Mordhau
 AFluffyKnight
Duke
  • Likes received 384
  • Date joined 2 Aug '16
  • Last seen 31 Aug '19

Private Message

Duke 356 384
  • 1
  • 30 Aug '19
 AFluffyKnight

I don't know if its a bug, if more people received higher ranks during the match bumping me down, or what.

In-game timer counted all the way down and booted me and I went from gold 5 (I'm not great at this game) to gold 4.

Duke 356 384
  • 1
  • 30 Aug '19
 AFluffyKnight

I would like this fixed for fashion reasons. Dev pls respond.

I'm pretty sure its just the Torso/Legs that do it, and for me at least it just looks like they default to team colors instead of your picked customization.

The arms and helmets work fine, even though the arms had the same issue in alpha.

Duke 356 384
  • 1
  • 10 May '19
 AFluffyKnight

Same thing for me. Rank 35.

God knows how much gold I've lost from having to reconnect to the server because I just wanted to buy another weapon.

Edit: Probably like 1000, come on devs. Hook me up.

Duke 356 384
  • 7 May '18
 AFluffyKnight

I feel like zwei among other weapons really shouldn't do well in duelling scenarios, and be most efficient in team scenarios.

Long range, high damage weapon and being forced to use lighter faster armor kinda points towards this.

Duke 356 384
  • 1 May '18
 AFluffyKnight

These patchnotes get more enjoyable to read with every iteration.

I love what is being done with the game and the frequency of testing experimental mechanics.

Duke 356 384
  • 7 Feb '18
 AFluffyKnight

ITT
Animations need work.
Drags are really effective on people who stand still.
Chambering is hard.
People demanding the game cater to their skillsets and no one else's.

Duke 356 384
  • 2 Feb '18
 AFluffyKnight

Jesus animations are not as broken as you people are saying. They need work. They aren't perfect and neither is any human.

Duke 356 384
  • 2 Feb '18
 AFluffyKnight

I have an issue with some of the recovery animations of certain actions, but making everything perfectly readable is a surefire way to make this game boring as fuck.

Competition kinda thrives on the fact that no one is perfect.

Duke 356 384
  • 27 Jan '18
 AFluffyKnight

Some of those are Chambers not parries and their version of the active parry works differently I'm pretty sure, but don't know exactly how. Probably smaller hitboxes.

Don't know why a few of the actual active parries didn't work.

Some good in game feedback, or at worst good testing and presentation of game mechanics is really needed.

Those ghost attacks are fuuuucked. But I have no experience with them and I'd like to think I'd notice if I didn't get my first hit flinch in.

Duke 356 384
  • 13 Jan '18
 AFluffyKnight

Nope. That's called your FOV is so high that attacks that LOOK far away are actually in your face and connect instantly.

Also that active ass parry is fuuuucked.

Duke 356 384
  • 10 Jan '18
 AFluffyKnight

You can now parry if you hit the world after hitting someone

THANK SWEET FUCKING JESUS

Duke 356 384
  • 21 Dec '17
 AFluffyKnight

Well aren't they still planning on an animation rework? This wasn't it right? Right?!?

Duke 356 384
  • 9 Dec '17
 AFluffyKnight

Also running a GTX 1080 with updated driver's this patch and older driver's last patch.

Nearly constant 144fps. Dips to 80 of course but pretty damn smooth even at 100ping I usually get.

Something is up on your end.

Duke 356 384
  • 26 Oct '17
 AFluffyKnight

It really is just light armor and spear together that are probably stronger than they ought to be.

I wouldn't say that spear with heavy armor is that great or light armor with any other weapon is very powerful.

Duke 356 384
  • 20 Sep '17
 AFluffyKnight

Added 15 new various emotes (some of them currently do not hide weapons, when they should)

Glorious

Duke 356 384
  • 19 Sep '17
 AFluffyKnight

Morph will have stamina cost. A screen shot of crushed saying that was posted in another thread.

Reduced damage at the beginning of an attack will not happen. That's what the windup animation is for. The end of the animation, you might have an argument for that.

Duke 356 384
  • 19 Sep '17
 AFluffyKnight

You don't actually choose team colors. You make one "free-for-all" loadout and the colors are forced depending on what team you are on.

The weird thing about this is that other pieces that have gold trim, like gauntlets, don't change when you join a team. Its just the gothic arms.

Not a huge deal but I felt like making a thread about it.

Duke 356 384
  • 1
  • 19 Sep '17
 AFluffyKnight

GoldTrimReeeee.jpg.png

Seriously considering suicide because of this.

But seriously, several other armor pieces show custom trim, and this piece already has team colors on it. Please let my trim match the rest of my armor.

Piece in question is Gothic Arms.

Duke 356 384
  • 18 Sep '17
 AFluffyKnight

Zweihander and Halberd are king. Morph into drags are very powerful with these.

Greatsword is pretty fast for it's damage especially when it comes to alt mode and stabs.

Shield + arming/axe/Warhammer very effective, but not too over powered in my opinion.

No reason not to go full heavy armor. Maybe with light legs if you want.

Medium helm + light torso + cloth legs give you best speed while preventing 1 shots. Works very well with spear.

Duke 356 384
  • 18 Sep '17
 AFluffyKnight

@carlo_mano
That right there actually does sound a tad over powered. Kick shouldn't be able to stunlock someone to death. Deffinetly going to have to try that out.