Mordhau
 Elko
Duke
  • Likes received 71
  • Date joined 18 Jul '16
  • Last seen 12h

Private Message

Duke 76 71
  • 7 Jun
 Elko

@Dekkers said:
Hahaha yep, I am new. Updates always take this long then I imagine?

No, longer.

https://mordhau.com/forum/topic/13462/100-days-since-patch-16/

Duke 76 71
  • 27 May
 Elko

@HospitallerDevilize said:
I'm about 95% sure we will see eastern style in this game as a dlc along with Vikings.

and pirates....

Duke 76 71
  • 1
  • 15 May
 Elko

Easy, join a custom horde server with 64 slots. It's a few bots vs a horde of players then.

SDK when?

Duke 76 71
  • 15 May
 Elko

yeah they finally buffed turd damage, the long awaited fix for horde mode!

wait...

Duke 76 71
  • 31 Mar
 Elko

Can't connect. Log is spamming:
Blacklisted lobby
Failed to join server

Is there a fix?

Duke 76 71
  • 24 Mar
 Elko

Thanks for calling the difference minuscule. I still feel it took me too long to spot it...

Duke 76 71
  • 2
  • 24 Mar
 Elko

Post release.
I'd not be surprised if devs don't know it any better either at this point.

But I am surprised about the decision itself. Devs reported server issues after tinkering with mod related settings in unreal engine and rolled back a few days later.
You don't want that to happen with live servers.

Duke 76 71
  • 22 Mar
 Elko

Without SDK, I consider it early access, no matter what it is officially labeled.

Selling it before full release allows to upgrade the engine a couple of versions. The tech demo of UE4 v23 was neat.

Duke 76 71
  • 1
  • 18 Mar
 Elko

@Teabag said:
Issue with matchmaking connecting to a specific server "official battle royale sydney cyllene"
Basically if i try to join this server in particular I go into a dead loop, stuck with the "joining server" and a greyed out cancel button.

Same issue when trying to join this horde server:

2019-03-18 19_25_05-MORDHAU.png

It switches back and forth between the loading screen and above screen within 1 sec interval until you press cancel. Afterwards you can not join and have to restart the game. For me the 'Search' button is greyed out.

Duke 76 71
  • 1
  • 17 Mar
 Elko

capturing points is fine but the map structure seems too chaotic. Was hoping for crusade like gameplay:

Duke 76 71
  • 16 Mar
 Elko

What is the point of having a BR loadout? You need to find your gear anyway.

Duke 76 71
Duke 76 71
Duke 76 71
  • 27 Jan
 Elko

@Sir Zombie said:
Link by daddy Marox

Keep in mind that right now, we're in no place to delay this further. Neither monetary, nor marketing-wise, as we've burned through our funds and then some more, but more importantly, we have nothing more to add at this point that we don't feel we can't add after release.

Last time SDK was enabled, it was causing instabilities on Linux servers. Feels like SDK should be tested pre-release.

And wow, official Horde Mode on release.

Duke 76 71
  • 22 Jan
 Elko

@Xatrian said:

@Elko said:
Hoping for any kind of coop or intelligent enough bots to handle the game modes. With the effort already put in their combat abilities, feels like they deserve to play an essential role.
I'll wait another year just for that.

Hope you'll pay into another Kickstarter just for that while you're at it.

I see where you are coming from. The goodies shop is not my thing, but I would buy this game a couple of times for steam friends if it hits early access.

Duke 76 71
  • 21 Jan
 Elko

@Sir Zombie said:

@Runagate said:

@Jax said:

@Toastimus said:
Can we all agree that it would be proper of developers to make a video,like they made for the patch where they added climbing over stuff and other big stuff,for 2019,i mean new year has started,and it would be proper if they could just talk to us,say what's happening,tell us about the progress of the game etc.Give the community a chill pill,so we can sleep easier :D

We have some things in the works - but we want to show them off when they're ready. Frontline and two other big game modes, some other super cool things in the works too. But we don't want to show them off until they're ready, we want MAXIMUM impact :) .

inb4 BR is now considered a big game mode by devs and not a post-launch gimmick

please crush tell me i am wrong

Horde mode soon

Hoping for any kind of coop or intelligent enough bots to handle the game modes. With the effort already put in their combat abilities, feels like they deserve to play an essential role.
I'll wait another year just for that.

Duke 76 71
  • 21 Jul '18
 Elko
Duke 76 71
  • 1
  • 16 Jun '18
 Elko

@Jax said:
SDK is something that kinda works best once the game is released. If we developed and released the SDK now we'd be constantly breaking functionality and creating more work for ourselves, so it's best to get it out at release or a few months after.

Interesting. What SDK features are you planning ontop of UE's out of the box modding tools?
UE ships with an editor and scripting language (Blueprints) ready to be used by devs and modders alike.

Seems like TB simply released all their uscript and map source code to support modding, in addition to Steam Workshop integration and minor changes, like marking modded servers in the server browser.
The Workshop support was not even delivered on the initial SDK release:
https://steamcommunity.com/games/219640/announcements/detail/2003267352313075347

From my understanding, setting the flag for dynamic plugin loading and making the source code available to compile against, are all the essential steps required to allow modding in UE4.
So, just wondering what you have in store for us in terms of a fully fledged Mordhau SDK.

Duke 76 71
  • 15 Jun '18
 Elko

@Jax said:
SDK isn't a main priority atm, this is something we'll work on closer to release or post release.

Was hoping SDK would be next in line given that we reached the 'modding asap' Kickstarter goal 14 months ago.
Thanks for the info though.

Duke 76 71
  • 13 Jun '18
 Elko

@marox said:
We are working on a lot of stuff in parallel, some older WIP things are being implemented and finalized, and some things are broken as a result, which prevents us shipping builds in between. Among things that are being actively implemented and are rendering the update unshippable until finished at the moment are:

  • voice commands and replacement of all voices: this takes time, as things are still coming in and we're hoping to ship the update with 3 voices at least, but only have 1 implemented right now. (That'd be a lot of UGH UGH UGH AGH AGH AGH repetition if we shipped just 1 voice)

  • new maps (or expansions of existing maps, several are going on in parallel here)

  • horse movement rework to be less annoying and glitchy, some additional animation work to make them more lively creatures when changing directions

  • locational wounds

  • perks

  • bows and crossbows

  • crosshair work (angles, indicators for various things)

There's other things at work such as work on Frontline, but we absolutely need to finish those listed up above before we're able to ship this update.

One_week_later..._.png

Where are we now? Any SDK related news?