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Don't spam pictures in here please and redirect the devs using a link (perhaps to Pinterest or imgur) as Maxilatorn asked us, or else it will end up as the old armour suggestion thread which was difficult to follow.
I've been collecting some armour pics (specially medium-light examples) in my pinterest thread. I finally found an image from the book called "Peoples of the Past (Normans)", depicting the Battle of Hastings. I read the book when I was young and remembered this picture because of its interesting details (I think the lamellar loose vest from the guy using an axe and the leather clothes from the saxon on the forefront are worth noting). Here it is:
Spectator camera issue
Here is what I suggest to do for the sake of this forum's sanity and for Mordhau's Alpha making a good start (which is everyone's utmost desire).
I suggest the involved people (at least Crush and DerFurst, whom I both consider outstanding members of this community and for what I care) PM each other with good faith and try to apologize (human beings only need good words to secrete positive endorphins). The rest of us should stop fueling this senseless arguement and wait til the storm has gone.
Once all of this has been sorted out internally, you can post here a message confirming peace talks have been succesful and maybe an agreed upon statement.
VADE RETRO SATANA
Small collection release Mordhau now please of images:
I think Arena / Colosseum maps would be ok only as custom maps. For pitched battles, skirmishes or duels you can always use a Hastilude / Tourney / Jousting map (with an open field, but it can also include props), which I think the devs have already in mind taking into account they designed combat on horseback.
If it's not already present for LTS or TD on the official map rotation, I'd like to see a forest map (the one shown on the dev's screenshots may only be part of the main gamemode). It should include fallen trees, rocks and other elements that offer cover against archers and should invite to move around the map to conquer small strategic slopes or ravines.
This scene comes to my mind:
P.S. Liam Neeson got to do what Crush was desiring. Shame!
I apologize for some of my latest images not corresponding to the exact time period, but I think some interesting armour / clothing elements can be salvaged from them.
I think this hasn't been suggested yet: the "Boar or bear hunting spear" (Jagdspieß, Knebelspieß or Bärenspieß). Probably shorter than other spears, it usually counts with a wider blade and a cross guard / buffer element to avoid getting stuck on a prey:
Thanks a lot Baron! Custom content creators from that other Medieval game would've done nothing without dedicated server support such as the offered by Moorland Skirmishers during all this time.
I'm truly eager to get my hands on the Mordhau SDK as soon as the devs release it. I understand this might take a while to avoid unnecessary map-breaking patches, but this hasn't stopped me from getting ready some ideas for my first maps.
Btw, here is a new set of images I found:
Fortified bridge of Balmaseda
Image uploaded by users of El Gran Capitan forum
More siege pictures (introducing gunpowder could quickly escalate into tank design as on the next pic, so I beg the devs to avoid the damn chinese invention)
Châteaux de Lastours (Cathar castles in southern France). I think the concept of 4 different castles in a small area can offer a different approach and be useful for certain gamemodes or at least serve as decoration or as simple spawn points for a Team Deathmatch / LTS based map:
Digital reconstruction from Reconstruction 3D chateaux en ruines
Graham Turner depiction of The Tourelles siege by Joan of Arc (both sides):
Siege machinery (the more rare ones may be controversial and I'm against implementing greek fire, but some machines could appear in smaller numbers than those well known to everybody):
It's not only the main ideas, but also the attention to detail that make a game great and perhaps legendary. I understand there are material limits for a starting dev team that might restrict the amount of features they can include, but this suggestion is not that bad.
Following Ranten's assessment one can think of some head loadouts that could or even should fall, on a case by case basis. I'm thinking of peasant hats here, but also simple helmets such as norman nose guard helmets, kettle helmets or cevelieres if hit from behind. In an ideal situation this could be part of an interactive system where other small elements such as besagews or helmet visors could also be stripped off with a randomized chance when hit, thus increasing the game's immersion.
This being said, the main question that arises is what Jax pointed out on armour tier assessment after health regeneration which can be avoided by limiting it to "on death" triggers in the case of helmets as said previously.
Anyway, this is a discussion thread and I feel ideas shouldn't be killed straight away before talking them with reasonable arguments.
Reasons to stay subbed ;)
Castle of Sigüenza
Castle of Bellver in Mallorca (probably the most distinctive of all circular layout castles)
Very good! I like the last one from the first track, though the line downgrades a bit with the final shout. I imagine an evil grin on your face while delivering the speech.
Italian Celata helmets
Images from Dimicator school (the guy in charge is a god of swordsmanship and an excellent illustrator), mostly about shield strappings and the ways they can be hold. His webpage can be a gate to very interesting information on medieval melee combat:
Without getting into childish arguements as to what Faffywaffy said or not, I'm also against the frogmouth being implemented into the game at all costs only for the sake of having "a version of the helmet". Especially if that implies adding new fictional accessories to it (I've nothing against your excellent sketches @Rattsknecht, but I feel that only minimal adjustments, such as the resizing you pointed out, should be done).
My point is that if the devs decide to spare the realism "melee vs jousting" discussion, a mixture of great helmet with frogmouth helmet (which would omit the large chest piece anchoring) might be more verisimilar:
Some pictures showing defensive / offensive siege methods and machines:
Small sized trebuchets (also known as Lu'Ab in arab) and mangonels/onagers can be placed on the walls to defend the castle against waves of attackers:
Battering ram used under the siege tower (note a small onager is also placed on the first floor of the tower in the 1st image):
Fixed siege towers used to beat the enemy battlements into submission (if implemented into Mordhau this would need a counter mechanism to avoid the archers being too OP here):
Cranes (either defensive or offensive):
Image I already posted, but pulling a siege tower on to the ground is something I dream of doing someday :P
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