Mordhau
 Frise
Knight
  • Likes received 1897
  • Date joined 16 Aug '16
  • Last seen 23m

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Knight 759 1897
  • 22 Sep
 Frise

@Lord Commander Guts said:
mouse wheel... lol what is this 2012?

I don't get why mousewheel gets useless default binds in games, like scrolling between weapons. It's two very comfortable binds that any mouse has, and nobody takes advantage of them.

Knight 759 1897
  • 19 Sep
 Frise

@PhillyCheesesteak said:

@Monsteri said:
Rush

Sprinting on kill =/= speed boost on hit/kill

You underestimate how fast max sprint speed is.

Knight 759 1897
  • 18 Sep
 Frise

How about a perk that lets you walk?

Knight 759 1897
  • 17 Sep
 Frise

@Goof said:
But how long until people start to memorize the maps?

Look at that video. TF2 released more than 10 years ago. The majority of players in public Mordhau servers will be casuals with less than 50 hours of playtime, more or less. There will always be newbies.

Knight 759 1897
  • 17 Sep
 Frise

@Goof said:
Players would know that they aren't part of the map if they have memorized the map.

Most players on public servers won't know the maps very well

Knight 759 1897
  • 17 Sep
 Frise

do you take argentine pesos?

Knight 759 1897
  • 16 Sep
 Frise

speak about lockouts, is the attack lockout after getting chambered getting looked at? You know, how you can throw an attack almost instantly after getting chambered and it even happens on accident?

Knight 759 1897
  • 14 Sep
 Frise

@TheDankestMeme said:
should i be ashamed by the fact that i use pavise, crossbow and bear trap on the same build?

You shouldn't be ashamed of being a terrible person.

Knight 759 1897
  • 13 Sep
 Frise

@Mittsies said:
[3] Double Strike - Upon landing a hit, follow up with an instant, unblockable second attack. All attacks deal half damage.

Yes I will enjoy that 20 stamina gain on hit.

Knight 759 1897
  • 12 Sep
 Frise

@Stouty said:
Why are you straw-manning me with side stabs when I was talking about waterfalls...

But there's also an argument to be made about having parries be reliable in chaotic team fights

Way easier to focus on aiming your parry when you don't have to read super powerful feints

and the relative ease of switching attack direction compared to switching where your parry is looking at

Kind of like the relative ease of pressing Q compared to reading feints

Knight 759 1897
  • 1
  • 12 Sep
 Frise

@Stouty said:
just looks like he's hitting through parry

Hmmm if only there was a way to make sidehits viable without making them so exaggerated . . . I wonder hmm... If the parry box wasn't so huge, I wonder if you could then sidehit without making such exaggerated drags... Hmmmmm .... I wish somebody had adressed this multiple times in this thread so that poor Stouty could just read that hmmmm

What about the video I just posted Stouty would that have looked like a magic attack going through my parry? Or would it have looked like I got hit because I blocked in the wrong direction?

Knight 759 1897
  • 12 Sep
 Frise

@Stouty you genuinely think anyone that doesn't play Chivalry finds that video impressive?

Knight 759 1897
  • 12 Sep
 Frise

I wanna destroy your ass like Crush destroyed the game's balance

Knight 759 1897
Knight 759 1897
  • 12 Sep
 Frise

@GIRUGIRU said:

@Frise said:

Stab feints are near Chiv level in regards to readability though, I find bastard sword stab feints as unreadable as SoW feints.

chamber soft read + superior netcode + early release. Do not compare Chivalry feints to Mordhau feints - they're are not the same in terms of unreadability

Yes they are, stab feints are as unreadable as in Chiv. If you don't realise this you're delusional. The only reason they're not as strong as in Chiv is because of chambers, but balancing unreadable stabs with chambers is just stupid because it forces you to chamber every stab or have to read something that isn't readable. And then comes the bastard sword stab chamber gambles and all that annoying stuff.

nah it's a fact

wow u got me there

Gotta love those fake-accel feint headbutts.

Fixed in mordhau, can't spasm your head on a feint like you can in chiv

????????????????????????? u can and people do so all the time? the fuck u on about mate

If you're dying to noob feints you just need to learn to read. Genuinely a l2p issue - use Chiv pubs as an example

I'm not, I don't play against noobs because the only people here playing the alpha are chiv veterans. I was referring to new players fighting players with hundreds of hours, not thousands. Of course I'm not gonna fall for bad feints, because I got past the high wall that is learning to read them. Players with 400 hours in the game, though, won't be able to consistently read feints and so will constantly get hit by new players pressing one button.

  • Feints are easy to balance with several variables (feint recovery, feint window, windup time, chambers etc.) In comparison to swing manipulation which will forever favour high release time weapons

You're only thinking about delays.

