Mordhau
 EatAtRedLobster
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  • Likes received 2502
  • Date joined 30 Jun '16
  • Last seen 18 Jan

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@wierHL said:
Where would we be without Gauntlet

Gauntless?

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It would be out sooner, but every time someone whines about beta keys the devs stop to have a cigar:

money-cigar.png

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Mordhau: ACT 2 SCENE 1
(Shakespeare)

A dishevel'd Sir stumbles into the forum.

Peasant (out of breath)
"Have thee seen the Patchie brother? I bethought I did see t with Sir Crushton but f'r a brief moment but anon all is dark. What be these words of discord?!"

"Will thither beest nay end to mine own waiting? Truly I would rather gaze paint dry upon the mure than to another day suffer this madness!"

(falling to his knees)
"How many duels wilt I endure? How many bear traps wilt mine own mind step upon ere the Front-Line is madeth available to all?!"

Jaxio (slamming down his fist)
"Bastard! All is well! The days of completion art estimates and as ev'r changing as the ocean tide! Who is't knoweth the unquiet workings of Sir Crushton's mind? Silence thy tongue lest thee feeleth mine own lash and beest thee on thy way with only the word SOON on thy mind!"

"Knoweth thy community I didst make shift 'r as some would sayeth did manage!"

The peasant falls to the floor and sobs.

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Screenshot from 2019-01-10 04-21-10.png

He's giving us hidden messages. He may be being held against his will and can't communicate it openly.

Jax. If you have been compromised let us know via another hidden message.

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Plenty of the backers I talk to seem eager for release and tired of dueling the same 50 people. If the devs and Crushed actually ignore us to the degree some claim then to think alpha backers have enough control to significantly delay the release date is vanity.

Also... This cynical view that every backer only contributed in order to master the mechanics early so they can stomp new players on release is getting tiresome. Page after page of dedicated and in-depth threads posted by various members is ample proof that many people contributed as backers so they can positively affect the development of the game. Even the threads featuring well intentioned bad ideas are still evidence of a desire to improve the game while it's foundations are being refined.

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I was playing Squad last night and some of the guys were talking to pass the time as we defended an outlying objective. I don't have a working mic at the moment so I was just listening. One of them unexpectedly brought up Mordhau. He explained what it is to one of the guys. If he is any indication of general sentiment then the rumor appears to be that the long delay of release of Mordhau is due to the alpha backers not wanting the game to be released yet.

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@Lionheart Chevalier said:
I just made the switch to binds, sure chambering's a bit harder but my ripostes are exactly what I want and I can do first and last frame hits much more successfully.

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Unfortunately since the kickstarter page explicitly states:

"Our melee combat system allows players to cut and thrust from a total of 240 different angles by flicking their mouse in the desired direction."

and then proceeded to collect nearly $300,000 in pledges under that declaration I don't see them ever removing it. Nor do I personally believe they should.

I feel the best answer is to de-emphasize the procedural animation angles on release by making it an option set to "OFF" by default. Make the "standard" 240 system a simple and approachable 6 angles by default. Reduce 240 stab animations to 2, or leave them at the current 6 and allow keybinding for the 4 that are currently unbindable so this 240 exclusive stab animation crap is eliminated. Encourage a straightforward system of 6 angle wedges + stabs that new players will quickly grasp.

Now you're left with a simpler and easier to use system with uniformity across both input methods, which will result in a better experience for new players.

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  • 1
  • 25 Dec '18
 EatAtRedLobster

When estimating the release date of Mordhau it also helps if you let go of your typical perception of time and familiarize yourself with: Tachypsychia, The Mayan Calendar, and the orbit of Neptune.

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  • 15 Dec '18
 EatAtRedLobster

While I agree there are two sides to every story, I also have seen the way TB has handled their properties for literally YEARS after this Scott fellow was no longer involved.

If I was a member of Triternion I would keep this man on my short list of potential future additions to the dev team.

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  • 4 Dec '18
 EatAtRedLobster

While I won't say I agree that 2 stabs is too much, and personally prefer 6 stab angle keybind options, removing those extra 4 stab animations from 240 would be a better solution than nothing. However it would still be simpler and less likely to trigger vitriol from either side for them to be keybind options.

It does surprise me how shortsighted and apathetic some people have been in the past regarding this. If this remains unaddressed then not long after release new players are going to start asking the (legitimate) question of: "Why can those 240 guys use animations I can't?"

