Mordhau
 SherbershLemel
  • Likes received 305
  • Date joined 30 Jan
  • Last seen 16 Jul

Private Message

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i would personally like a variant of the checkered gambeson short sleeve with linen underneath, and i would pay upwards of 7000 gold for that alone, the shoes and coat would be a nice edition considering we are to have female mercenaries soon

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horses would be a lot less irritiating if the respawn time wasnt near instant after the horses death. Then once you killed a horse you feel like youve benefited the team instead of delaying the inevitable return of the same person on a different horse

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@esturias said:

@SherbershLemel said:
why expect a fully blocked out level

No idea. I didn't. Read again.
I told you to post a SKETCH of a level, to share an idea. To have something to talk about. Mapdesign isn't just about bulding random things and slapping them together. That#s one of the LAST steps. What about starting at the beginning?

the image just proves anybody can make levels, and mine is in an early stage.

Kudos for the efforts, but that's a random wall, not a level.

you are part of the issue at large really, all expectations and demands, but no contribution

  1. Sorry to burst your bubble, but so far that's no contribution.
  2. How do you know about my contribution?
  3. And yes, when I buy a game, I expect a basic level of content. And if that isn't there, there really is no shame in demanding something.

@Antoniokontos said:
yeah they are the Toxic type of community member

Bad trolling, kid. Try harder.

sorry to poke a hole in the fabric of your existence buddy, but im looking for people who are creative and have ideas, not ones who are all talk talk talk but no action

obviously im working from diagram, but why would i want to lay everything out on this thread for. nice attempt at trying to 1up a stranger on the Internet though, good luck next time

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@esturias said:

@SherbershLemel said:
heres an image of one of my current levels at an early stage

Sorry, but if you want to get taken any seriously with your work, you shouldn't show a picture of a completely random wall and call it a "level".
Instead, you should show a rough sketch of your level idea and some rendered elements of it.

why expect a fully blocked out level from someone with no funding and little time. also im offering to help people with their own ideas, i dont need help on my own work. the image just proves anybody can make levels, and mine is in an early stage.

you are part of the issue at large really, all expectations and demands, but no contribution

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if anyone is interested in learning ue4 level design tools please contact me on discord. obviously map design is triternions weakness, but we can help them if we work together. heres an image of one of my current levels at an early stage

FB_IMG_1562744202270.jpg

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hello, im making fortress-like maps for mordhau in my spare time. i understand the appeal, if i can get it finished maybe the devs will allow me to send it to them to be in the real game.

my discord name is also sherbersh lemel, if anyone is interested in sharing ideas or working together, it would be nice to build a small circle of people around these kind of projects
FB_IMG_1562744202270.jpg

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@Demfr said:

@SherbershLemel said:
looks like a drag to me

So drag cant be parried ok...

he parried too early

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@GramzontheDragon said:
They should add a separate head ornament slot for stuff like plumes and crests so you aren't forced to use a specific helmet. Some might not work with EVERY helm, but more than just the armet. I like the armet, but also enjoy wedge and sallet quite a bit.

this was discussed with the devs a few months ago, it was decided that arbitrary items such as plumes were not worth adding an extra slot for, as it means an extra piece of armour to render and optimise among the 7 pieces already covered.

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a 32 v 32 would look epic as a line battle type game mode on a plain map.

Problem with the current maps is there are often large fields of space which remain empty for most of the game. This is because the spawn points are placed in bunches rather than in lines. So hordes of players are going to rally in a straightline to the objective, resulting in this overcrowded-ness.

As the mode is called frontlines, you would imagine the spawns would be set in lines and not clumps. They should try it out as i think it would make the battles much more fun and survivable

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im happy with hitstop on teammates and would also prefer 100% team damage so there is even less incentive to be helicoptering in large groups.

would also make the friendly perk less redundant

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looks like a drag to me

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Bye.

Kind regards,
Sherbersh Lemel

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it would look nicer without the eagle part imo

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your options against horses:

avoid them (be aware of horse circuits)
shoot them with arrow
use siege equipment
trap them with firepot
parry them
build spikes
use shield
bear trap
use billhook
use another horse
attack them normally (requires skill)
bonus: use dodge perk

frontline requires teamwork and tactics, im sorry that your jon snow builds aren't working out

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hes talking about repairing the team structures when the hitbox gets larger it can teleport you to the otherside. this only happens when you stand very close to the build structures, problem is the range on wooden mallet is so short that you need to stand as close as possible

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um, dont walk off high ledges? did this need to be said

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@Shitscrubber64 said:

@SherbershLemel said:
Epic game store is giving out 2gb worth of medieval assets for free this month, they are perfect for making custom mordhau maps with, provided the sdk allows for custom assets like chivalries did

Careful though, you'll want to use as few custom assets as possible. Nobody enjoys downloading 50+ MB for a custom map - let alone 2 GB.

i would download 100gb map if it was for mordhau, but thats just me

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and a mini crossbow like geralt had :D

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they should just allow for a ragdoll button, it solves most of these stuck spot problems.

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Epic game store is giving out 2gb worth of medieval assets for free this month, they are perfect for making custom mordhau maps with, provided the sdk allows for custom assets like chivalries did

https://www.unrealengine.com/marketplace/en-US/slug/fantasy-and-medieval-artchitecture-kit