Mordhau
 Frise
Knight
  • Likes received 3811
  • Date joined 16 Aug '16
  • Last seen 13 Jan

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Knight 1269 3811
  • 1
  • 13 Apr '19
 Frise

This has been discussed ad-nauseum on these forums for years. The currenty parry system works better than held block. If you want to learn about why that is, use the search function to find the docens of threads proposing your exact idea. Shields already have held blocks, and this has made them mind-bogglingly boring to play with and against.

Knight 1269 3811
  • 13 Apr '19
 Frise

A big issue with the current implemnatiom of chambers is that they are a justification for feints to be asbsurdly powerful. Even if chambers get protection, the stamina cost means ghat the 1 will always have to use it with caution while the X gets to crutch on it. So then the 1 has less access to the only thing that makes dealing with feints reasonable.

Chambers should go back to their old state of being a high risk situational defence; with accels now being reasonable, you can actually wait till release to react to an attack. The inability to do that was what made original chambers bad. But now chambers are just here to justify insane feints, which are a mechanic that will always be almost useless to the 1.

Knight 1269 3811
  • 1
  • 13 Apr '19
 Frise

What if, and hear me out on this one, you just tried it anyway and rolled a mini patch out with it. Isn't it better to actually see how a change plays out instead of speculating? It's the alpha, it's precisely the time to try dumb shit.

Knight 1269 3811
  • 11 Apr '19
 Frise

@Jax said:
We're looking at 1vX improvements and some other general tweaks to improve things, but like I said I'm not going to go into specifics here.

You said this exact bullshit with the shields issue, and then we got kick-stun. So yea, this means nothing.

Knight 1269 3811
  • 11 Apr '19
 Frise

@ÐMontyleGueux said:
I couldn't disagree more. I feel like most weapons have their little something to differenciate them from the rest, especially with the alt modes giving more depth to each weapons.

They have alt-modes that instantly change their stats, ye. But the weapons all play out the same way. Battleaxe, eveningstar, poleaxe, longsword alt-grip, all of those are played the exact same way. Some are faster, deal more damage, etc... But they play out the same way and feel the same way. In Chiv the variation was huge and you could tell what kind of player someone was just by looking at their weapon. SoW? That guy spams feints. Messer? The dude loves spinning and gambling. Poleaxe? Better get ready for the hidden stab anims and overhead feints. Longsword? They can literally pull off any move in the game. Claymore? Lol you know how that plays out. Brandi? Mmmh yes get those long ass stab feints. Spear? Probably the same but more aggresive and with a higher mix of LMBs.

You don't get this in Mordhau because the weapons have differences, but don't really promote different playstyles. Hitstop, no-combo, alt-modes add a bit of variation but at the core, all weapons play out the same way.

Knight 1269 3811
  • 1
  • 11 Apr '19
 Frise

@Naleaus said:
Ok so you're just going to not comment on coming changes and rewrite what you wrote the first time.

Comment on some small suggested stab timing changes and a buff to easy parry that's "in the works"? Months ago Marox himself said they were experimenting with ways to make direction relevant, and then the only thing they came up with was increase stab release (the worst way to do so). Shield changes have supposedly been in the works for years too and they added kickstun, almost like an insult to everyone.

This "there's a solution coming up" thing is tired to shit and hasn't worked so far. Small balance changes and giving more buffs to 1vX won't solve any fundamental issues with the combat. Frontline was silently developed without testing it in the alpha and letting us provide feedback and it clearly didn't work.

Adding more buffs to the 1 in 1vX is a bandaid solution but it's better than nothing. However, if they are going to add those changes, they need to just get them out there, so that they can see how they play out, and then make changes. That's what the alpha is for. And with such little time before release and the rate at which the combat has been evolving lately, very little is going to be accomplished with the combat if they don't start experimenting.

Knight 1269 3811
  • 11 Apr '19
 Frise

"Just ok" isn't the standard of quality I imagined 2 years ago from a game made from former Chivalry veterans that experienced how shitty Tornbanner were at developing. I thought Mordhau was gonna be developed to be a great competitive game. Instead we're getting another big multiplayer medieval game with "ok" combat. Shields are crap? Well at least they're not broken, so it's ok. 1vX impossible? Eh, game's still balanced. Stabs are more unreadable than in Chiv? Eh just spam chambers and be forced to hard-read them if you're in 1vX.

