Mordhau
 EliteTeamKiller
  • Likes received 694
  • Date joined 18 Jul '16
  • Last seen 20 Apr '19

Private Message

848 694
  • 1
  • 28 Jul '16
 EliteTeamKiller

This is great! I'm so glad we can mix tiers. All that remains to be seen is what number of sigil options there is.

@DerFurst said:
I thought this was all too kickass. However, one part I didn't like was how "body" customization essentially meant being more or less bloated. Wouldn't it be possible to make three different body meshes, one for muscular (already there), one for fat, and one for skinny, then blend between those options so that making one's "build" doesn't simply mean ballooning up in a certain area?

It will only be a matter of time before someone creates a character with a giant cock.

848 694
  • 19 Jul '16
 EliteTeamKiller

@CaptainGaymer said:
Seeing such a beautiful map made me think a little, is there any way you guys could add a rain effect to the game on certain maps? I think it'd be cool to have huge skirmishes in the middle of a storm, or even a light drizzle with puddles on the ground would be sick as nut. also snow is cool too

Would be even more cool if the weather was random, and different times you play the map you get different wheather.

848 694
  • 19 Jul '16
 EliteTeamKiller

Would love for a siege mode, with various complete siege phases; (1) position siege weapons/turtles+rams/ladders for attackers, sally forth/arrows/ballista/rocks/boiling oil for defenders. (2) Destroy first gate and make it through murder room to 2nd gate and destroy that for attackers and for defenders, raining arrow fire and boiling oil into murder room. (3) Battle through inner grounds to the inner keep, where more ramming is done. (4) Last stand inside the inner keep for defenders.