Mordhau
 Humble Staff
Sellsword
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  • Date joined 23 Jul '16
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Sellsword 4663 5755

um i think the guy that posted this here is not him

Sellsword 4663 5755

I'm just following Lazy's legacy, one of the good things he left behind.

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@ÐMontyleGueux said:
I read the response Steve Pigot wrote, which convinced me even more that Scott here is right.

What kind of passion leads you to literally leave your buggy game to rot and cram into it a microtransaction shop to sell stuff others made for free, on top of spamming free weekends to scrap as much money as possible. Hell they even hosted two map contests because they couldn't be arsed to add one single map post release by themselves. The only passion Steve showed is a passion for money, he's full of shit.

Fucking this.

Sellsword 4663 5755

Holy shit i knew that chivalry's original dev team mostly left at some point but i didn't know it could have been under such dark circumstances.
As people say, two sides and yada yada but tbh i always thought of Steve Pigot as either a very oblivious man that couldn't see the reasons behind the success of chivalry and never improved it for that reason, or a lazy jerk that only cared about the money and did the minimum effort posible to keep the game alive and thus the cash coming.
Seeing the absolute negligence chivalry ended up in and the stupid and horrible (and totally deserved imho) flop that Mirage was, this version of the story is more than fiting tbh.

As Lobster said, Triternion should have an eye out for Scott Petty in the future, maybe he could be a great asset.

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@Frise said:
hey can I go to your house to play I'll bring brownies

Brownies and brasilian ticks, beware goof.

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@Duguesclin said:

@vanguard said:
This is sort of intelectual dishonesty tbh because we all know that believability is one thing, realism is another and you are mixing things up to make your argument have more weight than it actually does.

Half Life games were famous for being very believable for example, phisics works sort of like how you expect, things looks like they should, like water with reflection and other effects, or lights reflecting on a metal texture. You hit a wall with a crowbar and it leaves a mark there, makes the right sound etc.

I'd say that this is what the devs meant by saying they want to make the game as believable as possible. They are already going this direction with sound design and visual feedback for instance, we see the last 2 or 3 patches adding a lot in this sense.

Its like the Battlefield 5 drama, battlefield was never realistic in the first place it was always fucking stupid beyond imagination since bf1942, but the games were always highly believable. Makes no sense to cry about historical realism in a series that never had it in the first place.

Point being, game being believable has more to do with audo visual technologies and art direction, than historical realism. No one gives 2 shits about historical realism, because most people don't even know fucking history in the first place all they know is what the cinema tells them... This BF5 thing is literally outrage culture, and people try to justify it in the most insane ways I have ever seen like "hue dis offencive to the war memory or veterans", are you fucking serious man. The devman said something stupid but the reaction was even more of the stupid. Anyways, the game is not realistic, its believable, and these things are different.

What is realistic is believable, the difference between the two words is just a difference of perspective (in the second you take in count the mind of the observant, in the first the correspondence of the depiction with what is). And realism is not only about visuals.
You make a distinction devs didn't made. They didn't say " we aim graphical/visuall realism" or "we don't seek historical and biological/basic realism". In realism is included historical and basic realism (the fact you are hurt when you fall is as basic as the fact women are weaker). Now the women problem is more important than just realism since it is linked to the spirit of the medieval era and knighthood (knights were mercenaries). Now Half life is a science fiction, maybe in it you could make women as strong as men. Realism is on numerous levels (like reality), being visuall, historical (situational), biological, sociological,...
BF5 didn't respect any realism (just visual realism you talk about). That's why people were mad justly, because immersion were broken and you can't rp as a real soldier anymore. In the others, the rp were still possible, it was not completely absurd (only some historical details like in Mordhau). But you defend BF5 xD
Mordhau will not be more believable than BF5 if the number of women is not limited. Instead of only depicting visual elements, depicting the spirit of a period is what indie games could do better than AAA. Being really artistic.

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@Duguesclin said:

@StudioKimchi said:

@AngelEyes said:
Women are more prevalent in gaming than they were 10 years ago. Not adding them Would be a terrible consumer decision, realism arguement is pretty pointless. Go play KCD for that it’s a great game.

On the other hand I like the idea of tying them into perks

Sorry to necro, but why not just a flat dmg nerf (maybe 3-5% or so) if there absolutely needs to be some difference. Perk points also relate to, well, perks, which seem more like learned skills than anything. Women have lower upper body strength on average, but their learning ability is certainly equivalent.

That being said, if there isn't a hitbox difference then there would be only be 1-way realism, which means there's no argument for having differential stats.

The argument for differential stats is that women are overall less adapted to close combat fight. And the second argument is that, acknowledging this difference can permit more realism in the battlefield with less women, so more realism for close combat in a medieval setting, so more immersion

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Sellsword 4663 5755

incel detected

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THOU SHALT NOT INSULT THE DEVELOPERS (nor giru), LEST THEIR WRATH BAN THEE.
Fixed.

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You can color it red and put a fluffy thingy at the end

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Make moderation great again*

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@Shovonem said:
Bolas:
A bolas (plural: bolas or bolases; from Spanish bola, "ball", also known as boleadoras) is a type of throwing weapon made of weights on the ends of interconnected cords, used to capture animals by entangling their legs.

Bolas in Mordhau:
If bolas can trap people so they get stuck, it might be too powerful not to mention replace bear trap. However, it could do a little damage and force walk for maybe 5 seconds. During that period, the trapped enemy will also not be able the jump/climb. Parrying bolas will prevent the effect just like normal projectiles. To make it more realistic, bolas could also only force walk if it's hit on the legs. Hitting on body will only do the damage without any additional effect. Could possibly force the horse to walk if hit as well.

It will be especially useful to capture enemies that are trying to flee/delay someone who's running to hit your team mates from back. Also to bait an enemy horse and hit its legs when it's near your team mates so your mates have some time to finish him off. stopping the horse sptrint can also save your team from getting 1 shotted by the spear/halberd couch etc.

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Wat
Where who and when were bolas used in medieval europe in between the 900 and 1600??
To me it sounds as strange as asking for a rope dart to be implemented in the game

Sellsword 4663 5755

It's censure, they want as less skin as posible to be showed so the sexualization is kept to a minimum.

Sellsword 4663 5755

i'm genuinelly interested, probably is a classic game and i'm a filthy shiter for not playing it i know but i'm genuinelly interested. come on people don't do that to me i'm a posible investor for the company that made the game becaus i'm interested, maybe is a nice game to get for christmas and i'm also interested in having a happy christmashlep cnend aan amvculqancce

Sellsword 4663 5755

i meant from a comon sense perspective, messers and falchions were designed especifically to butcher lowly armored people, it's slightly top heavier than most swords and all that.
But then again, it's just two points of damage.

Sellsword 4663 5755

indeed, with a slightly more natural looking ragdoll, that one seems out of a horror movie.

Sellsword 4663 5755

wat, it's just 2 points but shouldn't be the messer the one dealing more damage to lightly armored people?

Sellsword 4663 5755

which game is that?

Sellsword 4663 5755

All of these are good quality of life changes.
Devs pls

Sellsword 4663 5755

My problem with viking era confined games (if they are at least midly historically accurate) is the gear limit. You'll see one handed swords, spears, axes, daggers and bows, maybe short swords and that's it. Same with armor, gambeson, probably leather (fuck this shit), and mail with some plate helmets. I want all the goodies of the medieval period man, if the game is confined in a specific time frame, i often prefer later periods so i can have a lot of choice.
Also they are not showing the combat yet. Having Mordhau and Chivalry around makes good combat a MUST in medieval action games, especially in one focused solely or almost solely on fighting.