• Likes received 43
  • Date joined 1 Oct '18
  • Last seen 29 Jun '19

Private Message

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  • 20 May '19

hmm, my first impression was during alpha man, this is a pretty old thread

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  • 1
  • 26 Oct '18

need to get GIRU to do some advertisement on his stream, unfortunately he doesn't wear shirts so maybe something like a headband...

I would buy a mordhau peasant hat, i need this

I support the hoodie idea, east coast NA getting chilly my dudes

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  • 26 Oct '18

huntsman nerfed - Nuuuu, my throwing axe main dreams are RUINED

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  • 1
  • 6 Oct '18

Ok. I don't care to argue anymore, have fun guys this is pointless.

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  • 2
  • 6 Oct '18

Your intelligence grows the more you speak , let's get real funny now. Your buddy 2lazy banned nothing you can do about it but come here and cry hahahahaha.

Now that is in the true spirit of 2lazy. Let's have a moment of silence for you and your butt buddy lmao. Maybe he's so angry because you aren't giving him what he needs lately because too busy on forums. He asks you please we need time for each other again, just let it go you're not sleeping right, not eating right. Just come to bed with me xatrian. Let's eat beans together

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  • 6 Oct '18

For the love of god, all of you still arguing go back and read my original post I believe on page 6 or 7 of this massive thread.

The 2 arguments I'm still seeing are

  • He did it on a private server and there are no rules in place
    I'm fairly certain if there were any official servers, it would have happened there. But regardless of that, there are literally 2 servers that I ever see populated, one is the chicago server can't remember the name, the other is the NY duels server. This is for NA of course, and then I see 2 servers maybe in EU which is like berzerkers and something else. With the limited population playing the closed alpha, there's no where else to go unless you want to play bots. Who's going to spend all their time playing bots. I said in my original post that I'm sure the devs don't want this limited experience to be an overall negative experience for any newer people that just decide to try out Mordhau. There are already a lot of ex-chivalry players that aren't super excited about Mordhau, I've spoken with a lot of people about it. Giving those people and ones that have zero background in Chivalry or Mordhau a terrible first experience is not ideal in any sense. Hell, I had alpha access for over a year now that it's been available, and I didn't pick it back up until after the latest patch, and Lazy was one of the first things I had to be reminded existed as soon as I came back in and was trying to stream the game for publicity and learn to play.

Furthermore, SINCE the servers I mentioned are all private servers and Lazy isn't banned from them, his Alpha experience isn't being tarnished in the slightest. He can still play with EVERYONE else, because we're not playing on Official servers, nobody is. As far as what happens after alpha, just wait and see because I guarantee these pro-lazy arguments aren't swaying anyone in the slightest.

  • I see another argument that we need to be afraid of how we can get banned with no rules in place, or WORRY about getting banned
    I have never once nor will I ever have any slightest concern in my mind about being banned, do you know why that is? Common fucking sense. I don't use any 3rd party shit to gain advantages and cheat, I really don't use the chat very much and if I did I wouldn't be calling everyone the N word or other weird shit. I also don't go around trying to ruin everyones experience in the game and try and make them have a bad time and constantly instigate and get a rise out of people. I certainly wouldn't go speak to devs in a negative fashion either, but I do support the game and what they're doing so there's that (BIASED I SUPPOSE).

The other point is, this game is ALPHA. Sure, people have their own private servers that they can run, but it's still in alpha and it's the first experience a lot of people are going to have with the game. There's no NDA so people will be making youtube content, streaming, etc. Why add to the possibility of more negative publicity for the game so that people will see that type of shit and get turned off by it? Some people only need the slightest issue with something to sway their opinion one way or other, experiencing it themselves or not.

As for 2lazy, me personally I can kind of deal with his shit. I'm not a delicate flower that when I see racist shit and Political incorrectness whatever you want to call it in 2018, It doesn't affect me really. As many others have said about his behavior, he's like a sad little person with a lot of anger and frustration in him. Probably hasn't felt the touch of a woman for a while, or maybe he's got a lot of pent up aggression that he has to release in his own ways. He likes to get a rise out of people, and when you respond to him, it just feeds him like the troll that he is. Seeing others get upset or seeing that his trolls are succeeding makes him more powerful. I offered to speak with him and give him a personal counseling session to which he refused. This is just the way he likes to have fun, it's more about interacting with others within the game on a personal level rather than any interest in playing the game itself.

