Mordhau
 Frise
Knight
  • Likes received 1170
  • Date joined 16 Aug '16
  • Last seen 11h

Private Message

Knight 584 1170
  • 18h
 Frise

@GIRUGIRU said:
As for facehug, if you don't like people in your face you shouldn't be playing a melee game. It's an inherent part of melee slasher - you have to learn to deal with it and not have crutch mechanics that auto punish it.

Right, so, like, it would be bad to have a mechanic that dealt with it for you automatically, without you having to do anything. So, like, the huge ass bubble.

Reducing bubble wouldn't mean more facehugging as long as a proper punish for it were implemented, therefore all of the negative connotations you mentioned wouldn't matter.

Knight 584 1170
  • 18h
 Frise

@yourcrippledson said:
Kick should be a universal mechanic, because you have 2 feet.

Wow nice ableism, jerk.

Knight 584 1170
  • 2
  • 18 May
 Frise

I played with 240 for like 200 hours, maybe a little less, and I did think that it felt much better than binds and all that.... But honestly, after changing to binds and getting used to it, it's not only more competitive, it really does feel way better. You feel completely free in regards to inputs during mouse movements, and it's something less to worry about. I do enjoy the game more with binds, competitiveness aside.

Having a 240 button even if you use binds is good though, for example, you can throw a horizontal strike that's slightly vertical for a more consistent wessex.

Knight 584 1170
Knight 584 1170
  • 18 May
 Frise

@PadanFain said:
Crush has said that making kick shorter would result in ghosting aka your foot will visibly hit the person but it won't register.

I'm sure there's a way to make the animation have shorter reach, so that it matches the shorter range. Ah who am I kidding, asking crush to make one more animation will delay release by a year and a half...

Kick stun feels terrible I hated it in the early builds and I hate it now I don't feel it adds anything to the game but gambles and frustration for both the kicker and the kicked.

Ye, because right now, kicks are very useful for gambling, so 95% of the time you get stunned, it's because you got gambled before morphing or feinting. Now, if kicks were only useful for punishing facehug, you would only get kicked if you were trying to facehug, therefore, the feeling would be "Oh, I tried to facehug, I got punished. k."

Knight 584 1170
  • 18 May
 Frise

Bitch what kind of prensado did u smoke? Jax is hot as fuck

Knight 584 1170
  • 18 May
 Frise

Balance aside, hitting someone with a throwable feels really underwhelming without flinch.

Knight 584 1170
  • 18 May
 Frise

Agree on the stabs, but otherwise, come on, it's already been nerfed to shit; it's not a serious weapon, it's really bad in every situation and we need a OHK memey weapon.

Knight 584 1170
  • 17 May
 Frise

no u don't udnersatand u have bad footwork

Knight 584 1170
  • 17 May
 Frise

kick stun, yes, but make the kick super short and fast so that is only used to punish facehugging, and not offensively/for gambling. This way, nobody should want to facehug because they know they become a free hit.

Knight 584 1170
  • 16 May
 Frise

Disencouraging facehug by adding ways to punish it heavily > lazily adding a huge bubble

Knight 584 1170
  • 16 May
 Frise

desexualiseFemaleKnights

Knight 584 1170
  • 16 May
 Frise

They're hitting the target, and then comboing from the other side; The target blocks the momentum. If the target wasn't there, they'd have to force the sword to change momentum, which makes alternate side combos more demanding than same side ones. In the game the maul can combo when it hits someone, but can't when you don't; That's backwards from how it works in real life, where a body stops your momentum, and the air doesn't.

I'm not saying this matters to the game, just pointing it out.

Knight 584 1170
  • 16 May
 Frise

irl, it's actually easier to combo from the same side than from opposite sides. try it, to swing an overheaad into another overheaad you just let the weapon follow your arms and it comes back up for the next overhead. To combo from the opposite side, you have to fight that momentum to wind the weapon to the other side; more so if you're comboing a right overheaada to a left uppercut, for example; you'd have to completely stop your weapon before being able to strike.

Knight 584 1170
  • 16 May
 Frise

heavy weapons not being able to combo is completely counter intuitive lol, if you swing a heavy ass maul, it's gonna be way easier to use the momentum to get another swing going than to make it stop.

Knight 584 1170
Knight 584 1170
  • 15 May
 Frise

Except with humans. That's like, illegal.

Knight 584 1170
  • 15 May
 Frise

why is david bowie doing that

Knight 584 1170
  • 15 May
 Frise

@Jax I think you mistagged me :(

Knight 584 1170