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Sometimes I get a vague feeling that some members of the community are dissatisfied with the current implementation of shields.

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@ShieldDuck said:


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A standard bearer sounds good in theory, but IMO in execution it would lead to noobs/trolls accidentally or intentionally leading players into detrimental positions.

As has been stated before if some form of leadership role is wanted for Frontline (or other future game modes) then a multi-squad system similar to RS2: Vietnam would work much better than a standard bearer or that other recent "a random player is commander" idea.

I agree regarding tattoos, and would like to see unlockable options. It could be listed in the body customization area, instead of the armory.

Some high level unlockable plumes or peacock feathers would be nice as well.

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TFW you're told it's time to revert back to patch 20:

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This topic has been closed.

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@FaffyШaffy said:
I really don't like the shooter influences i'm seeing.

Something like this would certainly be more interesting to me than having to play within the current small radius linear cap zone system.

These additional attack methods are also likely to be a bit more accurate of how medieval conflicts actually played out.

Could it use some tweaking? Certainly, but it would at least keep things more interesting by allowing non-linear conflicts. IMO the sides of the map could certainly stand to be expanded a bit and more heavily forested as well for flanking / hiding spawn points, etc.

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I would REALLY like to see something similar to the Squad Leader systems of Squad / Red Orchestra.

Instead of using target marking such as in games like Red Orchestra where you are required to have to have direct Line-Of-Sight and mark via binoculars, instead allow direct map marking. However limit marking ability to a set radius of the SL's position (50m for instance.) One map mark at any given time.

Example SL options:

  1. Primary weapon
  2. Secondary
  3. Tertiary
  4. Fists
  5. Spawn Tool (Banner or Toolbox with deployable tent)
  6. Horn (Used for most SL specific abilities)

Here is a quick example visualization off the top of my head as to how something like this might work in Frontline for players not familiar with this type of game mode:

Squad Leader opens his map

What an SL player model looks like in 3rd person while doing this

What the map looks like to the SL


He places a "Move Here" marker and a "Special Attack" marker

He hits "6" which pulls out his horn. He is shown something like these options:

  1. Trebuchet Smoke Barrage - 2 Min cooldown (10 or so smoke "bombs" to cover an advance / etc.)
  2. Ballista Stone Barrage - 2 Min cooldown (5 - 10 sec barrage of fist sized rocks raining down in a 10m radius)
  3. Trebuchet Fire Barrage - 3 Min cooldown (Ye Olde Napalm / good for area denial)
  4. Arrow Volley - 3 Min cooldown (continual 5 - 10 sec barrage of arrows raining down in a 10m radius of the marker)
  5. Ballista Volley - 5 Min cooldown (5 sec of a highly damaging volley of ballista bolts)

He hits "4".

This happens:

And then this happens on his marker:

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Have I mentioned how HANDSOME you look today, Huggles?

I just can't get over how great you look! Have you lost weight?

Can I get you anything?

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I feel your pain.

The horrifying fact that there isn't a "Jack" tombstone makes me so depressed that only a Cheddar Bay Biscuit™ can ease my troubled mind.

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@Frise said:
can we get a rear view mirror too, so I can see what happens behind me without needing to turn around?

That reminded me of this meme I saw recently:

I posted it in off topic so as to not clutter this thread.

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Hi Stouty!

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Here is my experiment in lego sculpture minimalism:


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I've wondered before why they couldn't just implement a simple mandatory team sash which is clearly visible from the front and back and limit it to a color spectrum.

Similar to the one below, but with different designs instead of a scottish tartan. They could include a large variety of pattern options (Stripes , Checkers, etc.) and a minimum 2 color requirement, perhaps with a set base color.


Then you could have maximum freedom of loadout options. If you wanted to be perverse you could even join the "Red Team" and make a character that is blue from head to toe, but because you have your big bright "Red Team" sash identifying you it would still clearly indicate your alignment at a glance.

Something like:

Black / Red / Orange / Yellow for one team.

Dark Blue / Pale Blue / Purple / White for the other.

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So did Frise kill me by poisoning me with his tainted meat, or did Jax by bartering with it for shelter?

I need to know who to haunt.

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@Jax said:
where is patchie tho

also Frise got despacito-dragged ez

Now it all makes sense. That wasn't shrimp Jax brought into the shelter.