Mordhau
 Duckalot
Knight
  • Likes received 611
  • Date joined 17 Jul '16
  • Last seen 12h

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Knight 321 611
  • 16 Mar '19
 Duckalot

Do you mean the tickets? Shows how many 'points' your teams has left until you lose. Getting killed reduces the tickets with 1 and have less objectives held than the other team drains tickets over time.

Knight 321 611
  • 15 Mar '19
 Duckalot

@Runagate said:

@Duckalot said:
464.jpg

He literally asked if anyone else has had it

Yea ik, its abit forced. But to be fair, if you read between the lines, he is kinda asking if there is a way to retrieve the old loadouts. Atleast thats my interpretation.

Knight 321 611
Knight 321 611
  • 12 Mar '19
 Duckalot

Only 1 in 10 players use them because they ridiculously boring, as they remove any skill involved towards timing - aka Half of the game.
They are way too easy to use and thus noone bothers playing with them except as a crutch.

Knight 321 611
  • 1
  • 1 Dec '18
 Duckalot

I havnt seen that particular bug, but i've seen the invisible throwable bug again.

Edit: that was on my own dedicated server, the issue is probably with those files.

Knight 321 611
  • 26 Nov '18
 Duckalot

@marox said:

You can use m.DebugNetworkParry 1 to see if the netcode is to blame, although that doesn't work on kills, but should give a clear indication if it's a problem with the game or a problem of git gud. Clientside parry would incur hitreg delay and generally feel awful for the attacker. For comparison, Chivalry's parry is attacker client-side (what you're asking for is defender client-side), so actually twice as bad in terms of delay compared to what Mordhau uses.

Ima go ahead and necro this abit. Dont know if im the only one experiencing this, probably not. But here is how a regular Duel session goes for me. These pictures are taken from a single match, and i played like +20 duels in total. I missed several screenshots but these are at least half of them i manage to take.

20181126161124_1.jpg20181126161339_1.jpg20181126163615_1.jpg20181126163704_1.jpg20181126163712_1.jpg20181126163928_1.jpg20181126164146_1.jpg

If it helps, i had around 50 ping and my opponent had 80-90. But from what i've seen the ping difference doesnt make any difference for me.
And its almost exclusively accelerated attacks and ripostes that can get through my parry like this.

Knight 321 611
  • 26 Nov '18
 Duckalot

Found a texture blending issue on Tourney. You can build spikes between the textures, under the ground on the middle path.
20181126111732_1.jpg

You can put 6 spikes on the same spot since they are placed underground.
20181126111801_1.jpg

Then they build up like usual and you get 6 spikes that looks like one.
20181126111741_1.jpg

This can be done all around the path where the textures are blending.
20181126112404_1.jpg

Knight 321 611
  • 23 Nov '18
 Duckalot

@Humble Staff said:
UI
The new thingy that shows info about your enemy when you get killed has the HP and Stamina values switched. Like, i was fighting someone and dealt 95 damage before dying and this window said he had 5 stamina left and 45 HP. Happened several times with different values so i'm pretty sure it's a bug.

and to expand on that, the kill panel sometimes shows the wrong players profile pic. Seemingly at random.

Knight 321 611
  • 23 Nov '18
 Duckalot

Blacksmith hammer and wooden mallet cant reach the ground. You cant repair the first stage of the wooden spikes with them unless the spikes are on an incline.

Knight 321 611
  • 12 Nov '18
 Duckalot

Ah you are right, didnt really consider that. My bad.

Knight 321 611
  • 12 Nov '18
 Duckalot

You arent supposed to be able to get there. The patch notes explains this. It will be fixed.

Knight 321 611
  • 11 Nov '18
 Duckalot

Non-melee weapons are dropped when getting hit by projectiles when flesh-wound perk is triggered.

The knockback from parries pushes you into spikes and insta kills you.

Not 100% sure about this one, but there seem to be a knockback when your attack gets parried. This has killed me a couple of times when im fighting on a high ledge.

Knight 321 611
  • 1
  • 6 Nov '18
 Duckalot

Unbind ''strike" from the keybinds to remove the 240 angle system. Then bind each key individually the way you want it.

Knight 321 611
  • 1 Nov '18
 Duckalot

I've noticed that sometimes accelerated ripostes can go through your parry. I don't have a video of it, but it just happened twice in a row against the bardishe.
I think this is the new parry box acting up abit. When an attack enters release-state and is inside an opponent it deals dmg wether he parries or not.

Knight 321 611
  • 23 Sep '18
 Duckalot

These helmets dont work with selected facial hair: Chain coif, Mailled hood lowered, Mailled hood spiked lowered, Padded coif and Burgonet no buffet. Instead you just get a stubble.

Knight 321 611
  • 26 Aug '18
 Duckalot

While i agree that the perk itself isnt worth more than 1 point, i can imagine the cost being 2 because of a "loadout balance".
If you use this perk, chances are big you'll use light armor with it. Maybe the devs wanted to restrict the numbers of perk ppl actually use and thought this was the most suitable perk to increase the cost from 1 to 2. Idk tho, just speculating.
My archer hunter already has like 5 perks though...

Knight 321 611
  • 26 Aug '18
 Duckalot

Imo, Rat can be a very effective perk to use as a light class. I currently use it on my archer-hunter. (throwing knives, short sword, and pavise shield + 1/1/0 gear.)
Using it to sneak up on archers just to 1htk with throwables.

It can also be used to make it harder for ppl to chase you in-doors.
Its a situational perk, but nevertheless a good one imo.

Knight 321 611
  • 24 Jul '18
 Duckalot

@Humble Staff said:
How many participants died at the event?

fTTBLia.gif

Knight 321 611
  • 24 Jul '18
 Duckalot

Uh. I mean:
Excrement was set ablaze, mylord!

Knight 321 611
  • 24 Jul '18
 Duckalot

Shit was lit fam.