Mordhau
 Frise
Knight
  • Likes received 3808
  • Date joined 16 Aug '16
  • Last seen 13 Sep

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Knight 1269 3808
  • 1
  • 13 Sep
 Frise

@Quenquentthebabysitter said:
Devil's advocate :

  • A million good solution, where do you start ? So many ideas but so little time, where held shields might not be the priority.

2 years is a lot of time.

  • What guarantees those are good solutions ? As far as we know, any solutions proposed here (including mine) can be absolutely awful.

Common sense. Even if they didn't work, as a developer you have to try things to find the right answer. Even if none of them worked, they would all still be better than the idiotic, lazy way that Crush is attempting to balance shields. Handicapping their stamina does NOTHING to solve their fundamental issue, and kicks having more range against them is just copying the same useless idea that Tornbanner used to balance them (so much for being better than Tornbanner, right?).

Crush justifies health regen in comp by saying "health regen is good because it lets you regen". His incompetence is not even a discussion anymore.

Knight 1269 3808
  • 13 Sep
 Frise

@Cracksmith said:

@Atlas-D said:

@Cracksmith said:
imagine thinking 1 handed mace/bs is cancer lmao

I mean all the competitive players (which are better tthan you) agree that the bastard sword and most 1 handed weapons are unreadable and broken but ok keep being bad.

What, can't handle anything that isn't held with two hands? It's unreadable to you because all anyone ever uses are 2h weapons. People ought to branch out more, rather than just use great swords and zweihanders all day like total nerds. (Also, this is more of a nitpick than anything, but you should've added a comma after the "ok" there. (^: )

Ah yes, the best players in the world are just dumb, you know more about the game than them, right?

Knight 1269 3808
  • 13 Sep
 Frise

Don't bother. A million good solutions were suggested during the 2 years of alpha and Crush is too inept to try any of them. Give up, learn to accept that we're stuck with an idiot balancing the game, and wait for the competitive community to make a balance mod.

Knight 1269 3808
  • 12 Sep
 Frise

HOW DO I STOP HOLDING THE BLOCK BUTTON PLEASE HELP ME MY FINGER IS STUCK

Knight 1269 3808
  • 11 Sep
 Frise

@Sareth said:

@ToLazy4Name said:
dude I love RNG mechanics in my skill-based game

There's no skill involved in horse-play anyway.
It's all just press W and wait for somebody to accidentally walk into your way.

So your solution to that is to make it even less skill-based?

Knight 1269 3808
  • 11 Sep
 Frise

Pretty sure multiple matches can happen in the same server. I played ranked while on Discord and my friends were fighting different people at the same time that I was in a match. Queue times have been fine so far, at least during regular game hours.

Knight 1269 3808
  • 9 Sep
 Frise

Seriously what the fuck is even wrong with crush. At this point we gain nothing by reiterating the same points over and over again. Crush is unable to make the most obvious balance changes or try basic solutions. Hue just add more kick range and more stamina drain lol why make shields a viable tool with a different playstyle when we can make them either completely broken or completely useless?

Knight 1269 3808
  • 9 Sep
 Frise

Ye, devs know it's stupid, but removing might mean some people will start posting clips of 360s and complain that they're broken and unrealistic and other stupid stuff, which is bad for the game's public image.

Knight 1269 3808
  • 8 Sep
 Frise

Bruno was the best player in the world and if you disagree you're fucking STUPID

Knight 1269 3808
  • 6 Sep
 Frise

All of this coming from the dude that is too braindead to press W when their opponent runs away from them, then complains that running is overpowered or some other dumb shit.

Knight 1269 3808
  • 6 Sep
 Frise

There is no animation for sidedrags. You're using the regular attack animations. There is nothing to do about their looks, except for extremely complex and convolluted solutions that would take insane amounts of development time just to make them look good. Keep in mind that the vast majority of players will never see sidedrags in play.

Knight 1269 3808
 Frise

Shields are mostly used by mediocre players, because most good players find shields boring (as they negate the main aspect of the combat). This creates an interesting effect where mediocre players think shields are bad, because the only shield users they play against, are mediocre players themselves.

