Mordhau
 Humble Staff
  • Likes received 1120
  • Date joined 23 Jul '16
  • Last seen 10m
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1805 1120

@das said:
honestly, people forget how bad stuff was in older games

Altered Beast pls.

1805 1120

Seems like i have a thing for cozy long structured castles in mountains, like those in the first and third picture of Corsario's post. I just love them, i hope to see some maps like those in Mordhau.

1805 1120

@Ranten said:
Where is Smokingbobs when we need him

Unless shit goes really wrong, this is off topic so we can unleash a portion of our autism without getting our asses warned.

1805 1120

@TheEmeraldArcher said:

a792b090079264abf062da3492753fd3

DerFurst's seal of approval

1805 1120

And that would be?

1805 1120

Welcome to the comunity. People have already suggested this many times, both as a joke and seriously. Devs have said that althought hillarious/metal it may be too gruesome/slapstick to be included. Nothing confirmed tho.
One way or another you can bet that if not added by the devs it will be moded more sooner than later.

1805 1120

@SirZombiethe3rd said:
Or girls imho

Under the new established rules, i shall report thine arse sir, for being a pig and a rufian.

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r u scyntist???

1805 1120

Ranten ambassador of the russian comunity confirmed.

P.S: That variation of wheel pomel looks neat.

1805 1120

@Carlo_Mano said:
But damn, if helmets are customizable parts by parts like the blades, we defenitely need a moustache option!

¿Swords with handlebar moustache as crossguard? now im starting to like swords.

1805 1120

@Carlo_Mano said:
Ah, someone has been watching too much videos from Teripper ^^

Globaly, I totally agree on prommoting good teamwork and objective focusing.
Just remember that the more complex a system is, the more likely it is to be unbalanced and flawed, and to be exploited in the wrong way.

This is sadly true, we want complex game with deep mechanics and lot of interaction but problems and obstacles will undoubtly arise. It's part of the journey.

1805 1120

There is something we must notice in that new pic of your face? That light sorrounding it makes you look like shaved Yisus.

1805 1120

Well, he acted serious for a moment after a load of shit posting, the bait was stronk. I guess there is nothing more to discuss here.

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oh wait i thought he said that they were effective, i missread it. ¿Why would you say that?

1805 1120

So yea what the other guys said, if something ended my doubts rightly it was this video:

You can even see Skall and Cara playfully "sword taging" at the start of the video with the same sword skall uses later (or before, not sure how he edited the video) to show us how to properly grip the sword by the blade. Even with gloves if you don't do it properly you can get cut atempting it. Also the weight is not an issue, one handed maces and warhammers usually weight around the same of a longsword, what really changed between them (aside from the obvious thing) is the reach.

1805 1120

this is what im talking about with head explosion!

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@Carlo_Mano said:
A simple way to solve the killsteal would be giving points according do the ammount of damage caused to the ennemy IMHO

And speaking of facts and ranks. I think the idea was to have 2 ranks used in parallel. One long term rank similar to what we have in chivalry. And one more about your actual recent performance.

I don't see how having one player tanking while the other waits for an opening to kill the ennemy is bad or dishonorable. It's the shield and sword tactic...

Well... pretty much this.
Having a second look at your ideas, Leviticus, i see that some may be very difficult to implement since many things that may look dishonorable under certain perspective are totally fine and strategically viable like what Carlo said. Some people like to play flankers that dart in and out of combat, maybe taking an ocasional ks. Others may prefer to stay in second line to poke and harass with ranged and/or reach weapons. I know there is people who are just assholes and enjoy to just do asshole things but what i mean is that there is many viable fighting styles and strategies that are not the usual "come at me bro".
The important thing here i think is the big scheme of things, which is: "Be it all for the team". For me personally, it is that way. I don't care much for a bad score if i know i helped a lot and stayed focused on the objective, ¿i had a bad kda? fine, ¿i had a good kda? better. That's why i preffer TO, people as you said is too damn focused in their own personal glory.

1805 1120

Fine, had to be sure about it.