Mordhau
 隊友都垃圾很可憐
  • Likes received 2
  • Date joined 17 Sep '18
  • Last seen 21 May

Private Message

15 2

[2019.05.17-14.54.33:541][514]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.00, Real: 10.00, Good: 10.00, DriverTime: 296.28, Threshold: 10.00, [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544
[2019.05.17-14.54.33:541][514]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.00, Real: 10.00, Good: 10.00, DriverTime: 296.28, Threshold: 10.00, [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544'
[2019.05.17-14.54.33:542][514]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544, Channels: 196, Time: 2019.05.17-14.54.33
[2019.05.17-14.54.33:542][514]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544
[2019.05.17-14.54.33:557][515]LogMordhauGameSession: Verbose: Freed slot occupied by 76561198285182544
[2019.05.17-14.54.33:557][515]LogMordhauGameSession: Verbose: Updating server session
[2019.05.17-14.54.35:207][606]LogWindows: Error: === Critical error: ===
[2019.05.17-14.54.35:207][606]LogWindows: Error:
[2019.05.17-14.54.35:207][606]LogWindows: Error: Fatal error!
[2019.05.17-14.54.35:208][606]LogWindows: Error:
[2019.05.17-14.54.35:208][606]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000019a0
[2019.05.17-14.54.35:208][606]LogWindows: Error:
[2019.05.17-14.54.35:208][606]LogWindows: Error: [Callstack] 0x00007ff79b4c98fd MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:208][606]LogWindows: Error: [Callstack] 0x00007ff79b4054a9 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b3ec701 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b3ed63f MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b405ef6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b405f2e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79bfffb2c MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79bfe82bf MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79c4f752c MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79b5a42c3 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79b5ab0e1 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c4fda81 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c4fedf7 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c2b9039 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79c1eeaa5 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79b20868e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79b20db3e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79b20dbba MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79b215079 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79cc259a6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ffb121d7974 KERNEL32.DLL!UnknownFunction []
[2019.05.17-14.54.35:214][606]LogWindows: Error: [Callstack] 0x00007ffb12e4a271 ntdll.dll!UnknownFunction []
[2019.05.17-14.54.35:214][606]LogWindows: Error:
[2019.05.17-14.54.35:221][606]LogExit: Executing StaticShutdownAfterError
[2019.05.17-14.54.35:239][606]LogWindows: FPlatformMisc::RequestExit(1)
[2019.05.17-14.54.35:241][606]Log file closed, 05/17/19 22:54:35
不知道這個錯誤是不是來自隊友傷害改成-100所產生的伺服器崩潰問題
但這個改法 能讓隊友回血 很好玩大眾 也覺得 這玩法很創新
因這設定讓我伺服器具有獨特創新玩法 獲得好評 希望官方不要改 但能修復伺服器崩潰 問題I don't know if this error is caused by a server crash caused by teammate damage changed to -100.
But this change can make teammates return blood. It’s fun to play with the public. I think this game is very innovative.
Because of this setting, my server has a unique and innovative gameplay. I’m hoping that I don’t want to change the official but I can fix the server crash.

