Mordhau
 Kashi
  • Likes received 77
  • Date joined 9 Oct '18
  • Last seen 8h

Private Message

91 77
  • 2 Apr
 Kashi

On the subject of self defense yeah it's pretty damn unlikely that a sword will come in handy but it is better than nothing I could be half swords and used as a leaver or for stabbing, people have an aversion to getting stabbed anyway

So as unlikely it is ,it's better than nothing, especially in places that ban firearms ...

And as humble staff says there are tornaments for cutting Matts and it's a skill all to itself that takes proper practice much like target shooting

And messing around I do mean just what humble says , hitting various things like bottles and other stuff just for fun , just like target shooting at the range

91 77
  • 2 Apr
 Kashi

@SWSeriousMike said:

@CazzyVR said:
Anybody else here that? No ok. must have been the Wind blowing through my wondow while I polish a Battle Ready 460 high Carbon English Bastard Sword

Battle ready. Not even lazy is battle ready and he has ballistic body armor and at least one semi-automatic rifle.

Honestly there is no reason to keep a sharp sword at home. If you want your HEMA training to be taken seriously, telling awe-inspiring tales of the devastating deadliness of fantasy hammers and bragging about fondling with health hazards is not the way to achieve that.

There is a reason to have sharps at home , they are cool in some people opinion

Others have them for cutting Matt's and such for cutting competitions is another reason to keep sharps at home aswell

Im planning on getting a sharp poleax why? Because I like collecting things of the like and somtimes I like to just mess around with them for fun ,

Another reason for it is because I appreciate the history behind arms and armor and love seeing historical technique be brought back to life , even if it's only good for sport in modern day.

No reason to get condescending about people's
hobbies

It's just like saying there's no reason to play video games using the same argument and such

91 77
  • 31 Mar
 Kashi

I'm more of a RIP the bandaid off fast BUT that's a bad idea for the health of the game

Gradually changing things will help ease the playerbase into it

Really instead of calling it a damage nerf it could be called a armor buff because thats what it essentially is really letting t3 fill its niche that feel like it's worth the cost in mobility and points is my big hope for the game currently

91 77
  • 31 Mar
 Kashi

i love The Bird . That aside i do agree but on a larger scale, overall slashing damage is abit overtuned for alot of weapons making it very unforgiving , especially if you choose to run t3 armor, you get a pretty substantial movement debuff for what feels like bairly an increase in defense its there but just doesn't feel like its worth it for the sacrifice you take in mobility

i would love to see at least a test where damage across the board was lowered vs t3 and t2 slightly to see how it plays out for the game

91 77
  • 31 Mar
 Kashi

thanks to the corona virus and people staying home more alot of internet providers are on heavier strain than normal

this effects both servers and the individual, its most striking when you compare the stability of say east coast servers (very unstable ) vs central where lower average population stressing ISPs making them more stable overall

sadly idk how we can really fix this im not much of a networking guy myself but this is the most reasonable explanation as the east coast servers have been suffering even before the patch because stay at home orders

91 77
  • 30 Mar
 Kashi

Yeah ouch , I feel that every major patch reset it forme so I gotta keep an eye on that tab every update

Also us central isnt so bad atm

91 77
  • 30 Mar
 Kashi

Back on the subject of balance

Overall I do feel there is too much damage flying around , atm it's pretty unforgiving and the maul bois running around naked racking up alot of kill credit are a symptom over an overall problem

Imo blunts should be the go to anti armor weapons good hits to kill for armored opponents but dont get any extra hits to kill vs low armor

Slash should do very good damage vs t0 and t1 but be mediocre vs t2 and start to suffer vs t3

Tbh t2 slash and blunt should have similar hits to kill

Atleast this way bringing in a backup weapon or using a weapons alt mode makes a big difference In fights

91 77
  • 30 Mar
 Kashi

Longsword also got a stamina drain buff it does 19... the same as the greatsword...

91 77
  • 29 Mar
 Kashi

@esturias said:
I think they just tried to balance an issue that stems from the movement mechanics in general. You don't notice that in shooters, because you rarely clash together with other players and don't need those "fine movements", but in this game it really looked ridiculous how players in armor danced across the battlefield and around each other.

So far I kinda like those changes and I'd even like to see more nerfs in certain areas - with proper counterbalance of course.
I still think that one major balancing issue has to do with all weapons across the board doing way too much damage in general. That's something I never got along with from the very beginning.

