Mordhau
 Duckalot
Knight
  • Likes received 540
  • Date joined 17 Jul '16
  • Last seen 6h

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Knight 239 540
  • 1 Dec
 Duckalot

So 15 million registered players mean that they now have 20 million active players? Wat...

You dont measure how active a game is by its registered player count. By that same logic mordhau has over 2 million players right now.

Knight 239 540
  • 1 Dec
 Duckalot

For honor has 20 million players? Where did you find those stats?

Knight 239 540
  • 1
  • 26 Nov
 Duckalot

@Digganob said:

@Stouty said:
Would love for some of these theorycrafting joes to go 5 minutes in a duelyard with Frank insidering them, might change their tune about the parry being too big

Also what in tarnation is "insidering".

When the parry box is too small, people can manage to start their attacks behind it, visibly already inside the opponent. The result is an unparryable attack and plenty of "ground sniffing".

Knight 239 540
  • 1
  • 25 Nov
 Duckalot

Henry has come to visit us! God bless you Henry!

Knight 239 540
  • 25 Nov
 Duckalot

@PC_Principal said:
Yea the devs are paid to develop the game, not read thousands of forum threads and have to sort it out... and the lonely community manager LuxCandidus is lonely. They're counting on us to make good suggestions busy threads and well we're failing at that. So BTT:

Destroying a teammate's ballista should be punished, unless it's been used by enemy players.
We don't really care about walls or spikes that much, could make it just 10 a piece so it really doesn't matter but not 0. Besides, you don't have to fully destroy walls and spikes in order to get free.

Yea, destroying the friendly ballistas should definitely be punishable, and blocking the user so he cant shoot with it aswell.
While you are right that you dont have to fully destroy the spikes/walls to get out, it becomes pretty much impossible to escape, should the griefer repair the buildables when you are hitting them.
And again, im not trying to shut your idea down. Keep thinking about a solution! Conflict breeds creativity.

Knight 239 540
  • 25 Nov
 Duckalot

@esturias said:

@Duckalot said:
The devs not answering these topics is not an indication that they think the suggestions are bad or that they dont care.

But the devs not answering ANY topic, let alone implementing ANY of the hundreds of suggestions, ideas (even tiny ones) and tons of feedback that has ended up on this forum, is an indication that the devs think about many things, but not about the progress or quality of the game.

I know, you are meant to say all that for appearance's sake, but... sorry. That doesn't work anymore. Just look around. Honesty is what may sort out the mess again... or at least keep the horse alive a little longer.
That said, maybe you can tell us about some feedback that the devs actually cared about? And no, I'm not talking about things like the removal of the mortar on Feitoria. I never expected a "fix" that soon after release, so they got a brownie point for that, but that would be the least of things to expect.

Here are the changes that i know for sure came from the community feedback and suggestions. And this was only from THIS 1 patch.

-Substantial CPU optimizations across the board to improve overall FPS and remove stutters and hitches during gameplay, especially on larger player counts
-Optimized and improved loading times
Reworked Feitoria Invasion layout
-Disabled dodging with barrels
-King-type objectives (Invasion) are now invulnerable until the first player could've possessed them (prevents rushing to take advantage of AI)
-Parry/Chamber box is now bigger - now significantly wider horizontally, fixing cases of attacks going through parries. Now always covers the legs and feet vertically, this fixes the broken toe stabs and makes it much easier to deal with overhead drags to the legs. - also affects shields, although less. Parry knockback reduced slightly
-Parry turncap slightly more strict
-Miss recovery is now based on weapon length and speed or “weight” - this means that short one handed weapons now have significantly less miss recovery, making them much more nimble and lighter in use. Longer weapons have more, making misses more punishing.
-Huntsman now works differently and is no longer based on quiver, now only applies to enemies with a bow/crossbow in hand. This means that when switching to a melee weapon from a ranged weapon, after 4 seconds you no longer take the huntsman bonus damage, allowing archers to go melee without being oneshot from huntsman.
-Fixed active parry blocking from behind
-Plate leg armor now doubles kick damage
-Kicks no longer have headshot damage
-Kicks no longer drain stamina
-Players with the same name will now get a sequential number appended to the name, preventing confusion and abuse
-Added m.ShowServerInScoreboard (also found in options) which allows to disable the name showing up on scoreboard, useful to prevent stream sniping
-Friendly bear traps now show a marker when near
-Chain coat now takes metal color
-Fixed motion blur settings on Feitoria

Knight 239 540
  • 25 Nov
 Duckalot

@PC_Principal said:

@Duckalot said:
There is another side of the coin. What about when the griefers are using the toolbox or even a catapult to barricade?
Then the regular players will be punished for trying to break out.

Keep the suggestions coming! They are appreciated. But dont forget to consider the cons of them too.

This is why they should display the engineer's name so we can more easily identify griefing builders.

Yea i agree. But you are still punishing regular players who destroys the griefers buildings.

Knight 239 540
  • 1
  • 25 Nov
 Duckalot

The community needs suggestions. Once in a while there are good ones that are considered and added. If people start dismissing every suggestion instantly, then soon noone will bother try to improve the game. You gotta dig through a lot of dirt if you want to find gold.

The devs not answering these topics is not an indication that they think the suggestions are bad or that they dont care.

Knight 239 540
  • 25 Nov
 Duckalot

There is another side of the coin. What about when the griefers are using the toolbox or even a catapult to barricade?
Then the regular players will be punished for trying to break out.

Keep the suggestions coming! They are appreciated. But dont forget to consider the cons of them too.

Knight 239 540
Knight 239 540
  • 6 Nov
 Duckalot

Ok, good talk!

Knight 239 540
  • 25 Oct
 Duckalot

@𝕷KingPhantom1223 said:
So I have both the SteamService.dll And the Steam Sevice thing is in my task manager how ever I still cannot connect to any servers. I do have a VAC ban but that was from half a decade ago so that shouldnt be the case

Try launching steam as an administrator. That helped some people.

Knight 239 540
  • 22 Oct
 Duckalot

Patchie deficiency has long been the confirmed source of mental degradation and retardation.

Knight 239 540
  • 19 Oct
 Duckalot

You need to have dealt over 150 damage in total to either a teammate or opponent before the % actually shows in the vote.

Knight 239 540
  • 3 Oct
 Duckalot

One of us found a solution that worked for him, i've yet to try it myself tho.

And no, the devs cant do anything really afaik. Its up to the map maker to decide wether he wants linux servers to be able to run his map =P

Knight 239 540
  • 2 Oct
 Duckalot

The modders are looking into fixing this issue. It basically has to do how we cook our maps. Custom assets that we use wont have any collision on linux servers for some reason so we have to specifically cook our projects for linux. This appeared trickier than one could expect.
So far we havnt gotten it to work yet but we are trying different methods.

If you cant wait for a fix then swapping to a windows server would be a solution.

Knight 239 540
  • 1 Oct
 Duckalot

@Antoniokontos said:
so sort of how wow has a spawn every 30 seconds?

Yes.

Knight 239 540
  • 30 Sep
 Duckalot

You spawn in waves. So how long respawn time you have just depends on WHEN you die.

Knight 239 540
  • 30 Sep
 Duckalot

Thanks for the report!
Next time please contact a moderator via a private DM instead to avoid publicly hanging out people.

This guy is definitely cheating though.