This could be a temporary time-out for Lazy until other measures are in place like votekicks, OR it could be that Lazy is actually permanently banned from Official Mordhau servers for good. Either decision would be justified in my opinion. If an appeal process is created as well, then lazy can get on his hands and knees and beg forgiveness and change the way he acts in this game, rather than his supporters speaking on his behalf in the forums. If he's too small to do that, I guess he'll stay banned, good riddance.

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  • 6 Oct '18


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  • 6 Oct '18

The entire ban discussion thread

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  • 4 Oct '18

@Xatrian said:
Judging from what the devs have been saying in the Discord, they have no intentions of unbanning him ever.

Well you'll just have to wait and see then won't ya? They could really mean that or they don't want to show weakness during this time because it would limit the punishment's psychological effect. If you're a parent and you take away your kids computer for example, if you tell him he'll get it back in 10 minutes, they won't feel so bad. If they have the feeling they'll never get to play fortnight again, might be more harsh to their brain and cause sweats and a panic a bit more.

That or maybe they're serious and will keep him banned, in that case it would be a [insert kickstarter dollar amount] lesson learned.

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  • 4 Oct '18

This has been the funniest thread I've ever seen man. Arguments be like oh no lazy got ban for being racist and trolling alpha, permaban too strict. Oh, Its not the ban but I'm just concerned about the future of banning not knowing the rules, can I get ban too? Oh devs got feelings hurt why did they ban lazy please free lazy. Just go to a different official moderated server, why don't you? LOL

  • Why not play on official server?
    I don't know how the game is like while you guys are playing, but there's literally only 1 semi populated server in all of NA even at peak times, MAYBE you'll see 2 servers if lucky. Well, most people don't have admin on official servers, say there's only 5 people playing in a server and want to duel and it isn't big enough for team modes... then an admin can keep it deathmatch for duels and change the map rather than waiting for maps to cycle. Oh there's more people, maybe keep the team modes going.

  • Is a permaban during the alpha too strict?
    The game is in Alpha, playing during a limited alpha should be considered a privilege and not a right, despite paying for the access to begin with. I haven't even been playing the alpha myself for a very long period of time, but I can see why the devs did what they did. I see new players joining or ones that haven't been on in a while, what is the impression those people will get about the game if lazy is running rampant in the only server that's populated for everyone to see and experience? What does ruining the limited population's experience do for the impression people will get about the game, and do the devs want people to have that experience in the game that they are passionate about?

  • But he did it on a PRIVATE server
    why should that matter for the decision made? He's not banned from privates, he's banned from officials. Devs took action to at least keep this type of behavior off of THEIR servers at the very least until another solution can be implemented like votekicks or the like. In the mean time, lazy is free to play on private servers - wait for my further thoughts on that below.

  • HUE i'm concerned about the future of bans when there are no rules in place, how can this happen, is this legal, why are devs so mean and butthurt?
    Basically as others have said, if you're not acting like a moron and ruining the experience of anyone around you - you'll be just fine. No, the alpha doesn't have any specific rules of conduct right now but being as there is a very small population and the constant chance that new kickstarter alpha backers will start playing for their first experience ever in mordhau, I'm sure the devs just don't want that first impression to be an overwhelmingly negative one. If you feel that's not a good enough reason, I don't know what to tell you.

The way I also see it too, you guys are just crying man. Since lazy is like the only numerical value they would have to remove from their ban list, i'm fairly certain they're just giving him a time-out to think about what he's done during the alpha or maybe even just THIS PATCH anyhow. Once the next patch or beta comes out, I bet you they remove the perma ban and give him another chance. If he keeps acting the way he does, then I guess there will be rules in place and he might get banned again. It's really not limiting lazy in any way, since no one is playing on official servers ATM anyhow, I just saw him in game yesterday on the only populated server, yet he's behaving himself now. It's a pretty good thing IMO to give him a bit of a gut check about how he's acting and how he should act in the future.

I think having this ban is good for lazy, it's humbled him in ways. The people arguing it right now are being moronic. In my eyes this is like a time-out for him, he'll be back to full status in no time, watch.

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  • 4 Oct '18

I got the same bug for only one of my friends and only at certain distance, pretty funny looking when riding a horse

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  • 3 Oct '18

anti-archer perk is absolutely necessary. I am a throwing axe main now and I hunt them.

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  • 7
  • 2 Oct '18


After my most recent session in MORDHAU, I felt the need to come here and say something.

I'm sure maybe someone has had the guts to post some potentially negative things about this game, but I'll just be the black sheep here I suppose as per usual.

