Mordhau
 Divenity
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  • Date joined 28 Dec '18
  • Last seen 11 Jun

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  • 23 May
 Divenity

@smellycathawk said:

@Divenity said:

@GAYFISH said:

A really simple way to buff it is to allow you to dodge forward.

They really doesn't fix anything.

They should just make the dodge go further. The problem is that it's easily countered by just sprinting at the person dodging and that it because dodge doesn't cover ground any faster than sprinting does, while costing stamina.(which is also why letting you dodge forward would fix nothing, sprinting forward covers the distance just the same)

If they just made it go further it would be fine.

While the idea of restricting you from swinging while sprinting is a terrible one

As for this, I can't agree with you. There's currently no reason to ever let go of sprint in this game, I find that to be absolutely ridiculous. Sprinting should not be the combat pace, otherwise the sprint function may as well not exist and that should just be the default runspeed.

And you go sprinting while flailing a sledgehammer around, we'll see how long it takes you to fall on your face.

u came up with a topic worth discussing, gayfish a more experienced player refined your post down to the actual problem/solution, and you ignore him, even doubling down on the terrible sprinting idea... lol

gay has the correct answer.

I didn't ignore him, I gave counterpoints.

Letting you dodge forward fixes nothing, because simply sprinting covers the distance just the same without costing stamina, or 4 equipment points.

How, exactly, does that solve anything at all? Please, do tell.

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  • 23 May
 Divenity

@GAYFISH said:

A really simple way to buff it is to allow you to dodge forward.

They really doesn't fix anything.

They should just make the dodge go further. The problem is that it's easily countered by just sprinting at the person dodging and that it because dodge doesn't cover ground any faster than sprinting does, while costing stamina.(which is also why letting you dodge forward would fix nothing, sprinting forward covers the distance just the same)

If they just made it go further it would be fine.

While the idea of restricting you from swinging while sprinting is a terrible one

As for this, I can't agree with you. There's currently no reason to ever let go of sprint in this game, I find that to be absolutely ridiculous. Sprinting should not be the combat pace, otherwise the sprint function may as well not exist and that should just be the default runspeed.

And you go sprinting while flailing a sledgehammer around, we'll see how long it takes you to fall on your face.

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  • 23 May
 Divenity

@HABITUALOFFENDER said:
Its simply not the same mechanic, you cant sprint backwards or side to side while facing your enemy as you can with dodge.

I hardly find that relevant when a person can do a 180 degree turn in 1/50th of a second.

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  • 23 May
 Divenity

@Atlas-D said:
Then what would stop the guy attacking a player with dodge from whiffing and getting hit?

For starters, if you whiff punishment is expected... and you can always combo to get another swing started, then feint it and block.

Secondly, the guy with dodge can't sprint while swinging either, nor can he dodge forward. He dodged backwards he now has the same distance between his swing and you as your swing was to him, if you couldn't hit him, he won't be able to hit you unless his weapon is a decent bit longer or you keep walking into it. The latter would be your own fault.

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  • 23 May
 Divenity

In light of the fact that people can sprint while swinging their weapons (just never stop holding the sprint key), the dodge perk seems all but pointless, it's just as fast if not faster to simply turn and sprint in the direction you want to dodge, even in full heavy armor...

I feel like a minor buff to the dodge perk, or a rethinking of allowing people to swing their weapons while sprinting, is in order.

Probly unpoular opinion to all the spin to win people out there who just sprint in circles swinging their weapon wildly, but IMO swinging a weapon should stop the player from sprinting until the swing is completely finished, right now all it does is slow them down a tiny bit, but it's still well ahead of non-sprinting speed. As it stands currently, there is never a reason to stop holding down sprint, and no mechanic that stops you from doing it, and that seems ridiculous to me. Sprinting should not be the go-to default combat pace.