Mordhau
 Zexis
Count
  • Likes received 1130
  • Date joined 23 Jul '16
  • Last seen 28 May

Private Message

Count 671 1130
  • 27 Aug '18
 Zexis

Scavenger might be a meme but I had fun with it on my trapper. 2 bear traps, hope to catch someone, kill them and see what goodies you get. Rat was also nice to have on this loadout.

Not super useful but I like it.

Count 671 1130
  • 30 Jul '18
 Zexis

Realistic hit feedback
The knockback on attacks have been reduced and hitting someone will enable cosmetic reactions on both your weapon and >the body of the person that was hit. There is also camera feedback. Crush has said that some parts of it are similar to the >effects in the new God of War.

Most excited for this. For the mechanic changes, I'll just have to see, but combat feel is super important and subtle "cosmetic reactions" and "camera feedback" could have a huge impact on that.

Count 671 1130
  • 20 Jul '18
 Zexis

I'm probably not gonna seriously play again until FL (Frontline) is out. I've never been big on duels or skirm, especially not doing them over and over and over and over and

modded minecraft and vermintide for me, for now

Count 671 1130
  • 24 May '18
 Zexis

gears of war had a game mode like this. it could be cool to experiment with down the road but I don't think it should be a default mechanic for flow reasons

Count 671 1130
  • 1
  • 24 May '18
 Zexis

@ÐMontyleGueux said:

@Zexis said:
3pp is fine, not sure why some people hate it so much. It has some minor advantages but also disadvantages, just disable it in comp and make it a toggle for private server owners.

Because 3pp ruined a lot of first person games already. Arma 3 is a good example, why the fuck would you add a 3rd person in a milsim ? Then it end up being allowed on most servers even in pvp because "it's part of the game". Please don't let mordhau be one of those FIRST PERSON GAME that actually has 3rd person.

shooters are very different from melee games. just because you can see a guy around a corner in mordhau doesn't mean it gives you a huge advantage, although it still is one. and that is why I think it should be disabled when you have a ranged weapon and in comp mode altogether (where most people will use 1pp anyways)

believe me, I don't like 3pp all the time. it's one of the reasons I have little interest in fortnite

Count 671 1130
  • 23 May '18
 Zexis

https://www.rockpapershotgun.com/2018/05/23/why-it-feels-great-to-hit-things-in-vermintide-2/

One of my favorite things about Vermintide 2 is the combat. Much of it feels very satisfying, and this article breaks down some of the reasons why.

I am not saying Mordhau should copy Vermintide 2, and the article even mentions that PvE Vermintide is a very different game from PvP War of the Roses, which Fatshark also developed.

But what are your thoughts on the current overall feel of combat in Mordhau? Do you find it satisfying? I don't have any specific suggestions at this time, I just found the article interesting and wanted to share.

Count 671 1130
  • 22 May '18
 Zexis

@crushed said:
Next patch will include a change that disables the wall hits from early release, which will fix these shown in the OP. I agree it feels clunky and random when it happens to you, but it might lead to too many tracers going trough walls so we'll have to see.

it's the worst when you have a long weapon like a zwei indoors and keep smacking the walls on early release so this change sounds nice. but on the other hand, it gives me a reason to halfsword

Count 671 1130
  • 22 May '18
 Zexis

@Lionheart Chevalier said:
No flinch on archery seems rather... overzealous. Crossbows, bows and throwing spears should definitely be able to flinch enemy players, especially at close range. Flinch removal on such hard hitting weapons is an artificial and arbitrary nerf.

It's for balance reasons. Ranged already has a massive inherent advantage over melee. I don't want to see Mordhau end up like Chivalry where archer caps were needed on public servers because archery was so inherently asymmetrically powerful.

of course things could always change and archery is nowhere near done afaik

Count 671 1130
Count 671 1130
  • 19 May '18
 Zexis

@Cswic said:
What binds do you guys typically use?

Left click - 240
Right click - parry
Scroll up - stab
Scroll down - right overhead
Mouse button 4 - left underhand
Mouse button 5 - right underhand

I've considered swapping one of the mouse side buttons to left overhead, might be more useful and would chamber right overheads easily. Basically I ported my chiv binds to re-use some muscle memory

Count 671 1130
  • 19 May '18
 Zexis

3pp is fine, not sure why some people hate it so much. It has some minor advantages but also disadvantages, just disable it in comp and make it a toggle for private server owners.

