Mordhau
 Elko
Duke
  • Likes received 68
  • Date joined 18 Jul '16
  • Last seen 2h

Private Message

Duke 72 68
  • 31 Mar
 Elko

Can't connect. Log is spamming:
Blacklisted lobby
Failed to join server

Is there a fix?

Duke 72 68
  • 24 Mar
 Elko

Thanks for calling the difference minuscule. I still feel it took me too long to spot it...

Duke 72 68
  • 2
  • 24 Mar
 Elko

Post release.
I'd not be surprised if devs don't know it any better either at this point.

But I am surprised about the decision itself. Devs reported server issues after tinkering with mod related settings in unreal engine and rolled back a few days later.
You don't want that to happen with live servers.

Duke 72 68
  • 22 Mar
 Elko

Without SDK, I consider it early access, no matter what it is officially labeled.

Selling it before full release allows to upgrade the engine a couple of versions. The tech demo of UE4 v23 was neat.

Duke 72 68
  • 1
  • 18 Mar
 Elko

@Teabag said:
Issue with matchmaking connecting to a specific server "official battle royale sydney cyllene"
Basically if i try to join this server in particular I go into a dead loop, stuck with the "joining server" and a greyed out cancel button.

Same issue when trying to join this horde server:

2019-03-18 19_25_05-MORDHAU.png

It switches back and forth between the loading screen and above screen within 1 sec interval until you press cancel. Afterwards you can not join and have to restart the game. For me the 'Search' button is greyed out.

Duke 72 68
  • 1
  • 17 Mar
 Elko

capturing points is fine but the map structure seems too chaotic. Was hoping for crusade like gameplay:

Duke 72 68
  • 16 Mar
 Elko

What is the point of having a BR loadout? You need to find your gear anyway.

Duke 72 68
Duke 72 68
Duke 72 68
  • 27 Jan
 Elko

@Sir Zombie said:
Link by daddy Marox

Keep in mind that right now, we're in no place to delay this further. Neither monetary, nor marketing-wise, as we've burned through our funds and then some more, but more importantly, we have nothing more to add at this point that we don't feel we can't add after release.

Last time SDK was enabled, it was causing instabilities on Linux servers. Feels like SDK should be tested pre-release.

And wow, official Horde Mode on release.

Duke 72 68
  • 22 Jan
 Elko

@Xatrian said:

@Elko said:
Hoping for any kind of coop or intelligent enough bots to handle the game modes. With the effort already put in their combat abilities, feels like they deserve to play an essential role.
I'll wait another year just for that.

Hope you'll pay into another Kickstarter just for that while you're at it.

I see where you are coming from. The goodies shop is not my thing, but I would buy this game a couple of times for steam friends if it hits early access.

Duke 72 68
  • 21 Jan
 Elko

@Sir Zombie said:

@Runagate said:

@Jax said:

@Toastimus said:
Can we all agree that it would be proper of developers to make a video,like they made for the patch where they added climbing over stuff and other big stuff,for 2019,i mean new year has started,and it would be proper if they could just talk to us,say what's happening,tell us about the progress of the game etc.Give the community a chill pill,so we can sleep easier :D

We have some things in the works - but we want to show them off when they're ready. Frontline and two other big game modes, some other super cool things in the works too. But we don't want to show them off until they're ready, we want MAXIMUM impact :) .

inb4 BR is now considered a big game mode by devs and not a post-launch gimmick

please crush tell me i am wrong

Horde mode soon

Hoping for any kind of coop or intelligent enough bots to handle the game modes. With the effort already put in their combat abilities, feels like they deserve to play an essential role.
I'll wait another year just for that.

Duke 72 68
  • 21 Jul '18
 Elko
Duke 72 68
  • 1
  • 16 Jun '18
 Elko

@Jax said:
SDK is something that kinda works best once the game is released. If we developed and released the SDK now we'd be constantly breaking functionality and creating more work for ourselves, so it's best to get it out at release or a few months after.

Interesting. What SDK features are you planning ontop of UE's out of the box modding tools?
UE ships with an editor and scripting language (Blueprints) ready to be used by devs and modders alike.

