Mordhau
 Humble Staff
Knight
  • Likes received 7250
  • Date joined 23 Jul '16
  • Last seen 19m

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Knight 5337 7250

I'm not a super avid dodge user but i quickly learned that it's not suposed to be used to jump backwards to avoid almost anything like in chiv, most of the time anyway. I find it most usefull as a reposition tool in teamfights or 1vX since you can slide around while still watching what your enemies are trying to do to you.
You can also parry and attack, morph, feint and chamber as you dodge so in theory you should be able to accel, delay or provoque a whiff at the very same time you strike but all of that can be done if you are good enough with footwork, which is less clunky too. If kept in this way, maybe a point cost reduction is needed but then big reach weapons will have it even more readily available and that's a pain in the ass to deal with.

Knight 5337 7250

Well my face certainly is cute enough to make your mom get wet.

Knight 5337 7250

Lol what are you doing with my pics you pervert.
That pic is old as fuck, back then I was just growing a beard, I was a bit fatter than nowadays and I only had tendonitis on the right wrist. Also I didn't have as many moms to fuck because I didn't know you guys yet.

Knight 5337 7250

I see, now my point cost suggestions are going to be retarded, fuck.

Knight 5337 7250
Knight 5337 7250

@esturias said:
Toxic guy gets banned for being toxic. Seems fine to me.
I guess someone should have a long talk to your mommy about several things. That might help.
(And no, I don't mean you, Humble.)

Well I mean, I could bang her and talk about his son's toxic behaviour afterwards...
Not everything is exclusively about banging ¿what do you take me for? ¿A peeg?

Knight 5337 7250

Indeed, it's been happening more frequently lately. People all dressed in brown or black. There was some dude that was all brown and his helmet had some turqueoise color and that didn't change wether he was in blue or red. When he played as red he could easily be deemed an ally (and he obviously took advantage of it) and his teammates frequently bashed the shit out of him too.
Even without those specific troublesome colors, some legit combination of armor pieces have too much metal and leave very little clothing to color and it's hard to judge at first glance in the middle of a fight for which team they are fighting for.

Knight 5337 7250
Knight 5337 7250

Sooooo i read somewhere here in the forums that the new game mode with economy system (a la counter strike) is coming. And that makes the cost of the weapons shift in some significant way for that mode, I already knew that, but I also heard that you guys are rebalancing the regular point system?? I'd like clarification on that.
¿Is it true @Jax?

Knight 5337 7250

My most used builds are not meta by any means but I have been able to top the scoreboard or come close to it a few times by focusing on team play and objectives.

Support with quarterstaff as the main weapon
This is the build with which I have found the most success using the qstaff.

  • 2-2-2: This armor choice is to have enough survivability to not get one shot by most stuff while also not being too much of a slow ass. The T2 torso speed buff has helped greatly with that.
  • Friendly, second wind, tenacity: friendly is never a bad pick and sometimes is a must have (especially with the experimental swing through retardation). Second wind is paramount on the quarterstaff because fights are very long due to its poor damage and you will need all the stamina you can get, especially if you are fighting 1vX. Tenacity is also never a bad pick, let's you get back on the fight way quicker.
  • Quarterstaff: You should use the staff's two main strengths, range and speed, to become a flinching machine in teamfights, where you are the most usefull.
  • Medkit: Great for patching your own ass or other's to keep a push going, you can collect a significant amount of points thanks to this.
  • Flexible slot: Here you carry wathever utility you need at the moment. I usually carry throwables, most of the time firepots to burn down structures since the staff sucks at it.
    The con of this loadout is your crappy weapon, very long time to kill makes 1vX insanely hard and any time you are left by yourself you are most probably as good as dead.

Hybrid archer/melee

  • 1-2-0
  • Crossbow/Recurve when I feel like tryharding
  • Huntsman/and ranger if I have the recurve

No brainer here, molest the enemy with arrows and pull the billhook when they get close, or when a horse comes your way.
Cons: the billhook isn't exactly a secondary weapon so it takes a bit to pull it out, if they catch you with your pants down you won't be able to pull it out as fast as most the lighter weapons. Also your legs and head are susceptible to one shots from a lot of shit.

Javeliner

  • 1-1-0
  • Huntsman
  • Shortspear
  • Javelin
  • Javelin

Same concept as above but with more retarded damage and is also easier to aim.
I also have a variant with short sword and throwing knives (with dodge) and another with an axe and throwing axes.
Cons: Very deletable, javelins are easily parried if your enemy is paying attention to you, their long windup also makes them imposible to clutch when people are charging at you like you could with a throwing knife or axe.

