Mordhau
 Frise
Knight
  • Likes received 3810
  • Date joined 16 Aug '16
  • Last seen 13 Jan

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Knight 1269 3810
  • 6 May '19
 Frise

2 engineers can make a point completely impenetrable in a 64 player frontline, specially in Grad mid and Taiga mid. Just need to build the point's defences, put your own spikes on the spots that are left, and build a ballista. And then your team wins by tickets. The toolbox is really, really strong. The only change I would agree with would be giving the default engineer loadout a dagger instead of the lute, because the lute is already starting to become annoying rather than funny.

Knight 1269 3810
  • 6 May '19
 Frise

After reading the title, I was expecting something stupidly non-urgent like the server browser being slow or frontline being laggy or the ghost bug. This beats everything I could have imagined by far.

Knight 1269 3810
  • 6 May '19
 Frise

1 - The only difference is in the speed. Nothing in the game affects weapon timings other than the weapon itself and its alternate mode.

2 - You can see the exact differences in the advanced stats page of the weapon while you're in the armory.

Knight 1269 3810
  • 6 May '19
 Frise

@VincentvanGrow said:
Rapierthrustspammers counterd via feinting a bit.

ye clearly you haven't experienced what rapier spam is

Knight 1269 3810
  • 5 May '19
 Frise

@Mechanicus said:
That is the reason of shield. It is a simple deal, you mostly deal less dmg and have to carry a shield arround but in return it is ...
a SHIELD :D

We all want the shield to be an actual viable option and strategy in the game, but the way it is right now, it just completely gets rid of the fundamental mechanics of the game. Playing with shield isn't fun, you just have to hold it on somebody's face and backpedal a bit while your team takes care of them. Playing against shields isn't fun, because you can only out-stam them, while they get to actually play the game. Meanwhile, new players will crutch heavily on shields and learn none of the game's fundamental concepts, and reach a wall where they will realise they have not progressed a single bit regarding skill, so they will likely just leave rather than have to relearn the game.

The current implementation of shields is cancer and one of the most detrimental issues with the game right now. Shields should be viable, fun to play with/against, and reward skill. If you defend them on their current state it's because you do not understand the issue.

Knight 1269 3810
  • 5 May '19
 Frise

Buffing kick would negatively impact every other aspect of the combat. And any mechanic that nerfs shields via attrition will not solve the actual issue. Even if shield lasted for 5 hits, it'd be enough to completely deny someone until your teammate kills them.

Knight 1269 3810
  • 5 May '19
 Frise

@TombstoneJack said:
bah shields are fine ppl that carry them get way to defensive just feint then kick or carry a smaller faster weapon to sneak around their block

Beating a shield in duels is not the issue. The issue is that as soon as someone has a shield in a team situation, they can just hold their block and completely deny the opposing player from doing anything. You can't kick them if there's someone else there, you can't go around their shield if they're backpedalling as long as they have an IQ over 20. Very frequently you can find a single shield user that has played the game for 5 hours survive a 1v4 engagement for about 10 seconds just by holding a button.

Knight 1269 3810
  • 5 May '19
 Frise

A furry going 30 - 0 with a weapon must mean that something is wrong with said weapon.

Knight 1269 3810
  • 5 May '19
 Frise

It's only a problem with Bloodlust, with which you become unstoppable ifyou find anything better than a longsword. The issue is simply that bloodlust is insanrly good though. None of the other perks give an advantahe big enough to be gamebreaking even with 333 Halberd.

Knight 1269 3810
  • 5 May '19
 Frise

@RyMarq said:
Don't have bad options in your game if you can help it.

So you'd rather not have the peasant perk? You'd rather not have the lute or the pan?

Light armor isn't a bad option, it's a disadvantage you take so you can spend the points somewhere else. There is zero reason to give it a buff.

Knight 1269 3810
  • 1
  • 5 May '19
 Frise

Increasing stamina costs for shields would not address the issue of them being absolutely broken in team situations, because you only need to hold your shield for a few seconds to completely deny someone and letting your teammates kill them. It would instead just make them useless in duels.

Peasant is a meme perk. It's not supposed to be strong. Making the weapons cost half wouldn't make them more powerful anyway, it would just allow them to carry a stupid amount of weapons.

The frontline change is a good point though. It's counter-intuitive but it makes sense, although I think that most of the time it would create such a difference between the stomping team and the underdog that even with the lack of ticketloss, the underdog team would be extremely unlikely to recover.

Unarmored is supposed to be a weak choice. It makes sense that going into the battlefield naked would be a terrible idea.

Knight 1269 3810
  • 5 May '19
 Frise

You can type 'playerlist' in the console, look for the number to the left the player's name, and type 'votekick number' if the player's name is hard to type out. I do agree that the current votekick system is not optimal though; Very few people know how to open the console, or they can't/don't want to change their keyboard language just to votekick someone. You should be able to votekick with menues, like in Chivalry.

Knight 1269 3810
  • 4 May '19
 Frise

@Drippydrops said:
Either make kick more useful against shield users in particular or increase the amount of stamina lost when blocking with a shield.

None of those solutions adress the issue with shields. Kickstun is a lazy way to add counterplay to shields, and making kicks better at that by buffing their range will be detrimental to the rest of game. Stamina balancing is the worst way to address any issue like this. It would not create counterplay to shields. Being forced to just keep hitting someone until they run out of stamina is terrible game design.

Knight 1269 3810
  • 4 May '19
 Frise

@AJ93 said:
Maybe they should add 2h game mode only, so you all can play helicopters together ;)

Everyone here wants shields to be fun to play with and against, and to have a unique role in the game and an interesting way to be played, not the boring depth-less time waste that they are right now. I'm sure everybody here would love to see shields used in competitive play so that the meta is more varied and interesting, but in their current state, that will never happen. If you're not willing to have a mature discussion, just don't comment.

Knight 1269 3810
  • 4 May '19
 Frise

I'm honestly astounded that in 2 years of alpha they haven't done shit to adress the shield issue, and stuck to the idiotic, lazy kick stun bandaid. So much for being better than Tornbanner.

Knight 1269 3810
  • 3 May '19
 Frise

@Squire_Lurac_of_Case said:
bottlenecking ladders is a valid strategy, if you don’t want to do that, then just don’t.

if there was a button in theg ame that made you invincible and slowly killed all bots in a matter of 30 minutes it would be a valid strategy too, but it would just make the gamemode shit.

Knight 1269 3810
  • 3 May '19
 Frise

It already has as much reach as most one-handers and is very useful for gambling. Kick shouldn't be the answer to shield balance anyway, it's a design crutch on par with Tornbanner's disregard for their own game.

Knight 1269 3810
  • 3 May '19
 Frise

@EruTheTeapot said:

@chaquator said:
bump

who the fuck are you

don't talk to chaq like that

Knight 1269 3810
  • 3 May '19
 Frise

Because it stops being funny when you can just equip it. Poop is great because it's rare. Take that away and it's just a lame joke.

Knight 1269 3810
  • 3 May '19
 Frise

Be honest, was it that thing the guy on reddit said?