15 2

[2019.05.17-14.54.33:541][514]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.00, Real: 10.00, Good: 10.00, DriverTime: 296.28, Threshold: 10.00, [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544
[2019.05.17-14.54.33:541][514]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.00, Real: 10.00, Good: 10.00, DriverTime: 296.28, Threshold: 10.00, [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544'
[2019.05.17-14.54.33:542][514]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544, Channels: 196, Time: 2019.05.17-14.54.33
[2019.05.17-14.54.33:542][514]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544
[2019.05.17-14.54.33:557][515]LogMordhauGameSession: Verbose: Freed slot occupied by 76561198285182544
[2019.05.17-14.54.33:557][515]LogMordhauGameSession: Verbose: Updating server session
[2019.05.17-14.54.35:207][606]LogWindows: Error: === Critical error: ===
[2019.05.17-14.54.35:207][606]LogWindows: Error:
[2019.05.17-14.54.35:207][606]LogWindows: Error: Fatal error!
[2019.05.17-14.54.35:208][606]LogWindows: Error:
[2019.05.17-14.54.35:208][606]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000019a0
[2019.05.17-14.54.35:208][606]LogWindows: Error:
[2019.05.17-14.54.35:208][606]LogWindows: Error: [Callstack] 0x00007ff79b4c98fd MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:208][606]LogWindows: Error: [Callstack] 0x00007ff79b4054a9 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b3ec701 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b3ed63f MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b405ef6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b405f2e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79bfffb2c MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79bfe82bf MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79c4f752c MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79b5a42c3 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79b5ab0e1 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c4fda81 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c4fedf7 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c2b9039 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79c1eeaa5 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79b20868e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79b20db3e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79b20dbba MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79b215079 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79cc259a6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ffb121d7974 KERNEL32.DLL!UnknownFunction []
[2019.05.17-14.54.35:214][606]LogWindows: Error: [Callstack] 0x00007ffb12e4a271 ntdll.dll!UnknownFunction []
[2019.05.17-14.54.35:214][606]LogWindows: Error:
[2019.05.17-14.54.35:221][606]LogExit: Executing StaticShutdownAfterError
[2019.05.17-14.54.35:239][606]LogWindows: FPlatformMisc::RequestExit(1)
[2019.05.17-14.54.35:241][606]Log file closed, 05/17/19 22:54:35
不知道這個錯誤是不是來自隊友傷害改成-100所產生的伺服器崩潰問題
但這個改法 能讓隊友回血 很好玩大眾 也覺得 這玩法很創新
因這設定讓我伺服器具有獨特創新玩法 獲得好評 希望官方不要改 但能修復伺服器崩潰 問題I don't know if this error is caused by a server crash caused by teammate damage changed to -100.
But this change can make teammates return blood. It’s fun to play with the public. I think this game is very innovative.
Because of this setting, my server has a unique and innovative gameplay. I’m hoping that I don’t want to change the official but I can fix the server crash.

15 2

目前已知問題
好像是隊友帶技能或天賦
在尖叫沒血狀態 隊友去打他幫忙恢復血量
就會出現錯誤Currently known issues
Seems to be a teammate with skills or talent
Screaming no blood, teammates go to fight him to help restore blood
There will be an error

15 2

不知道這個錯誤是不是來自隊友傷害改成-100所產生的伺服器崩潰問題
但這個改法 能讓隊友回血 很好玩大眾 也覺得 這玩法很創新
因這設定讓我伺服器具有獨特創新玩法 獲得好評 希望官方不要改 但能修復伺服器崩潰 問題I don't know if this error is caused by a server crash caused by teammate damage changed to -100.
But this change can make teammates return blood. It’s fun to play with the public. I think this game is very innovative.
Because of this setting, my server has a unique and innovative gameplay. I’m hoping that I don’t want to change the official but I can fix the server crash.

15 2

[2019.05.17-14.54.33:541][514]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.00, Real: 10.00, Good: 10.00, DriverTime: 296.28, Threshold: 10.00, [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544
[2019.05.17-14.54.33:541][514]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.00, Real: 10.00, Good: 10.00, DriverTime: 296.28, Threshold: 10.00, [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544'
[2019.05.17-14.54.33:542][514]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544, Channels: 196, Time: 2019.05.17-14.54.33
[2019.05.17-14.54.33:542][514]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 180.65.161.83:55372, Name: IpConnection_53, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_SkirmishPlayerController_C_9, Owner: BP_SkirmishPlayerController_C_9, UniqueId: MordhauOnlineSubsystem:76561198285182544
[2019.05.17-14.54.33:557][515]LogMordhauGameSession: Verbose: Freed slot occupied by 76561198285182544
[2019.05.17-14.54.33:557][515]LogMordhauGameSession: Verbose: Updating server session
[2019.05.17-14.54.35:207][606]LogWindows: Error: === Critical error: ===
[2019.05.17-14.54.35:207][606]LogWindows: Error:
[2019.05.17-14.54.35:207][606]LogWindows: Error: Fatal error!
[2019.05.17-14.54.35:208][606]LogWindows: Error:
[2019.05.17-14.54.35:208][606]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000019a0
[2019.05.17-14.54.35:208][606]LogWindows: Error:
[2019.05.17-14.54.35:208][606]LogWindows: Error: [Callstack] 0x00007ff79b4c98fd MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:208][606]LogWindows: Error: [Callstack] 0x00007ff79b4054a9 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b3ec701 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b3ed63f MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b405ef6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:209][606]LogWindows: Error: [Callstack] 0x00007ff79b405f2e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79bfffb2c MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79bfe82bf MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:210][606]LogWindows: Error: [Callstack] 0x00007ff79c4f752c MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79b5a42c3 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79b5ab0e1 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c4fda81 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c4fedf7 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:211][606]LogWindows: Error: [Callstack] 0x00007ff79c2b9039 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79c1eeaa5 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79b20868e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:212][606]LogWindows: Error: [Callstack] 0x00007ff79b20db3e MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79b20dbba MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79b215079 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ff79cc259a6 MordhauServer-Win64-Shipping.exe!UnknownFunction []
[2019.05.17-14.54.35:213][606]LogWindows: Error: [Callstack] 0x00007ffb121d7974 KERNEL32.DLL!UnknownFunction []
[2019.05.17-14.54.35:214][606]LogWindows: Error: [Callstack] 0x00007ffb12e4a271 ntdll.dll!UnknownFunction []
[2019.05.17-14.54.35:214][606]LogWindows: Error:
[2019.05.17-14.54.35:221][606]LogExit: Executing StaticShutdownAfterError
[2019.05.17-14.54.35:239][606]LogWindows: FPlatformMisc::RequestExit(1)
[2019.05.17-14.54.35:241][606]Log file closed, 05/17/19 22:54:35

