Mordhau
 Humble Staff
Knight
  • Likes received 7405
  • Date joined 23 Jul '16
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Private Message

Knight 5409 7405

@ego9911 said:
Disable please a poissibility to change weapon during duel.Do it closer to historical duels.

Many duels in european history depending on time and region had rules which allowed people to have either many backup weapons in case one broke during the duel or secondary weapons in case you lost your primary/ies bud, so that's perfectly plausible. Unless it's some meme stuff where you see a naked guy pull a halberd out of his butt after losing his zwei

Knight 5409 7405

Yea no.
Last night I launched the game to play with a friend, I played a few matches and the magic was gone. I was like a robot, I did things out of pure reflex and everything felt tasteless, even when I made some plays it felt like nothing.
All I could think about is the years of below shit tier management of the community, horrid communication, bad decisions and the bigot moderation we have had to go through, that slowly made me loose the respect for the dev team. Not to talk about the big disappointment the game turned out to be, stupid decisions left and right, badly balanced maps and loads of stuff that could be hotfixed but are still in game, some since the alpha days, etc.
I still believe the game has a lot of potential because it's the best thing this genre has spawned up until now. But the biggest potential in my eyes is in the modding community, not on the dev team. They may learn from all of this and become actually good developers but at the pace they are going, any good results will be seen no earlier than years down the road.
I have started to watch chivalry 2 stuff and it actually looks like it could be a lot of fun and as good if not better in some aspects than Mordhau.
So yea, I'll be showing up for patches if there's anything interesting in them.

Knight 5409 7405

Oh so you are that HELP ME guy. Lmao, I don't see you often but I remember my ass getting rekt a few times by your good aim. People try to charge at you and die in the process all the time, quite fun to look at.
You should make some videos.

Knight 5409 7405

Yep, that patch was fun, I could use shields without feeling unfair. I never understood why the hell they removed them.

Knight 5409 7405

Projectiles flinching couched weapons and resseting full sprint could be interesting, but flinching attacks is a no no.
It was like that at the start of the alpha and it got quickly removed. It's just too annoying and in the right hands it's op af.

Knight 5409 7405

@Lionheart Chevalier said:
They would also make great map pickups on certain siege maps for the defense side... assuming the load out limit was one per player.

your plea has been answered in today's hotfix lol

Knight 5409 7405

Yep, you summarized it very well.
I think that long times in between big content patches wouldn't be so scarring for the community if they dropped more frequent patches with the bazillion quality of life changes and inconsistencies being addressed.
Even if they would slow down the big patches even more, It gets really tiring and annoying having to constantly face these small things that have been voiced hundreds of times, for literally months or years. They sometimes even make the game look and feel like it's still in beta state.
If patches like this were dropped more closely together, they would also become opportunities to test "experimental changes" for shorter, more reasonable periods of time if they turn out to be cancer like the removal of hit stop on allies that should have been hotfixed way, way sooner. They could put stuff in, then try to tweak it and if needed they could remove it.

Knight 5409 7405

Hola, sos de Sudamérica?
Si es el caso no hay mucho que los desarrolladores puedan hacer porque somos muy pocos jugadores comparado con otras partes del mundo.
Entonces cuando jugas ranked te ponen a pelear con lo único que encuentra que son jugadores de otro lado del mundo, evidentemente en servers de ese lugar y por lo tanto el ping the rompe el culo. Cómo mucho, tendrás la suerte de que te cruces con algún otro SA que este rankeando justo en ese momento, pero mientras tanto la mayoría de tus partidas van a ser en estás condiciones.
Una pena para la gente que le gustaría jugar ranked pero siempre podés jugar duelos si querés mejorar en el juego.

Knight 5409 7405

@Spook54cf86911dcd4816 said:
You may be thinking of the fauchard which in turn is heavily theorised as having evolved from the warscythe, also warscythes basicly branched down into either a more glaive like or more bill hook like head so some things that look like billhooks might actually be warscythes, they came in many varieties of head shapes as they evolved from improvised weapon to proper tools of war. Hell even when i googled fauchard for images very simlar ones to the spikey one showed up so my bad that last one is either a warscythe or a faucherd which acually now that i think about if they make either an actual weapon they could just make the other into a skin i guess.

