Mordhau
 Corsario
Knight
  • Likes received 427
  • Date joined 29 Jul '16
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Knight 73 427
  • 24 May
 Corsario

Lets put a break to this nonsense
viking.jpgScots Schiltron at Falkirk 1298.jpgKingdom of Jerusalem.jpg
Image from Christ Collingwood (the sheepskin coat can be implemented as a light armour set):
Christ Collingwood.jpg

Knight 73 427
  • 1
  • 23 May
 Corsario

Castle digital reconstructions done by ZáLeZ:
Recreación del Castillo de Lara o de Fernán González por ZáLeZ.jpgValluércanes (Recreación castillo) por ZáLeZ.jpgRecreaciones del Castillo de Monasterio de Rodilla por ZáLeZ.jpg

Trelleborg type viking fortresses (ring forts) - from 950-1000 AD so maybe too early for Mordhau's time range:
Viking fortress (reconstructed Trelleborgen).jpgTrelleborg viking.jpg

Siege images:
7d1468104b296ab6ecd1fc0dc3c1ac08.jpgpl45.jpg

I read months ago that devs wanted to create interactive elements to defend the walls during sieges. If rocks or baskets of stones are present, maybe a way of replenishing stone ammo could be this rope with a fixed crane instead:
2d24a9e1e2788b46ff3ccb87d0537e02.jpg

Knight 73 427
  • 11 May
 Corsario

I highly trust the devs taste for armours and stuff and how they have sticked to realistic cosmetics til now, but forcing an entire new layer of details might push them to a dangerous zone. There is a very small step from refined cosmetics to turning the general playerbase into the diamond queen's retinue. As you said, @Jax the details would have to be minimal and Im not entirely sure if that work would pay off.

Knight 73 427
  • 11 May
 Corsario

@TheDankestMeme said:

@Senturion, Duke of Ontheon said:
By any chance was the map belmez a reference to the siege from the 1981 film Excalibur? I noted the hanging bodies hidden in the 2nd stage of the map are also a significant reference.

oh yea who else like dis film?

I certainly like the film and was inspired by it when doing Belmez!! I think Senturion you are the first person that has noticed & pointed out this reference and my small tribute to the film with those hanging corpses!

The siege was filmed in Cahir castle and you will probably recognise this first image:

Cahir_Castle_in_Excalibur.pngIMG_8603_tonemapped.jpgCahir_Castle,_Tipperary_County,_Ireland_(6961416840)_(2).jpg

Knight 73 427
 Corsario

@SIEGE said:
Thanks for the AIDs, Cosario!

Beware it's a sexual transmission thread!

Some more siege-sexy images:

03_eingang_freigelaende_800.jpgBoisMaury26.jpgassunta2.jpg4.7.jpg

Gaul vs Romans attack on siege camp, but can also work for a medieval one changing the iconic thatched fence for another type:

1_23_07_14_5_12_34.jpeg

Earthworks:

rG9gcZr.jpg

Knight 73 427
  • 1 May
 Corsario

I like the idea. As said above, it's hard for a small group of devs to create such a large mode with such an amount of specific maps to be done. Nevertheless, looking at your global map I think this kind of work could be done progressively.

The world map could start with a small number of maps available to be played (in the central area for example) and then slowly unveil itself as more maps are introduced either by the devs or from the community and approved by the devs. I would certainly contribute with several custom maps of the kind.

Knight 73 427
  • 29 Apr
 Corsario

I gathered some new + related images. A setting where attacking forces land troops from ships can also include siege engines (the image with the trebuchet is from Graham Turner depicting the Siege of Acre 1291) + cavalry disembarking as shown in these pictures:
620c10a2356925cfe5ebf1503dc344ae.jpg5c4111e9e4670efc8865c3b95454b3e3.jpgd5ace01c7451e9db67de43087f1d20eb.jpg016.jpg021.jpggBXdYro.jpg60eb2a472ab097aadea803cb072a080a.jpgMassano.jpg

Knight 73 427
  • 26 Apr
 Corsario

Mantua Castle (by Pietro Smurra)
Mantua castle, Pietro Smurra.jpg
Almansa
Almansa 2.jpgAlmansa.jpg
Trakai Castle (by Vilius Petrauskas)
Trakai. VILIUS PETRAUSKAS2.jpg
Cetatea Alba Castle (by Radu Oltean)
Radu Oltean, Cetatea Alba.jpgCetatea_Alba_1.jpg

Knight 73 427
  • 1
  • 17 Apr
 Corsario

While waiting for the game's lore and maybe to inspire its future explanation, I've thought we could use this thread to publish short references of historical mercenary companies that existed in medieval times. These free companies (or great companies) are pretty unknown even for history nerds like me, so it might be enlighting to find a selection of them here. In fact, some players might even name their clans after them for greater immersion!

