Mordhau
 KineticWolf
  • Likes received 96
  • Date joined 5 Feb
  • Last seen 13h

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45 96
  • 19 Apr
 KineticWolf

Chivalry medieval warfare sold tens or hundreds of thousands on launch. This proves there's a market for melee-slashers. There are literally zero melee-slashers on the market. It's therefore only logical that Mordhau will sell very well.

The question is how many players will be retained?

45 96
  • 17 Apr
 KineticWolf

@AngelEyes said:
You didn’t ask what year are you going to fall for this every time or what

God damn it, you're right. We got bamboozled, didn't we?

45 96
  • 14 Apr
 KineticWolf

I've taken my Youtube Channel in a different, additional direction, feedback has been quite positive which surprised me. I never expected to be good at, or want to narrate stories. I ask people on reddit for permission to read out their stories, and post them to youtube. It's quite a pleasant experience overall. I set a midnight-level atmosphere, spooky stories around a campfire vibe. It's horror & glitch in the matrix. If this appeals to you, check it out.

45 96

I want both. I'd love to group with players and ride to victory together. But also queueing solo and winning that way amounts to a greater accomplishment. You can't be carried.

45 96
  • 28 Mar
 KineticWolf

I fully support this. The perk of player retention is one thing, but simply for the interest of advanced players too. I'm always curious in Chivalry what was on my opponents screen as they kill me.

45 96
  • 22 Mar
 KineticWolf

I'd also say that's an unfair error quote, because this is something that can be changed with a few number edits. Minutes, if that. Unless there are other issues to address in mechanics, it's easily solved on its own.

45 96
  • 22 Mar
 KineticWolf

I also disagree, due to matchmaking, horde mode and battle royale modes. I think they will greatly appeal to casuals, and the elo matchmaking system will ensure new players won't be slaughtered 1,000 to 0 in duels and frontline.

45 96
  • 22 Mar
 KineticWolf

From my perspective Marox, not having played it just watched recordings of the test weekend, I think it's a great foundation which can have many additional layers of content added. But, given how much I expect I will enjoy the combat, it isn't an issue for me. I don't know what the casual player's mindset would be, I really can't say if this mode would appeal enough to them. My view is all on the combat, how good is it? Modes are more like icing, they can enhance the core cake but a good cake doesn't depend on icing to be delicious.

45 96
  • 21 Mar
 KineticWolf

Angel, I think he means that Mordhau won't retain its players, not that it won't sell well.

45 96
  • 21 Mar
 KineticWolf

I can't comment fairly without having played it, just going by the video, it doesn't seem unfair. I'd say reverses in chiv are much worse.

45 96
  • 21 Mar
 KineticWolf

Great coverage and exposure for the game. I hope they reach out to a lot of large youtubers letting them know of the release. The more grassroots coverage we get, the bigger the game will be, same strategy as Chivalry had and it exploded, because people want a game of this genre where none currently exist.

45 96
  • 21 Mar
 KineticWolf

I'd hope they restrict FOV much lower than Chiv allowed, ideally 110, but 120 is okay ish, still looks strange but at least it's not absurdly ridiculous.

45 96
  • 20 Mar
 KineticWolf

Is this a bad thing? I don't play, just watch videos so far, but nothing in this video looks impossible to counter. I rather like how fast accels can be here, but then it may feel different while actually playing?

45 96
  • 20 Mar
 KineticWolf

I think Frontline could be refined, but I'd prefer a Castle Siege mode in addition. If the player population is healthy, it could make for a great addition. One team defends the castle, the other team assaults it. Can't go wrong with that formula imo.

45 96

How many players have access to Mordhau? And how many people routinely play? Because again Tim, you say the playerbase is low even relative to how many have access to the game. Well, unless there are tens of thousands who have access to the game, this is just wrong. A healthy playerbase is one where 5-10% of people who own the game routinely play it. Which means if 2,000 players have Mordhau now, a healthy base would be a mere 100 to 200 playing.

Chivalry sold millions of copies. I see no reason that Mordhau wouldn't either, in fact it should sell more, given the mechanics and systems (and humorous voice lines) are all superior to Chivalry. If Frontline is the core mode and is released as is now, then player retention will suffer, but given matchmaking duels later on, and battle royale mode, it should be much higher than chiv.

If Mordhau sells a million copies, I wouldn't be at all surprised if the average player popular per day was around 100,000.

I do agree with you in your critiques of Frontline. The general idea of two sides pushing similar points is fun, with more flavor involved (pushing a battering ram, scaled towers, carrying ladders, etc... two forces trying to break into the enemy's encampment first to kill the king as an example of a very flavorful mirrored objective). I just disagree with your opinion that the game isn't popular in relative

45 96
  • 18 Mar
 KineticWolf

@Tim_Fragmagnet said:

@Naleaus said:
The combat itself is the exciting part.

See, you say that.

But you're wrong.

Otherwise the playerbase of the closed alpha wouldn't be fucking dead.

No, what's exciting, is the actual gameplay of the main mode of the game.

It's why chivalry stayed alive for as long as it did.
Because Team Objective, was a very exciting, and extremely engaging gamemode.
It kept Chivalry alive, DESPITE the game having garbage servers, netcode, broken animations, and jank ass side effects of the combat that literally pushed new players away from the game.

Team Objective IS Chivalry

and if Frontline as we know it IS Mordhau, I don't want to play it.

The player-base isn't dead though, how many players have access to the closed alpha? A couple thousand? And yet you can still find matches every day? How anyone can say that is dead is beyond me. It'd be like saying a game that sold a million copies is dead because only 100,000 routinely play each day.

45 96
  • 17 Mar
 KineticWolf

Early access for single player games imo can make it lose steam, and make me not interested in the final product. But for multiplayer games? Honestly most multiplayer games are early access in the sense that they aren't complete on launch and are perpetually updated. It makes sense to launch it under the titled cloak of early access given it'll dampen the public lashing that may otherwise come triterion's way when players experience a bug or less content than they'd like.

45 96
  • 17 Mar
 KineticWolf

If they release in Early Access, but with the current development of BR and Frontline, as well as Horde mode, I think it would do fine. I'd recommend against an Early Access with only TDM & FFA.

That said, if they can iron out the performance issues, and maybe add a few more mechanics to the Frontline map, I think a full launch is entirely fair. My only concern is performance, the rest isn't very vital, from what I see Frontline and BR modes are very fun, if barebones. But that can be improved on. I guess my perspective is, if the combat is phenomenal, which it appears to be, that's more than enough.

Maybe I'm not thinking of the casual player though, maybe insufficient / unrefined modes would be enough to turn them bored?

45 96
  • 13 Mar
 KineticWolf

Fair enough. It's not just from your clips, Trix's videos feature a bunch of ducking and body movement to avoid attacks, it just seems more effective, but I won't really know until I can get my hands on this god damn cursed game that just won't release fucking mot ... err anyways. Nice clips.

Btw did you remove the sound on a few because it was out of sync?