Mordhau
 Corsario
Knight
  • Likes received 1007
  • Date joined 29 Jul '16
  • Last seen 54m

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Knight 214 1007
  • 15 Jul
 Corsario

@OΛ ¦ WienerSchnitzel said:
You guys still talk about women or not? I mean let's talk about sth far more interesting:

How cool would it be to ride on a freakin bear instead of a lame horse? Let's add bears and remove horses.

I agree. This game isn't historical (see shrek and mario cosplays), so we should be able to do so. The animal-loving movement is a potential target audience and deserves some attention too.

Knight 214 1007
  • 11 Jul
 Corsario

Bad times for history. It's happening the same with cinema and TV shows...

Knight 214 1007
  • 10 Jul
 Corsario

My humble approach on this: don't change the premise of what has already been a success. What we have and what millions of people have bought has already proven to be a great success.

Any changes to the European medieval combat premise will just send the game along another trail (the fantasy trail proved bad for Chivalry when certain armours and weapons were introduced from the workshop). My opinion is that there is no need for fictional changes...

Knight 214 1007
  • 5 Jul
 Corsario

This is a very interesting question... We are a minority of the playerbase, but having an estimated time of release for the SDK would be very helpful to anticipate work and ideas.

Knight 214 1007
  • 22 Jun
 Corsario

@Dr.Daddy said:
As a former level-designer, I am feeling a desperate itch to contribute to this title.
I'm also heavily inclined thanks to the use of Unreal, which was my old staple engine.

I wanted to ask the devs a few questions in that regard - namely:
-What is the timeframe for pushing out a dev-kit for the title?
-I'm assuming that the maps are built to the default character scale in UE?
-Are there any plans for a map-design contest or something along the lines to add to the 'official' map pool?

I appreciate any feedback in this regard!

These are very important questions to answer and would really please those of us who are eager to use the editor (or have already partially started)! I would add one more question:

  • What are the landscape resolution details used for Camp (which is a good reference for a medium-big map)?

Please give some priority to editor tools... we want to contribute to the game!

Knight 214 1007
  • 2
  • 13 Jun
 Corsario

@yvesgomes said:
Were the objectives in Chivalry balanced enough?

Some were and some weren't. Additionally 64 player counts can make some Chiv objectives a worse clusterfuck than FL (pushing a cart or defending a specific point). You need objectives to be spread out to avoid this, so I see how Frontline is a good idea in a sense.

I would build upon Frontline. Devs only need to make secondary objectives or interactive elements from the map more important, vivid and epic. Make them tell a good story and not a boring story, until the end.

Make us plunder villages, kill peasants, steal cattle, burn crops, push rams, siege towers and ladders, place explosives under walls, lower drawbridges, fight king v king battles, escort convoys, destroy any medieval economic activities you can imagine, haul down or cut enemy banners from the castle walls etc. Just make sure they are sufficiently spread out to avoid bottlenecks...

I suggest making a brainstorm of ideas to find all the team objectives we can imagine (sometimes it's difficult to come up with the optimal objective for every map).

Knight 214 1007
  • 13 Jun
 Corsario

@marox said:

@Pred said:
This much of Chivalry lore was enough tbh:

There is a kingdom
One side is loyal to the king of that kingdom
The other party wants to topple the old system. Malric is in this one.

It was Team Objective which gave fighting in Chiv a structure. You were fighting to accomplish things, they were kinda-sorta sometimes related to lore, but nobody really cared, because accomplishing these things was fun in itself. You needed to do a thing and to do it you had to beat motherfuckers up along the way. If you weren't beating motherfuckers up hard enough, you lost. Simple. Fun.

You can't even call Frontline a TDM because racking up kills means absolutely nothing if you don't control more points. The mode is just waiting for one of two countdowns to run down and you are free to run around and kill some enemies in huge clusterfucks in the meantime.

This comment is in line with the issues we believe are the root of the problem/dissatisfaction. It's no surprise we spent a long time on the combat and other things around it, that we ended up being a bit short on time when it came to giving the game modes the same treatment. In the end, we did what we could to salvage things by adding some objective support to Frontline under some heavy crunch and shipped it. We thought it'd do well and also we simply couldn't afford for it to not to. Thankfully, it wasn't as bad as it could've been and the game still sold extremely well. But we hear you, and are going to be working to introduce the type of objective-focused mode the community is looking forward to as we go on with development. Sometimes it's hard to hear criticism late in the dev cycle when you're powerless to do anything to fix it, and this was definitely the case leading up to release.

I encourage you to follow that path. We need epicness in the game (immersive team objectives) and a story to unfold as we play!

Chivalry had two legs (slasher combat + team objectives) and suffered from a severe limp on it's first leg. Now that combat in Mordhau is incredibly balanced, don't let it suffer from a limp on the second leg instead!

Knight 214 1007
  • 1
  • 12 Jun
 Corsario

@Sir_Velkan said:
Coño Corsario, hijoputa tú por aquí
La mayoría de estos están tío. Falta el brattage pero la mayoría de estilos están representados de un modo u otro.
Eso sí ojalá mejoren el tema aventail.