These are some fauchards that are basicly still warscythes

AH-3530.jpg240px-Recordofeuropean03lakiuoft_0158.jpg

here are some others that are more glaive like
images.jpgantique-french-halberd-fauchard_1_cfa31b138fdfab5f1dca5f84379af25c.jpgfauchard.jpg
neat fauchard.jpg

There is also at least one example of a billhook style one its circled in blue
220px-Armsarmourinanti00laco_0287.jpg
They could actually get pretty crazy with customization if they use these too actually cuz they can come in just a bunch of styles and variations.

Seems like both fauchard and guisarme are very controversial and imprecise terms, sometimes and in some places used for some weapons sometimes and some places used for other weapons.
Those pictures you posted are just an assortment of glaives and billhooks, except for the first two, which could be called something else. Also that weird big head thin neck thing from the 4th picture would be useless as a weapon, it couldn't stand the forces generated by a polearm, the part following the socket is ridiculously thin and that's where most of the stress due to leverage goes when you strike with the head of a polearm.

Knight 5409 7405

Yea, as i was debating with King, there must probably was something that looked like the maul we had in game. It's a fact in my eyes.
Forget about getting rid of the "one shot followed by foppish laugh" identity, it's here to stay, wether we like it or not. Our best chance for some change to the maul lies in the damage to the torso and in the thrusts imho.

Knight 5409 7405

I'll say two things:
1- I'm sorry you had to go through this, from time to time you'll have to go through this sour shit, it's just the nature of online gaming.
2- KDA influencing vote kicks is one of the worst ideas I have read in the almost 4 years i have been around here. At least 50% of the people that I have known that are very good at these games are also ass hats that feel entitled to behave like total jerks just because they have over a thousand more hours than you in the game.

Knight 5409 7405

No friend, he meant the video Pred posted.

Knight 5409 7405

@SWSeriousMike said:

@Humble Staff said:
Awesome! I hope you have fun!
I personally love practising and sparring with soft weapons, they are very underrated. They bring new interesting angles and dynamics to fighting.
People think they need a lot of skill to learn and ten times more to apply in combat, but from my experience, if you stick to basics you can start using and applying them fairly soon, especially if you have practice implements that are safe for you and people you may practice with.

When I trained with soft knives I had trouble parrying reliably because the weapon would just give way. Admittedly they were of the DIY kind and maybe not optimal - but if they had been harder and stiffer they could have hurt eyes and throat.

How is your experience with that? Do you only use soft materials for flail heads which you wouldn't use for parries anyway? Or do you combine padded weapons with protective gear?

Oh, with soft weapons i meant articulated weapons like nunchuks, flails, three section staves, rope dart/meteor hammer, etc.
But regarding to sparring safety, my rule of thumb is that an optimal armed sparring set up has a combination of weapons, rules and protective gear that allow for safe enough yet realistic experience.
In my school we practice with homemade padded weapons combined with regular and a bit of homemade hand to hand protective gear (since we can't afford hig quality practice weapons nor protective gear for weapon sparring) and we always put emphasis on self control. It's not perfect but it's good enough.
Our weapons are rigid enough to defend in realistic ways most of the time and allow us to hit each other using about 80% force (without gear) without leaving more than a bruise or a bump. When you combine this with self control and protective gear we can have almost full contact sparring without anyone getting hurt.
And yes, we wear face protection, especially when we use thrusting weapons.

Knight 5409 7405

It is what your heart believes it to be.

Knight 5409 7405

@CazzyVR said:

@Humble Staff said:

@CazzyVR said:

@Humble Staff said:

@CazzyVR said:
You have reminded me of the one weapon I hope never gets added. The Flail. It is in my honest opinion the most over-appreciated and impractical Medieval Weapon

That's weird, i've hardly seen them depicted anywhere, most of the time is in very unrealistic ways like that one ridiculous flail from one of the Nazghuls in LotR.
I can only think of For Shit uh i mean For honor and Battle Brothers. In Battle Brothers (awesome game btw, i can't recomend it enough) it's just another weapon type with its own pros and cons, blends gameplay and real life very well.
Btw have you ever handled a flail irl may i ask? because i have and they are not nearly as impractical and dangerous to yourself as people make it out to be.

Yah those are the ones I'm talking about. Movies like those made the... for lack of better term, "Ill-Informed Idiots"... to believe the Flail was so common. Which makes me personally wonder, they went through tones of pains on the Historical Accuracy (to a point) on most things that why give the Nazguls a Flail other then "Lol looks cool"?