15 2

這遊戲 客戶端 能綁定按鍵 喊話嗎
例如打到隊友道歉像CS:S一樣
https://www.mobile01.com/topicdetail.php?f=179&t=77322
Can this game client bind keys?
For example, hitting teammates apologizes like CS:S
Https://www.mobile01.com/topicdetail.php?f=179&t=77322
bind "MWHEELUP" "use weapon_flashbang"
bind "F1" "SORRY TK"

15 2

如何改變 地圖的載具數量或是限制武器或裝備和天賦或是技能How to change the number of vehicles on the map or limit weapons or equipment and talent or skills

15 2

How to change the number of vehicles on the map

15 2

MapRotation=FL_Camp
MapRotation=FL_Grad
MapRotation=FL_MountainPeak
MapRotation=FL_Taiga
MapRotation=FL_Contraband
MapRotation=FL_ThePit
MapRotation=FL_Tourney
MapRotation=BR_Camp
MapRotation=BR_Grad
MapRotation=BR_MountainPeak
MapRotation=BR_Taiga
MapRotation=BR_Contraband
MapRotation=BR_ThePit
MapRotation=BR_Tourney
MapRotation=HRD_Camp
MapRotation=HRD_Grad
MapRotation=HRD_MountainPeak
MapRotation=HRD_Taiga
MapRotation=HRD_Contraband
MapRotation=HRD_ThePit
MapRotation=HRD_Tourney
MapRotation=SKM_Camp
MapRotation=SKM_Grad
MapRotation=SKM_MountainPeak
MapRotation=SKM_Taiga
MapRotation=SKM_Contraband
MapRotation=SKM_ThePit
MapRotation=SKM_Tourney
MapRotation=FFA_Camp
MapRotation=FFA_Grad
MapRotation=FFA_MountainPeak
MapRotation=FFA_Taiga
MapRotation=FFA_Contraband
MapRotation=FFA_ThePit
MapRotation=FFA_Tourney
MapRotation=TDM_Camp
MapRotation=TDM_Grad
MapRotation=TDM_MountainPeak
MapRotation=TDM_Taiga
MapRotation=TDM_Contraband
MapRotation=TDM_ThePit
MapRotation=TDM_Tourney
會跑出很多沒有名字的地圖
Will run a lot of maps without names

15 2

@DJSjana龙巫Wilgani said:
翻译不连贯

抱歉 英文不好
需要住在美國的 華人幫忙
Sorry, English is not good.
Chinese people who need to live in the United States

我有很多好的點子能使遊戲壽命更長
更吸引 大家來買這款遊戲來玩
可是 通常遊戲製作團隊是外國人看不懂 中文那就悲劇了
I have a lot of good ideas to make the game last longer.
More attractive to everyone to buy this game to play
However, the game production team is usually a foreigner who cannot understand Chinese.

15 2

遊戲其實
可把 一些東西
點數 設置1點
例如 技能的吸血 你是想讓玩家 越殺越驍勇奮戰
而不是越殺 越懦弱
還有建議 官方 出一個 不傷害隊友的功能
例如 隊友在同一個一方 會 隱形 穿過隊友
包括 弓箭手 也是 常常 弓箭手 在戰場上 射出去的 箭矢都被隊友 的視線給擋住 或是被隊友 擋子彈 導致 弓箭手 常常 在戰場上 不好發揮
The game actually
Can put something
Points set 1 point
For example, the blood of the skill, you want to let the player fight more and more bravely
Instead of killing, the weaker
There is also a suggestion that the official will not damage the teammates.
For example, teammates on the same side will invisibly pass through teammates.
Including archers and often archers. The arrows that are shot on the battlefield are blocked by the line of sight of the teammates or blocked by the teammates. The archers often do not play well on the battlefield.

