Mordhau
 ryder1362
  • Likes received 1
  • Date joined 23 Aug '18
  • Last seen 18 Feb

Private Message

9 1
  • 18 Dec '19
 ryder1362

Precisely, having to spend thousands of hours to get a skin is a little overused. Okay, 20,000, why not? It is a little easier to get it. But just, 80,000 is too much.

9 1
  • 18 Dec '19
 ryder1362

Guys, seriously, this is getting absurd. Okay, it's a great thing that there's no need to pay with real money to get skins and okay, it's normal to have to earn them. But seriously.... The goal is still to be able to have them. Even if you could win 1000 gold pieces per game, you'd need 80 to get it, what's the point?
Screenshot_1.png

9 1
  • 27 Oct '19
 ryder1362

I know that shields are quite annoying, but I would find it cool to add the possibility of hitting with them, since it remains one of the basic uses of a shield. Then, with a cost in endurance high enough to avoid spam and the possibility to counter it with a parry.

9 1
  • 17 Oct '19
 ryder1362

Yes, of course, we must remain consistent at the very least. Of course, it is necessary to remain a realistic minimum by adding only medieval or nearby equipment. But it would be a great addition to be able to find all kinds of different weapons from different cultures.

9 1
  • 2
  • 16 Oct '19
 ryder1362

With such a reasoning, you take 60% of the weapons in the game, in practice, they do absolutely nothing to a complete plate armor.
Ex: Short swords, chopper, messers, throwing knives, stick...

Clearly, in this kind of game and more particularly on Mordhau which has enough to become a masterpiece, diversity is superior to realism (Thanks to the guy who said that in the forums).
I'm not a big fan of samurai, but it could be really cool to have their equipment. To see a duel between a knight and a samurai. And even, let's add even more diversity, Arab weapons and armor. A Janissary warrior who intervenes in the fight.

Clearly, diversity is superior to realism.

9 1
  • 18 Aug '19
 ryder1362

Hello, little suggestion that is not intended to improve the game in depth but just to correct a little something not necessarily important. These are the impacts of the projectiles. Ensure that the projectiles remain in place on the target and do not fall to the ground when it dies.
There, so unnecessary suggestion but which, I think, could be cool.

9 1
  • 15 May '19
 ryder1362

It wouldn't necessarily be a bad idea, but it would be too unbalanced. If heavy armor becomes too slow to be viable, it is necessary to adjust its defenses to make it even stronger (because a real plate armor, there is not much to pierce it in theory). So it wouldn't necessarily be interesting if, in the end, light armor becomes spam machines against which heavy armor can't keep up.

9 1
  • 7 May '19
 ryder1362

Shields with infinite parry are very powerful. Just see how resistant they are when there are several players hitting the same one for a while and it doesn't fall, when there's a guy who can resist an entire assault just by maintaining his shield. It is not necessary to completely nerf them, just increase the loss of stamina with each blocked shot.

9 1
  • 1
  • 6 May '19
 ryder1362

Little suggestion, it would be very cool to implement orientals, japaneses, arabs weapons and armors. For example the famous katana, kopesh, scimitar, etc....Screenshot_45.png

A large shield will be very cool but without the blocked parade.
Screenshot_46.png

Screenshot_47.png

Screenshot_48.png

Also, add a spear to a longer hand than the short spear, which is more of a javelin than a spear.

Thank !