No i'm thinking about feints as a whole

What mate I'm saying that release time doesn't affect side drags as much as it does delays you dense wall. I've been repeating this shit for a docen posts, sidehits can be balanced with the parry box, turncap, release animations, and you can even balance them more in depth if you want to with dynamic parries and shit. Are you seriously this dense man come on.

  • Feint read is visually impressive

To us chiv nerds, sure. To outsiders it just looks like a dude wiggling his sword around and the other dude doing nothing.

It amuses me you would say this when you're trying to propose to make swing manipulation (again) the main offensive tool. This statement alone shows your confusion, and lack of understanding of the game's mechanics

lol ok giru show a feint reading montage to anyone that doesn't know about mordhau or chivalry and ask them how impressive it looks

Knight 759 1897
Knight 759 1897
  • 12 Sep
 Frise

I'm gonna step on you

Knight 759 1897
  • 12 Sep
 Frise

@PhillyCheesesteak said:
You mentioned dueling against Naleus, who has good ping on the community duelyard which is in the U.S., suggesting he is in the US, and I was referencing that.

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Knight 759 1897
  • 12 Sep
 Frise

@PhillyCheesesteak said:

@Frise said:

@PhillyCheesesteak said:
If SA means South America, then the reason feints are hard to read should be pretty obvious - your ping.

You're not the smartest tool in the shed are ya

I hear ad hominem is a solid argument and not a logical fallacy.

I hear that when you play in South America with South Americans you don't get high ping because you're playing on the same continent and that any 8 year old is able to understand this concept without having to get it explained.

Knight 759 1897
  • 12 Sep
 Frise

@GIRUGIRU said:

  • Don't compare Chivalry feints to Mordhau

Stab feints are near Chiv level in regards to readability though, I find bastard sword stab feints as unreadable as SoW feints.

  • Swing manipulation does not look good to outsiders 90% of the time. This is a fact. Forget how fun it is to execute, it's simply a fact that normies do not comprehend swing manipulation and it looks bad from outside

No, that's not a fact. You can't claim it is a fact because it's not an objective truth. Swing manipulation is a vague term in this scenario anyway. Of course they don't comprehend it if it's not explained anywhere as an actual mechanic. You can't possibly argue that sidestabs look bad to outsiders, they're the most natural fucking thing. As for the more complex side drags, if parry was less lenient, you could adjust turncaps and/or release animations to make these drags less extreme in execution while still being viable. Like hitting your other shoulder during an overhead to bypass your parry.

  • Feints and clear cut accels look healthier than swing manipulation meta

Gotta love those fake-accel feint headbutts.

  • Feints are easy to execute, but take skill to deal with. That lowers skill floor and keeps high skill ceiling (that's healthy for the game)

That's the complete opposite of healthy, are you out of your mind man? A mechanic that a player with 10 hours can use, being the most difficult thing to deal with in every skill level? Literally how is that healthy for the game? "Oh u wanna improve your offense nah man don't bother just keep doing the one thing u learned during ur first 10 hours of the game, it works against everyone" That's backwards game design.

  • Feints are easy to balance with several variables (feint recovery, feint window, windup time, chambers etc.) In comparison to swing manipulation which will forever favour high release time weapons

You're only thinking about delays.

  • Feint read is visually impressive

To us chiv nerds, sure. To outsiders it just looks like a dude wiggling his sword around and the other dude doing nothing.

  • Feint heavy meta promotes an aggressive and initiative-seeking meta. This creates for exciting spectatorship. Currently I find myself allowing people to attack me so I can chamber to be offensive. This is not healthy - look at For Honor's high level gameplay

@Stouty said:
First of all they're practically a gamble because the amount of masturbation of your mouse required to pull it off will often result in a miss

You don't need to do any complicated shit though, they don't work like in chiv. Even then, if the parrybox wasn't autistically huge, you could bypass a parry by hitting someone on the shoulder instead of having to go all the way to the back. So you wouldn't need such a big drag. But because of how huge the parrybox is, the only way to get away with sidedrags now is to exaggerate them.

Secondly they reek off exploitation "just drag your mouse round my parry box so even if im parrying whilst facing the wep you still hit me brah"

"You can redirect your attack mid-air to change where you hit the opponent" is in no way a weird concept. It makes complete sense. Any negative connotation drags have is a result from Chivalry's bad implementation. Whenever I explain to someone who doesn't know about Mordhau or Chivalry, that you can do all these hard to execute attacks with just a basic click, it gets a good reaction. Because it's a fucking dope mechanic. The issue is when it is seen as an exploit, and that's the fault of the game for not explaining and embracing them.