15 2

要所謂平衡
應該是要使 遊戲玩家每場 都用到 所有裝備 跟武器 來競爭
而不是愚蠢 的限制玩家 裝備 跟武器 要怎麼配 這比想像的還不自由
Balance
It should be to make gamers use all the equipment and weapons to compete every game.
Rather than being stupid, limiting the player’s equipment and weapons, how to match it, this is not free than imagined.

15 2

我覺得 遊戲 根本 不需要所謂平衡 機制
因為 我覺得裝備 和使用的武器和技能居然有點數限制 很可笑
你看過 電影或真實世界 為了戰爭 還限制 士兵 穿或使用的戰爭嗎
騎士都不騎士了
I don’t think the game needs a so-called balance mechanism at all.
Because I think the equipment and the weapons and skills used are actually a bit limited. It’s ridiculous.
Have you seen movies or the real world? For war, also restrict the war worn or used by soldiers?
The Cavaliers are not knights.

15 2

這遊戲 不得說不說很自由
我很愛這遊戲
如他能增加以下 功能或模式
就真的 沒有缺點了
This game can’t say that it’s free.
I love this game very much.
If he can add the following functions or modes
It’s really no faults.

第一個
弓箭手的 箭矢 總類能更多樣化
First
The archer's arrow can be more diverse

第二個
每個職業 和 武器 都能 投擲
the second
Every profession and weapon can throw

第三能限制
職業 或 裝備 或 武器(這樣就能玩弓箭手戰) 或全部騎士 那一定超好玩
Third energy limit
Occupation or equipment or weapons (so you can play archers) or all knights, it must be super fun

第四個
能學學Call of Duty+Assassin's Creed Odyssey
想想看 如果 你在戰場上 擊殺了幾個敵人
然後將換取 技能 例如 箭雨 或是 跑步加快 跳與砍人不消耗體力
會是一個多麼好玩的事情
這可以 出一個技能模式

the fourth
Can learn Call of Duty+Assassin's Creed Odyssey
Think about it, if you killed a few enemies on the battlefield.
Then I will exchange skills such as arrow rain or running to jump and slash people without consuming physical strength.
What a fun thing would be
This can give a skill pattern

第五
開放steam工作房 和地圖製作
fifth
Open steam work room and map making

第六 讓玩家能自訂 裝備 點數
不然就 從 客戶端改 或伺服器端改
或是可以改成 等級越高 點數越多
因為我覺得點數 這個功能想法很好
可是功能和想法不齊全 導致玩家覺得 很不平衡
因為 世界上我們都知道沒有完美的平衡
你有看過真實戰場是 將軍 限制 士兵 穿著的裝備 和拿的武器嗎
上級 通常 只想要立功 誰管你 下級 拿什麼
最好的平衡 是戰場上每個玩家拿者個個武器 衝上去痛打敵方
而不是 每場大家 都拿得一樣的裝備 和一樣的武器 重複率極高 會沒有意義和意思
Sixth, let the player be able to customize the equipment.
Otherwise, change from the client or the server.
Or can be changed to a higher level, the more points
Because I think the number of points is very good.
However, the functions and ideas are not complete, causing players to feel very unbalanced.
Because we all know that there is no perfect balance in the world.
Have you seen the real battlefield is the general's equipment and weapons that the soldiers are wearing?
The upper level usually only wants to make meritorious deeds.
The best balance is that every player on the battlefield gets a weapon and rushes to attack the enemy.
Rather than having the same equipment and the same weapons every time, the repetition rate is extremely high. There is no meaning or meaning.
7
建議 官方出一個功能
除了玩家 能關閉隊友 傷害之外
增加一個cs:s mod吧
那就是 當隊友 走路 擋到對方 或是撞到對方
會變隱身 所謂的隱身 不是說敵方殺不死
不是像rust 的adm那種功能
只是 讓對方 別擋你的路 這樣讓玩家 在搞圍毆時
也比較方便 和弓箭手射箭時 常常射出去的箭 才不會卡在 隊友身上
然後 當你被圍毆包夾時 我覺得 防禦按鍵功能要再做一個 不是那種 按一下才擋一下的 是按住 就一直是防禦 除非對方 有破防 你的 永久防禦才會失效 這時你的耐力直 會扣比一般的防禦 多一點點
讓後拜託官方 請把 跳 會扣除耐力這點 拿掉 這樣玩家 在打鬥時
才會更多攻擊的自由空間
Suggest an official function
In addition to the player being able to turn off teammate damage
Add a cs:s mod
That is when teammates walk to block each other or hit each other
Will become stealth, the so-called stealth is not to say that the enemy can not kill
Not a function like rust's adm
Just let the other person stop your way, so that the player is engaged in the encirclement
It’s also more convenient. When the archer shoots an arrow, the arrow that is often shot will not get stuck on the teammate.
Then when you are surrounded by the encirclement, I feel that the defensive button function has to do another one. It is not the kind of click to block it. It is always a defense. If the opponent has a permanent defense against you, it will fail. Direct deduction is a little more than the general defense
Let's ask the official afterwards, please take the jump to deduct the endurance, so that the player is fighting.
Free space for more attacks
8
然後我建議
地圖有些梯子 乾脆 給 工程師 放置
會比較好玩 這樣大大增加 遊戲自由度
你想像這款遊戲發展 像squad +Battlefield遊戲樂趣
會有多好玩
Then I suggest
Map some ladders, simply put them on the engineer
It will be more fun, which greatly increases the degree of freedom of the game.
You imagine this game development like squad +Battlefield game fun
How fun it will be
9
像 可以增加一個cs1.6 vip模式
和cs:go 武器競爭模式 例如 武器殺了多少 玩家 會自動升級最強最好用的武器
搶旗模式
擬真模式 玩家血量 很少 這模式 弓箭手 肯能會比較有優勢

