Mordhau
 Frise
Knight
  • Likes received 3811
  • Date joined 16 Aug '16
  • Last seen 13 Jan

Private Message

Knight 1269 3811
  • 1
  • 7 Apr '18
 Frise

This is really annoying as you can see that in most of these clips I am caught completely off guard, since I was doing a decel but got parried early out of nowhere, or didn't hit someone who I saw that I did.

This happens pretty regularly on the official south american server, where I have consistent 50-60 ping, and Meph's dedicated server, where I have consistent ~30 ping.

Can't wait for some fragile ego boy to completely miss the point of this post and tell me how they think I play like shit.

Knight 1269 3811
  • 30 Mar '18
 Frise

@Peacerer said:
How the hell can any sane person justify shield's collision is narrower than weapons'?!?

Shields mitigate the core aspect of the game's combat: Timing. Add that to the ridiculously forgiving parry angles they had before, and you get very boring, one dimensional fights, where the shield user can use every mechanic in the game, but the non-shield user is forced to just stam them out until they drop their shield, which makes for very boring combat.

Now, there is a way to get past the shields, by deceiving your opponent to misplace their blocks. The fight is no longer one-dimensional, and becomes actually interesting.

You might argue that they were nerfed too hard, but the ability to bypass a shield with direction is absolutely necessary.

Knight 1269 3811
  • 29 Mar '18
 Frise

Exactly, you can use upper stabs with the 240 system but you can't use them with binds. That's what I think should be changed.

Knight 1269 3811
  • 29 Mar '18
 Frise

if you bind Right Stab to scrollwheel up it's always gonna be a lower stab. Personally I think it's straight up worse than the upper stab because it hooks more, which is useful for sidestabs.

Small thing but it's really necessary imo.

Knight 1269 3811
  • 1
  • 27 Mar '18
 Frise

Tryhard chiv nerd that used to love SoW vs SoW feint duels, and can read well in Mordhau here. I think feints are too prevalent in high level combat.

Notice how I didn't say broken or powerful, but prevalent. Any high tier player can read feints properly, which is why I don't think they're broken; But the most effective way to play is to feint. A lot.

It's just bland. You have a combat system that allows for so much creativity and expression, yet the meta relies on the easiest possible offensive move.

You see a top level duel and you won't be surprised. Feints and footdrags. That's all.

Knight 1269 3811
  • 27 Mar '18
 Frise

How can you not see that they're looking perfectly away from my stab? I hit their back and you can clearly see that I did not touch their parry beforeso, but AFTER the hit has gone through their backs?

I know how to sidestab people, I could do it against the best players in Chiv and I succesfully did it here, it just didn't register. In fact I played only with sidedrags for months in Chivalry just to practice, and did very well. That's not something I achieved without knowing how to sidestab properly.

I don't have clips of succesful sidestabs because there was no reason to save them, but trust me, this shit is not consistent at all. Crush already stated on Discord that this is an issue and they want to fix it, after I showed him this video.

These angles are nowhere near the actual parry angle values, you can clearly see that. I even marked the exact frames when the parries happen, which is AFTER THE ATTACK WENT THROUGH THEIR BACKS, not before.

Just look at the video.

Knight 1269 3811
  • 2
  • 27 Mar '18
 Frise

It's not about the tightness of the parry angle anymore, but about consistency. In these clips, I was literally hitting them from their back, close to a 180 angle from their camera. Even if the parry had a 50% wider angle, it should have hit them. Literally.

These hits should always work or never work. Inconsistency is a terrible way yo balance. If this is fixed and parry becomes too hard, they can increase the parry angle. Otherwise it's a 50/50 on whether you get rewarded for completely outplaying your opponent.

These aren't slight sidestabs, they are literal backstabs.

Why should anyone bother with insanely complex sidedrags if they randomly do not work? This inconsistency just encourages people to keep a zero-effort offense that is, in a retarded backwards mindset, way more effective and rewarding.

Waterfalls and z-stabs are hard to do but rewarding if you practice

No, this video shows that I pulled off perfect full 180 angle Z-Stabs and they didn't register, not for an error in my technique but because of inconsistency in the hit registration.

Feint someone succesfully? You have a virtually guaranteed free hit, unless the defender outplays you and dodges or double parries.

Succesfully zstab or wessex somebody? Good luck boy, sometimes the hit registerd and sometimes it doesn't.

How does this make any sense?

Knight 1269 3811
  • 1
  • 25 Mar '18
 Frise

If you recreate these results with a friend, stabbing from the same angles but without footwork or drags, I believe it would hit them normally. What I think is happening is that the tracer just isn't actually touching the player's body, and only registers once it had already gone through the player and in front of them. Might this be a tickrate issue?

The first clips were recorded in the official South America server (consistent 50-60ms ping in my end), and the last one in Meph's dedicated server (very consistent 35 - 50ms ping). My framerate is locked at 120, and the video recorded at 60fps. (Just in case this matters)

I don't think anybody would argue that these attacks shouldn't have been hits, except for maybe the last one, which was kinda on the edge of the parry angle. It really is a shame that outplaying opponents with creative and difficult moves isn't encouraged or even consistent at all, while the easiest ways to get over a defense are the most effective and encouraged.

