Mordhau
 Duckalot
Knight
  • Likes received 514
  • Date joined 17 Jul '16
  • Last seen 3h

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Knight 223 514
Knight 223 514
Knight 223 514
  • 3 Jun '18
 Duckalot

Knocked off riders have a wonky hitbox. This has happened to me on multiple occasions.

https://plays.tv/video/5b14333de604c7d8da/dehorsed-hitbox-

Knight 223 514
Knight 223 514
  • 2
  • 2 Jun '18
 Duckalot

I like the new 1.5 version! Looks very clean! However when i click on 'sort', all my loadout swapped place randomly. Had to rearrange them at the best of my memory.

Edit: Nvm just noticed its alphabetical sorting. But anyway, it doesnt save the sorting after pressing 'load default game loadouts'

Edit 2: I need to stop writing these posts before i looked at all the new options... i found the save button...

Knight 223 514
  • 2
  • 31 May '18
 Duckalot

Unfortunately no. It only works in the menu. If you join a server you get the clothes and weapons you chose but the body is still male.

But she still got a very feminine body doe 20180531202641_1.jpg

Knight 223 514
  • 31 May '18
 Duckalot

@Rattsknecht said:
Did you edit the text file?

I changed my current viking loadout from 'bIsFemale=False' to 'bIsFemale=True' in Game.ini

Knight 223 514
  • 1
  • 31 May '18
 Duckalot

So you guys actually do have a female custimization. Not finished, but still.
20180531173616_1.jpg

this is as hot as i could make her :/

Knight 223 514
  • 31 May '18
 Duckalot

Nice work! However, i cant seem to load in my loadouts. I get this message when i try.
29dc35d7d9c3b9ab9d529f48038646ae.png

Looks like my royal guard is actually an invalid :(

Knight 223 514
  • 19 May '18
 Duckalot

I do like this suggestion however I think it runs into technical issues, such as will the bubble change when you swap weapons? If yes what behavior will be expected when a dagger user swaps to a zwei when in facehug with another enemy? Will it suddenly push you/your opponent slightly back or simply wait until the two bubbles are no longer intersecting to take effect? Could this behavior be abused?

My thought was it changes on weapon swap.
I can see that this can have some issues, but i like your second suggestion that when in face hug range, the change doesnt apply.
Mainly because you dont often switch weapons in that range to an opponent. And also, if the case were that u were cornered in facehug range and cant get out, it kinda just adds as a punishment for being caught in the first place.

Being pushed back by the bubble is potentially lethal if you are fighting on a narrow bridge on mountain peak for example.

Knight 223 514
  • 19 May '18
 Duckalot

Cant bubble size scale with the weapon you are using? The smaller weapon, the smaller bubble. That way you will will always be able to get as close as you could ever need.
And i dont think this would feel inconsistent because it it would be natural being able to get closer with a dagger than a zwei.

Knight 223 514
  • 2
  • 15 May '18
 Duckalot

Chambers in its current state. To me, chamber was the main things that made this game different to chivalry.
Right now, the fighting revolves around accels and drags almost as much as chiv. (Although much more polished ofc)
I think a successful is chamber alot more satisfying than a successful drag. I want to see chambers having a bigger role in mordhau because its ability to punish heavy drags.

Right now the mindset is: "I can just drag and hit him at the edge of my screen, the chance of him chambering is very low"
The risk of getting chambered should be higher than it currently is, when attempting to do those drags.

And also, as it has been a hot topic, it gives the option of an alterate playstyle.
I dont want chambers to be as good as they were before, but they should be equally as viable as drags are now so the player can choose what kind of playstyle he wants to adopt. And in the end, making the game appeal to more people since they can play the game how they want, not how the devs want them to play.

Knight 223 514
  • 12 May '18
 Duckalot

The odds of someone actually having a key and is not a scammer is really low by now.
If i were you i would wait the couple of months left for the game release and buy the game for $25 instead of a risky purchase now at $300.

Knight 223 514
  • 11 May '18
 Duckalot

Maybe already a known bug but that wall is really annoying. And so are all the small rocks that stops horses dead in their tracks.
20180511221104_1.jpg

20180511221730_1.jpg

Knight 223 514
  • 10 May '18
 Duckalot

130 :)

Knight 223 514
  • 2
  • 3 May '18
 Duckalot

https://plays.tv/s/Lift7L5edpK-

Horses sometimes glitch out.
It seems to be client sided because only 1 person can see that the horse is even there. So i guess that its also connected to when the horse dies.
It dies on the servers end and respawns, but clientwise it is still alive (although useless)

Knight 223 514
  • 1
  • 28 Apr '18
 Duckalot

Just an idea i got from KCD. Spurs.

It increases horse maneuverability and/or acceleration at the cost of your loadout points.
This will make the use for a horseman-loadout viable and giving a small edge against a rider without spurs.
And depending on its cost, you wont only have to see the heaviest knights on horses but also some lighter loadouts. (assuming horses wont be slowed down by a heavy rider)

And depending on balance, when we have matchmaking, if 1 horse per team is the meta in a 5v5, spurs can be very important to have depending on the map and situation.

Knight 223 514
  • 8 Dec '17
 Duckalot

After the last patch i noticed that sometimes, when you kill someone, they dissapear instantly and without a sound. Only their weapon remains.
I havnt played enough to see if there is a pattern to trigger it so so far it looks random.

Knight 223 514
  • 7 Dec '17
 Duckalot

I've tried that, it doesn't work.

Try placing it here too
D:\SteamLibrary\steamapps\common\Mordhau\Mordhau\Config\DefaultEngine

In the top [SystemSettings] section.

Knight 223 514
  • 7 Dec '17
 Duckalot

@kEsa1996 said:
Haven't tried it yet but I noticed you didn't include click > flick as an option yet. Please do, it's annoying to have to change it every time I want to play the game.

You dont have to change it every single time.

Steamapps\common\Mordhau\Engine\Config\ConsoleVariables

At the bottom of the page, in the [Startup] section you put "m.AngleAttackAfterPress=1"
This will make the command load everytime you start the game.
And dont use the ";" thats infront of the lines above. Then it wont read the command.