Jajajajajajaja...Llevo un tiempo por aquí xD. He sido un asiduo jugador de Mordhau durante el Alpha cerrada.

Los estilos están representados, pero usando el mismo bacinete de base se pueden añadir nuevos visores para dar más variedad o como cosméticos caros.

@Toastimus said:
You know what else is missing in the cosmetics section?
Here we go,for the 100th time :
Proper lamellar,eastern european helmets.

You do know your suggestion is extemporaneous, right? "East european" and "middle-eastern" armours will probably be part of a future content expansion and not a thing in the mid or short-term...

Knight 214 1007
  • 12 Jun
 Corsario

Missing visor variants + helmets:
wEMY1N-0Da4.jpg0_7F2osoktQ.jpgy_40ed272b.jpgW0CyMlEmKlA.jpgu1UC8nYqGzI.jpgTOtoD8_x2Lo.jpgbW2hkWi754g.jpg1812o.jpg
For complete awesomeness, aventail could be better adjusted to the bascinet helmets, like on these pics:DhJYaK_zXP0.jpgy_1d85184d.jpgoxhDXmire4Y.jpg

Knight 214 1007
  • 11 Jun
 Corsario

With this thing about "it's not a historically accurate representation of medieval combat", where is the limit to this accuracy? Only devs can tell us.

Opposing to certain elements of "non-accuracy" which lean the game futher away from "historical" representation is a legitimate alignement, so please quit the racist/sexist/moralizing bashing please (unless statements are genuinely intolerant).

All I wanted to say is that I'm sure there is plenty of people that want the game to stay as realistic as possible, even though this boundary has already been trespassed. One way of introducing black skin tone would be to leave if it for the "Middle-eastern" DLC or expansion and bind it to the use of it's specific gear.

Knight 214 1007
  • 6 Jun
 Corsario

Sí. Efectivamente. "Lansquenete" es la palabra que hemos recogido en el documento. Ya he eliminado la referencia a "espada corta" en el PDF subido a la nube.

Pongo otra vez el link con las correciones para que no quede sepultado:

https://www.dropbox.com/s/f2acxpsp8zln4jk/Correcciones%20traducci%C3%B3n%20espa%C3%B1ol.pdf?dl=0

Knight 214 1007
 Corsario

Gracias Alejandro

Ese es un error de mi parte. Además, consultando el Glosario de Voces de Armería (gratuito en google books) aparecen referencias a las "espadas de armas", con lo cual su uso parece correcto. Había visto un uso más frecuente de "espada corta", pero no caí en la cuenta de que ya estaba siendo usada esa expresión.

Las secciones de "brazos" y "piernas" son las más complicadas que he visto para traducir. Hay algunas palabras que no he corregido, pero que suenan incorrectas por parecer un neologismo (como el uso de "perneras" o la palabra "laminado").

Knight 214 1007
  • 5 Jun
 Corsario

@Corsario said:
The community from c=={:::Acero::Toledano:::> has identified a series of words or names in spanish that should be changed to match the real translation. Here is a document with the suggested modifications:

https://www.dropbox.com/s/f2acxpsp8zln4jk/Correcciones%20traducci%C3%B3n%20espa%C3%B1ol.pdf?dl=0

Grator, te agradecemos tu tiempo de antemano!

Necessary bump

Knight 214 1007
 Corsario

A confirmation from the devs that this info has been received would be awesome! We are open to discuss any of the words we've suggested in the document (also with the rest of the spanish speaking community)

Knight 214 1007
  • 2 Jun
 Corsario

The community from c=={:::Acero::Toledano:::> has identified a series of words or names in spanish that should be changed to match the real translation. Here is a document with the suggested modifications:

https://www.dropbox.com/s/f2acxpsp8zln4jk/Correcciones%20traducci%C3%B3n%20espa%C3%B1ol.pdf?dl=0

Grator, te agradecemos tu tiempo de antemano!

Knight 214 1007
  • 1 Jun
 Corsario

I think trebuchets should stay, but other than that I agree with the rest.

Some ideas:

Taiga

Place 2nd blue spawn closer to the middle flag or make it easier for them to cross the river and get to the point. Currently there are lots of obstacles to navigate around (mine passages, trees outside, rocks, the river, the fort walls etc.).

Now the best way to get to the central point is to spawn at the mine (1st spawn) and jump over the rocks to the right and down the cliff towards the log bridge.

Knight 214 1007
  • 23 May
 Corsario

I think your closest server is Acero Toledano (in Madrid). Great server with very active community and server discord.

Seja bem-vindo, irmão português!

Knight 214 1007
  • 19 May
 Corsario

@ThunderDuck said:
I don't think every player is gonna look exactly like that, I mean his does have a very roman look to it because of the colors, the bear pelt and the cuirass

I only meant the plumes. Sorry for not specifying.

Knight 214 1007
  • 2
  • 19 May
 Corsario

It's fine, but I'm afraid it's going to be 50% people's main in a couple of months from then and forever. I think the plumes should have been a very high level unlockable. Let's see if players lose taste for it soon after buying It.