Knight 1269 3811
  • 8 Mar '18
 Frise

No, I gave my account to Edd. He played in EU. I've never played in EU.

Knight 1269 3811
  • 8 Mar '18
 Frise

You've played against me? lmao when? I'm Argentinian you retard lmao

Knight 1269 3811
  • 8 Mar '18
 Frise

@JasonBourne said:
If u look closely, its not just a delay drag, there are other aspects involved too.

Ye, no shit, still way more simple than any sidedrag (and sidedrags are mixed up in the same ways as delay drags)

And no, I'm talking about regular sidestabs and side baits.

Stop talking like a shitter that thinks everything is super complex and difficult.

Knight 1269 3811
  • 1
  • 5 Mar '18
 Frise

@JasonBourne said:
No idea why ppl disliking this. Its amazing gameplay and awsome to watch. And believe me, those drags look like "0 effort" when ur not playing urself, but go ahead and try it, ull see that its actually not easy to do.

Also the title should not be high level gameplay, but more like mid level gameplay. It was high level untill mouzie showed up.

You didn't get the point. Performing delay drags at a high level obviously requires good aim and muscle memory, but they're effortless compared to other moves.

It's just one movement compared to 2 or 3 movements in complex sidedrags which require way more precision.

I can do near perfect delay drags, anybody can, it's just muscle memory.

Knight 1269 3811
  • 2
  • 5 Mar '18
 Frise

I'm obviously not saying anything about the players because Giru and co. are obviously the best rn.

But you can see in this video that high level offense relies in 0 effort moves. Feints, delay drags and oh footdrags. Not the players' fault, because those are the moves that the game rewards the most. Z-Stabs, C-Stabs, Wessex variants, Morph side switches, underhand head drags, are all way harder to perform than any of the high level meta moves, yet they are way riskier and less effective.

And this is exactly how I play when I tryhard because I know that it's way easier and more effective, whilealso being simply boring relative to using a higher variety of moves.

Why should moves that require less skill be more rewarded and encouraged?

And no, I'm not saying feints or drags should be nerfed. Not at all.

Knight 1269 3811
  • 20 Feb '18
 Frise

Will u pay for my brazillian team to fly to eu so we can play pls

Knight 1269 3811
  • 6 Feb '18
 Frise

It's called early release and it already exists.

Knight 1269 3811
  • 1
  • 1 Feb '18
 Frise

It's impossible to tell whether they are going to drag you or not until it's too late to do anything. Even when watching it in a bit of slomo it's impossible to tell whether it's gonna be an accel or delay.

If they were more readable, but chambers were stricter in their timing, then when you died to a delay that you tried to chamber you'd be like "Oh, I saw that he dragged but I already inputted the attack", or "I saw that he dragged, but didn't react in time"

While right now it's more like "Welp he dragged but I didn't see any tell of it until I was dead whoopsies".

Right now, you can't wait for release and decide wether it's an accel or delay; You have to guess a big part of it when chambering. You should be able to react to a drag if you're fast enough; You shouldn't be forced to rely on glorified gambling.

And again, it's not about chambers being hard; I think chambers should be harder. It's about things being readable and consistent. Since there is no tell of a decent drag, chambers have a big gamble element in a lot of situations.

Chambers should be harder by having stricter timings, not by being a gamble.

This issue also makes offense a joke. If they parry, you're not gonna pull a delay if they're a decent player, and sidehits are a joke, so you just feint. If they chamber, sidehits become even more of a joke, feints won't work unless you flash feint (which won't work against a parry from a decent player), so you have to drag. And since drags are so unreliable to read properly, you don't need to have good swing manipulation.

Knight 1269 3811
  • 1 Feb '18
 Frise

It's not about making drags easier to defend, it's about making them readable and consistent. Once that is achieved, you can buff drags in a better way than just justifying flaws in the game.

Make drags actually properly readable, then make chambers stricter.

Knight 1269 3811
  • 18 Jan '18
 Frise

@Lincs said:
As of now, spinning is a funny gimmick if you want to look like a top ten anime swordsman.

It always was exactly that.

Knight 1269 3811
  • 18 Jan '18
 Frise

@Lincs said:
If you look at Chivalry's steam reviews, that's what killed their casual scene and as a result the longevity of the game. People were turned off by reaching level 15 and suddenly being confronted by hordes of exorcist-level contortionist ballerinas.

Spins were an effective and very powerful strategy in Chivalry. In Mordhau, they never were. They are useless competitively, any decent player will punish your ass if you try to pull off spin shit to them.

The problem is that as soon as somebody sees a single spin they think that it's like in Chivalry.

Spins are not by themselves an issue in Mordhau. If anything, it's good to have them. Everybody likes to have ways to fuck around when you want to brag against worse players than you. No-scopes/360s in FPS, backflips and shit in Rocket League, taunt-kills in TF2, etc...

Knight 1269 3811
  • 16 Jan '18
 Frise

@Havoc said:

@Frise said:

@Havoc said:
So is no one going to point out the 1h spear anims.... just me?

????? everybody and their mother has pointed them out you absolute moron

Show me

Right, 'cause I screenshot everytime someone mentions it. Moron.