Mordhau
 Frise
Knight
  • Likes received 2154
  • Date joined 16 Aug '16
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Knight 828 2154
  • 1
  • 14 Nov
 Frise

Maybe if Crush did his job instead of protecting Giru we wouldn't have the same problems that he said he was fixing more than a year ago.

By this point I truly believe that this is just Crush's way of balancing things. After all, there has been no incentive to make anything other than feints, delays and accels viable options. Of course with such a limited palette of combat options, one or all of these have to be absurdely powerful in order to maintain a high skill ceiling.

We have constantly seen either patches where something is blatantly unreadable (accels, stab feints, foot drags), or the combat is stale.

How about, make direction relevant, maybe try out the AP clash thing I proposed in a different thread along with current riposte armour so that direction emphasis doesn't ruin 1vX, and for the love of god increase stab releases. Why are they still so overnerfed? It's not like stab delays are useful in any situation right now.

Or maybe add a new mechanic. I'm not talking about gimmicks, I'm saying something that actually adds depth to the combat. Maybe unique attacks for different weapons. Polearms get a quick, short shove with the butt end. Billhook, halberd and axes hook you with negative knockback. One-handers throw a quick, short punch. Swords could get a false edge cut with a cool new tracer, maybe it's an inbetween of a stab and a slash, so you can use it to get behind parries. Spear gets a quicker but less powerful stab.

If there were more combat options other than the same 3 moves, we wouldn't need unreadable stuff to have stronger offense than defence, and devs could make stuff properly readable without risking a bland meta.

Knight 828 2154
  • 11 Nov
 Frise

But to add to the discussion - I doubt batting weapons away with a clash mechanic would be very effective

Keep in my mind this would mean that your weapon clashes against others during windup and release after riposting, not just during the regular clash timing. I'm pretty sure it wouldn't be hard even with stabby weapons to position them properly to make use of AP. Plus even if it's hard to do, isn't that a good thing? It can be balanced to be hard to do but super effective, and still have trades as a slight cushion for players who can't master the AP clash.

Regarding the "1vX is gonna be too easy" thing, that's just balance. This is a conceptual idea; If it becomes too easy to 1vX, hyper armour can be adjusted accordingly or AP clashes can be made stricter.

Knight 828 2154
  • 11 Nov
 Frise

Actually Bodkin makes a good point, why not have both? Trades still there, so 1vX is still consistent, but now you'd also have the option to position your attack to make use of AP by batting other weapons away. Would add a whole new dimension to 1vX and teamplay. Imagine you riposte off someone, and turn around to defend a teammate by batting their attacker's weapon away.

Knight 828 2154
  • 10 Nov
 Frise

@Void said:
but the thing is that clashes don't happen so often to have a meaningful impact in 1vX.

I mean if while you have Active Parry, your weapon clashes with any other weapon except it doesn't stop, regardless of the phase your attack is currently in. This would make it so that you'd have to position your attack properly to get the benefits of active parry.

Knight 828 2154
  • 10 Nov
 Frise

Did devs ever experiment with AP working like clashes? As in, during active parry, you can block stuff with your sword mid-swing without being reset.

I think this would add a layer of thinking to 1vX maybe, and visually it should be way more consistent.

Knight 828 2154
  • 10 Nov
 Frise

giru the cuck.PNG

no call giru cuck! i ban u and close thread!

Knight 828 2154
  • 9 Nov
 Frise

@GIRUGIRU said:
sometimes i look in the mirror and im just like FUCK im good looking kno what im sayinhg lmao ahahhahah

still got cuckolded by his best friend

Knight 828 2154
  • 8 Nov
 Frise

This is all awesome stuff, but, if ya'll have the ability to implement climbing, ya'll could give us a new combat mechanic like a shove or weapon-unique specialty attack, you know, to spice the currently stale combat.

Knight 828 2154
  • 8 Nov
 Frise

Rename it to "Cancer"

Knight 828 2154
  • 7 Nov
 Frise

@Jax said:
The new swing arcs introduced a few patches ago fixed that for the most part.

joy.png

Knight 828 2154
  • 31 Oct
 Frise

@EruTheTeapot said:
Still doesnt explain the need to have a Test build.. wait for it.. inside an Alpha Testing to me tbh ??

They can do small risky updates without potentially updating the alpha with something gamebreaking. A lot of people just play the alpha because it's fun, not because they want to test the game.

Knight 828 2154
  • 1
  • 29 Oct
 Frise

@Jax said:
chamber or parry the morphed attack

that's not really a punish, Jax

"how do I punish X attack" lol parry it

Knight 828 2154
  • 1
  • 29 Oct
 Frise

tbh I think that using parry as a modifier is a great idea, specially combined with the tilting forwards/backwards for octaves thingy.
I initially thought "what about people without binds" but you can use the 240 angles for that too.

just gonna copypaste an old comment of mine on chords:

I think it would be better if crouching made you play chords instead of the respective note. So let's assume left overhead is C, then a crouched left overhead would be a C major chord. The chords I would assign if this were the case would be, following the same order as my suggested system: C, Db7, Dm, E7, Em, F, F#m7b5, G, G#dim7, Am, Bb, Bm7b5

This accounts for most commonly used chords of the medieval/renaissance era, including melodic and harmonic minor chords, and the tritone substitution.

If this system was used, you could play literally any melody, and almost any chord progression, without needing any external tools or macro. Imagine three dudes, one playing the melody, another the chords, and another percussion (maybe just banging the lute on the floor). This is what Mordhau was always supposed to be.

btw please don't order notes alphabetically, they start from C, not from A

Knight 828 2154
  • 29 Oct
 Frise

@NitroSperg6K said:
lmao these cucks cant even handle a bit of shittalk. sad!!

Squeako got banned for shittalking Giru, that's what we've been complaining about.

Knight 828 2154
  • 27 Oct
 Frise

what about the south americans

Knight 828 2154
  • 27 Oct
 Frise

positiven't

Knight 828 2154
  • 26 Oct
 Frise

@McMercy said:
So where the fuck is he from?
brasil

He speaks like he has been part of this community for longer than 5 days, which he probably has, under a different name.

Isn't that right boy?

he was a lurker, he clarified all this shit in his original post but it was deleted lol. plenty of chiv mates that never joined discord or the forums know who giru is and all the drama because they keep up to date with the game. giru's cuckolding story is very well known outside of the forums because it's just so funny lmao

but no it's way more plausible that it's all a big conspiracy lmao, god forbid that giru guessed wrong when he tried to look like a cool hacker

Knight 828 2154
  • 26 Oct
 Frise

give us a south american server or the ability to host while you're at it, please.

Knight 828 2154
  • 1
  • 26 Oct
 Frise

@McMercy said:
Don't you need an account to recieve a key in the first place? Did he start playing Mordhau yesterday?

nigga squeako never claimed to have played the alpha

see, you're chiming in on an issue that you actually know nothing about just to blindly defend Giru. Is that really how low your self esteem has fallen?

Knight 828 2154
  • 26 Oct
 Frise

Imagine making up a huge convoluted conspiracy theory just to suck up to an internet cuckold