Like can add a cs1.6 vip mode
And cs:go weapon competition mode, for example, how many weapons are killed, players will automatically upgrade the strongest and best weapons.
Grab flag mode
The immersive mode player has very little blood. This mode archer will be more advantageous.
10
遊戲公司 送你們 一句最忠肯實用的話
了解你的顧客 興趣 區分這些興趣類的玩家幫他們開發最愛的產品
或幫他們找到 遊戲娛樂性的歸屬
例如 我愛玩 弓箭 投石車
那請多多做這些 類的 地圖模式
或功能
有些人愛打架 就做一些 操作上的優化 順暢 與多樣化的打鬥功能
Game company, send you the most loyal and practical words.
Know your customers' interests. Differentiate players in these interest categories to help them develop their favorite products.
Or help them find the entertainment of the game.
For example, I love to play, bow and arrow, catapult
Then please do more of these types of map mode
Or function
Some people love to fight and do some operational optimization. Smooth and diversified fighting functions.
11
當你被 殺死時
要重生 那個畫面按b鍵
沒辦法選擇 你要的職業
你必需要重生 浪費一條命 才能 更換職業
這上我感覺很浪費我的遊玩時間
When you are killed
To regenerate that screen, press b
No way to choose the occupation you want
You must reborn, waste a life, change your career.
I feel that it is a waste of my play time.
12
石中劍模式
此模式沒有隊友 傷害 不然開了 大家會會互相傷害
而且此模式 適合個人或各人死鬥
拿到此 劍 傷害 極高 只要沒擋好 被打到 直接死
這想法 是玩Versus: Battle of the Gladiator

Shizhongjian mode
This mode has no teammates. Otherwise, it will open. Everyone will hurt each other.
And this mode is suitable for individual or individual death
Get this sword, the damage is extremely high, as long as it is not blocked, it is hit and killed directly.
The idea is to play Versus: Battle of the Gladiator
13
這遊戲怎沒有一個模式是在峽谷
然後能互踢 不能用武器跟裝備和雙手
只能f 踢下 敵人 摔死的 踢人的那一方 算贏
或是 在指定時間內 哪方陣營 死傷慘 重算輸家

How can this game not have a pattern in the canyon?
Then can kick each other, can't use weapons and equipment and hands
Can only kick off the enemy, the party that killed the kick, the winner
Or which side of the camp is dead or injured during the specified time.
14
這遊戲打電腦應該要開放 攻城 戰呀 這樣的打bot ai像打殭屍行為有點無聊
只要玩家一多打ai bot 都不夠打

This game should be open to the computer. Siege warfare. It’s a bit boring to play bot ai like zombies.
As long as the player hits an ai bot, it is not enough.