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Chivalry had a high skill cap and learning curve too but six years later it is still rocking.
There are low level servers, which help. Maybe Mordhau can do that too?
Team objective will fix everything. That is always the most popular mode, because it allows even the poorly skilled to make meaningful contributions to winning.
Medieval firearms:
All I saw there iss bitching and moaning. You shouldn't be forced to not be an archer because their health is so low waah waaah see how that works? Also there WAS another counter to archers: moving out of the way /situational awareness.
Chivalry was quite balanced with respect to archers. They are mostly one hit kills, which completely makes it fair and balanced (not the Faux news variety). Why do you think they were very rarely at the top of kills, even the great ones?
But, being able to parry projectiles is a great addition to the genre, so long as they don't make it super easy to do. It should be a badass skill moment.
It's like the Chiv players who cry about dragging and roh, instead of learning out to do it and/or counter it, or the ones who cry about archers but want to play as a shieldless Hero Vanguard.
I love how the one due he swung at hit him once, then returned to fighting another player as if he was just a gnat, then took the time to finish him off a little later before returning to what he was doing.
The only thing I can agree with is allowing jump attacks, or perhaps dash or lunging crouch attacks, of some sort. Not necessarily entirely realistic, certainly not jump attacks, but maybe making shield playing a bit more difficult. But IMHO the best way to balance shields is to make having a shield cost a large penalty (through weapons slots or something).
Projectiles not flinching? Maybe it should depend upon the projectile. An arrow is going to make a person flinch. A pommel, perhaps not so much.
But team damage? You realize you're talking to a guy named... ELITE TEAM KILLER? >:D
It's true I am most concerned with the ability to execute glorious team kills.
Most of this is decent, but punishing team damage? No sir no no no. That defeats the purpose of team damage (Team Killing).
EDIT- also, why nerf shields so that it is more fun for you? (jump attacks). This isn't Chivalry. Jump attacks shouldn't even be a main stay. When have you ever seen a jump attack in a real fight? It's very rare, and you certainly don't see much of it in HEMA.
And projectiles flinching you, how is that a bad thing? You don't think an arrow to the shoulder would flinch you? It seems like you want to just have the game unfairly balanced toward your preferred style of play, tbh.
I agree with a lot of this, but some of it seems erring to far away from mah realism.
Good point.
But isn't there jousting in the game?
Jesus there must be some slow readers out there. He spent way too much time on those paragraphs.
You mean like this?
Yeah but angel wings? What is this, trans-ginger Mordhau?
Donate the money to me.
One handed flails may not have existed, but if they actually did they were obviously rare, as most of what we have to go on supporting their existence is ancient art work. And who trusts artists?
Agreed. There is another troubadour type that I like in fantasy literature (yes, Witcher 3 is a game, but it's a book series too). Laurie from the Rift War cycle. Similar in some ways to Dandelion. I guess it's just the archetype.
So... lute + Landknecht = Dandelion confirmed?