Mordhau
 Madcat
Knight
  • Likes received 36
  • Date joined 3 Jul '16
  • Last seen 13h

Private Message

Knight 34 36
  • 25 Sep
 Madcat

Consider adding an emote where you wipe the blood of your blade

Knight 34 36
  • 20 Sep
 Madcat

@Jax said:
honestly, learn to chamber
you can't get mad at a game's mechanics when you choose not to use them. They might need some tweaks, but saying "I don't like to feint and I don't like people who do" is like refusing to aim down your sights in Battlefield.

Why not?
I don't like a mechanic and don't use it so I'm not allowed to complain about it?

Knight 34 36
  • 20 Sep
 Madcat

It's the trees that get me. They are oh so pretty

Knight 34 36
  • 17 Sep
 Madcat

@Sir Zombie said:

@Madcat said:
Combat
*Changing grip on your weapon will leave you vulnerable for about a second where you can't attack or defend

Pretty sure that is intended tbh

If so then one second is an unreasonable long time for changing your grip

Knight 34 36
  • 17 Sep
 Madcat

UI
*Chat sometimes disappear even when someone just typed something

Combat
*Changing grip on your weapon will leave you vulnerable for about a second where you can't attack or defend

Knight 34 36
  • 16 Sep
 Madcat

I like how you take off your shirt for no reason at all

Knight 34 36
  • 16 Sep
 Madcat

@uniVerse said:

@Madcat said:
Well I'm glad someone brought this up (Again).

I like the concept of feinting but not the way it's implemented. Like LuxCandidus said, it takes a lot of skill to defend against, very little to do and in a fighting game you want as few as those mechanics as possible.

I can't think of many fighting games other then Mordhau or Chivalry where you can so easily trick your opponent into a state where they have no way to defend themselves for the next second unless they got mad skills.

If you subjectively feel that it's that easy to play with feints and hard to play against them, why not incorporate them into your playstyle? If you object to this it's just a personal opinion and not anything dealing with improving the game right?

Well who said I haven't already incorporated them into my playstyle? In any case I don't see how that invalidates my argument. Whether or not I have a dog in this race doesn't change the matter that feints are very high reward and low risk when compared to the other mechanics. And my subjective take on that is that I don't feel it should be that way.

Knight 34 36
  • 16 Sep
 Madcat

Well I'm glad someone brought this up (Again).

I like the concept of feinting but not the way it's implemented. Like LuxCandidus said, it takes a lot of skill to defend against, very little to do and in a fighting game you want as few as those mechanics as possible.

I can't think of many fighting games other then Mordhau or Chivalry where you can so easily trick your opponent into a state where they have no way to defend themselves for the next second unless they got mad skills.

Knight 34 36
  • 15 Sep
 Madcat

@TastierCornet3 said:
Hi guys. So i love the alpha i have my fov 130 but it feels really close still and my eyes get this wierd feeling. What does camera distance do?

I tested it too and from what I can tell it didn't really seem to do anything

Knight 34 36
  • 13 Sep
 Madcat

Possible bug:
Health stops regenerating for a few seconds if you use emotes while wounded

Knight 34 36
  • 13 Sep
 Madcat

@Sir Zombie said:
Better than having 5 different buttons used up for emotes

Would be nice having the option to use one button for a single emote though

Knight 34 36
  • 12 Sep
 Madcat

@DoubleK said:

@afiNity said:
Something I forgot: This was discussed before a couple times but after actually playing the game I'm sure that directional swings based on the movement keys would be a very nice way to play the game. I really hope that you will add that at some point.

So do I! It was in the Jedi Knight games and I liked it.

That's the way I played mount and blade and I felt like it put you at a serious disadvantage, especially in group fights. I was too used to playing that way to ever bother switching to mouse aiming, but it was like playing with a handicap. In some ways I don't think it's fair to trick players into thinking it's a good setup by even offering the option

Knight 34 36
  • 12 Sep
 Madcat

Having a great time
One issue so far is that when you die the camera doesn't stay put so you have no idea who killed you or how they killed you apart from the combat log. The camera should stay put for a second or two after dying

Knight 34 36
  • 11 Sep
 Madcat

Alright let's do this!

Knight 34 36
  • 10 Aug
 Madcat

From videos I've seen I believe it's possible to dodge blows using headmovement alone, by looking up and down without ducking.

I'd want to see something like a quick step added too if it was done well. But it usually removes more depth then it adds in these sort of games. I imagine they already tested dodging/quickstep mechanics in early builds and decided it was better without.

Knight 34 36
  • 30 Jul
 Madcat

@Sir Zombie said:

I don't think ranks like Global Elite and Master Guardian etc. will be good for the game.

The ranks could be made more like Berserker, Fighter, Brawler, Marauder
It would be a cool tag to go with a name

Knight 34 36
  • 28 Mar
 Madcat

@LK said:
I hope they reconsider their stance on crosshairs on ranged weapons. I'm not normally a ranger but all it does is create a skill gap between those that decide to put a piece of tape on their monitor vs. those that do not.

@Sir Zombie said:

@LK said:
Nice interview, just be careful of repeating questions (the perk system and how it works has been asked a few times already).

But it hasn't been answered before imho

I think it was answered in the first interview.

They answered it more thoroughly the second time though

Knight 34 36
  • 28 Mar
 Madcat

@Sir Zombie said:
We hopefully won't need a console tbh and why would we need autowalk?

So we can run away from danger while typing shit to our enemies ;)

Knight 34 36
  • 26 Mar
 Madcat

@Lilboots said:
Or maybe a punishment system, if you die you can select a punishment for the teamkiller, so if it was deliberate intent you can select punish (What ever the punisment may be), or if it was an legit accident in the heat or LMB warfare you can select forgive, with Punishment at the controls of the victim there will be more emphasis on apologies and general courtesy in the game as well.

I think that's a good idea. When you hold some power over the player who just teamkilled you they are more likely to apologize.

Plus selecting random punishments could be fun. I remember playing on servers in counterstrike where the punishments ranged from disarming whoever teamkilled you to killing them right there,or just taking some of their money. Maybe it doesn't have to be something as extensive as that. But being able to select from some ranges of punishment would be nice.

Knight 34 36
  • 25 Mar
 Madcat

@ToLazy4Name said:

@Madcat said:
I've heard that and don't see how it should be a issue either. You don't have actual eyes in the back of your head where you can see them coming a mile away. You see a small distance behind you. Is it a big enough distance that it makes a significant difference? I don't think that it is.

m8 have you never played on a high FOV in third person or something

I can see so far behind me in third person that someone with a fucking spear couldn't get within range without me seeing them

No you're right. I haven't played chivalry in awhile and remembered it wrong. I checked out a youtube video and the third person view angle is pretty far out. It should definitely be way closer to you then that. Mount and blade has a closer angle that I feel doesn't give you the same advantage.