Mordhau
 Humble Staff
Knight
  • Likes received 6611
  • Date joined 23 Jul '16
  • Last seen 5h

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Knight 5001 6611

Maybe, maybe not, godsends are rare but joyfull experiences, he fullfiled his purpose here and now he must be spreading happines somewhere else :).

Knight 5001 6611

And i started to play around with your mom and fuck it takes long for her to let my dick go.

Knight 5001 6611

@marox said:

@Pred said:
This much of Chivalry lore was enough tbh:

There is a kingdom
One side is loyal to the king of that kingdom
The other party wants to topple the old system. Malric is in this one.

It was Team Objective which gave fighting in Chiv a structure. You were fighting to accomplish things, they were kinda-sorta sometimes related to lore, but nobody really cared, because accomplishing these things was fun in itself. You needed to do a thing and to do it you had to beat motherfuckers up along the way. If you weren't beating motherfuckers up hard enough, you lost. Simple. Fun.

You can't even call Frontline a TDM because racking up kills means absolutely nothing if you don't control more points. The mode is just waiting for one of two countdowns to run down and you are free to run around and kill some enemies in huge clusterfucks in the meantime.

This comment is in line with the issues we believe are the root of the problem/dissatisfaction. It's no surprise we spent a long time on the combat and other things around it, that we ended up being a bit short on time when it came to giving the game modes the same treatment. In the end, we did what we could to salvage things by adding some objective support to Frontline under some heavy crunch and shipped it. We thought it'd do well and also we simply couldn't afford for it to not to. Thankfully, it wasn't as bad as it could've been and the game still sold extremely well. But we hear you, and are going to be working to introduce the type of objective-focused mode the community is looking forward to as we go on with development. Sometimes it's hard to hear criticism late in the dev cycle when you're powerless to do anything to fix it, and this was definitely the case leading up to release.

See Crushed, this is an actual, well thought out and much needed response.
Your words are reconforting as ever Marox, they are higly appreciated.
As for Tim's argument, i believe he is right, these last days i have been preferring to put my free time into other games, and i feel guilty for liking the scenery and visual style of the chivalry 2 trailer (game which i hope flops and gets torn banner in the same ruins they left their own comunity in). I honestly miss TO a lot, and frontline while fun, lost its novelty fast for me. I'm really looking forward to all the content you have in store for us though.
Just because the game has a "released" label on it doesn't mean it's late to make it be the game everyone's been dreamlng with for years in these forums, including you devs.

Knight 5001 6611

Lmao now that's an unanimous comment section if i ever seen one.
Honestly, they deserve all the trashing for the reasons Kaiowa wonderfully stated above, i can see Tim's side of the argument but since Triternion actually gives a shit about its own product, it's just a matter of time. Either Triternion will be willing to make the changes the comunity is asking or the modding comunity will shape the game to the comunity's desire.
If chivalry maps is what you want, you can be damn sure that people will recreate them for Mordhau and i will be thrilled to play them.

Knight 5001 6611

yea no, "slight chance" is not going to make it, devs have carefully done their best to keep the combat system RNG free, and it should stay that way.

Knight 5001 6611

what and why did i win?

Knight 5001 6611

Dude that avatar WTF.

Knight 5001 6611

Well, in my mind a two handed flail would be a 9 or 10 point weapon, i want to go into detail in a post and rn i'm feeling lazy lol. Gonna do it later but basically, flails are part of a specialized weapon group, they are great for offense and thus have inmense offensive capabilities which translates to damage in game, and that means loadout points in Mordhau's system, and as they are specialized in offense, they lack in defense and maneuverability, especially the one handed variant.

Knight 5001 6611

Now that we know that the flail is finally in the works, i'll go ahead and post some flail sperging i did in other thread, we need to discuss this longly awaited weapon.

Make flail thrusts the only thrust of all weapons that has less range than its swings. I think this would both help giving the flail that quirky feel and also off set its powerfull swings.
If it were up to me i would make it

  • 6 points.
  • Same damage and speed as mace.
  • A bit more longer than mace but same speed.
  • No hitstop.
  • Very weak thrusts (like, even worse than qstaff) that are also way shorter than its swing range, i'd say average speed compared to other weapons.
  • Less stamina drain and stamina drain negation (for when used without shield) than mace.
  • Significantly more stamina loss in missed swings
  • Throwing alternate mode, could be like mace but even less range and bad damage too.

This would make a very powerfull blunt weapon, it has no hit stop and can two shot any armor tier like mace so it can be very dangerous, but its stabs are nearly useless and so are its morphs. It's a tiring weapon to use even when handled properly, so you don't have many misses before gassing out. While it's a very powerfull bashing tool, it's unique physics make it so when you manage to parry it, it's not that big of a hit (you are mostly stoping or redirecting only the mass of the head). If dared to be used by itself without shield, it sucks at defense, you don't have many tries at parrying before being disarmed. Also its alternate mode sucks, to further counter balance it's powerfull swings and acentuate that the only thing you can do with this thing is bashing.

