Mordhau
 Kashi
  • Likes received 31
  • Date joined 9 Oct '18
  • Last seen 2h

Private Message

35 31
  • 16 Sep
 Kashi

Tbh shields need a bit of an overhaul

IMO I would have shields have more of an active guard when held where you can more freely move the whole shield around your body before your body moves itself (ie kindof like a floating block that let's you angle she shield itself) and buff the block vs projectiles so they can be an effective tool to push archers

Vs melee there should be a two stage block

The first stage acts like a normal parry , you get full stamina drain negation of the shield and are able to riposte after the attack , but if you hold the shield and have a poorly timed block your stamina drain negation is halved and cant riposte (think of it as light block stun and heavy blockstun)

This could help balance shields and also ease new players by encouraging well timed blocks instead of just holding it and only dropping it when they feel a kick coming

35 31
  • 16 Sep
 Kashi

@NoYou said:

@Kashi said:

@NoYou said:

@LoPan said:

@Tr0gledyte said:

@NoYou said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

Just use a baxe, it only takes 7 hits to outstam them.

I know 2 things about the baxe: I suck using it and opponents wielding it can be quite a challenge to me, I'd say I only win 40-50% of fights against baxe users. The alt mode has ridiculous accels. I have similar problems vs Eveningstar users, that weapon is even worse because it's a 2HTK with swings AND has a 3HTK thrust attack.

I'll try playing more with the Battle Axe and Eveningstar, hopefully it also improves my gameplay when I face them with my Greatsword.

Sidenote, I also think the Maul thrust attack should get a nerf. It's fast and 3HTK despite being blunt. As if the instagib headshot possibility wasn't bad enough.

ES 2HTK stabs in alt mode and fast accels 👌🏽

Eveningstar sounds great but comboing is such an important part of my playstyle that I can’t play effectively without it.

Hitstop for the evening star makes it a stronger duel weapon ,

Because with hitstop you can startup an another attack right away but instead of the normal combo rules that keep you from morphing,
weapons with hitstop can morph its followup attack following a successful hit

Hitstop only really is a downside when it comes to outnumbered situations

(I'm assuming you ment combing as in after a hit

Some weapons cant combo at all like the executioners sword )

But its still much harder to read combos because they mess up your opponent’s timing and you can throw them off easily with a combo accel or drag. My main use of combos is not to start an attack straight after as fast as possible, althought that helps, but to throw off my opponent. And if I combo but the opponent gambles me I can always cftp, whereas if I start another attack I can’t, which I think would be pretty bad for a slow weapon like the eveningstar. Correctme if I’m wrong on that last point.

Executioner’s sword has great stats all-round and I’d definitely main it, but not being able to combo lead me to choosing messer and zwei over it.

You're able to cftp with the evening star

All startups can be feinted to parry

The E star is able to combo aswell it just has hitstop

I'll also kinda disagree with the executioners sword, it's a powerhouse but not a all rounder the lack of good stabs and inability to combo makes it abit of a noob trap, it's a good weapon buuuut I dont reccomend new players pick it up because of its massive weaknesses

35 31
  • 1
  • 16 Sep
 Kashi

@NoYou said:

@LoPan said:

@Tr0gledyte said:

@NoYou said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

Just use a baxe, it only takes 7 hits to outstam them.

I know 2 things about the baxe: I suck using it and opponents wielding it can be quite a challenge to me, I'd say I only win 40-50% of fights against baxe users. The alt mode has ridiculous accels. I have similar problems vs Eveningstar users, that weapon is even worse because it's a 2HTK with swings AND has a 3HTK thrust attack.

I'll try playing more with the Battle Axe and Eveningstar, hopefully it also improves my gameplay when I face them with my Greatsword.

Sidenote, I also think the Maul thrust attack should get a nerf. It's fast and 3HTK despite being blunt. As if the instagib headshot possibility wasn't bad enough.

ES 2HTK stabs in alt mode and fast accels 👌🏽

Eveningstar sounds great but comboing is such an important part of my playstyle that I can’t play effectively without it.

Hitstop for the evening star makes it a stronger duel weapon ,

Because with hitstop you can startup an another attack right away but instead of the normal combo rules that keep you from morphing,
weapons with hitstop can morph its followup attack following a successful hit

Hitstop only really is a downside when it comes to outnumbered situations

(I'm assuming you ment combing as in after a hit

Some weapons cant combo at all like the executioners sword )

35 31
  • 1
  • 16 Sep
 Kashi

@Tr0gledyte said:

@Quenquentthebabysitter said:
Doesn't the Targe have a parry negation of 13 ? Can't check right now

Targe has 12. Buckler has 13. Messer also has 13, along with a few other 1h weapons (Bastard Sword, Mace and possibly others).

Imo some 1h weapons need a small nerf on that front. A light Bastard Sword having the same PDN as the Greatsword, Eveningstar, Zweicopter, Halberd etc doesn't make much sense. 13 is the best in the game. And the Longsword only has 12, less than the Bastard Sword!