Balance changes can happen post-release but major mechanic changes are unlikely. The 2 years of alpha was the time to do experimental mechanic changes.

Knight 1269 3811
  • 1
  • 10 Apr '19
 Frise

Stab feints being arguably less readable than in Chiv, but justified by ez-mode chambers, so that the optimal way of playing is to attempt a chamber on every single stab? What is even the point of stabs anymore? Is that ideal or just lazy?

Shields being as dumb as they were in Chiv, with same non-solution Tornbanner implemented?

And then 1vX being a riposte-spam fest where the 1 is forced to just passively read these broken stab feints without being able to use the mechanic that makes them reasonable, chambers, because chambers still have no protection or use in 1vX. But hey, the 1 can trade hits. That should be enough to get over the fact that they can't use the main tactic the game is based around.

All weapons feel almost identical, while Chiv, for the shit show it was, had all weapons feel unique and reward different playstyles. Tornbanner pulled that off by accident. Yet in Mordhau, with mechanics intending to do just that, like no-combo weapons and no-flinch carving knife, weapon variety is miles worse.

Is this really what ya'll wanted Mordhau to be? Since you're saying that combat isn't a priority and you just wanna get Frontline out.

Knight 1269 3811
  • 4 Apr '19
 Frise

@Humble Staff said:
Have you guys considered that the pavise flying may be this year's april's fool?

No, the joke was that after the community had to beg for a shield fix, they added kick stun to shields. You see it's funny because that's the kind of garbage job Tornbanner did.

Knight 1269 3811
  • 31 Mar '19
 Frise

@Goof said:
Bug spotted.

Honestly fuck you

Knight 1269 3811
  • 29 Mar '19
 Frise

Happens to me with like the first 2 or 3 hits after opening the game. Doesn't happen after that unless I close the game and start it again.

Knight 1269 3811
  • 20 Mar '19
 Frise

l2p issue, your footwork is shit

Knight 1269 3811
  • 19 Mar '19
 Frise

@Stouty said:
It's good you found a casual mode to enjoy but that title alone discredits any complaints you had over BR

If somebody says parry should be harder, you say "it's bad for casuals"

As soon as a casual has an opinion, you say this

Knight 1269 3811
  • 19 Mar '19
 Frise

@Lumi said:
Trying to build a set of T2 and then T3 armor puts you at great risk of getting pinned.

That's what makes it fun and interesting. If you could just buy them all easily the mode would be even more braindead. Also you can just keep one bot alive and get everything anyway.

Knight 1269 3811
  • 18 Mar '19
 Frise

Shield dudes can be easily cheesed with jump stabs, insiders or baiting attacks and hitting them in recovery.

You can do a neet trick where you slash through 2 or 3 dudes and hit a shield at the end of your swing for a super fast combo.

Also they're good to keep alive at the end to search for equipment since they're not aggresive; This shouldn't be allowed tho, it makes getting equipment way too easy. The mines are an interesting place because of the endgame weapons and the fact that it's a shitty place to fight in. Keeping a dude alive indefinitely ruins this dynamic.

Knight 1269 3811
  • 18 Mar '19
 Frise

I think it would be cool if there was some rare enemies with some tier 4 armour, so that you have a reason to get maul or other 1v1 heavy damage weapons

Knight 1269 3811
  • 16 Mar '19
 Frise

A friend had the idea of a Banner support item that you can plant on the ground so that your team can spawn there, and the enemy can destroy it.

Knight 1269 3811
  • 1
  • 11 Mar '19
 Frise

Imagine still thinking that the only way to make stabs reasonable is to have a crutch soft read

how balance game?

Knight 1269 3811
  • 11 Mar '19
 Frise

Imagine thinking the only way to make stab feints reasonable is to give us chambers to crutch read. Imagine lacking that amount of brainpower to think past a single step.

Knight 1269 3811
  • 10 Mar '19
 Frise

@Naleaus said:
Have fun reading stab feints.

Not like it's possible to adjust feint timings.