Mordhau
 Humble Staff
Knight
  • Likes received 7067
  • Date joined 23 Jul '16
  • Last seen 2h

Private Message

Knight 5259 7067

To be honest, the change brings both good and bad things. But throwing away all care for not hurting your allies looks and feels bad.
As Jack has been pointing out in several threads, a very optimal way to play and that's retarded.
I remember the chiv servers with the lowest TK: Full team damage, with a team damage threshold that autokicked you if surpassed. You would rarely get team killed, people learn super quickly to not be a mongoloid when the game is taken away from them for being so. You don't want to care? Fine, you will be out of the server in no time. You couldn't even get mad for being killed by an ally, it was either once every 2 matches, or you knew that very soon you would see "Retard has left the server" in the chat.
I don't see a why it can't be applied to Mordhau, even better, if hitstop on allies comes back the retards won't even get kills or cause damage to the enemy for their careless behaviour, they would only get closer to getting kicked.
And Mordhau has something chivalry hadn't: the friendly perk, which would be a great tool for people in the process of learning how to not be a brainlet caveman.

Knight 5259 7067

@esturias said:
That stopped being funny 20 genitals ago...

I have been doing this for a few years now, it probably stopped being funny long ago. For you at least, your mom and I still have lots of fun together.

Knight 5259 7067

My bad, I'll clean it up.
Starting by taking your mom's pussy out of the crime scene.

Knight 5259 7067

I don't like them too long tho, it becomes hard to maneuver and i want to make the most out of every single inch.

Knight 5259 7067
  • Fix the catapult shots getting exploded by any projectile that collides with them.
  • Stop making the fucking bows magically vanish after surviving a backstab and the following fight.
Knight 5259 7067

@✵ Legate Lanius ✵ said:
I think it’s indeed powerful for a 1 pt weapon, but really, don’t make it do less damage than a dagger stab, otherwise it would become another useless weapon.

What should be gone tbh is bloodlust.
Cleaver is fast but it’s not like it’s harder to fight than an annoying rapier or dagger user. Both are annoying af due to their speed.

Also it was said cleaver has less reach than fists but I got no idea where that came from.

Just yesterday I got smacked by a guy who was behind his teammate facing me. Free hit right there.

Jax said that, and when I read it, I jumped into a match and tested it against various objects. Effectively, when you have that knife in your hand you magically can't reach stuff that you can reach with your bare fists.
It's ridiculous, I want to believe that's not intended as a balance decision to justify it's retarded damage.

Knight 5259 7067

Ah filho da puta agora sim entendo!

Knight 5259 7067

@wierHL said:
Something leads me to believe cleaver and HHA were balanced by the same person.

Most probably, both are glaring cases of absolutely non sensical stats.
Why the hell the weapon that's three times shorter has more damage? You can't say it's a pocket poleaxe because it's even better lol.
Both have the identity of all-purpose utility weapons, you would think that the cheaper version is outperformed all around by the more expensive one, especially in damage given the size comparison. But... Lol.

Knight 5259 7067

My dick died inside your mom

Knight 5259 7067

Both the devs and most of us that come daily to this forum know how plate armor actually works my friend.
But you can't make it fully realistic, because you would see everyone (probably even more than now) wear T3 and in answer, everyone using only the weapons to defeat armor. Not to talk about how clumsy games get when you try to go full realism. Plate wearing people should get a big stamina disadvantage, reduced first person visibility, more damage, resistance to being ragdolled, etc.
We are complaining about the cleaver killing people in armor so easily because it's crossing a ridiculous line, but we know that all swords must be able to kill T3 relatively quick for them to be viable in the game.
Although I personally (and probably a few more of us) would like TTK to be upped a bit more for swords against T3, especially for the smaller ones, I don't know how much would that fuck balance up.
Mordhau can't be realistic, but I get part of your point, I believe it can be realistic enough to not allow stupid shit like the cleaver existing in its current state.
And we complain about the quarterstaff too because it's ridiculously weak atm, and super lame when compared to stuff like the cleaver.

Knight 5259 7067

What is a quaalude?

Knight 5259 7067

Eru! Long time no post my big nosed friend. Post some art, yours is awesome too!