The targe and buckler both had stamina drain negation buffed

Targe is 13 and buckler is 14

Targe is now well worth it for the point cost

35 31
  • 16 Sep
 Kashi

@ToLazy4Name said:
REMOVE HELD BLOCK
agree

if they dont wanna remove it how about have a hybrid system

a timed block that acts like a normal parry and if the block is held you take chip damage through your shield for badly timed blocks

the only way i can really thing held block being somewhat balanced

35 31
  • 16 Sep
 Kashi

@Xanith said:
I agree only bc I like parry shields gameplay wise but want a more "knightly" shield for aesthetics.

Targe is too primitive, cuckler is too modern and fancy, I need something medieval.

whats funny is the buckler has been around since the 1300s soooo it still medieval

35 31
  • 12 Sep
 Kashi

@MountainMan said:

@Kashi said:
You might wanna check your regional settings on Steam, a guy used to rant and rave left and right about the same problem but found the issue with what his stuff was set on steam

Thanks for the response, can you be more specific about 'regional setting'? I'm not sure what you're talking about.

In steam you can set your download region to different servers through the settings and steam also likes putting you through there first for some reason , this can lead to horrific lag

35 31
  • 11 Sep
 Kashi

In frontline a secondary can be good for close quarters fighting (like you have a messer and swap to arming sword for both speed and better thrusts in cramped teamfight situations

In duel it might serve a perpose to cover a primary weapons weakness

35 31
  • 11 Sep
 Kashi

In frontline a secondary can be good for close quarters fighting (like you have a messer and swap to arming sword for both speed and better thrusts in cramped teamfight situations

In duel it might serve a perpose to cover a primary weapons weakness

35 31
  • 11 Sep
 Kashi

its mostly a minor quality of life change, mostly so you are able to swap loadouts faster (like for ranked)

35 31
  • 10 Sep
 Kashi

You might wanna check your regional settings on Steam, a guy used to rant and rave left and right about the same problem but found the issue with what his stuff was set on steam

35 31
  • 7 Sep
 Kashi

I still see people confused that the targe and buckler are held block

But nah buckler is EXTREMELY good 14 stamina drain negation is massive buff to any 1h weapon

The targe has also been buffed to 13 so it basically let's ant 1h weapon compete much better vs 2h weapons

Honestly I think they are fine as is , you use a slot for it require good aim on blocks and costs 3 points so if bumps weapons effective point cost up

35 31
  • 4 Sep
 Kashi

to be fair if you let them get far enough away to even USE the bandage thats on you, for letting them

for firebombs and throwing knives you can start the round with them equipped and be a general annoyance by chucking shit at the start of the round basically just a waste of time

35 31
  • 31 Aug
 Kashi

I would love a raised Sallet with the bevor on

35 31
  • 20 Jul
 Kashi

Pollaxe, Zweihander, battleaxe, mace and falchion

35 31
  • 17 Jul
 Kashi

@Aodlop said:
Interesting answers, I'd love to see more replies and debates actually. It's very interesting to me.

I dont really think there will be debates , but it is interesting to see people's prefrences

35 31
  • 16 Jul
 Kashi

Genoese Crossbows sound interesting since they are historically relevant and a nice reference to Age of Empires II.
On the other hand probaly 90+% of melee players are against a equivalent to a Medival AWP (AKA Chivalrys Heavy Crossbow) in this game.

It could very easily be offset to high point cost

Slower time to aim
longer reload time
And low ammo count

But the benefits would be extreme damage

Potentially bonus damage vs cavalry built in

35 31
  • 16 Jul
 Kashi

Honestly there are like 3 things that could help reign back horses without 100% gutting them

  1. The bump needs to be tuned back to match the horse itself and mostly be only on the front of the horse

  2. Make the crossbow an option to hurt horses more (with a perk perhaps or even a heavy crossbow )

  3. Add a perk that allows polearm classes to do more damage to horsemen and their horses

,nothing super extreme but enough to discourage horse riders to yeet themselves at groups of people with little risk to themselves as the big issue currently is

35 31
  • 16 Jul
 Kashi

I switch between both freely depending on the situation including duels

Some playstyles are easier to fight in 3rd while others are easier to fight in 1st

In frontline I use 3rd person when I'm roaming around and keeping my head on a swivel but I go first person when I get into team fights (with my team besides me as they block part of my view )

And when I go indoors on top of what i said above for duels

35 31
  • 16 Jul
 Kashi

The game isn't telling a historical story from life

I would personally consider the game a low fantasy setting with realistic practical gear that people would use

As long as they aren't pushing a historical story and hamfisting them in females are perfectly fine as an option for customization

As I said the game isn't trying to tell a historically accurate story or be in a 100%accurate setting

Hell you have naked dudes running around using outdated weapons screaming like madmen throwing oil pots and standing in fire

So I wouldn't really worry too much about pushing a SJW agenda, especially considering the devs have said they wanted female customization since early alpha