Let's start with answering the Spook questions:

Which weapons and armor combinations are you enjoying the most? Got any favorites yet?
I've always been kind of a knight player so I started to play full 3-3-3 armor, but it feels clunky and slow so I'm starting to opt for lighter armor to get some damn footspeed. Zwei is good, bastard sword is obviously broken because of stabs so that's a good pick right now, halberd, bardiche, poleaxe.. whatever with range is pretty good. I kind of wish my longsword felt a little bit better, I think it's a good weapon but perhaps with a footspeed build it may feel slightly better. It just seems that there are way too many better weapons to choose than longsword, but not saying it's a bad weapon. It's one of the ones that feels very well balanced though currently.

How's the feel of the combat? Too fast? Too slow? Do people die too quickly?
Too slow for my taste, you have to basically run a troll speed build to move anywhere quickly in this game, or be riding a horse. People literally just troll with speed builds throwing firepots, axes, or smokebombs and run around spamming the voice and you can't possibly catch them with slower builds. I only feel that people die to quickly in team combat, not so much in 1v1.

Does it feel too hard to fight multiple opponents?
Damn near impossible for me. Basically if you're not with a single teammate, everyone just W-keys at you spamming morphs/morph feints/ and feints until you eventually panic parry or just give up and throw the quickest attack you can. You'll either end up getting hit first or you'll just get parried by one of the 3-5+ people W-keying at you. That or one guy will have the impenetrable shield up front just blocking you entirely. If you're also in a cramped space it makes it that much worse getting backed into a wall or something.

What do you think of the mechanics? Are chambers or parries too difficult?
Those specifically, no. Mechanics work pretty solid except for the 240 system, I don't use 240 any longer; it feels bugged and doesn't feel very consistent to where I want to use it any more. Feint windows seem too large for what you can do with larger weapon animations, and since you can't double parry at all it seems unless perhaps you have a fast movement build. Unflinchable ripostes, not sure how to feel about them, i currently don't like it but I don't have another suggestion. Swings and manipulation feel good, but i think certain weapons need adjustment for how long they can drag (overall release times). Morphs are cool to have as a part of your toolset, but i have some issue with that which I'll bring up later. Clashing, I basically never know when they are about to happen but it feels pretty damn cool when it does and hopefully you're ready to keep attacking and choose the right ones. Right now though, whoever stabs first in the clash is the winner.

Have you had any memorable/notable experiences? Were they positive or negative?
I like to duel, that's basically it. I feel all team modes are trash right now because of the spammy meta and team stacking going on, which is to be expected from the ex-chivalry community. The only fun i really have is playing with some friends on voice and learning to duel, every other experience has been absolutely infuriating. I pretty much can't stand any of the TDM, SKIRMISH, or Free For All modes AT ALL. None of the team experiences currently have been enjoyable for me personally.

What do you think of the maps? How are the layouts and environment art? Any favorites?
Visually they look good, but they are too small and feel cramped/claustrophobic to where every game feels like you're playing free for all on arena (from chiv). The one map with the castle blue has a serious advantage by being able to close the doors off forcing you through a tiny corridor or to climb ladders.

Have you had any frustrating experiences?
COUNTLESS, too long of a list. Most notably tonight where every game was a team mode and every enemy single team was stacked to oblivion, constant fire/smoke/projectile trolling and endless W-keying on the noobs like me. Unfun. Then when it finally switched to Deathmatch (typically used for duel), i had a twinke of hope. But the entire server aside from a few that also wanted to duel agreed to just free for all. I finally had to just hit the quit button and decide to come here to make my first post on the forums.

If you could change one thing about the game, what would it be?
The entire meta of team combat.


  • Visually, the game looks excellent. It seems pretty well optimized, i don't get any serious lag spikes - minimal crashing.
  • I love the level of customization so far and I know more is to come.
  • Duels are pretty fun and there seems to be a nice learning curve around that and it's fun to learn to duel 1v1.
  • Horses are really fun if you get the opportunity, but there are some issues I have with them but that's the least of my worries right now.
  • Weapons seem to have nice variety especially when you can change grips and combine them with different armor sets to use for mobility or tankiness.
  • I like the UI a lot, everything seems to be placed well, nothing like in chivalry that seems visually impeding or just downright ugly, fits the overall style of the game and just looks good. Sizing is proportioned well, just a good UI overall (GJ Spooky bear).
  • The lute: a lot of people just role play with the thing, but I'm sure you devs knew that you were going to get that crowd so it gives them something to do. I hope the lute bot can handle more MIDI's from the internet in the future and sound good as opposed to me trying to learn to make songs myself. I like to lute a little on the side too.
  • I'm looking forward to the future of this game, more balance, more content, new game mode and plenty of other stuff I'm sure I can say good about this game. However, unfortunately, at this moment I don't like the current state of the game in Alpha. See Below...
  • Gore/Ragdolls: I love the new what do you call them, cut's and blows. My favorite one right now is the one where you hit the neck and it opens up like that thing from stranger things, or a pacman (whichever visual makes sense to you). Also, seeing someone hit off a horse and fly 20 feet is always entertaining and should never be discouraged.

