Mordhau
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Knight
  • Likes received 864
  • Date joined 29 Jul '16
  • Last seen 18h

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Knight 166 864
  • 6 Mar
 Corsario

@Runagate said:
It went by

It's all coming to an end now

settling down

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Knight 166 864
  • 25 Feb
 Corsario

Huntsman perk should include tomato outfits as potential target too :D

Knight 166 864
  • 1
  • 31 Jan
 Corsario

Just let me say "thank you guys", before you turn famous and swim in dollars.

I have to say you made a very good selection of pictures for that Steam page... Specially that cenital Battle pic O_o

Also, SDK not too late please. I know there is a good bunch of guys avid to put their hands on it, including me ^^

Knight 166 864
  • 1
  • 18 Jan
 Corsario

Voice pitches (your own and your character's) not matching might be also strange... but we could give it a try -while in Alpha - and see how it works in a "controlled" environment.

Knight 166 864
  • 14 Jan
 Corsario

No HUD, no health recovery (other than from bandages), no 3rd person and vision restricted by helmet would be nice to have on some servers. Maybe we get a mod like this from the community.

Knight 166 864
  • 14 Jan
 Corsario

"Patchie soon"... song plays
UnitedContentFritillarybutterfly-max-1mb.gif

Knight 166 864
 Corsario

The Three Wise Men arrive tonight. Will they bring Patchie to us?
threewisepathchie.jpg
Edit: Melchior opened the gift box. All credit for distorted little patchie to Mitties*
P.S.: Alamy stock photo, best stock photo since year 44 B.C.

Knight 166 864
  • 2 Jan
 Corsario

Good research! The most common case seems to be the 1 feather sallet (or even on a bascinet) and looks like a feature of distinction (several images represent Saint George killing the dragon). On the other hand, the plumes used on armets and frogmouths seem to be in the context of a tournament or hastilude.

Knight 166 864
 Corsario

@wierHL said:
No to which of the above posts?

To flamboyant plumes as depicted by romanticist painters in the XIX century (which based themselves on ornamental plumes found on coat of arms carved in stone from the XVII century and later). Plumes were probably present on some very late helmets used by noblemen, but they must have been purely anecdotical as their general absence in contemporaneous tapestry and paintings demonstrates.

Knight 166 864
Knight 166 864
  • 31 Dec '18
 Corsario

I would remove the stab from it - to detract part of it's advantages - (or make it deal insignificant damage) and use the alternative grip key as the way to make it move in circles over your head.

Knight 166 864
  • 1
  • 30 Dec '18
 Corsario

@renaissance said:
brigandine spaulders/italian pauldrons/italian legs/fluted 3x3 pauldrons/fluted arms/fluted legs/mitten gauntlets/fluted mitten gauntlets/bearpaw sabatons/more brigandine colors/more sallets/more besagews/authentic t0 clothing/new tabard/splinted arms/spurs/lance rests

Thus spoke Zarathustra

More ideas:
Norman helmet with no nasal guard
norman no nasal.jpg
Helmet liners? (I'm not sure how they should be called)
a78b7e19afb60f3239c85dfef6e63bc9.jpg
Medium armour? The mix of plate & brigandine can confuse the tier, but it's a pretty unique outfit 78f0b536c23f372ed80fdd378ae20b00.jpg
14th century bascinet14th c bascinet.jpg
Alternative use of viking helmet (this one can work as an unrealistic, but quite dope "Light" tier variant)

Knight 166 864
  • 1
  • 18 Dec '18
 Corsario

It would be great to have a map to train the different aspects of combat that includes:

  • a jousting field with stables & lances on the sides

  • a certain amount of enclosures or "rings" for duel / basic training purposes.

  • dummies to practice jousting or combat (see images below)

The map could be empty for normal PvP or include NPCs as stationary teachers that speak the specifics of combat (similar to Chivalry's tutorial bot), but also NPCs that keep spawning from a gate to practice a specific movement.

It's probably the least of the devs preoccupations right now, but an empty map of this sort can be easily built after the game's release (or could be done as a custom map, similar to Chivalry's "Duelyard"). The key of this idea is that once the playerbase expands after release, dedicated servers / clans could use this for their own training and as a bootcamp to teach new players.

The map should include enough variety of games and exercises so that it is enjoyed even by veterans to stay around (and thus act as teachers once casuals appear). Even some popular/ traditional historical medieval games could be included in some of the rings ("polo using a hen" or scoring points "taking a handkerchief from point A to point B" in a melee or fist fighting field)

f0482055789045d3f1b3d47d25dcd95a.jpgknights-tournament-20441908.jpginstruccion-de-un-caballero-castellano.pngjousting-tournaments-at-camp-bestival-dorset-29072012-CMEJ80.jpgfe480628b4ebefaf5a75d239e3dd9a06.jpg

Knight 166 864
  • 2
  • 10 Dec '18
 Corsario

@Magnificent Father said:
if they consider more outlandish regions i would hope they include them in a seperate game as the original would end up looking like for honor or some other shit game with no real art direction or design consistency

I think the same. What I've advocated for, in previous occasions, is that future "Eastern" or "Middle-eastern" packs should come with a label or tag on the garments linked to "Blue" or "Red" team so that all players using those clothes have to bunch up on the same team. Servers could have the final decision over using this "team" restriction or not.

The tag could also restrict the clothes with which you can mix them (example: you can only use an arabic shoe with other arabic clothes or clothes which were used by all cultures).

This would be a good way to save the game's cosmetical consistency and have the opportunity to have historical confrontations (example: Teutonic Order against Rus or Crusaders against Ayyubid Sultanate etc.).

Knight 166 864
  • 6 Dec '18
 Corsario

@Duckalot said:
What a concrete and constructive suggestion!

Build a wall. There you go !

Knight 166 864
  • 1 Dec '18
 Corsario

And a "clear all" button in every subsection (particulary for the outfit) would also be more agile than having to select "Nothing" on every tab again.

Knight 166 864
  • 1
  • 28 Nov '18
 Corsario

Just to let you know. Yesterday, playing on Grad I saw an invisible rider (horse running around by its own). I'm playing with "utlra" settings. It was a quick glance and didn't manage to take a screenshot of it.

Knight 166 864
  • 20 Nov '18
 Corsario

I was just going to suggest something similar: joining EMOTE + VOICE on a custom keybind.

For example, we could say "no" with the "disapprove" emote at the same time. It makes it easier to match voices and expressions, instead of having to memorize lots of combinations and thus avoiding mismatches due to key-pressing mistakes. The range of custom combinations could be smaller, because the goal would be to have a simple and easy selection of them.

Knight 166 864
  • 7 Nov '18
 Corsario

@Coma_Cola said:

@Toastimus said:

@Jax said:
plums?

yos

Yaus

Knough pliums pleeze

Knight 166 864
  • 5 Nov '18
 Corsario

Crusader pot helmet (+ with face guard variant):
pot helmet.jpgaeb7037bc34b364e3f1fe870b7bec3db.jpgd829af5b99896514b72a8d039d3bddb4 (1).jpgd0a48bacb63185dfaf643da110fdc460.jpg

Undefined helmet
bS2eaaFZX2c.jpg