Mordhau
 Kashi
  • Likes received 42
  • Date joined 9 Oct '18
  • Last seen 7 Dec

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50 42
  • 16 Sep
 Kashi

@Xanith said:
I agree only bc I like parry shields gameplay wise but want a more "knightly" shield for aesthetics.

Targe is too primitive, cuckler is too modern and fancy, I need something medieval.

whats funny is the buckler has been around since the 1300s soooo it still medieval

50 42
  • 12 Sep
 Kashi

@MountainMan said:

@Kashi said:
You might wanna check your regional settings on Steam, a guy used to rant and rave left and right about the same problem but found the issue with what his stuff was set on steam

Thanks for the response, can you be more specific about 'regional setting'? I'm not sure what you're talking about.

In steam you can set your download region to different servers through the settings and steam also likes putting you through there first for some reason , this can lead to horrific lag

50 42
  • 11 Sep
 Kashi

In frontline a secondary can be good for close quarters fighting (like you have a messer and swap to arming sword for both speed and better thrusts in cramped teamfight situations

In duel it might serve a perpose to cover a primary weapons weakness

50 42
  • 11 Sep
 Kashi

In frontline a secondary can be good for close quarters fighting (like you have a messer and swap to arming sword for both speed and better thrusts in cramped teamfight situations

In duel it might serve a perpose to cover a primary weapons weakness

50 42
  • 11 Sep
 Kashi

its mostly a minor quality of life change, mostly so you are able to swap loadouts faster (like for ranked)

50 42
  • 10 Sep
 Kashi

You might wanna check your regional settings on Steam, a guy used to rant and rave left and right about the same problem but found the issue with what his stuff was set on steam

50 42
  • 7 Sep
 Kashi

I still see people confused that the targe and buckler are held block

But nah buckler is EXTREMELY good 14 stamina drain negation is massive buff to any 1h weapon

The targe has also been buffed to 13 so it basically let's ant 1h weapon compete much better vs 2h weapons

Honestly I think they are fine as is , you use a slot for it require good aim on blocks and costs 3 points so if bumps weapons effective point cost up

50 42
  • 4 Sep
 Kashi

to be fair if you let them get far enough away to even USE the bandage thats on you, for letting them

for firebombs and throwing knives you can start the round with them equipped and be a general annoyance by chucking shit at the start of the round basically just a waste of time

50 42
  • 31 Aug
 Kashi

I would love a raised Sallet with the bevor on

50 42
  • 20 Jul
 Kashi

Pollaxe, Zweihander, battleaxe, mace and falchion

50 42
  • 17 Jul
 Kashi

@Aodlop said:
Interesting answers, I'd love to see more replies and debates actually. It's very interesting to me.

I dont really think there will be debates , but it is interesting to see people's prefrences

50 42
  • 16 Jul
 Kashi

Genoese Crossbows sound interesting since they are historically relevant and a nice reference to Age of Empires II.
On the other hand probaly 90+% of melee players are against a equivalent to a Medival AWP (AKA Chivalrys Heavy Crossbow) in this game.

It could very easily be offset to high point cost

Slower time to aim
longer reload time
And low ammo count

But the benefits would be extreme damage

Potentially bonus damage vs cavalry built in

50 42
  • 16 Jul
 Kashi

Honestly there are like 3 things that could help reign back horses without 100% gutting them

  1. The bump needs to be tuned back to match the horse itself and mostly be only on the front of the horse

  2. Make the crossbow an option to hurt horses more (with a perk perhaps or even a heavy crossbow )

  3. Add a perk that allows polearm classes to do more damage to horsemen and their horses

,nothing super extreme but enough to discourage horse riders to yeet themselves at groups of people with little risk to themselves as the big issue currently is

50 42
  • 16 Jul
 Kashi

I switch between both freely depending on the situation including duels

Some playstyles are easier to fight in 3rd while others are easier to fight in 1st

In frontline I use 3rd person when I'm roaming around and keeping my head on a swivel but I go first person when I get into team fights (with my team besides me as they block part of my view )

And when I go indoors on top of what i said above for duels

50 42
  • 16 Jul
 Kashi

The game isn't telling a historical story from life

I would personally consider the game a low fantasy setting with realistic practical gear that people would use

