Mordhau
 Frise
Knight
  • Likes received 3811
  • Date joined 16 Aug '16
  • Last seen 13 Jan

Private Message

Knight 1269 3811
  • 31 Aug '19
 Frise

Please add SA servers. Everybody in the comp scene and even friends that play casually were excited for this day only to be left disappointed, and knowing that you're "watching the population" feels like shit.

Knight 1269 3811
  • 11 Jul '19
 Frise

@Carlsbef said:
Turn speed limiter makes it litterally unplayable to defend/attack without the mouse falling off a 100x100 cm mousepad. Launch combat was better. atleast nobody looked at the ground while spamming.

You're probably moving the mouse way past the turncap resulting in excessive space useage. Just don't move your mouse so much, you just to move it enough to reach the turncap. Also that's not a bug report, don't spam the thread please.

Knight 1269 3811
  • 7 May '19
 Frise

@Patrickbc907fc2422d4ef7 said:
Hi, I think theres a minor oversight in the control schemes. I cannot control my morphs direction using keybinds (im using alt to flip attack). My morphs are stuck to right side only. Seems like only 240 control schemes can choose morph direction?

Are you morphing from a left stab?

Knight 1269 3811
  • 6 May '19
 Frise

The link for the new maps isn't working. Any possible estimation on when ranked modes and the SDK might be ready?

Knight 1269 3811
  • 3 May '19
 Frise

Be honest, was it that thing the guy on reddit said?

Knight 1269 3811
  • 30 Apr '19
 Frise

Also, knight having Flesh Wound is confusing a lot of new players, and it becomes so annoying after playing for an hour.

Knight 1269 3811
  • 29 Apr '19
 Frise

@das said:
Brigand Shortsword is on slot 3, empty slot 2.

That's intentional, slot 2 is reserved for the mad puss he gets

Knight 1269 3811
  • 29 Apr '19
 Frise

PLEASE. Having the lute be accessible from the beginning will make it lose its beauty really quickly. Also restrict lute to level 40.

Also why the hell does raider have 4 throwing axes and not a secondary weapon?

Knight 1269 3811
  • 23 Apr '19
 Frise

@ÐMontyleGueux said:

Frise said:
there were more things to do.

Right, let's ignore all the new combat mechanics and all the extra content (building, character creation, horse combat, etc). I have no idea how you can even say chivalry had more things to do...

We're talking about the combat here. Specifically serious competitive play. Customization and the frontline/casual mechanics are besides the point.

The new combat mechanics are morphs, chambers and clashes. Clashes are barely relevant to serious play and are simply a better alternative to trades. They don't give you something new to do. Morphs are just mini-feints. Chambers are now just something you need to do to not read ridiculous stab feints. They are a justification for lazy feint balance and contribute to gambly gameplay. Sidestabs and sidedrags are irrelevant in serious play. And all weapons play out the same way. Weapon viability in duels is minimal compared to chivalry. Anything other than 332 is overshadowed.

Knight 1269 3811
  • 23 Apr '19
 Frise

@Snake Skin said:

@hunnidblunts said:
I know I've been complaining for the last 2 years but at this point I don't even know if I wanna play Mordhau when it's released. I barely played it in the alpha/beta and even though I used to be super enthusiastic about this game, the combat simply is no fun for me. Overall I had way more fun with the broken piece of shit called Chivalry.
Instead of adding 1000 different mechanics, the Mordhau devs should have sticked to the basics but put the time and effort into making them as balanced and fun as possible. Chivalry has more depth than Mordhau and is more fun. How sad is that?

At the moment Mordhau plays smoother than Chiv ever has.
Elaborate yourself.

Mordhau plays smoother, has better netcode and better animations. If you exclude all that and focus on the gameplay aspect, Chivalry simply was more fun; there were more things to do. Just look at the EU tournament highlights. Even Chivalry's poleaxe feint fests were more entertaining to watch.

Knight 1269 3811
  • 19 Apr '19
 Frise

u tricked me

Knight 1269 3811
  • 18 Apr '19
 Frise

have ya'll seen the EU tournament duels? Most players, and specifically Giru, who won, never even bothered to do horizontals or uppercuts. The amount of variety in the combat was sad to watch.

Knight 1269 3811
  • 17 Apr '19
 Frise

Are you not already able to cancel your attack in release after you hit someone? I think that's already in the game

Knight 1269 3811
  • 17 Apr '19
 Frise

@vanguard said:
Personally I didn't liked it because it made highly subtle unreadable drags absolutely necessary to do all the time to avoid getting chambered.

IF ONLY THAT POINT HAD BEEN DISCUSSED IN THIS SAME THREAD

Knight 1269 3811
  • 17 Apr '19
 Frise

Yes congrats you invalidated my whole point by mentioning the poleaxe stabs good job let's just conform with mediocre weapon variety

Knight 1269 3811
  • 16 Apr '19
 Frise

@Jax said:
Making chambers significantly harder (decreasing the window) brings back the drag meta where everyone dragged the hell out of every attack to get around them, it led to pretty stale gameplay.

I already mentioned how this would not be as dramatic as it was back then and how it could be toned down. It wasn't an issue of chambers being a bad mechanic, it was an issue of them and the combat not being fine-tuned enough.

Knight 1269 3811
  • 1
  • 16 Apr '19
 Frise

It's a simple change. If you're comboing from a miss and try to feint during a the first 100 ms of that combo, it doesn't feint, but it queues the feint for when that window passes. It takes minutes to implement. Roll out a patch with that and see whether or not people start spazzing around to avoid punishes. Half the argument against this whole thing is that people might act a certain way, why not actually see how it plays during the beta? What's the point of all this shadow-balancing? Hasn't worked so far.

Knight 1269 3811
  • 16 Apr '19
 Frise

There is no reason to keep it. All the arguments for keeping it are either imagined scenarios wheres everybody spazzes to avoid getting punished, or a silly claim that there would be less interaction if you could properly punish whiffs (it would ironically add new interactions to the game).

Knight 1269 3811
  • 1
  • 16 Apr '19
 Frise

Morph, drag, feint. Which is what you do when you have initiative. So basically when they miss, 'punish' them by doing the same thing you would do if they didn't miss. Or just hit them for a negligible stamina advantage. We wouldn't want to reward taking risks, reacting quickly or what's intuitive and makes sense. New players went apeshit seeing videos of somebody doing a matrix and getting the instant gratification for outplaying their opponent in Chiv, but in Mordhau you just get initiative.

Knight 1269 3811
  • 13 Apr '19
 Frise

@Huggles said:
1vx isn't hard because of readability tho. They just cannot use many offensive options and get overwhelmed before they get a chance to make good plays.

That's my point. Easy chambers force the game's balance to revolve around unreadable feints. Feints are virtually useless for the 1, and the 1 can't abuse chambers like the X can. 1 doesn't get to use the main tactic the combat revolves around, yet has to hard-read that same offensive tactic which is designed to not be realistically hard-read, because ez-chambers would have no use otherwise.

Which is why the "We're not balancing around duels" thing baffles me. Feints are an awful mechanic to revolve the combat around if you're balancing around teamplay.

Original chambers also theoretically gave a superior player the ability to completely out-stam their opponent. Now we have the opposite; you need to pay stamina to defend against feints (stab feints at least), turning the tide even more against the 1.

The current implementation of chambers is a lazy, detrimental alternative to polishing their original implementation.