Mordhau
 Frise
Knight
  • Likes received 3811
  • Date joined 16 Aug '16
  • Last seen 13 Jan

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Knight 1269 3811
  • 1
  • 7 Sep '18
 Frise

@PhillyCheesesteak said:
Feints are honestly just weak right now. They're good against weak players, but any decent player can chamber them or just not react to them.

This just shows that you have never seen a good player in action and that you're speaking out of your ass. Go watch Giru's streams or spectate NA or EU pugs.

A high level player with a zweihander or GS could literally not be blocked if they were dragging to the extreme.

This is just worse. Objectively untrue.

Chivalry's swing manipulation looked like shit because it allowed you to freeze weapons in the air, because they had slow animations and very long release times. Delays in Mordhau don't look anywhere near as dumb as in Chivalry. I was never speaking about delays anyway. I'm speaking about sidestabs and sidedrags, which are just not worth it right now when you can use feints, morphs and delays only for low risk high reward offense, and promote facehugging and twitchy movements to make it seem like you're doing an acceling and hide your morph/feint/delay. This is what looks like absolute dogshit. All the time you see top players run towards someone, look down, and overhead feint/footdrag. Because it's the most effective tactic.

Being a smart player, I even chamber the same side as him

A smart player that has no idea what high tier gameplay looks like.

Knight 1269 3811
  • 2
  • 6 Sep '18
 Frise

I love feints, I love reading them, I loved spending 3 consecutive hours on duelyard learning how to read SoW stab feints on Chivalry. This isn't Chivalry anymore though.

In previous patches, feints felt, at least to me, situational. If you opened a fight with a feint, you were just wasting stamina. If you parried a big drag, or caught the opponent on a miss, you had a great opportunity to feint, though. It was a resource, a tool. Now, it's the bread and butter of every engagement.

Feints lead to people taking advantage of unreadable stabs, twirling around like spastics to make their feints scarier, and defenders turning around and running to double parry or dodge the follow up.

They are an extremely low-risk, high reward mechanic. Little skill required to perform properly, and the biggest skill requirement for defending against. They make fights look like they are turn-based, force you into a passive role while reading them, and turn off almost every new comer to the game.

Why are they still being buffed and promoted more and more?

idk xd.PNG by an anonymous top tier player from NA

I'm not saying feints should be removed, I love them, but they should be situational, you should have to learn when to use them. Swing manipulation is a glorious mechanic, it allows a level of freedom of expression that is found in almost no other game, it's a constant feedback loop of interaction, every instant of a drag, you're reacting to what your opponent is doing and vice-versa. Instead of "I feint, u read".

And then, we're still struggling with balancing 1vX, right? What role do feints play in it? The 1 faces huge risks in feinting, because they have no time for it. They risk getting hit in the back by the other dude while they are in lockout, even if they performed a good feint. Meanwhile the X are able to spam feints at the 1 and it will be insanely hard for the 1 to read them (and they can't chamber to avoid reading them, because chambers don't have AP or hyper armour).

Low risk should have low reward. Game design 101.

Same with morphs, they're a great mechanic, yet they are wasted by being implemented as a feint with a different name.

Make offense require skill 2018

Knight 1269 3811
  • 3 Sep '18
 Frise

@Jax said:
the idea was to make the parry good in 1v1 but defeatable

but sidehits are way more useless than in patch 16 now. Not only because of how ridiculously the parry extends forward now, but also because of stab releases being nerfed to the ground even further (why anyway? delay stabs are useless now unless the other guy goes for a super early chamber). As great as this patch was, the combat is now even more one-dimensional.

Knight 1269 3811
  • 29 Aug '18
 Frise

My dick so big it clips through cosmetics

Knight 1269 3811
  • 27 Aug '18
 Frise

damn hippies

Knight 1269 3811
  • 13 Jul '18
 Frise

he had pretty unstable ping yesterday

Knight 1269 3811
  • 12 Jul '18
 Frise

@Underainy said:

@TheKingInTheNorth said:
In case this isn't bait, what about all the players reading feints consistently? Just luck I guess lmao.

