Mordhau
 Duckalot
Knight
  • Likes received 520
  • Date joined 17 Jul '16
  • Last seen 1h

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Knight 227 520
  • 15 Mar
 Duckalot

@Runagate said:

@Duckalot said:
464.jpg

He literally asked if anyone else has had it

Yea ik, its abit forced. But to be fair, if you read between the lines, he is kinda asking if there is a way to retrieve the old loadouts. Atleast thats my interpretation.

Knight 227 520
Knight 227 520
  • 12 Mar
 Duckalot

Only 1 in 10 players use them because they ridiculously boring, as they remove any skill involved towards timing - aka Half of the game.
They are way too easy to use and thus noone bothers playing with them except as a crutch.

Knight 227 520
  • 4 Mar
 Duckalot

Marox said that if you win the Mordhau Games, they will add Double KO!

Knight 227 520
Knight 227 520
  • 4 Mar
 Duckalot

"Maxilator destorys Stouty's supplies while SHE is asleep."
Blank+_63c62d4e21bf98392c204a36f52fe792.jpg

Knight 227 520
  • 25 Feb
 Duckalot

@Spook said:
Tutorial won't be mandatory, instead it's heavily incentivized with a good amount of gold on the first completion.

Good compromise!

Knight 227 520
  • 1
  • 25 Feb
 Duckalot

A powerful necromancer is at work here.

Knight 227 520
Knight 227 520
  • 9 Jan
 Duckalot

There will both be a soft matchmaking system for casual players and a competetive matchmaking system for ranked players similar to csgo.

Knight 227 520
  • 28 Dec '18
 Duckalot

@Frise said:
Duel wielding is already implemented into the game. You can actually do it with every single weapon available. Just find someone and ask them to duel. Congrats, you're now duel wielding your weapon.

29gymp.jpg

Knight 227 520
  • 20 Dec '18
 Duckalot
me
Knight 227 520
  • 1
  • 18 Dec '18
 Duckalot

@Shovonem said:
Add more dance emotes and make them unlockable so we can combine different dance emotes and also use them near enemies without being locked in a single place.

Head bang emote when?

Knight 227 520
  • 6 Dec '18
 Duckalot

What a concrete and constructive suggestion!

Knight 227 520
  • 1
  • 1 Dec '18
 Duckalot

I havnt seen that particular bug, but i've seen the invisible throwable bug again.

Edit: that was on my own dedicated server, the issue is probably with those files.

Knight 227 520
  • 30 Nov '18
 Duckalot

Tried that program too. Here is my interpretation of the bogeyman.
Boogeyman.png

Knight 227 520
  • 1
  • 27 Nov '18
 Duckalot

And nerf greatsword while you are at it. Its such a broken weapon. 550ms release time is too much. 500ms should be maximum imo.

Knight 227 520
  • 26 Nov '18
 Duckalot

@marox said:

You can use m.DebugNetworkParry 1 to see if the netcode is to blame, although that doesn't work on kills, but should give a clear indication if it's a problem with the game or a problem of git gud. Clientside parry would incur hitreg delay and generally feel awful for the attacker. For comparison, Chivalry's parry is attacker client-side (what you're asking for is defender client-side), so actually twice as bad in terms of delay compared to what Mordhau uses.

Ima go ahead and necro this abit. Dont know if im the only one experiencing this, probably not. But here is how a regular Duel session goes for me. These pictures are taken from a single match, and i played like +20 duels in total. I missed several screenshots but these are at least half of them i manage to take.

20181126161124_1.jpg20181126161339_1.jpg20181126163615_1.jpg20181126163704_1.jpg20181126163712_1.jpg20181126163928_1.jpg20181126164146_1.jpg

If it helps, i had around 50 ping and my opponent had 80-90. But from what i've seen the ping difference doesnt make any difference for me.
And its almost exclusively accelerated attacks and ripostes that can get through my parry like this.

Knight 227 520
  • 26 Nov '18
 Duckalot

Found a texture blending issue on Tourney. You can build spikes between the textures, under the ground on the middle path.
20181126111732_1.jpg

You can put 6 spikes on the same spot since they are placed underground.
20181126111801_1.jpg

Then they build up like usual and you get 6 spikes that looks like one.
20181126111741_1.jpg

This can be done all around the path where the textures are blending.
20181126112404_1.jpg

Knight 227 520
  • 23 Nov '18
 Duckalot

@Humble Staff said:
UI
The new thingy that shows info about your enemy when you get killed has the HP and Stamina values switched. Like, i was fighting someone and dealt 95 damage before dying and this window said he had 5 stamina left and 45 HP. Happened several times with different values so i'm pretty sure it's a bug.

and to expand on that, the kill panel sometimes shows the wrong players profile pic. Seemingly at random.