As such there's an endless influx of bad players telling veterans that shields are garbage and they don't know how to counter them, completely ignorant of how big the issue with shields is.

Knight 1269 3808
 Frise

The game is already lacking in offensive variety. These things require practice to pull off and have a lot of counterplay. Waterfalls work best in certains situations, they are a good counter to people that run into your attack, as they look to the side instead of to your face, leaving their back exposed. It's not a drag that you can just spam hoping it will be unblockable. On the defending side, once you know it well, you can see it coming depending on the player that's doing it, and follow the weapon a bit. You can also counter it hard with footwork, forcing a miss, while chambering to have a safety net. This counterplay makes high level play more interesting, and having these drags means that players can have slightly more varying playstyles.

Removing them would mean that the meta would be even less varied, where it'll mostly just be accel/delay mixups and some morphs and feints that you do by pressing a button.

Wessexes are insanely hard to do consistently and not really viable. If by wessex you mean horizontal sidedrag. People use the term for anything these days.

And I don't know what the beef is with sidestabs. Should you not be asked to look at a weapon to parry it? They're incredibly easy to see coming and the parrybox is ridiculously lenient with direction.

Regarding how they look, well

Honestly that looks great to me. With the war axe, because of its double head it looks like he just did a fake cut and then a false-edge cut coming back.

And let's see frisedrags:

Ye they look wonky but usually you can see them coming, and in all of those clips they were quite easy to see. In the second clip you can see how easy it is to defend against it if you see it coming, and that's just by moving your parry, not any of the other counterplays you can use, like sprinting into it to easily force a miss.

I'm well aware that in certain cases they can be very deceiving, looking like they completely missed but still hit you, as if it was a network issue, but are you gonna tell me that accels/delay drags don't look really stupid sometimes? Look at the second video, last clip. The first drag doesn't look that much more stupid than the second one. All drags can look stupid, but it doesn't take much time before you learn about them and understand why you get hit by them. I do sidedrags very often, and mid-tier players always ask me what the hell happened. The vast majority of them understand it when explained and ask me to teach them how to do it. Standing still letting them practice them with me and teaching them how to do them is beautiful, and it's what makes the game unique; the variety, the freedom of expression, and the complexity that arises from a very simple combat scheme. Removing that would be terrible.

TL;DR timing drags look stupid too but removing them would be detrimental to gameplay and make the meta even more boring

Knight 1269 3808
  • 4 Sep
 Frise

Thank you. I'm sure I can speak for all of us when I say that we understand fully that it's not your fault if it doesn't work because of the low playercount, but it's still better to have it and see for ourselves.

Knight 1269 3808
  • 4 Sep
 Frise

@Badass_Ben said:
My point is though, it just looks dumb, and is only allowed because of poor mechanics.

It's only allowed because you're too dense to press W + Shift. Is this so hard to get? Maybe you should play another game if you're that incapable of learning.

Knight 1269 3808
  • 4 Sep
 Frise

This dude literally implied that parrying is easy, as if getting around parries wasn't the whole point of the game. Stop giving him attention, there's no point.

Knight 1269 3808
  • 4 Sep
 Frise

@Badass_Ben said:
2nd clip, guy was doing the "hovering sword" drag technique which I will forever view as BS

that wasn't a drag tho

Knight 1269 3808
 Frise

@Badass_Ben said:
At plat 2-3 I have not lost once to a shield.

im at paper 2 and i have NEVER lost to longsword, which just proves that lognsword needs a buff.

Knight 1269 3808
  • 4 Sep
 Frise

@Badass_Ben said:
This, is an example of why you NEED momentum based mechanics in a game like this.

No, you need to press W + shift. You've been told exactly how you allowed him to do this and what you could have done to prevent it. Take it and stop losing to idiotic strategies or keep whining on the forums. Simple choice really.

Knight 1269 3808
  • 4 Sep
 Frise

@TheWhargoul said:
There are more game modes than duels, shields are gimped in group fights and are hardly viable anymore. I'd like if every weapon would be viable, for when I get bored w/ one I can use another but right now it's the age of the maul and battle axe for frontlines.

Shield players in 3v3+ scrims that can by themselves stall 2 enemies for almost a minute by just holding RMB disagree