Or just putting 50 million hours and not having a social life

There was this dude in Chivalry that I taught a few things while he was new. At 700 hours he could reliably read feints from most weapons. Take into account how insanely difficult Chiv's feints are to read relative to Mordhau. 700 hours is nothing for a competitive game. I bet 500 hours is enough for anyone with dedication to read Mordhau feints.

Knight 1269 3811
  • 11 Jul '18
 Frise

174926714.jpg

Knight 1269 3811
  • 9 Jul '18
 Frise

hahahahah this nigga can't read morphs hahahahahaha

Knight 1269 3811
  • 16 Jun '18
 Frise

@ThunderDuck said:
I always pronounce it "freeze" or "freeze-eh" in my head

freeze-eh is the right way

Knight 1269 3811
  • 1
  • 16 Jun '18
 Frise

This is our community manager

And we love him

Knight 1269 3811
  • 28 May '18
 Frise

@Jackass said:

@Frise said:
Macros that perform perfect long feints/morphs can be an advantage, but feints are in a good spot in the sense that it matters more when you do them than how well you can hide them.

do you have macro technology in Brazil???

Razer Orbweaver baby, like we all know razer sucks huge dick but the Orbweaver man that shit is so productive like I don't even use my keyboard anymore when making a video or song like nigga I got like 100 macros on that tiny son of a bitch you get me? like I'm the master of productivity man that shit is like so comfortable too nigga you should try it man

Knight 1269 3811
  • 24 May '18
 Frise

@Mittsies said:
Wall hits punish you for being up against the wall. Working as intended tbh.

Knight 1269 3811
  • 20 May '18
 Frise

Macros that perform perfect long feints/morphs can be an advantage, but feints are in a good spot in the sense that it matters more when you do them than how well you can hide them.

Knight 1269 3811
  • 18 May '18
 Frise
Knight 1269 3811
  • 18 May '18
 Frise

Bitch what kind of prensado did u smoke? Jax is hot as fuck

Knight 1269 3811
  • 18 May '18
 Frise

Balance aside, hitting someone with a throwable feels really underwhelming without flinch.

Knight 1269 3811
  • 8 May '18
 Frise

inb4 "just don't parry the punch and then u can parry the kick"

Knight 1269 3811
  • 4 May '18
 Frise

Glancing blows, which fuck with 1vX in a retarded way, were put in the game so that newcomers wouldn't be scared off by dumb-looking spins.

Yet you defend this scenarios, Crush, where it looked like he chambered correctly but the weapon froze in mid-air for a split second. That's the issue here, it's that it looked absolutely retarded. Go ahead and tell me newer players won't be driven off when they read a drag and wait to chamber only to get a magically freezed-mid-air weapon.

I'm not talking about the difficulty in chambering here, I don't even want them to be easier because the patches that were chamber-fests felt like shit to me. But you need to understand that the issue is how unintuitive these freezing delays are. Something should be made to prevent these drags because they feel cheesy, look dumb, and drive off new players. Chambering will likely be way easier, but then you can just adjust the timings on it to make it properly challenging instead of it being in its current state.

@wizardish said:
Standing still will allow for attacks to look strange like this.

This happens when moving away from the attack too, you can't tell me you haven't seen weapons freezing mid-release. Standing still didn't have to do with how dumb the attack look; What the attacker did here is look away from the attack during late release, leading to the floaty look. If Koda had been moving away from the attack, the attacker would just have tracked him early/mid-release, and slightly pull away at the end of release. Same floaty look. But come on man, you know how dragging works and you know these freezing drags happen all the time.

Anyway, the actual point is that if you look at that gif, it absolutely looks like he chambered it right. He winded up the attack when the opponent's weapon was practically touching his weapon, but it magically froze mid-air and hit him later. Difficulty/balance is not the point here, but how unintuitive it looks.

Knight 1269 3811
  • 2
  • 22 Apr '18
 Frise

edit: this was just a dummy post to prove that the only threads that are getting deleted are the ones criticising Crush.

I think the nerf was quite good, now there's more reason to use the alt mode and it doesn't feel like the all-around best weapon anymore, which was kind of boring imo.

what are you guys' thoughts?