A short reference can be enough for the devs or forum members to read further, so the format might consist of: a title, a coat of arms or banner and a short description of its origin and activities, with a link to webs such as Wikipedia etc.

I'll start with the mercenary company I know better:


CATALAN GRAND COMPANY

The origin of the Catalan Company goes back to the Muslim invasion of the Iberian peninsula.

The Almogavars - Their name is the transformation into Catalan of an Arab word, al-mogauar, which means “one who devastates”.

They were mountain shepherds from the Pyrenees mountains of Northern Spain or forest-dwellers. These were the men who carried war to the Arab taïfa, a war made up of raids, pillaging and unstable frontiers.

The Catalan Company was raised in 1281 to fight as mercenaries in the War of the Sicilian Vespers, where the Angevin and Aragonese dynasties fought over the Kingdom of Sicily.

When peace broke out in Sicily the Catalan Company was surplus, and Sicily was strongly interested in seeing the last of them. De Flor negotiated a good deal with the Byzantine Emperor, Andronikos II, who desperately needed mercenaries to fight the Turks after the Byzantine at Nicomedia in July 1302.

To read more about what happened later and it's savage history follow this link.

11coa-aragon-sicily-272x300.png

Knight 73 427
  • 3 Apr
 Corsario

Medium / light armour (pics drawn by Igor Dzis correspond to slavic / Kiev Rus / Novgorod troops, but some elements might have been shared by their western counterparts):

c (1).jpg82d3e72979e19841ea42ce1268065eb4.jpg1eb6688a24e19ed265db43a02d65729b.jpgruswar03.jpgnovgorod-14-4 (1).jpgnovgorod-14-3.jpgnovgorod-14-2.jpgalmogavar5.jpg

Knight 73 427
  • 29 Mar
 Corsario

@Void-1777 said:
Corsario, I have one more question. I played Chivalry today after many months and I couldn't find these maps to my server list. I have a ping filter though. Where are the servers located? I would really like to try the maps.

We have a specific server for the maps called New Community Maps [updated] running from Madrid, Spain. I'm not sure if other servers in Europe are hosting them, but I'm pretty sure Moorland Skirmishers is also hosting most of the maps in the U.S. too.

Knight 73 427
  • 29 Mar
 Corsario

@Smeelio said:
Ey I gotta question- do you think Mordhau will be similar enough to Chivalry that these maps will be able to be directly ported over with no actual edits to the layout or anything, or will the updated combat, possibly different gamemodes, and slightly different direction the game is going throw off the delicate balance of making a map work? Also great work!

The assets used in Chivalry's custom maps usually belong to their particular library, so I'd say there might be some legal issues arousing from that. In any case, you should read the terms of the agreement with the Steam workshop for further information (I've never tried to port maps from one game to another).

As for the nature of the balance asked in both games' level design, we still need to know about Mordhau's main game mode (removing Team Objective might result in an easier way to balance the maps, removing all the casuistry linked to completing the different objectives), so its difficult to say.

Knight 73 427
  • 28 Mar
 Corsario

@Humble Staff said:
Oh right you are a wonderfull map designer! which maps of these had you working on it?

From the maps shown in the video, I did Parodin, Whitenest and Uthina together with other creators such as Hennio and Zedhead, but I've also been helping to repair and boost Otreum's OnTheEdge map (its fixes will be uploaded to the workshop in no time). I also did Belmez together with Hennio, who is an expert using the tricky "kismet" UDK uses as a scripting method. Hopefully we'll find Mordhau's level design much easier using UE4's mod tools!

Knight 73 427
  • 28 Mar
 Corsario

@arr0wmanc3r said:
I played Whitenest a few days ago. Visually stunning map, but confusing as hell for the defenders as to what exactly the objectives were and how to get to them.

Yes, I need to do a small revision of the HUD system (some progression-bar HUDs would be nice in the 1st and 4th objectives).

Knight 73 427
  • 28 Mar
 Corsario

@Void-1777 said:
Very nice. Are they finished?
I think I remember some of them being in steam workshop a long time ago.