Archer with scabbies
0-0-0

  • Recurve bow
  • Toolbox
  • Blacksmith hammer

Stay back, shoot, build stuff, shoot with your ballista. Bonk people in the head with the blacksmith hammer from time to time. Also the blacksmith hammer has a pretty good stamina drain negation so it's surprisingly good to play it defensively as you run like a bitch and wait for help to come to then resume your faggotry.
Cons: As frail as loadouts come and little melee capabilities, you will spend a lot of time satiating archer hatting boners.

Light dude with sword and buckler

  • 1-1-1
  • Friendly, tenacity, fireproof, cat, second wind, dodge, your mom.
  • Arming sword
  • Buckler

Pretty straight forward, pick your fights, flank people, mess them up with your quick weapon, retreat when stuff gets dire. Use dodge sparingly, not as an out of jail card but as a repositioning tool during a fight.
Cons: Very deleteable, your range is limited compared to the big weapons.

Knight 5337 7250

@✵ Legate Lanius ✵ said:
Honestly check the discord, some cool previews there it’s nice to see.

You mean wade through a sea of spam and shitposting to see a few pictures/dev comments?
I honestly don't know why those snipets can't be pasted here. They did it in the old days, there even was a thread for it called "development dump" where devs posted that stuff and even some funny experiments or moments of development. I don't even know why they stopped. But this has been said time and time again and we always get the same answer so yea, the best we can do is hope our feedback serves for something and believe that they do read everything.

Knight 5337 7250

Um no, like, it's a club. While clubs can be classified as a type of mace, they are distinct in that the entire weapon is made out of wood. If there's metal it's an addition, it's not essential, like with a mace with a wooden shaft.
Clubs don't even need metal to be great, metal just enhances their properties in different ways (plus make them look great). They are other of the underrepresented and underrated weapons, very cheap and easy to make and yet very dangerous and miles better at fighting armor than most oh so beloved swords. There's plenty of evidence of their usage in warfare.
Also I'm in for propper chainmail leggings/chausses.

Knight 5337 7250

https://mordhau.com/forum/topic/2583/stretch-goal-weapons-suggestions-megathread/?page=37#c732

There's the full post with skin suggestions, just gonna point out here that the evening star is a spiked two handed club. It has both spikes at the end of the shaft to enhance damage on the swings and a spike at the top to allow for good thrusting. Any skin for the club should avoid spikes, to make the distinction from the two clear.
Then you scale it down to a one handed club size and you got yourself a 1 point cudgel. Devs pls.

Knight 5337 7250

Dropping your mom from the highest tower would achieve a similar result and is more appropriate for the period.

Knight 5337 7250

That should be the least of your worries. Devs don't have any reason to include far east equipment out of the blue.
Plus katanas don't have zwei range, lmao, That would be more like a nodachi.

Knight 5337 7250

If we don't see a tomato in at least one of the winner pictures I'm suing, refunding and shaking.
Not necessarily in that order.

Knight 5337 7250

@39ba834e1667b4d23 said:
If you dont know then don't post please.

Lol dude, he's trying to help you

Knight 5337 7250

what should happen if someone sliding down slide into someone else ?

Deal 100 damage to the player below (even if it's an ally and wether any of you have friendly equiped) and a loud cronch noise to go with it. A blood stain should remain in the ass zone of the player model until death, just like weapons that get all bloodied.

Also yea I don't see how throwables would be problematic if you let them be feinted/morphed from a kick and viceversa.

Knight 5337 7250

Yea like, it's just a small inconsistency, doesn't really matter given the fact that you are super gimped when using the club for having to equip the peasant perk. But if someday my prayers are listened and the club gets added as a mercenary weapon, it should be addressed.
Club thrust vs E.Star thrust
Club vs E.Star.jpg

Both are two hits to kill, it's just more reasonable and 0 work to just switch the values. But again, as long as it's only a peasant weapon, it doesn't really matter.

And i will reiterate, outside of that bizarre value, the only thing the club needs to become a 5 point mercenary weapon is a better basic skin. It's very little work, devs pls.

Knight 5337 7250

Hey guys check out this suggesition by QuenQuen, it doesn't sound too bad, i'm willing to test it tbh.
https://mordhau.com/forum/topic/20913/only-allow-swing-through-on-riposte/#c7