Knight 5259 7067

I would add to that list of suggestions the ability to right click on player names on the scoreboard to open a menu and be able to start votekick from there for example.

I have to disagree with you Quenquen in that there's enough weapons in the game, not when there are over 10 types of swords but little variant of other weapon types and some higly requested ones still missing.
I obviously support the addition of a heavy quarterstaff or a rework of the current one. It could be make a bit thicker and have them metal shods/knobs/spikes
Like so:
owen-quarterstaff-180-cm.jpg
braced-staff.jpg
QuarterStaff.jpg
jost-quarterstaff-195-cm.jpg
c2b732aa3c8a17c32af70e5bba157d56.png
My god they are beautiful

To that list I would like to add

Knight 5259 7067

500% agreed, people have 0 idea of how dangerous a good staff actually is (and blunt weaponry in general).
I and other people have suggested already to make the staff a 3 or 4 point weapon (or make a new heavy staff if you want to keep the current one in game):

  • With medium damage: 3htk T3 head, 4htk T3 torso. Maybe 3 htk too if you mix two headshots and a body shot.
  • Decent speed, significantly slower than current staff, maybe billhook or longsword speed.
  • Above average range, about equal as billhook. Should at the very least outrange a longsword.

The fact that the alternate mode doesn't grab the staff by the middle and uses both ends like it does in chiv is just a matter of development constraints. The staff is currently the only weapon that would benefit from these animations and they can't put time into it, there are far more pressing matters atm.

Knight 5259 7067

I can get behind that. Silence has been the go to answer too everytime the quarterstaff is brought up.
But more than a buff, I would like a rework, because the current identity for the staff is "very long and fast but low damage 1 point weapon". A buff would mean to change some numbers to better accomplish this identity, and honestly, it sucks. We need a rework, the staff shouldn't be a silly meme stick. I shouldn't have to bash someone in plate 4 or 5 times to kill him with a heavy pole while I could grab a fucking kitchen knife and kill him with 3 slashes to his breastplate. Seriously, it's retarded.

Knight 5259 7067

@Jax said:
it does a lot of damage but has less range than fists

that being said imo it's too fast

Less range than fists? I never noticed (also it makes no sense ¿wtf?). But I am glad you agree something has to be changed about it. It's just stupid that a 1 point knife does that much damage with slashes to armor and is so viable as a primary weapon for frontline.

Knight 5259 7067

Thnderd clever is lredya in gaem sily, it caled meser

Knight 5259 7067

Some nice changes in a good direction, good job devs. There's a couple of Reddit posts of that gun that had me laughing hard.
https://www.reddit.com/r/Mordhau/comments/emvpw6/okay_this_guy_literally_pulled_out_a_gun_in_a/?utm_medium=android_app&utm_source=share

Knight 5259 7067

@Elyon said:
Thank you !
And also know that in my opinion, Mordhau is not intended to treat sexual disorders and hormonal imbalances.

I agree! :)
No sexually sane person would get mad nor ask the devs for a refund or threat with uninstalling the game for adding females to the game!

Knight 5259 7067

I have yet to see the people that make these kind of posts upload video footage of how they annihilate entire servers when they pick up a ranged weapon.
They treat us the people that enjoy archery as if we were using assault rifles in the medieval period.
We like archery in medieval games because it's an entirely different niche. I for example never was a fan of modern day shooters, yes I can have some fun playing them with friends but I never got the kick I get from playing with the physics of antique ranged weaponry.
It's a very specific and unique (oh god forgive) skill that you can't find anywhere else, it's super rewarding because of its unique implications and complexities. Especially in games like these, where you can improve your performance tenfold by grabbing a big two handed weapon and throwing your body at the enemy like everybody else.
In Mordhau there's more tools to deal with archery than in any other game that has had ranged medieval combat. I'll never get tired of saying it, in Mordhau is really hard to be even in the top half of the scoreboard as a pure archer. Killing someone by shooting them in the middle of a melee because they couldn't see the shot coming is about as fair as getting taped in the back of the head by a maul or any other weapon that can one shot you with your current level of armor. But one requires way more skill than the other, guess which one is which.