This meta drives me up the wall, especially in team fights but even certain things in duels that make absolutely no sense to me.

  • Initiative:
    Why is it that against so many weapons, if 2 same attacks like a stab start at the same time, but the opponent does a morph does the morph hit first? I can't tell you how many times i basically just go for the stab and they morph the same stab but somehow hit before my straight up attack, makes no sense to me. It would be like in chivalry if both people had the same weapon and one feints and the other doesn't but the attack after the feint hit first... Also, weapons that hit first despite starting swing later I suppose just has to be a thing, one handers should obviously hit sooner than 2 handers but even in the same class of weapons some things just don't make sense like sometimes you can't even punish a miss because their combo is faster than your attack so you have to just wait it out for some weapons or lose stamina.

  • Feint window:
    For a lot of larger weapons, the feint window is MASSIVE. I know there are much players than me that can read them, but it's pretty hard for me. The other option is to always be swinging or chamber attempting but be ready to FTP, but you bascially always have to feint to parry in this game over and over and over again, or get into riposte drag wars and then finally use a feint or morph to get through opponents.

  • Shields:
    Pretty sure this has been brough to ad nausium; I hate how the buckler and some others basically hide the entire windup animation. That and I wish there was some way to attack around shields in general, they feel like the spartan shields were in deadliest warrior. They can be beaten 1v1 and team fights, but in team fights they are absolutely the worst when they're basically just a wall for teammates and they're played properly. Not as broken in 1v1, but definitely some kind of word in team fights.

  • Teamfight meta:
    I think it's horrible right now. Basically if you can even ever get a somewhat balanced game in a pub server of which there is usually one per NA and EU respectively, they're usually stacked. But aside from team stacking, the meta is literally the spammiest crap I've ever seen. All the people with 500-1000 plus hours literally just go in and feint/morph feint and long ass drags/instant accel every little thing to absolutely destroy players like me. Everything gets parried or chambered, and it's super hard when and 1vX situation happens. If you're not near a teammate and have 2-3 people W-keying at you, there's not much you can do aside from try to keep chambering/getting unflinchable ripostes back at them. However, it's kind of like hitting a wall because most people that are even halfway decent at the game will just parry you over and over while others swing and do manipulations at you from all sides. Stabs are obviously broken, so I can't tell you how many times i just keep scrolling the mouse up at all the stab spam incoming. I've watched players like giru and others do the 1vx very nicely, but you basically have to play at a level of perfection and have the right weapon capable of doing so in order to accomplish it. It's VERY difficult.

  • Drags/Accels:
    I like drags/accels and agree they should be a part of the game. But does every single weapon regardless of size need to have the same release time as a zweihander? Look at a maul for example, looks like a pretty small weapon visually and it also has the ability to one shot, others do as well depending on the armor. Why can it drag for what seems like an eternity and still be in release? The bigger issue I have with drags is the fact that you can drag a weapon for 1 second, but also accelerate to hit someone in like 1-2ms it seems and hide most of the windup with swing manipulation? So if you're like me and are kind of new and getting used to it, it's very hard to deal with drags and waiting for it, if on the flip coin they can also accel to a near instant hit. It makes everything feel less of a skilled reaction and more of a gamble of whether you should attempt to parry instantly or wait for a huge drag. Whether you parry or go for a chamber, it's kind of the same timing so not sure which one to attempt in those situations.

  • Animations:
    Of course experienced players and those testing will want to use this to the maximum extent. Some animations are decent and some are bad. This mostly comes with dragging and accels. With the feint window being so large, it's very easy to turn into feints and make them look like they're basically hitting you already and then cancel them late as heck. Since you can't recover from a panic parry fast enough and double parry, experienced players really exploit this a lot. Good thing or bad thing? You tell me.. Also, some of the drags look absolutely insane, but I guess I'm okay with that though, just something to get used to I guess.

