Mordhau
 Corsario
Knight
  • Likes received 962
  • Date joined 29 Jul '16
  • Last seen 5h

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Knight 197 962
  • 23 May
 Corsario

I think your closest server is Acero Toledano (in Madrid). Great server with very active community and server discord.

Seja bem-vindo, irmão português!

Knight 197 962
  • 19 May
 Corsario

@ThunderDuck said:
I don't think every player is gonna look exactly like that, I mean his does have a very roman look to it because of the colors, the bear pelt and the cuirass

I only meant the plumes. Sorry for not specifying.

Knight 197 962
  • 2
  • 19 May
 Corsario

It's fine, but I'm afraid it's going to be 50% people's main in a couple of months from then and forever. I think the plumes should have been a very high level unlockable. Let's see if players lose taste for it soon after buying It.

Knight 197 962
  • 15 May
 Corsario

I have the same audio problem since the last 2 patches accompanied by a massive frame freeze when it happens, as if my pc wanted to die. I already had a constant FPS stuttering issue, since the beginning (in FL maps, Grad being the worse), but now I experience both issues.

Something makes me think it's related to audio and that both problems have the same cause.

AMD FX 8320
NVIDIA 1060

Knight 197 962
  • 14 May
 Corsario

I would try to be less arrogant over this. We all want armour accuracy and not to antagonize the devs...

Knight 197 962
  • 4
  • 14 May
 Corsario

I bet every server admin is finding this particular siege engine the biggest source of friction amongst players. Player conducts that cause this friction might be:

  • players teamkilling heaps of friendlies on every catapult shot (+ not accepting their bad aim and not leaving the catapult in front of general dismay)
  • players doing retaliatory tks on the previous
  • players stealing catapult from friendlies after causing them teamdamage (egotistical or vengeful reasons alike)
  • players destroying the cata so no one picks it up from their team

This causes big brawls around the catapult and a lot of work for admins to control and pacify, sometimes resulting in a signifcant amount of kicks and/or bans.

I wanted to ask other admins if they have found a rule or method - satisfactory enough - to deal with these situations. I think devs should do something about this, maybe temporarily prevent players who kill more than 3 friendlies from grabbing the catapult for a space of 5 minutes or something.

This must be addressed somehow.

Knight 197 962
  • 14 May
 Corsario

If it needs to be limited, lute strings could break after a couple of minutes playing music (at least when playing SKM), so people are forced to fight. Additionally, people should be able to carry 1 lute only, so they don't keep picking new ones.

Knight 197 962
  • 3
  • 14 May
 Corsario

I absolutely second the need for an early SDK. We need to flesh out some new maps & mods to retain the current player numbers.

P.S: I can try to redo Whitenest or a similar environment map for Mordhau once I make the maps I already have in mind.

Knight 197 962
  • 12 May
 Corsario

@Taki7o7 said:

@Corsario said:

  • 4) autokick last player in when admin joins, as alternative to reserved slots for servers that don't want to limit their space.

Autokick only for whitelisted players (if they bought reserved slots for example)

But when an admin joins, why you want to kick somebody? Me as admin won't play on my own server. I just keep it clean from trolls which become more and more ^^ So it would be cool if an admin can just join as spectator without kicking anybody

I suggested this for dedicated servers with heavy admin presence such as [ES][UHS] c=={:::Acero::Toledano:::>, but it can also be the case of Moorland Skirmishers or [FOR] Frontline 24/7 servers.

Admins play and watch over the server on a daily basis, so this kind of measure can be particularly helpful.

Knight 197 962
  • 9 May
 Corsario

@Troubles.PNG said:
220px-Capillo_barbote2.jpeg
Kettle with bevor would be nice

This was suggested previously, but temporarily put aside because of the difficulties of having a fixed bevor that blocks face movement. To solve this issue I suggest the devs to turn the bevor into a segmented or separated facial mask + footman gorget (maybe forcing the combination of both so that the upper part isn't used separately looking like a Roman mirmillo helmet). Something like this:

Alea.jpgInkedBatalla de Toro. Cabrera Peña_LI.jpgLast pic is from José Daniel Cabrera Peña, picturing the Battle of Toro (1476)

Knight 197 962
  • 6 May
 Corsario

From my point of view, we are still missing a long waist (and maybe long sleeve) "hauberk" chainmail. Ideally the hauberk could come with the norman pectoral protection or lowered ventail we discussed in a previous thread, where devs could place the team colours.

Knight 197 962
  • 6 May
 Corsario

@Sulfur said:

@Ramsickle said:
Update: Run Mordhau, go to task manager, hit the details tab, right click on the mordhau programs, change priority to high for the cpu. The stutters stopped for me!

Did not fix it for me

I'm also having stuttering issues after doing this. My stuttering is not as grave as the one shown in the initial post, but it ressembles a lot.

Knight 197 962
  • 3 May
 Corsario

I would never recognise him...

Knight 197 962
  • 3 May
 Corsario

Your list is perfect and it would benefit the game enormously. We'll keep thinking of possible features we might be missing. Let's hope the devs have some time to address the points on your list.

Knight 197 962
 Corsario

Knight.png
Where is Jerusalem, peasant?

Knight 197 962
  • 2 May
 Corsario

@Q said:
Did you download the hotfix for the driver? Located here: https://nvidia.custhelp.com/app/answers/detail/a_id/4798?linkId=100000006045278 . Or just update your driver to the latest one (via GeForce Experience, or Nvidia website)? As you need the latest driver, plus the hotfix. Or just an older driver.

Still having issues after the driver update.

Knight 197 962
  • 2 May
 Corsario

Same stuttering issue happens to me with exactly the same CPU and GPU

Grad and Taiga "frontline" maps are basically the ones where I suffer this problem.

Knight 197 962
  • 1 May
 Corsario

@jordangallemore1 said:
This needs to be addressed or your going to start having major issues with your player base imo

I bet they know this already. We just need to be patient and keep the impatient ones refrained from extending the drama. This is the role anyone that likes this game must do right now, in my honest opinion...

Knight 197 962
  • 1 May
 Corsario

@Reason said:
I'm certain all developers are busy with the launch but may we please get a developer response to Barons thread & the features below?

Additional features needed:
1) Reserved slots
2) Custom automated server messages & custom formatting (color, etc)
3) Custom Message of the Day (MOTD) at least in text with clickable link (steam group pages etc) but ideally a custom image (see Chivalry or a dozen source games)

  • 4) autokick last player in when admin joins, as alternative to reserved slots for servers that don't want to limit their space.
Knight 197 962
  • 1
  • 29 Apr
 Corsario

@ChrisFries said:
I have not submitted any emblem, so if anyone has an emblem they want submitted and it's good enough, i'll happily submit it for you!

Have this "Cow of arms" if you want.

cow.of.arms.12.png

I posted this emblem earlier on for someone without an emblem of his own, but it hasn't been taken yet (as far as I know). I think it would be awesome to have it ingame and would really appreciate it!