Mordhau
 Elko
Duke
  • Likes received 89
  • Date joined 18 Jul '16
  • Last seen 20 Nov

Private Message

Duke 87 89
  • 2
  • 10 Nov
 Elko

@SWSeriousMike said:
Where are the 'deep' combat mechanics you are speaking of?
I won't argue whether there is skill involved in the game because that's more or less an opinion. But the game surely isn't 'deep'. I have yet to see meaningful strategies. In the tournaments and scrims I watched it all more or less boiled down to duels.

Just the one vs one first person combat mechanics like directional swings, kicking, precise blocking etc.
I am a casual player, so I don't have any strategies, never played ranked or duels yet.

Just had a fun Feitoria horde match. I like the random encounters with small groups of bots on this beautiful and gigantic map. But so much missed potential. This mode lacks macro strategies which I think you are speaking of, like bots using siege weapons, breaching gates, use formations and coordinate their attack, smoke out players... Should be more lifelike and dynamic. It's still fun though.

Duke 87 89
  • 1
  • 10 Nov
 Elko

I agree, can't see any alternative featuring this deep FP combat.

Just waiting for the SDK which allows us to create some decent coop mode, my fav. way of gaming.

Duke 87 89
  • 20 Oct
 Elko

@TombstoneJack said:
TL;DR

were angry because we care

Yet caring does not cause anger.

Duke 87 89
  • 18 Oct
 Elko

@Rattsknecht said:
honestly if i was a mordy dev id have burned out long ago and proceeded to hang myself, or something edgy like that

i hope if sdk ever gets released there still will be someone to use it

Sure, someone will use it.
Mordhau only gets better with age, like a fine wine, meanwhile the people turn to vinegar.

Duke 87 89
  • 7 Sep
 Elko

I hope Mordhau updates to a newer engine version anyway. Some plugins I got from the UE4 market place do not support the old 4.20 version anymore.

Duke 87 89
  • 17 Aug
 Elko

@PC_Principal said:

@Dog3020bdccd4a144ab said:

@PC_Principal said:
Well I witnessed the same outcry about development speed, communication, etc on Rust Forums so I'm used to that.
But look at where Rust is now. It's far from dead. The dev told people to leave for a while and come back after a couple months if they want to see new things. Rust still has a solid playerbase.
I wouldn't call it a dead game. That just makes you sound like a narcissist who thinks the world evolves around you. Just because you quit playing doesn't mean everyone else did.

Idk, losing over 75% of your players in the span of a month. Losing over 90% since game release. Peek player count is dropping by the hundreds every day. If the game isn't dead yet, it's certainly getting there.

Yea well the curve looks like 90% of other games that went early access. Nothing special. Plus we're all just waiting for the update, of course player numbers drop.

https://steamcharts.com/app/252490
In 2014, the game was deemed dead by many that bought the game on release and expected faster updates. Player numbers decreased from 50k to 10k for the better half of a year.

I just think mordhau left early access too early.
@Budd: When I played rust it was 3 devs not 25 (garry recently got himself the help of HELK and some other dude)

Mordhau was never early access but in closed alpha (and 'beta').
For why Triternion decided to release instead of going early access eludes me.

Duke 87 89
  • 17 Aug
 Elko

@Jax said:
umm

no?

I just clicked on this thread to check out this dev response....

Jax, remember you are a 'dev' now with the responsibility to produce meaty responses, and look at the PM I send you months ago before the last update why my emblem is not in the game...

Duke 87 89
  • 16 Aug
 Elko

This update IS your 'roadmap'.

Also take a moment to appreciate the time Marox grants his employees for polishing their work to ship only the finest state-of-the-art medieval combat.
You don't see that happen too often nowadays anymore due to... idk, 'want it yesterday' consumer mentality possibly ;)

Keep waiting for SDK...

Duke 87 89
 Elko

@ToLazy4Name said:

@MoMoMonsterkill said:

@LuxCandidus said:

@qbmax said:
Does anyone know if ranked is going to be exclusively 1v1's because I remember their kickstarter goal saying that ranked will include 1v1's 2v2's and 3v3's.

1v1, 3v3, and 5v5 have all been confirmed.

...2vs2s not? feel like this is the most playable and fun :/

on another note - is there an estimate out? ...i cant take it anymore....:(

An estimate from Triternion would be pointless as they have an absolutely awful record of sticking to their given estimates. They seem to have finally learned this and are just avoiding the subject altogether.

My pet theory is the key to their estimates is hidden in their weird company name Triternion - always taking 3 times longer than you would expect.

Fact-check: Announced on 22 June here that the upcoming map is "in the finishing stage", so let's give them another week.

Now we have August...
Ok, this may work when they rename themselves to 'octa-squared-taking-fucking-forever-ternion'

;)

Duke 87 89
 Elko

And the commands are?

Also I expect the mod tools to be on par with Chiv modding. The devs mentioned the intention is there to make them powerful, but who knows what we will end up with.

Duke 87 89
  • 6 Jul
 Elko

Another monthly free asset from the store for adding climbing:
https://www.unrealengine.com/marketplace/en-US/slug/custom-movement

Useful for the bots in horde to beat the shit out of the tower campers instead of throwing explosive shits.

Duke 87 89
  • 7 Jun
 Elko

@Dekkers said:
Hahaha yep, I am new. Updates always take this long then I imagine?

No, longer.

https://mordhau.com/forum/topic/13462/100-days-since-patch-16/

Duke 87 89
  • 27 May
 Elko

@HospitallerDevilize said:
I'm about 95% sure we will see eastern style in this game as a dlc along with Vikings.

and pirates....

Duke 87 89
  • 1
  • 15 May
 Elko

Easy, join a custom horde server with 64 slots. It's a few bots vs a horde of players then.

SDK when?

Duke 87 89
  • 15 May
 Elko

yeah they finally buffed turd damage, the long awaited fix for horde mode!

wait...

Duke 87 89
  • 31 Mar
 Elko

Can't connect. Log is spamming:
Blacklisted lobby
Failed to join server

Is there a fix?

Duke 87 89
  • 24 Mar
 Elko

Thanks for calling the difference minuscule. I still feel it took me too long to spot it...

Duke 87 89
  • 2
  • 24 Mar
 Elko

Post release.
I'd not be surprised if devs don't know it any better either at this point.

But I am surprised about the decision itself. Devs reported server issues after tinkering with mod related settings in unreal engine and rolled back a few days later.
You don't want that to happen with live servers.

Duke 87 89
  • 22 Mar
 Elko

Without SDK, I consider it early access, no matter what it is officially labeled.

Selling it before full release allows to upgrade the engine a couple of versions. The tech demo of UE4 v23 was neat.

Duke 87 89
  • 1
  • 18 Mar
 Elko

@Teabag said:
Issue with matchmaking connecting to a specific server "official battle royale sydney cyllene"
Basically if i try to join this server in particular I go into a dead loop, stuck with the "joining server" and a greyed out cancel button.

Same issue when trying to join this horde server:

2019-03-18 19_25_05-MORDHAU.png

It switches back and forth between the loading screen and above screen within 1 sec interval until you press cancel. Afterwards you can not join and have to restart the game. For me the 'Search' button is greyed out.