AP was weird and unintuitive. I miss it sometimes but I'm happy to test trades for awhile

I am not a fan of the current kick. I liked older kick, a fast attack to take some hp and stam away from people who got too close. Current kick encourages fishing for free hits and the follow up accel, while useful and removes the need for a longer stun, is a bit weird and unintuitive. There is already a lot to keep track of in the game regarding attack speeds between normal attacks, ripostes, chambers, and now kicks. But that's just me

Indifferent on jump kick, I think devs are or were going to keep it because it's a cute little accidental mechanic but I wouldn't be upset if it was gone

Count 671 1130
  • 1
  • 18 May '18
 Zexis

@Jax said:
i think i figured it out

mordhau doesn't care about which monitor is set to #1, but will open on whichever monitor you plug into your gpu's first.
so unplug your monitors and plug your main monitor in first, followed by your 2nd/3rd/etc and of course set the 1st as your main monitor.

let me know if this works!

From my light research, I believe Windows installs your monitors and simply plugging the monitors back in in a different order will not work. You will have to uninstall your monitors and then plug them back in in a specific order, but that's a heavy-handed workaround to play one game.

What's frustrating is that this used to not be an issue, the game would open on your main monitor and not monitor #1. It happened around the time the game updated its UE4 version but maybe that's just a coincidence. I've reported this a few times and it's not listed as a known bug so I'm not sure what's going on.

Count 671 1130
  • 18 May '18
 Zexis

@vanguard said:
240 feels better but plays worse. The main problem with it is that sometimes you will try to left-to-right overhead, but it will instead right-to-left

this is my biggest issue too. it's player error, but one I can avoid with binds

Count 671 1130
  • 18 May '18
 Zexis

ranged flinch is super annoying on top of receiving ranged damage you can't reciprocate as a melee fighter. if you want more powerful ranged and the possibility of flinch, wait for archery. maybe they will add flinch for throwables against t0 and t1 like Jax has mentioned they may do for arch

Count 671 1130
  • 18 May '18
 Zexis

you could lower the stab but that's it. lack of combo on it and exec sword make them highly susceptible to footwork, and they are very expensive. I don't usually get fucked by them except by good players, who would be challenging to me regardless of their weapon

Count 671 1130
  • 18 May '18
 Zexis

binds are consistent and generally pressing a button is faster and easier than clicking and moving your mouse. both are viable though and I highly recommend at least trying 240 to explore all the game has to offer. it's also difficult to chamber without using 240 at least some times

Count 671 1130
  • 16 May '18
 Zexis

@vanguard said:
What I think its worse here then in Chiv is what seems to be insta-hits, or hits landing on you earlier then it looks like they should.

part of the problem is there are numerous factors affecting when you get hit and think you should get hit.

-fov
-camera distance
-ping extrapolation or w/e it's called
-latency
-quality of connection in general
-animations (big buzzword)
-possibly bugs

I do genuinely think this has gotten better over time and next patch will supposedly, maybe, have further swing arc changes

Count 671 1130
  • 16 May '18
 Zexis

@Cswic said:
What I don't want to see: kick stun.

It turns a lot of fights into some mini game of kick baiting and kick feints because of how powerful a successful kick stun is.

Particularly against an opponent with a lightly armored area it means 1 stun equals death.

Kick that dealt stamina damage and damage felt like a nice option in fights. Current kick can decide lot of fights and feels bad for either party.

Kick stun is also a pretty large fuck you to many of the shorter range weapons in the game such as maul, dagger, short sword, waraxe, mace, axe to an extent.

yes. powerful kicks remind me too much of for honor guard breaks. we had kick stun on alpha release and I didn't like it then either, although current patch is more refined.

game needs a good spacing tool and that's what I liked about old kick, even if it wasn't perfect, and is also why many have asked for a shove or bash down the road.

i'll admit it feels pretty good as the kicker when you follow with a lightning fast exec sword or maul

Count 671 1130
  • 16 May '18
 Zexis

agree with huggles. slower releases, unless you heavily restrict turn caps, would be like Chivalry where some weapons seem to "float" and lead to extreme drags. most people, casuals included, did not like that afaik

Count 671 1130
  • 15 May '18
 Zexis

@yourcrippledson said:
also this is gey

Hiding around a corner with a 1 shot weapon. gey. Imma do this a lot if they keep 3rd person as it is, just out of spite.

I have experienced that too and I agree that's a cheesy advantage. But I think it's worth having in casual modes because it's fun to play in a different view and see your character, I think it is worth the small amount of cheese so long as the FoV isn't too high and archers can't use it. Then in comp you restrict to 1st, like chiv did. I wouldn't be that upset if it was removed entirely but I always thought some people overstated its efficacy .