  • Map design:
    I know it's still alpha and you want to test the combat and mechanics and such. As far as the maps go, i think they're kind of cramped at the moment. I don't like fighting in any enclosed kind of claustrophobic space as it is, and it's pretty bad and spammy as all hell every time. Even in the more open areas, with how many players there are it's very easy to get overwhelmed and flanked in such a small space. Feels very Free for all-y.

  • Archers:
    Oh god, here it comes. They're kind of broken I think. At first I thought shooting was a bit harder, but it's not at all. The idea IS good that you have a perk to where hopefully they want to shoot each other, but they're going to shoot at melee constantly too. The fact that they can shoot almost instantly, or STILL hold the bow draw up for what seems like 5-6 seconds with absolutely ZERO sway or impedance is infuriating. It makes trying to parry arrows that much harder because you don't know if you should parry instantly or when they're going to release it. Kind of like trying to parry a crossbow in chiv, how can you beat a mouseclicks speed? Furthermore, going back to wanting more footspeed and the only way to do so to drop armor, as a melee class you have to make a choice; have more footspeed, or not get one shot. I say this because, you can literally one shot some 2 armor with a longbow. The other issue I have with archers is that EVEN when you FINALLY get close to kill them and they're wearing cloth armor and you come at them with a huge weapon, they still don't get one-shot? Plus, they can just switch weapons instantly, and tear you apart with a dagger/shortsword/whatever just as easily as was done in chivalry. That or they will have the footspeed to simply out run you, and run away to their teammates and get away scott free; JUST LIKE IN CHIVALRY -_- . I read in another area that you WILL be increasing weapon switch time which is GOOD, but I think if you get close enough to them in melee, you should one shot them with almost any weapon. The throwing axe perk is pretty awesome as far as being able to one-shot them, when i was playing archer myself, i thought it may be more worthwhile to just be a throwing axe guy, hmm..

  • Firepots:
    HAVE to use the fire perk if anyone has fire on the other team or hopefully try to avoid firepots, full HP loss in like 4 ticks seems a bit much, even without the perk considering you can have like 3+ of them. It would be nice if archers were incapable of using the fire resistance perk though ;) I always wanted firepots to one-shot archers in chiv in the state that game is in.

  • Smokebombs:
    I believe every one knows already but jesus, they last like 30 seconds or something and have a radius and complete blinding effect as if you just walked into chernobyl after the explosion. And it's not just one of these fuckers, it's like 2-3 smokebombs per whoever wants them, you can literally blind the entire map for like half a minute it seems. I'm sure they'll get toned down. I like how they do damage if you hit someone with them though :)

  • Chasing/Target Switching:
    This seems really hard for me to accomplish in team fights. Even if you have similar armor and footspeed, if youre say in a split 2v2 where you're fighting one and they're fighting one, you can't seem to be able to get to them fast enough to help your teammate. If you do get there, you're most likely going to be the victim of a riposte/chamber switch back to you if you decide to swing, or your teammate is going to get back boned. I want to help but I can't seem to do so. In regard to chasing, the lack of any kind of chase mechanic makes those seemingly trollish speed builds infurating...

Conclusion and end of my ranting:

I'm sure there is a lot more if I thought about it, but it's late and gong to bed soon. I really want this game to be good and I feel that it will be good and that I will put thousands of hours into it. In it's current state, i think it would be thousands of hours of frustration and anguish every time I play, and my blood-pressure is certain to rise to peak levels. I don't have all or any of the answers at how my personal gripes with the game will/could be addressed - and maybe to a lot of folks here, I'm simply speaking from a lack of experience perspective.

I think some of the things that will change my outlook is the new game mode, more open maps that don't feel cramped and that you constantly have no room to breathe, and less spammy. More footwork oriented combat would be nice without having to sacrifice ALL of your tankiness (like speeding up the footspeed a little bit and toning down the already ridiculous footspeed builds). Some weapon balance would be nice, but mainly the unending stab spam going on right now, windup/release times and all that jazz. I've always kind of hated one-shot weapons, unless the weapon really has some bigger disadvantages.

I believe in the Mordhau team and that they will make a polished product that will be fun for all to play, and that's why I backed their kickstarter and will try to support in any way I can. I apologize that I had so much negative to say, but that's truly how I feel at this current moment in this patch build of the Alpha game. Of course I realize it won't always be this way, but being the way it is now, that's just how I feel man.

Clay OUT!