Mordhau
 idiotgod
  • Likes received 289
  • Date joined 24 Aug '18

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239 289
  • 3 Jul '19
 idiotgod

@TheKingInTheNorth said:
Being criticized for allowing racism and other extremist ideas to run rampant = left wing propaganda apparently. Classic.

Enter MORDHAU the re-education camp.

239 289
  • 3 Jul '19
 idiotgod

Funny, a million random individuals buy the same game > now they are a community apparently. Which the developers of said game are in charge of admonishing or endorsing each and every position this group holds apparently, or face the consequences of the left wing propaganda machine.

how is 2019 even logic

239 289
  • 25 Mar '19
 idiotgod

devs

239 289
  • 5 Feb '19
 idiotgod

@GAYFISH said:

Just imagine seeing a dude's jaw hanging out from the bottom of their helmet after a phat ES smak or mol to the face, would be glorious.

Fuck.. they should add this for head hits to the face from blunt, and make it so it can happen while you are still alive if you have the second chance perk, who's name escapes me

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  • 5 Feb '19
 idiotgod

So are we getting improved chunky bits or did that budget get spent on BR mode?

239 289
  • 28 Jan '19
 idiotgod

@Mittsies said:
So I have been trying to play Alpha Patch #21 for about a few months and everytime I start it, patchie isn't out yet.

Have you tried reinstalling the game?
Verifying game cache?
Are your graphic card drivers up to date?
What anti-virus do you use?
What are your PC specs?
I'm not very tech savvy, but answers to those questions might aid someone who is.

239 289
  • 25 Jan '19
 idiotgod

@Jinno said:
Here comes another post from Captain Retard, just typical crass behavior from everyone involved.

Hahaha hey I was hoping Captain Retard would catch on for a cute nick-name.

239 289
  • 25 Jan '19
 idiotgod

@GIRUGIRU said:
Well, you appear to be rather upset

If i had to explain the games mechanics to aggressive, arrogant people like you, i wouldn't be able to pay my bills and go to work because i would be here explaining to you the games fundamentals, which you don't quite seem to understand

I suggest you stop with your arrogance, I have thousands of hours balancing melee slasher, and i am very good at the game, therefore i know more than you

I have no respect for you. If you can't help but talk down to all those around you, you have a mental issue.

239 289
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  • 25 Jan '19
 idiotgod

@GIRUGIRU said:
Nobody agrees with this apart from and your little frise autism circle, it's the same people whining for years. At this rate the Devs will shut off from the forums entirely

"Projecting and throwing insults at me is a very desperate and vain attempt at winning a debate"

I literally just joined the forum this year. I don't see how making logical suggestions is autistic or "whining". You honestly just come off as a little kid who thinks he is the best at everything but is in-fact totally disconnected from reality. No idea why the devs would listen to someone like this. Might explain a lot about what is wrong with this fucking game imo.

And many, many other games. Why do you try and play a game like Mordhau, which is tailored for high skill.and brutal gameplay, when all you're going to do is write HUGE posts about nothing ? This game is about getting good and improving, not crying and making tantrums on the forums

"Projecting and throwing insults at me is a very desperate and vain attempt at winning a debate"

The thread is about making the game look, feel, and play better. Look at this paragraph YOU wrote though, and like almost every other one. You insult BACKERS at every turn. You just 'declare' shit with piss-poor reasoning. When you're called out you just say "well I am the best so doesn't matter kids", usually pepper in a few more insults in a desperate and vain attempt at winning the debate.

@GIRUGIRU said:
Seeing as you're attempting to derail after being disproved, just to clarify:

You already have many, many ways to punish a miss. The only potential justifiable reason to add lockout in a game based around freedom because CFTP is instant it can look weird - but the downsides of adding ur silly little idea vastly outweigh that and it doesn't take a massive post with 99% irrelevancy to address that either

Projecting and throwing insults at me is a very desperate and vain attempt at winning a debate

You haven't actually pointed out any downsides that have been proven through testing though. It's literally all clairvoyant declarations we don't agree with. And the up-sides are so obvious, you've failed to show how they are out-weighed, you're just saying they are.

