in FPV and TPV

I feel really dirty for learning how to do this, it's not even that hard to pull off like I first thought it was. I play with a really low sensitivity too, so spinning moves are supposed to be harder for me. I was regularly landing these in public duel servers, and it felt cheap each time.

As seen in the GIF, It's not a instant win move or anything like that. But it's just... Chivalry-esque ballerina shit. Mordhau isn't supposed to have spin moves like this.

Its not a spin move, the morph just makes it look like that but in reality the damage hitbox is nonexistant until at the last swing that you made

In chivalry you can actually move the hitbox at full 360, as in one swing can be moved 360 degrees