Changing between heavy (3 point) and medium (2 point) armor for chest and legs doesn't change the mobility slider in the armory. Not sure if this has actual gameplay effects.
Mace's hit model is shorter than its actual model (visual). When you attack, roughly 2/3 of the mace's head passes through things.
A perk that allows you to ragdoll, so that you can play dead and get up at free will. Sounds like a must to my ears for people who like "rogue" loadouts. I'd call it Trickster.
We need votekicking integrated to the scoreboard alongside the UI suggestions OP wrote down. It's clumsy and inconvenient having to use the console to votekick someone, especially when with most keyboard layouts tilde doesn't even work to open it, forcing folk to scourge through game files to edit their console bind.
Abnormally high ping. Trying to play in the most ideal region for me (EU) I get almost double the ping (90-120 ms) games usually register for me (50-70 ms). I had this same issue in Alpha builds. I've tried port forwarding, playing on a variety of servers (official and community hosted), waiting through patches and making sure nothing on my connection's end has changed (it works as usual). Running Speedtest to a bunch of servers in Frankfurt and Strasbourg registers a ~55 ms (give or take 10) delay, but my ping in-game still hits triple digits all the time.
Info about my connection:
There's a bug/glitch going around that allows a person to jump and kick at the same time, whilst moving forwards (do a jumping kick).
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