Why do the devs listen to you? How do you even masturbnate at night knowing whos cock you're touching?

239 289
  • 25 Jan '19
 idiotgod

@GIRUGIRU said:
It doesn't matter if it's a tiny window, it's safer to run away than risk getting deadzoned windowed

More omniscience. Not an argument.

Ur idea is garbage man just learn to punish misses with the 9000 mechanics alreadyb

Literally just a declarative statement. Not an argument.

Might as well be flagged for spam

239 289
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  • 25 Jan '19
 idiotgod

@GIRUGIRU said:
All people are gonna do is miss and run away after, will look retarded.

Combat already looks retarded. How is this an argument? The fact that it looks so bad the way it is in an intuitive and logical way is one of my main arguments that's yet to be refuted. Rob just kind of meandered off into "well every man has his own way" kind of bullshit and then you cam along and was all "this is fine, lets wait for the devs to agree with me"

@Huggles said:

@GIRUGIRU said:
"Gambling can ensue out of this, where someone whiffs and just comboes expecting you to feint the punish. Then you have to guess what they're going to do, because you can't wait for their input and then feint, the timing doesn't realistically allow for that. "

This is just wrong as well, morphs prevent this. It's not Chivalry

You still have to waste stamina for what should be a risk free/cost free punish for a mistake tbh. The consequence of making a mistake should always be getting hit.

This is exactly my point. Why are you allowed to be so sloppy with your swings AND footwork, and the "penalty" is just you have to read a morph or a feint?

I get the tactics involved, and why people would be afraid of losing them and having the game just get lamer as a result if nothing were to replace them. But they look bad and feel bad in an intuition sort of way for me, which has a real impact on the satisfaction of the combat. Different strategies would evolve anyway, there's no guarantee depth would be lost or gained tbh.

239 289
  • 24 Jan '19
 idiotgod

@Naleaus said:

@idiotgod said:

@Naleaus said:
It's a lot of possibilities and the back and forth of initiative seems more interesting to me than just taking damage because of a timing nerf.

It's really not a lot of possibilities. It's the same fucking possibilities that exist at any other moment in combat that you didn't just out-play your opponent in a very blatant way through footwork and timing.

That's a different issue. It's not that the possibilities don't exist, it's that you don't like them, which is fine. You outplayed your opponent through footwork and timing, you're rewarded with initiative without using stam through parrying to do so. Once you have initiative, it's up to you to make the play.

But I already made the play. Why do I have to make a play to gain initiative to have a chance to make a play? That is just an extra step. The play I made should be good enough to land a hit, but I still have to make you fall for a feint instead? It's stupid...

239 289
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  • 24 Jan '19
 idiotgod

What's with all of the omniscient people on this forum? Like you are literally just making stuff up here.

@wizardish said:

5 . The only positive implication that I could think of would be a more grounded/methodical look to combat. Basically, players would engage more carefully and range play would have more merit. However, this would probably slow down the game considerably and discourage aggressive plays.

IMO It would only discourage sloppy plays. And since you don't have to fiddle fuck around with morphing when you outplay someone to maybe land a hit, it could actually speed up gameplay for more skilled players couldn't it? Makes as much sense as what you said.

6 . Guaranteed damage never feels good (insiders, kick stun, etc)

Falling for feints and just waiting and watching the guaranteed damage roll in. So fun.

@Naleaus said:
It's a lot of possibilities and the back and forth of initiative seems more interesting to me than just taking damage because of a timing nerf.

It's really not a lot of possibilities. It's the same fucking possibilities that exist at any other moment in combat that you didn't just out-play your opponent in a very blatant way through footwork and timing.

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  • 23 Jan '19
 idiotgod

If this combat system works better by going against basic combat intuition, then the combat system is just poorly designed. It literally punishes you for expecting it to follow some logical set of rules.

@rob_owner said:
instead of saying the word intuitive, use its definition.

Okay Roberto.

let me take a few swings at you with a baseball bat.
Let me know when it's safer to attack at me, when I am standing there with it waiting for you to attack, or immediately after I take a swing and fucking miss you like an idiotgod.

