Mordhau
The Mordhau Alpha is out!

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 Humble Staff
Sellsword
  • Likes received 3381
  • Date joined 23 Jul '16
  • Last seen 1h

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Sellsword 3548 3381

Let's report Bodkin just in case.

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@Runagate said:
I'm really excited to see what modders can bring to this game. I absolutely believe Mordhau can become a great platform to be expanded upon by a creative community. Kind of like CS, in a sense.

Maybe Mordhau will be the CS of first person melee games :^)

P.s. don't look in the edits you mutts, don't even think about it.

Top notch edits tbh.

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archery and main gamemodes, mostly the former since the big game modes will need 64 players and over here we rarely are more than 6.
Maybe when Brasilian servers are finally set up we BR and AR can play together and gather at least 30 people or so.

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Oh yea you can finish a fight pretty damn quickly if you land all headshots but that is a very rare thing to happen if your oponent is slightly competent, like, i have fought other people with staff and i myself being pretty noobish yet can drag out the fight quite some before getting rekt.

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Lmao and you get these regularly everyday?

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throw fuckery companion

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i mostly play in medium armor, also i just came out of fucking around in a EU server. Holy shit the rapier spam is too damn hig.
(spam as in you see it a lot, not in nerf pls, that's up to you devs to judge)

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Yea the rapier feels too damn good, can't say if op but it truly feels alive in use. The kick recovery feels really forgiving now, a split second late and you wont be able to punish/get punished, is a good change imho.

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Rapier achieved boyos.
Now we need its bigger and bluntier brother in the game.

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One of the top notch artists of the forums

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@Jax said:
It actually has pretty good reach (1st person view is misleading imo) and lightning fast attacks - especially in the half-staff mode, but the damage is low. If I have a qstaff I can abuse that speed and win - I see an enemy start a windup, and if I start one at the same time mine will hit almost all the time. It forces enemies to take a hit, wait to riposte or chamber, or FTP if they try to attack. The staff puts people into a super-defensive situation, and lets you just whittle their health down.

The downside to it is the damage - you're not going to be finishing someone off quickly with it, but for someone like an archer, that's fine since you'll be fighting usually no more than one person. Once you factor in equipment costs, being able to take a very good 1v1 only weapon at a low cost (probably axe-equivalent or less) means you can have some really good ranged equipment or support items.

Yea at the end of the day is a matter of gitting good i guess, thanks for your input Jax, appreciated as always.
Once the perk system kicks in, stuff may change for good, maybe it's a matter of me not feeling comfortable with this staff the way things are now (be it because i suck or because of the actual state of the weapon). I can't believe im saying this but atm i feel that the staff in chivalry felt way better than this staff in Mordau, even when fixed in it's shitty range half-staff grip. It's rewarding to kill anything with the qstaff in Mordy because you have to work your way to the kill but the puny damage is just so... off-putting, can't find an exact word in my spic dictionary.

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Alright, i have been staying low because i think im too noob yet to provide usefull feedback regarding game balance but i will step up here and ask some questions:

¿What's the role of the quarterstaff in the grand scheme of things? ¿Is it purposefully there just to satiate the small portion of the comunity that actually wants to have le glorious stick and otherwise be a weak ass weapon? ¿it will just be a duel weapon?
i'm tyring my best to not be biased but i can't say im pleased with the current state of the quarterstaff, i really feel is lacking in either power or reach. Althought realism is not that relevant in Mordhau, it feels so wrong that the fistycuffs outclass a long two handed weapon in damage (althought their damage makes them really satisfying to use).
Also i hope that when weapon balance kicks in, the difference between weapons are improved, currently they are too subtle in my humble opinion.
If anyone with more playtime and better understanding of the game wants to answer me, feel free to slap my face and point out why i'm wrong.

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@crushed said:
More differences between the weapons are planned. Currently considering some mechanical changes (such as left & right stab for the spear having different damage and timing stats), passive weapon perks (for example Axes having some form of bonus against shields) and a full stamina system with different stamina damage for weapons etc.

Oh mah gaaaaaaaaaaaawd.
Looking forward to this.

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Actually a fuck

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Actually an ape

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Wait Sammy got permanently banned?

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I wish everyone in here apologized for the stupid shit they do sometimes, very glad to see someone with good manners. Congratz to you Epic, it takes more of a man to say sorry than to keep being an idiot.

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Argentinian trickery at its best.

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@kiwuu said:
Just give your copy to me

Holy shit kiwu was resurected

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He is still around with an alt account tbh.