Mordhau
 Frise
Knight
  • Likes received 2380
  • Date joined 16 Aug '16
  • Last seen 26m

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Knight 886 2380
  • 22h
 Frise

Shields negate the one aspect around which the whole combat revolves. Until there's more offensive options, shields will be boring no matter what.

Knight 886 2380
  • 18 Jan
 Frise

When did I ever say m&b style parry should be a thing? If you're gonna imagine your own version of what other people say then there's no point in discussing anything.

Knight 886 2380
  • 17 Jan
 Frise

@GIRUGIRU said:
Making parry difficult increases the difficulty for noobs

Directional parry is more intuitive for new players to understand than timed parry. This isn't about difficulty; If a less lenient directional parry was in the game and resulted in noobs having a hard time, you can adjust by making the timing aspect of the game less powerful. And then the game would reward varying your offense instead of braindead, monotonous feinting.

This is about game design and how interesting the game is, not about hue ur bad u want ez. Combat at a high level lacks depth and the swing manipulation is a wasted opportunity.

Knight 886 2380
  • 1
  • 17 Jan
 Frise

@AzorAhype said:
btw you guys handle other peoples opinions like you have a stick up your ass

No, you're just unable to see the slightest hint of reason and are acting out of absolute egotistical childishness

Knight 886 2380
  • 1
  • 17 Jan
 Frise

@AzorAhype said:
i think this is from a lack of players, not like they couldnt come forward and prove me wrong

3000 > 64

surely the devs know way better than you whether or not they need more playtesters

Knight 886 2380
  • 17 Jan
 Frise

everything I can't refute like an intelligent person is a l2p issue or whining

pls don't make parry harder tho because aiming scares giru giru

Knight 886 2380
  • 17 Jan
 Frise

i no need discuss to improv gaaem u nid get gud

Knight 886 2380
  • 1
  • 17 Jan
 Frise

Even if we disregard the whole discussion about whether or not drags and morphs are readable in this patch, the truth is that barely anybody new to the game will want to put in 1000 hours if the combat remains like this. It's just extremely monotonous. There's nothing new to learn once you've learned how the meta works. In TF2 you can spend hours just practicing airshots, in Rocket League you can spend hours practicing dribbling, aerial stuff, etc... in CSGO, you can spend hours practicing spray patterns and aim. In Mordhau, there's really no incentive to make any effort whatsoever in learning stuff. You just keep playing and get a bit better at reading feints and delays. Any attempt of doing something new ends up with "I could have just feinted and got better results for less effort". No sense in playing such a repetitive melee game when there's other melee games out there with way more variety. At this point what is even the point of the swing manipulation system if the combat doesn't take advantage of it?

Right now, after almost 600 hours, I've reached the point where I'm playing the game and I'm just bored. I just go into braindead mode and feint/delay drag like it's Chivalry. But at least in Chivalry we had the feeling that we created all these things.

Knight 886 2380
  • 17 Jan
 Frise

@yourcrippledson said:
If the nubs don't like high fov, they will move the slider to the left, and never think of it again.

I agree that the game should look good to everyone. Which is why it is important we have ample display options, so nobody is left forced to use an FoV they aren't totally comfortable with :)

It's not about them playing with high FoV, it's about them seeing videos of high-tier players playing with ridiculous FoV values and being turned away from the game. People are going to relate that to Chivalry and assume shit, like it always happens with Mordhau.

Knight 886 2380
  • 16 Jan
 Frise

People that don't play the game and haven't played Chivalry are already complaining in comment sections of Youtube about the FoV being 'weird'. I do agree that the current FoV limit feels restricting, but we will have to live with that to avoid people getting scared off by awful FoV levels.

Knight 886 2380
  • 16 Jan
 Frise

120 was always inferior to higher FoV values in Chivalry. Yes, some high-tier players used 120, but doesn't mean that 120 is on-par with higher FoVs. Those high-tier players stayed on low values not because it was optimal, but because it didn't look like shit/they were just used to it.

Knight 886 2380
  • 16 Jan
 Frise

@AzorAhype said:

@Frise said:
they gave him a key because it's great for the game. The devs and the game gain nothing from giving you a key instead.

i dont want them to GIVE me anything, i want to BUY it ffs

Too fucking bad. You can't buy it and a minimal amount of rational thinking will lead you to realize that there's a good reason for that, and that whining on the forums won't do anything to change it. Just wait for release and hope it's soon.

Knight 886 2380
  • 16 Jan
 Frise

they gave him a key because it's great for the game. The devs and the game gain nothing from giving you a key instead.

Knight 886 2380
Knight 886 2380
  • 14 Jan
 Frise

Crushy Crushy
please gimme patchie
If stab release is still as short as your peepee
I will die on my bathtub, sobbing and weeping

Crushy Crushy
just give us the patchie
If meta is still just feints and delays,
I'll be forced to tell you, that ur mom gay

Knight 886 2380
  • 13 Jan
 Frise

Seymour dies at the end

Knight 886 2380
Knight 886 2380
  • 10 Jan
 Frise

@Mittsies said:
what about neon-green top hats with burning flames effects?

Stop you're triggering me. I started playing TF2 again recently and god fucking damn it these retards ruined the art style.

Knight 886 2380
  • 7 Jan
 Frise

we said early 2019. that doesn't have to be 2019 necessarily.

Knight 886 2380
  • 4 Jan
 Frise

I'm calling it, I'll put money on this, Mordhau releases Q3 2019