Yea i have seen that video, it's probably the only video of Shad's entire channel that i didn't give a like because i think he overstates the disadvantages of a flail and makes it factually look like a bad weapon.
The problem i see with most youtubers/influencers, martial art practitioners and medieval enthusiasts when talking about flails is the extreme lack of experience around the damn thing. They never used one, never trained with one and/or have only seen them -most often badly represented- in popular media. There's simply an enourmous lack of testing and exposure to the weapon.
The flail is just a weapon like any other, has pros and cons. Yes the flexible nature can be a danger to the user IF the user is untrained. That can be overcome easily and quickly by basic training and practice.

This one is a video of someone who's not very good a using the flail, it's probably one of the first times he is using the weapon. You see him use it kinda like a nunchuk, making it dart from a static position and making it stop suddenly. Especially in horizontal, you can clearly see how it would whip him in the left side of his body many times through the video. And due to the lack of familiarity with the weapon he can't use the shield in conjuction with it. The only good exchange he does is the last one, where he closes the distance and keeps himself covered from the longsword with the shield while whiping the oponent with the flail and following through.

Those two are videos of someone with a good handling of the flail, he keeps it moving in circular motions almost all the time, going along with the momentum. You can even see the flail wielder giving it good use even in very close range, clinching range even, where shad suposed it would be too dangerous to wield.
In the entirety of both sparring videos, he only slightly whips himself on a foot once (near the end of the second video). Something that can be ignored if wearing any degree of armor.

Never looked at it that way, I actually contacted my Local HEMA Instructor and asked if I could poke his brain and try them out myself so hopefully this weekend I can actually have some Hands on experience with it. I'm always interested in this and it's nice to see I was misinformed about the Flail and glad you provided different sources. I will share my experiences with the flail come saturday

Awesome! I hope you have fun!
I personally love practising and sparring with soft weapons, they are very underrated. They bring new interesting angles and dynamics to fighting.
People think they need a lot of skill to learn and ten times more to apply in combat, but from my experience, if you stick to basics you can start using and applying them fairly soon, especially if you have practice implements that are safe for you and people you may practice with.

Knight 5409 7405

The last two yes, they do have actual hooks, the first one does not.
Also I think those two are not war scythes anymore, one of them would basically be a hafted sickle and the other some variant of the billhook whose name I can't exactly remember rn.

Knight 5409 7405

Having a cutting ready weapon is needed to practice test cutting though. As Kashi said there are even tournaments about it. It's a whole skill on its own inside the weapon based martial arts umbrella.
Test cutting also complements you as a fighter, you need to know how to cut to have any real validity in your fighting skills, there's plenty of people from the armed fighting community that only spar with blunts and other practice replicas and if you give them a sharp, they suck at cutting. Ergo, if they were to spar/fight with sharps (something that obviously no one with more than 2 neurons does), they would deliver ineffective attacks.
You wouldn't tell an archer "nah man, that 90 pound shit you got there is a dangerous weapon, here, use this walmart toy to keep improving and practice for the tournament that's coming in a few months"

With "messing around" Kashi probably meant something like "let's see how many bottles in a row can I cleanly cut through" or other stuff that he could use to test his own cutting skills. He most probably didn't mean "Okay Bob hold this carrot with your mouth, let me show you this sick party trick"

Knight 5409 7405

For wathever it's worth, yes, I liked this patch.
Castello and Mountain Peak's expansion are just beautifull esthetically. If Feitoria was good then they outdone themselves with Castello.
These maps make me feel like I was in chivalry again. As to how balanced they are, I'll have to keep playing to have a solid opinion.
The balance changes to the weaponry are very welcome and the point system overhaul looks very promising.
While I'm obviously glad they put back hit stop on friendlies and finally made the engineer ballista give assist to engineers when used by someone else, I can't wrap my head around why they can't make those little to 0 work, obvious quality of life changes that people have been asking for months, sooner. They could drop them in hot fixes or smaller patches with a bunch of them.
I'm still surprised they didn't give us a keybinding option for shield wall mode for example, which should have been added either with or soon after the feature was introduced to the game. Yet here we are.

Knight 5409 7405

I'll take that like as
"yes I liked it very much, btw I was an undercover dev all along and I will be making sure both flails are ready for next patch"

Knight 5409 7405

ohhh so sad, you can't have the scythe on the loadout screen