Seems like TB simply released all their uscript and map source code to support modding, in addition to Steam Workshop integration and minor changes, like marking modded servers in the server browser.
The Workshop support was not even delivered on the initial SDK release:
https://steamcommunity.com/games/219640/announcements/detail/2003267352313075347

From my understanding, setting the flag for dynamic plugin loading and making the source code available to compile against, are all the essential steps required to allow modding in UE4.
So, just wondering what you have in store for us in terms of a fully fledged Mordhau SDK.

Duke 72 68
  • 15 Jun '18
 Elko

@Jax said:
SDK isn't a main priority atm, this is something we'll work on closer to release or post release.

Was hoping SDK would be next in line given that we reached the 'modding asap' Kickstarter goal 14 months ago.
Thanks for the info though.

Duke 72 68
  • 13 Jun '18
 Elko

@marox said:
We are working on a lot of stuff in parallel, some older WIP things are being implemented and finalized, and some things are broken as a result, which prevents us shipping builds in between. Among things that are being actively implemented and are rendering the update unshippable until finished at the moment are:

  • voice commands and replacement of all voices: this takes time, as things are still coming in and we're hoping to ship the update with 3 voices at least, but only have 1 implemented right now. (That'd be a lot of UGH UGH UGH AGH AGH AGH repetition if we shipped just 1 voice)

  • new maps (or expansions of existing maps, several are going on in parallel here)

  • horse movement rework to be less annoying and glitchy, some additional animation work to make them more lively creatures when changing directions

  • locational wounds

  • perks

  • bows and crossbows

  • crosshair work (angles, indicators for various things)

There's other things at work such as work on Frontline, but we absolutely need to finish those listed up above before we're able to ship this update.

One_week_later..._.png

Where are we now? Any SDK related news?

Duke 72 68
  • 21 Jan '18
 Elko

Mod tools can be given right now.

You can build mods which don't directly rely on Mordhau code. They may just be recompiled against it with a new version.
And maps don't care much about code changes. I don't see a good reason to postpone SDK apart from lacking resources.
But that's what Kickstarter has been for.
Maybe they want to sort out how modding affects the leveling system first.

Was there an annourcement about releasing SDK 1y after release?
The last thing I have seen is the kickstarter goal about getting SDK rather sooner than later.

Duke 72 68
  • 8 Dec '17
 Elko

@LuxCandidus said:

@Jax said:
so we have the update now

with game development you can't really say "hey the update's coming out next thursday" because maybe some shit will come up (errors, unforeseen problems, etc.) and then you can't push it out in time

if they then have to delay the updates, people won't trust the deadlines and you'll be back to the same issue, but with less credibility, so all they can really do is say Soon™ for the most part

additionally, if you say "hey x or y will be in the update" but said feature breaks, then you once again lose credibility

transparency is good, but at the same time they need to be careful with communicating because things can get misconstrued really easily

It does make me wonder if the total silence is due to people throwing a fit over the alpha being delayed and the developers drawing the conclusion it is better to never state anything or if they do not yet understand the necessity of communication.

Things can always break during development, but it is not the right course of action to remain silent until everything is already implemented. Make no mistake, being distant would earn them a far worse reputation than not being exact with every deadline.

People do not seem to realise the massive difference it would make if Triternion wrote a brief sentence or two about what they are working on and how it is coming along every two weeks, which would take but a minute. The developers have this idea the only way to do it is to make large, elaborate, and detailed write-ups and rightfully conclude it would take too long, while the fanbase seems to think the only way to do it is by giving exact dates and guarantees. Both cases are wrong, and a mere two sentences would suffice.

Yeah, is the SDK in the works? IMO, pvp combat was fine since alpha release.

Duke 72 68
  • 1
  • 3 Dec '17
 Elko

@Edmund said:
I think they are waiting for xmas.

We currently still have the Halloween build, so if balance issues are fixed on xmas we'll see the first content update on Easter?
The world needs more holidays...

Duke 72 68
  • 8 Oct '17
 Elko

@Walworth said:
I thought that's why they get released after full release.

Very unlikely as the recent experiment with enabling plugin support shows that possible side effects must be tested.
If a game is released its core features should all be fully functional and modding is one of them as the devs made clear.

Plus we reached the mod support goal which means it will come rather sooner than later, for whatever that means.