Let me know what you think, my goal with this suggestion is trying to combine real life quirks of the flail and not too wonky game mechanics. It should be noted too that this is a suggestion for a one handed flail, two handed flails are an entirely different beast with many of the downsides of the one handed version gone.

Knight 5001 6611

ur mom is painful to luk at

Knight 5001 6611

@TombstoneJack said:
humbles idea of no stop on hit seems perfect just please for the love of god no wonky tracers I cant go through that again

Hey thanks, something that's would go along with this idea is something i have suggested before: Make flail thrusts the only thrust of all weapons that has less range than its swings. I think this would both help giving the flail that quirky feel and also off set its powerfull swings.
If it were up to me i would make it

  • 6 points.
  • Same damage and speed as mace.
  • A bit more longer than mace but same speed.
  • No hitstop.
  • Very weak thrusts (like, even worse than qstaff) that are also way shorter than its swing range, i'd say average speed compared to other weapons.
  • Less stamina drain and stamina drain negation (for when used without shield) than mace.
  • Significantly more stamina loss in missed swings
  • Throwing alternate mode, could be like mace but even less range and bad damage too.

This would make a very powerfull blunt weapon, it has no hit stop and can two shot any armor tier like mace so it can be very dangerous, but its stabs are nearly useless and so are its morphs. It's a tiring weapon to use even when handled properly, so you don't have many misses before gassing out. While it's a very powerfull bashing tool, it's unique physics make it so when you manage to parry it, it's not that big of a hit (you are mostly stoping or redirecting only the mass of the head). If dared to be used by itself without shield, it sucks at defense, you don't have many tries at parrying before being disarmed. Also its alternate mode sucks, to further counter balance it's powerfull swings and acentuate that the only thing you can do with this thing is bashing.

Let me know what you think, my goal with this suggestion is trying to combine real life quirks of the flail and not too wonky game mechanics. It should be noted too that this is a suggestion for a one handed flail, two handed flails are an entirely different beast with many of the downsides of the one handed version gone.

Knight 5001 6611

It's not, the game is currently lacking a sling and a sling staff.

Knight 5001 6611

@k0dlak said:
I like this guy but he's easily the least down-to-earth person I've watched on twitch. He's not abrasive or mean-spirited or anything, he just lacks any sense of the word 'humility.' Like, I don't think he's a bad guy, but he's never complimented an enemy for a fair kill, ever. He titles his streams: #1 in the EU, watch to git gud. He's constantly abandoning his team to do whatever it is he feels like doing instead. He's a pro player for sure, but I don't think I'd ever want to play with him.

Oh, you may want to see some of his comment history lmao.
I wonder if this post will be deleted ¿i'm guessing yes?

Knight 5001 6611

@ParalyzedTortoise said:

@Lionheart Chevalier said:
Sword of War/War Sword

5 point sword, basically the longsword but one handed/two handed instead of Mordhau grip. Maybe slightly shorter but it's supposed to be about the same reach and speed as Longsword.

It does about as much slash damage as the bastard sword but has about same stab damage as longsword. Switching to 1h gives your stab an extra bit of reach over 2handed mode (due to the1h animation) and opens up shield option... but 2handed mode gives you a bit more drag and better stam negation.

The idea is that longsword now has the 1h/2h option at the cost of damage just like longsword did in Chivalry. THIS IS NOT supposed to play anything like Chivalry's Sword of War cheese. A thinner, diamond shaped blade can be used to identify it from longsword and the option maybe for fancier grips similar to Knight's Engraves Sword skin.

seems a bit too redundant to justify inclusion

This to be honest, the game already is a clusterfuck of swords, especially of the straight double edged cruciform style. The only kind of sword i can see not redundant out of the top of my head would be the saber, which is even more recent than the rapier and would be pretty off putting but meh.

Knight 5001 6611

the problem with that is that it may be hell to implement and it not lookig like shit

Knight 5001 6611

Man i always wanted give these kind of games a try but they are always suscription based, and that's a big no for my South American ass.

Knight 5001 6611

FUCK YEAH

Knight 5001 6611

@Grator said:
Justo lo ví ahora, buen trabajo de investigación, agradezco la aportación y con vuestro permiso la tomaré.

Interesante ver todos esos items bien traducidos, mi preferido es "guardapapo".

Acá en Argentina le decimos papo a... Ciertas partes femeninas

Knight 5001 6611

@Lionheart Chevalier said:
No soy Cringo.

Para mí que si.

Knight 5001 6611

@Corsario said:
Ya lo hacemos...

lol get rekt Lionheart stupid gringo lmao.
Uhm i mean necesary bump.