Mordhau
 LordColonelAxeman
  • Likes received 759
  • Date joined 25 Oct '15
  • Last seen 5 Sep '16

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  • 21 Jul '16
 LordColonelAxeman

@EliteTeamKiller said:

@CaptainGaymer said:
Seeing such a beautiful map made me think a little, is there any way you guys could add a rain effect to the game on certain maps? I think it'd be cool to have huge skirmishes in the middle of a storm, or even a light drizzle with puddles on the ground would be sick as nut. also snow is cool too

Would be even more cool if the weather was random, and different times you play the map you get different wheather.

That's been suggested before, but I don't think it'll happen unfortunately. One of the devs explained that how lighting on maps is set up, they'd need to make entire new versions with each weather type for each map.

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  • 18 Jul '16
 LordColonelAxeman

@crush said:
Very soon.©

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  • 18 Jul '16
 LordColonelAxeman

@crush said:

@Havoc said:
I want more!

Customization dev blog soon and a new raw gameplay video

Soon™ or soon?

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Hey I never saw this thread, neat

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  • 17 Jun '16
 LordColonelAxeman

@blacktiefamily said:
Will there be Warriors from other parts of the Globes like the Norse Vikings, Japanese Samurai, etc?

Pretty sure they're going for medieval-ish era, and European-ish regions.

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  • 14 Jun '16
 LordColonelAxeman

@Tim_Fragmagnet said:

@LordColonelAxeman said:
Ser Arthur Dayne dual wielding made me very sad :(

Something to note about dual wielding.
If someone were to spend a very large amount of time training in the usage of 2 weapons at once, they could get to a very high level of expertise with them and be effective in combat.

However there is a very simple reason as to why it wasn't done.
Learning how to use a shield takes exponentially less time and effort, and ends up being more effective for less effort.

But he's meant to use one badass sword :(

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  • 13 Jun '16
 LordColonelAxeman

@ToLazy4Name said:
Actually, GoT is fairly realistic in its presentation.

The choreography 'n' shit is an entirely different story, however.

Ser Arthur Dayne dual wielding made me very sad :(

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@TheEmeraldArcher said:

@LordColonelAxeman said:
I'm 49, my son taught me how to ROH in chivalry, now I mushroom stamp that little shit every day after wrecking him in FT10s.

vgf

Nah he's a scrub. When he fails a class at school he knows he's coming home to get quad feinted with a SoW while I yell "IT'S A BALANCED MECHANIC" through his bedroom door.

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I'm 49, my son taught me how to ROH in chivalry, now I mushroom stamp that little shit every day after wrecking him in FT10s.

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In regards to jav balance, javs work more like a small 1 handed spear, I believe. You can throw it, but you can't carry a whole stack, maybe one or two. So thatthat, along with being able to be parried probably balances them pretty decently.

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  • 11 Apr '16
 LordColonelAxeman

If I can make colonel sanders I'll be so hyped.

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@Mordbube said:
Graphic and gameplay look very good.
But what is not looking good is, that you mix up ealry medieval clothing with late medieval and renaissance armor.

Imo the extra customisation options > the 10% of people who know it's wrong being aannoyed.

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  • 16 Mar '16
 LordColonelAxeman

Thanks!

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  • 15 Mar '16
 LordColonelAxeman

@marox said:
Our projectiles use clientside dummy versions and their paths blend with the authoritative projectile and gradually disappear. This is also used to give projectiles a feeling of appearing from wherever the projectile is during the animation (e.g. arrow on the bowstring, not center of the screen/crosshair, or thrown weapon in hand and again not in the center), while the authoritative projectile is centered.

I know some of these words...

Any chance of an ELI5, please marox?

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  • 13 Mar '16
 LordColonelAxeman

@marox -

Are you guys likely to ship once the game is functional and add extra weapons etc. down the line, or will you be waiting until you're happy with content, with post release stuff being limited to cosmetics?

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Aw yis, halberds. I'm excited.