Mordhau
 Sir_Velkan
  • Likes received 37
  • Date joined 27 Jan
  • Last seen 12 Jun

Private Message

57 37
  • 12 Jun
 Sir_Velkan

Coño Corsario, hijoputa tú por aquí
La mayoría de estos están tío. Falta el brattage pero la mayoría de estilos están representados de un modo u otro.
Eso sí ojalá mejoren el tema aventail.

57 37
  • 12 Jun
 Sir_Velkan

Weird helmets for high ranked players are a must. But I hope we first got the most normal armor pieces.

57 37
  • 12 Jun
 Sir_Velkan

Well that's a very cool idea m8. Thanks.
I doubt I'll find someone anytime closer BUTT, it's a nice idea. I'll try.

57 37
  • 12 Jun
 Sir_Velkan

"You just want a 3-3-3 with a halberd"
I actually want a 3-2-2 with a spear.

And I don't think that neither of the two would be too overpowered.

57 37
  • 11 Jun
 Sir_Velkan

There's lots of mis-named ítems in this game, It gets even worse if it's translated

57 37
  • 11 Jun
 Sir_Velkan

And you wonder why are you called an edgelord

57 37
  • 11 Jun
 Sir_Velkan

@ToLazy4Name said:
"I want to roleplay more so please throw balance out the window or rework the entire arsenal to fit my taste ok thanks"

Hmmmm

I'm not implying that.
I'm not even gonna try arguing with ya m8.

57 37
  • 11 Jun
 Sir_Velkan

I'm just a knight wannabe in search for happiness.

Customization is what got me interested for this game in the first place. And it's AWESOME..! But narrowly dissapointing.
This game is perfect to create soldiers, mercenaries etc, and I have lotss of them already, but as I'm starting to get richer I also want to recreate Knights AAAAAND... It's really frustating.
I'm of the opinion that the point system is really unnecessary and that holds back too much customization options, but I gotta admit that it doesn't need to go, BUT, I suggest that we are given a few more points to customize our characters, one or two, because wanting to make a XIII century knight (mail and greathelm) and not being able to get a bloody spear for your character is reaaaally FRUSTRATING.

I've been able to recreate a XV century italian knight perfecly (The game needs proper leg harness but it looks the part) but I seriously think that we need a few more points to make more complete and interesting characters.

Lances should be re-introduced but that's for another time. PLEASE give us a fewer more points, or reduce the point cost of big weapons, so we can make proper knights.

57 37
  • 6 Jun
 Sir_Velkan

I'm rlly glad this is in the game. But there's something that bugs me:
1: You can't use it as an actual shield. (like, come on)
2: When holding the pavise, it does not block porjectiles neither weapons.
I would be happy to at least be able to carry it, while being partially protected, which would make some sense since as far I know it blocks projectiles when carrying it at the back.

57 37
  • 6 Jun
 Sir_Velkan

Are they suppsoed to be a temporary prank or…? No seriously who came with the idea of introducing a semi auto ballista in a medieval game? XD If you wanted to give your game an Omaha beach vibes, yes you did it m8s.
Please delete.

57 37

We where playing deathmatch and a couple of guys somehow managed to get all the way up there
Sin título2.png
And from that spot they were able to just walk through the air and shot us from the sky
Sin título.png
After we tried to shot them down with arrows we kicked them out the server. They didn't ruined our game, but it's concerning.

57 37
  • 26 May
 Sir_Velkan

@Earraigh said:

@Sir_Velkan said:

@Bodkin said:
@Maxilatorn

High cost medium helmet

Spanish Morion Helmet with and without plume

make the plume color customizable like other ones

123613340165_1_0_1.jpg

crap quality armor

Crap quality comment

I stand corrected

57 37
  • 22 May
 Sir_Velkan

@Bodkin said:
@Maxilatorn

High cost medium helmet

Spanish Morion Helmet with and without plume

make the plume color customizable like other ones

123613340165_1_0_1.jpg

crap quality armor

57 37
  • 19 May
 Sir_Velkan

@Lord Petyr Baelish said:

@Sir_Velkan said:
Well, Is not so hard to block a projectile rlly, you don't need to be all that good at it.

But perhaps projectiles should move faster. So only those who are truly good at the game can parry it.

Projectiles moving faster would mean it'd be far easier to parry them, because you could mistime it but still catch the arrow with the parry duration whereas with slow projectiles you'd have to nail the exact moment when the arrow is about to collide with you.

Deppends on the exact velocity but yeh, It may be.

57 37
  • 18 May
 Sir_Velkan

@smellycathawk said:

@Sir_Velkan said:

@smellycathawk said:

@Sir_Velkan said:

@ToLazy4Name said:
ecks dee i've been nothing but wrong this entire time but stay mad edgelord LOL

Hey, but at least we've taken a good laugh out of this one ain't we?

Stop making notifications, nub.

Or what, douche?

Learn to edit your comments instead of double posting. Also learn to read your comments, and if they are pointless, don't post them. This is a forum, not a facebook chat with granny.

Teach me how, please

57 37
  • 18 May
 Sir_Velkan

@smellycathawk said:

@Sir_Velkan said:

@ToLazy4Name said:
ecks dee i've been nothing but wrong this entire time but stay mad edgelord LOL

Hey, but at least we've taken a good laugh out of this one ain't we?

Stop making notifications, nub.

Or what, douche?

57 37
  • 18 May
 Sir_Velkan

Which should still be an exceptionally hard thing to do

57 37
  • 18 May
 Sir_Velkan

Well, Is not so hard to block a projectile rlly, you don't need to be all that good at it.

But perhaps projectiles should move faster. So only those who are truly good at the game can parry it.

57 37
  • 18 May
 Sir_Velkan

@ToLazy4Name said:
ecks dee i've been nothing but wrong this entire time but stay mad edgelord LOL

Hey, but at least we've taken a good laugh out of this one ain't we?