They almost are. Only OnTheEdge and Blizzard are undergoing important fixes which shouldnt take much, but the rest are pretty much finished (Whitenest will have a visual update in little time). Parodin, Inn and Uthina are ready.

Knight 73 427
  • 2
  • 27 Mar
 Corsario

Hi there everyone! I know this forum is about Mordhau, but many "Chivalry still installed or might re-install" players are still around and might find this information interesting to hold down and subjugate Mordhau's hype for the time being.

Some custom content creators belonging to the community have banded together to offer a selection of maps [updated to high standards], so that we can escape from the repetitive official map cycles and maybe even press TBS into a new Community Fest and official map implementation.

Here is a glimpse video of the maps done by the mighty Pilgore:

Knight 73 427
  • 1
  • 27 Mar
 Corsario

I'm also of the opinion emblematic things of the 16th-17th centuries should be severely limited or not make it into the game (gunpowder, winged hussars, habsburg pikemen etc)... specially if they originated in one singular kingdom, dutchy or principality. It's true the game is mixing elements of different periods, but something like that will outstand a tad too much.

Having said that, here are more light / medium armour elements:

ddf96f6160addf7efef85b7916c8f1f9.jpgjack-chains-medievales.jpgGreat Battles and Sieges Hastings by Peter Sauvain Ills by Christopher Rothero_1.jpg6da3575c5835fbb0e299c61eb6438dd2.jpgErase the cannons from your mind in this one xD (last pics are about the Teutonic Order, correspond to V. Praporschik (В. Прапорщик) and were edited by some militar.org.ua forum member)
V. Praporschik (В. Прапорщик).jpg

Some more images (I like the different ways of wearing the padded flat top cap used to quilt the helmet in these):
full_7lYNI0tZ.jpgosprey2_zps8b52878d.jpgfull_aAmbZ5zL.jpg
As an alternative to the mail coif over the padded cap I showed in this pic published in the previous post:
fc89608734093ea305732e0a09d17d3e.jpg

Knight 73 427
  • 22 Mar
 Corsario

Very good material DerFurst. Here is some light / medium armor I gathered:

Almogavar infantry (from the Gran Compañia Catalana mercenary company operating along the mediterranean sea [its history is worth reading]).

almogavar6.jpgdescarga (1).jpglámina 1 copia.pngalmogavers.jpgNote the big coltell knife and the sheepskin coat:aqlmogavar036.jpgalmogavar.jpgcortell.jpg
More light helmets (last one's called Ultuna helmet and comes from a viking site in Sweden):descarga.jpgabd095e38c1d3100bfca08d05bb7aa45.jpgultuna_left.jpgUltuna_helmet_Sweeden.jpg
Polish warriors (also featuring the sheep fur coats):
Polish warriors 10-11th century.jpg

Medium infantry equipment (the posing soldiers are drawn by Christopher Rothero)
Christopher Rothero.jpg112c324e340676176defdbb2dc38f2d3.jpg
Mail coif, flat or coned-topped, with leather thong (first one is from Ivanhoe film which features them extensively):
ivanhoe.jpgflat coif over helmet.pngfc89608734093ea305732e0a09d17d3e.jpg082dfd1a212ea260eecf7a4e4eebf8d1.jpg

Knight 73 427
  • 1
  • 16 Mar
 Corsario

Some weapons a peasant might use:

Brushing hook (with handle or long shaft/spear-like)
PICT0800.JPGBrushing hook.jpg475424.jpg

Array of clubs, flails and pole flails:
Prague castle weapons.jpg274c177274ded5bed7b6a4d9311bd11c.jpg67394833002c860ee63bca8ce6b64ac8.jpggoedpunt.jpg4040114180_0eb8a4b885.jpg4040114106_73fd306342.jpg

Knight 73 427
  • 16 Mar
 Corsario

f3a7ed7fd2a0da6cc1b74ebd0d97465e.jpg5eaa6087103eef256d61d38508f1b057.jpg7a4f8516d6558a72d6072e0e0bc5374a.jpga0d03ddcb05c6253c9bfd964aa7943a6.jpgf2a5708f9760694344cf180cab072edb.jpgb4a934da992e47951c0b577e1543d5b6.jpg
This last one is from roomania, called "The Man Who Would be King" (posted in DeviantArt). The armours are pretty awesome and they also carry some small buckler shields:
the_man_who_would_be_king___completed__by_roomania-d7tosux.jpg