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  • 4 Dec '18
 EatAtRedLobster

@intTobey said:
I think it's good for difficult-to-read movements to have difficult-to-execute commands. Otherwise eventually experienced players will just key out the most subtle and unreadable morphs and ripostes with mindless ease (cough unchamberable overhead accel ripostes cough). I know they'll never remove binds, but I think the game would play better for it. With one simple change the skill ceiling would be elevated greatly (and the population diminished greatly).

This isn't about "difficult-to-execute commands." This is about something that cannot be done without using one of two existing input methods. In other words it's not just hard to accomplish. For players who don't use 240 it's impossible to accomplish and creates a lack of uniformity.

On-topic: If there were a bind for every attack type you would probably need two keyboards. There has to be a better way.

The "better way" is that those missing stab angles should be available as keybind options. You do realize that just because they are available doesn't mean they ALL have to be bound to keys... Right? They should be there as something optional so players can customize the game input to what is comfortable for them. Not arbitrarily forced into using a specific input method if they want to utilize all available animations.

We very nearly already have every attack bindable except for the aforementioned missing stab angles, and I assure you I do not need another keyboard to stick "lower right stab" onto my mouse wheel or another key and instantly start using it today.

I've been waiting to see if the devs were going to add these simple common sense keybind options for over a year now, and frankly I'm surprised it hasn't been done yet.

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I'm one of the 100% keybind players in the game, and in addition to binding all strike angles to the keyboard/mouse I also use 2 different keys for left and right stab. However the left and right lower stab is a move I would constantly use, and would very much enjoy implementing into my style, if it were not for the fuzzy and unpredictable experience I have whenever I try to use the 240 system.

In the current state it seems there are 4 stab animation variations (upper and lower for left and right), various morph animations (underhands into lower stabs etc) with unique visual and timing differences, and various animation transitions which are exlusively available only to players using the 240 input system.

For example if you feint an upper right strike and immediately follow up using 240 with a lower right or lower left stab the apparent transition between them is smoother and harder to read. Now do it again using the vanilla "left stab" and "right stab" which are the only options keybind users are given. The difference is obvious.

Keybind users are not only being limited to less playstyle options than players who use the 240 system, they are also limited to these two stabs which, in my opinion, are animated in a way that makes them more obvious and readable.

In the interest of balance, freedom of input, and fair play I feel the game should have all stab animations available as keybind options to help create uniformity in-game regardless of whether a player is 100% 240 system, 100% keybinds, or any mixture thereof.

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  • 29 Nov '18
 EatAtRedLobster

I would rather beat every single one of you to death with a shoe before I would suffer seeing the bardiche reduced to a lowly non combo weapon. Just raise it's point cost and/or tweak it's animations.

We hold these truths to be self-evident.

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  • 25 Nov '18
 EatAtRedLobster

It would also be interesting to see if at some point in the future an "Interactive Parry" could be experimented with to create an additional layer of depth.

For instance tapping parry could work as it does now, but clicking and holding the parry button at the moment of contact could allow the defender to perform a mouse based directional deflection. The attacker could counter and cancel the deflection by hitting his parry button as well and moving his mouse (weapon) in the opposite direction. As to what the animations would look like during this exchange, or what advantage a successful "deflection" would grant the defender I do not know. Perhaps a stamina drain on the attacker if it succeeds, or a loss of initiative due to a lockout for the defender if it fails.

Some form of "Interactive Parry" for deflections has been in the back of my mind for some time, but I'm only bringing it up now due to marox's comments above regarding creativity in combat based on mouse manipulation. Whether a mechanic similar to my idea would actually work well or fit into the current combat system is unclear, but it would still be interesting to see something like this experimented with.

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  • 2
  • 28 Oct '18
 EatAtRedLobster

Any estimate a regular forum member gives you multiply it by 2.
Any estimate a dev gives you multiply it by 4.
Any date given to you add to it 4 or more months.
Substitute any year given to you with the following year.

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  • 26 Oct '18
 EatAtRedLobster

What if

Mordhau is never released and is constantly "tweaked" with infinite updates in what is actually Torn Banner perpetrating one of the most elaborate practical jokes in history?

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  • 24 Oct '18
 EatAtRedLobster

@McMercy said:
MessWithTheCheff.PNG

Day 217

The Polar Wars continue to take their toll. The remaining elves loyal to House Claus grow weaker by the day. Desperate for sustenance I have finally lost all sanity and allowed our camp cook to utilize this new meat source.

"Reindeer."

That's what we call it.

I fear we have reached our final depravity. How long before this revolt is over?

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