As long as they aren't pushing a historical story and hamfisting them in females are perfectly fine as an option for customization

As I said the game isn't trying to tell a historically accurate story or be in a 100%accurate setting

Hell you have naked dudes running around using outdated weapons screaming like madmen throwing oil pots and standing in fire

So I wouldn't really worry too much about pushing a SJW agenda, especially considering the devs have said they wanted female customization since early alpha

50 42
  • 16 Jul
 Kashi

@Christian2222 said:
Yeah it's weird getting stabbed with a spear at point blank range. But there is no downside to parrying with a smaller weapon either. Game mechanics need overhaul.

It takes way more stamina to parry and chamber with smaller weapons that's the major downside

50 42
  • 13 Jul
 Kashi

@Antoniokontos said:

@Kashi said:

@Antoniokontos said:

@Kashi said:

@CatR said:

@Kashi said:

@Antoniokontos said:
tbh just increase the cost of bloodlust to 8 and lower peasent to 5

Bloodlust is powerfull yes but upping the cost would make it impossible to have it and halberd naturally together

This is fine. Why should you have the most powerful perk together with the most powerful weapon AND maintain decent defence?

If you run bloodlust halberd in a loadout you sacrifice ALL armor because halberd costs 11 points so they do sacrifice defense to get it naturally

A big issue though is getting weapons off the ground making the scavenger perk near useless however

no weapon pick up is fine but If you cant survive due to your choices what would it matter lol

Weapon pickup is a bit of an issue due to people being able to run 333 bloodlust cleaver and fireproof (or 332 bloodlust cleaver friendly fireproof)

And getting some strong weapons from the ground where people they didn't take down drop very powerfull weapons , for example the zwei or halberd both are very common and are some of the best team fight weapons I the game

It's not a major issue but what's the point of scavenger as a perk when most people in frontline dont carry multiple weapons

Tbh id say if anything should be removed its bloodlust

i kindof disagree, should it be adjusted? yeah but should it be removed? nah

one thing that could be done is remove the ability to pick up weapons on the ground if you have bloodlust (however that could be a nightmare to fix if you happen to get disarmed

all and all bloodlust costs alot of points and really relies on your enemies making alot of mistakes more than your own personal skill

a better use of points would be to go for teamplay elements and dont get into the bad habit of rushing in for kills , usually works more than bloodlust builds

however it does fill kindof a niche playstyle where you just yeet yourself at the enemy like a berserker not giving a flying rats ass but its fairly easy to take down though if you be that guy and hug him to block to prevent him from killing teammates for the heal

50 42
  • 13 Jul
 Kashi

@Goatie said:
My only problem with it is overheads are really easy to dodge compared to faster weapons but I think that's to do with the tracers where they added that floaty curve off in alpha. That's a problem with all weapons though and I think is being looked at.

overheads are fairly easy to dodge yeah but its very important to use them in team fights so you dont whack your team in the back of the head , our dear zwei enthusiast like to do

50 42
  • 2
  • 13 Jul
 Kashi

Honestly the weapon is near perfect , my only gripe is the alt mode being 15 cm shorter

Up its reach back to 105 and it would be a good versatile tool for team fighting to punish wiffs where I find the lowered range abit obnoxious especially noticeable when you try to overhead and bairly wiff what the main mode would have hit

If anything making the range 105 for both modes would help p consistency so you get a good feel for the range all together

Edit:alt mode 15 cm not 10cm shorter

50 42
  • 12 Jul
 Kashi

@Badass_Ben said:

@Gambit said:
There's no point in this. Long weapons are slow, short weapons are fast. Why should long weapons have another disadvantage?

if long vs short weapons were equally balanced, you would see an equal number of them

We don't
Its obvious two handers are dominant.

Two handers are dominant because mostly cool factor for most of the playerbase

For higher level shorter 1 handed weapons tend to have slightly less stamina drain negation a major stat for duels

And in team games long reach is important for team fighting, especially because more people can get damage in with less risk of over extending q

This also reflects real life in a mechanical way as two handed long reaching weapons s where favored by alot of forces in medieval history