Especially blades weapons 3 shooting plate without needing to land headshots

It makes dedicated antiarmor weapons irrelevant outside of the E star or maul I would say poleaxe aswell but people dont use that too much compared to the longsword or greatsword

I would like to see a test where they drop all damage to t2 and t3 down a peg

So like somthing that would 2 shot plate 3 shots it and down the line from there
Just to see how it feels

91 77
  • 29 Mar
 Kashi

Honestly imo cleaver should lose 1 point of damage to the chest and have flinch return to its stab

Now it requires one headshot to get the 3 shot

But idk with the new loadout system cleaver might see a reduction in use slightly in favor of warhammer but that's my opinion

91 77
  • 28 Mar
 Kashi

I agree on the bug needing fixed so no argument there

91 77
  • 28 Mar
 Kashi

the reason audio is a trap is because it starts the instant release is out making it unreactable if they start the weapon inside of you

and on the subject of drags, a big tip to counter them is to look at the center/tip of the opponents weapon , there is a parry cone that extends further out that you can parry weapons more reliably , if they try to drag you , move into the swing to stop the drag earlier and it makes most weapons null at that point

grunts as i said are a trap that can make you parry too late on accels and its better to get better at reading animations

atm the real meta is mostly using stab mixups with certain weapons over and over again thanks to its ambiguous animation, its a hair better now thanks to the slight tweaks to early release but still needs some work

but back on the subject, the grunt was always a trap to listen to for parries. its alright to learn the timing of when the release phase happens when you start but dont rely on it

91 77
  • 28 Mar
 Kashi

that was always a trap , you dont listen to the grunt for parries, the audio could glitch before the update aswell but it is more common now

the thing you watch is the animations

91 77
  • 27 Mar
 Kashi

@Lionheart Chevalier said:
The maul, strategically, has and still is inferior to Estar... but the guaranteed kill points for body hits and the fact that it's so much fun to use will always make it relevant.

You make a pretty good point I didnt think about that

Outside of the crunch people would run around hitting as many people as possible for others to finish

It also explains one one maul user last night who didnt fight well got to the king role

91 77
  • 27 Mar
 Kashi

@SWSeriousMike said:

@Kashi said:
So you want the maul to essentially be pointless compared to the E star?

Isn't the maul cheaper?
Shortsword is no match against a bastard sword and I don't see you complaining.

the Estar was made cheaper now so thats why i made the comparison

91 77
  • 26 Mar
 Kashi

So you want the maul to essentially be pointless compared to the E star?

Dude nerfing its stab turncap would bake it basically useless outside of maybe frontline
The weapon is already short as fuck and lowering that turncap would mean just walk sideways and slightly lean to avoid it

Stab damage nerf is ok but you nerf the crap out of its swing in the process

It also makes zero sense to keep the crunch on t3 but not on t1 or t2 ...

The mauls whole schtick is to one shot in the head

The only nerf it needs is its thrust damage to be turned down. To 20 to t3 chest making so people need to get the headshot

In turn speed that stab up to 600 ms for utilitys sake

The stamina drain could be turned down abit but no lower than 23 if that

91 77
  • 26 Mar
 Kashi

even realistically its bloody difficult to simply break the haft of spears, realistically you wouldd need the darn thing to be planted in something solid to do it with a solid strike

not to mention how awefull it would be for balance especially considering how the game plays

and stab weapons are part of the game just because you dont like them doesnt mean they arent healthy only a handfull of weapons arent healthy and that is due to ambiguous animation not stab spam

please put bias aside when discussing ideas because it doesnt help for discussion at all

91 77
  • 20 Mar
 Kashi

if they are only dragging that means they are already messing up

you gotta condition them with accels then fake an accel into a drag to trick them to parry early

also on the subject ,currently high level play is more focused on stab mixups since its ambiguous as hell and difficult to read on some and impossible on others (like the bastard sword)

91 77
  • 19 Mar
 Kashi

It's so good because it doesnt have a major weakness

Maul only has 1 thing on the e star and that's its headshot kill

In an extended fight the faster windup of the E star means it will have initiative more than the maul

The stamina drain is negligible because maul will miss way more often thanks to the 30 cm shorter reach

30 cm is a huge difference for reach it has a huge feel difference and let's you outpace the maul

, the maul is annoying and I think its stab does too much damage , but in turn it just lacks utility

91 77
  • 18 Mar
 Kashi

@Aodlop said:
Leg armor increases the damage of kicks?

Only t3 does

40 damage to zero armor

To 20 vs t3 armor