If you follow your intuition, you might survive. But judging from your last few responses, maybe not?

239 289
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  • 23 Jan '19
 idiotgod

@rob_owner said:
This game is not real life, it can look rough I guess but this frise-proposed mechanic does nothing to qualify your esteem wisdom in physics.

How about just don't make the animation look like a vulnerable state if it's not one? Like I know we aren't going for "realism" but "retarded" isn't the goal is it?

It's unsatisfying. It feels bad. It looks bad. It makes no sense. Gameplay could improve, why don't put your omniscience to the test? I don't understand why you guys think this way is the only way. Prob just friends with the devs who don't want to change shit that's hard to change

239 289
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  • 23 Jan '19
 idiotgod

@rob_owner said:

@idiotgod said:

@Frise said:
Does it make sense design-wise? Absolutely no, those were blatant misses. It's ridiculous that they get to parry out of them so easily.

I agree. Basic logic would dictate that the moments depicted in the clip are the perfect moments to strike.

@rob_owner said:
Morph, pretty much guarantees you a free hit right now unless they gamble you or you let them read you by morphing early. If you morph in those clips its extremely likely you would have hit them. Im not too big a fan of morphs countering parry in general so much but eh its how it is right now. These specific cases are how most people get hits off I imagine, run around a teamfight morphing or acceling people who were fighting other people (with stab of course).

Given the timings, a morph is just totally unintuitive. Why can't you land a hit using only spatial awareness? Why does it always have to devolve into "haha I made you flinch" How is that not the definition of "too straight forward, bland, predictable."?

Well if you consider what you just said, if you were able to land a hit using -only- spatial awareness, it sounds a lot more straight forward, bland, and predictable than the list of shit i spewed at you because its one thing you'd be using to get a free hit, instead of the setup for it.

Right now morph or feint is all you can do to get a hit. That's it. If you don't fool them with a morph or a feint you aren't getting a hit, there is nothing else you can do when it comes down to it. It fucking sucks. Why are you defending such a bad system as if it was actually designed to work like it somehow almost does?

Also no clue what youre goin on about basic logic, you got a fuckin textbook about this game tucked away somewhere?

What are you slow? I figured it was so basic I didn't have to explain it. If your arms are below your waist, in recovery, how did you block an attack above your head? It intuitively looks like the enemy is vulnerable when they can still parry. How is this good game design?

If they can move their arms fast enough to block in like 0.01 seconds from recovery then why didn't they just swing their sword that fast in the first place? The physics of the basics of the combat system are fucked.

239 289
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  • 23 Jan '19
 idiotgod

@Frise said:
Does it make sense design-wise? Absolutely no, those were blatant misses. It's ridiculous that they get to parry out of them so easily.

I agree. Basic logic would dictate that the moments depicted in the clip are the perfect moments to strike.

@rob_owner said:
Morph, pretty much guarantees you a free hit right now unless they gamble you or you let them read you by morphing early. If you morph in those clips its extremely likely you would have hit them. Im not too big a fan of morphs countering parry in general so much but eh its how it is right now. These specific cases are how most people get hits off I imagine, run around a teamfight morphing or acceling people who were fighting other people (with stab of course).

Given the timings, a morph is just totally unintuitive. Why can't you land a hit using only spatial awareness? Why does it always have to devolve into "haha I made you flinch" How is that not the definition of "too straight forward, bland, predictable."?

239 289
  • 2 Jan '19
 idiotgod

@ŞŧѦЯŞēėđş said:
@chaquator its the total truth :)

I read somewhere "release early 2019"
Checked steam store... not visible yet ^^

Ya wtf I thought they just moved it from Dec 31st to Jan 1st so it would land on a Tuesday. No release... wtf?

239 289
  • 16 Nov '18
 idiotgod

@Maci said:
nice and good

maybe make items not build magically but make people hammer them up
more immersion + more things players can "specialize" on

cause every game needs the obligatory "crafting" mechanic where you can enjoy the thrills of standing still hammering for seconds on end!

239 289
  • 20 Oct '18
 idiotgod

there is a bug reporting thread BRO