Mordhau
 Grator — Art
Art
  • Likes received 1153
  • Date joined 28 Oct '15
  • Last seen 6 Jul

Private Message

180 1153
  • 9 May '19
 Grator — Art

run the game in windowed mode

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  • 1
  • 27 Apr '18
 Grator — Art

It's hollow, but how would you even know

weaponscametics.png

180 1153
  • 26 Apr '18
 Grator — Art

@Pred said:
fan-service fantasy weapon

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DQEfq8m - copia.jpg
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Meyrick, 4schüss. Morgenstern, Skelton, 1830.  2 kl.jpg
Knights-looting.jpg

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  • 27 Jan '18
 Grator — Art

Thanks for the upload milkman 4e9.png

180 1153
  • 30 Aug '17
 Grator — Art

ALPHA WHEN
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180 1153
  • 30 Apr '17
 Grator — Art

Y'all looking handsome! did you do something to your hair?

180 1153
  • 3 Apr '17
 Grator — Art

@DerFurst said:
Question: Will we be able to tint the armor color of the kickstarter gloves or helmet? It'd be ballin' to have blackened metal gloves with red velvet and gold trim for example. Right now I get the feeling that you can't.

You actually can.

180 1153
  • 8 Mar '17
 Grator — Art

@DoctorMilesManners said:
So If I give 2 submissions of $200 over 2 different paychecks ($400 in total), does that count as a $400 and I get my fancy fangled helmet or do I just get to name 2 bots?

You will get 2 submissions for the $200 pledge. You can also upgrade your previous pledge thought if thats what you are looking for.

180 1153
  • 8 Mar '17
 Grator — Art

@Jax said:
This game has blown me away at every turn, and I'm excited for you to make both yours and our dreams come true. Triternion not only knows how to make a good game, but they have the transparency, willingness to listen to feedback, and overall a level of attention to detail that you simply don't see in most indie or even AAA development studios. Because of this, and the fact that I fully trust where you are headed with development, I pledged $420 to you. $420 specifically for the memes, of course.

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Good luck, Triternion!!!

Based Jax

180 1153
  • 8 Mar '17
 Grator — Art

Are you ready?

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  • 29 Jan '17
 Grator — Art

@Sammy said:
Also, no rules against homophobia. YEAH! BASED FORUM. (this is actually a suggestion to add that as a rule, don't ban, pls)

Good point, i'll add homophobia and sexism.

@ToLazy4Name said:
So wait, does "displaying racism" mean no racial slurs of any kind or no displaying actual racist attitudes?

No racism. At all. If you are making a joke it's probably going too obvious to be considered an offense.

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  • 29 Jan '17
 Grator — Art

Greetings,

The official rules for the Mordhau forums are as follows:

  1. You shall not misuse the report feature. If the post in question does not violate the rules below, leave it be.

  2. You shall be welcoming to the new members of our community.

  3. You shall not display any sort of prejudiced hatred or vitriol.

  4. You shall not spam. Mordhau related memes in small quantities are fine.

  5. You shall avoid political discussions.

  6. You shall not post any kind of pornographic content.

  7. You shall not create more than one account.

  8. You shall not impersonate other users.

  9. You shall not engage in witch hunts.

  10. You shall not post NSFW content.

  11. Matters such as ban appeals should be discussed in private messages. Public ban appeal threads will be deleted/locked.

The next set of rules apply to all Categories but Offtopic:

1.1. You shall stay on topic.

2.1. You shall do no shitposting.

3.1. You shall not necropost. (more than 60 days since the last post)


The moderators will enforce these rules based on their own judgement. The severity of punishment depends on the degree of offense compared to the number of contributive posts. Some bending of the rules for comedic effect is acceptable, but don't be in poor taste.

  • If a new account with no post history starts breaking the rules, they will receive a very harsh punishment.

  • If a member with hundreds of contributive posts steps out of line, their punishment will be less severe.

These guidelines are in effect to ensure that blatant offenders do not get to litter the forums, while allowing sporadic mistakes of otherwise contributive members to go by with a warning. However, any member systematically breaking the rules will be banned.


In case your account has been suspended for an, in your opinion, illegitimate reason, you can contact the moderators through Discord or just add a moderator on steam through our Steam Group.


The current forum moderators are Gauntlet, Monsteri, Smokingbobs, Void, Naleaus, Felix, MackDaddy / PadanFain, Duckalot, DasShuugs, and LuxCandidus.

Suggestions for the rules can be posted in the Website & Forum Feedback subforum.

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  • 12 Mar '16
 Grator — Art

@Jax said:
I saw it on an arming sword Z :D

Grator, it looks like so far there's been three variants for each weapon part - after launch, are there any plans to add more variety?

That's a good question. The desicion to make 3 variations of each weapon part comes down to three factors: time, variety and optimization. I have to cover almost all of the base weapon classes and we feel like 3 is a good enough number for the moment while I can deliber them at a good rate. An entire weapon set must be packed in the same textures, this way the engine doesn't need to load more variables and textures than the ones needed. If you think about how every one will be carrying from 1 to 3 weapons, it could be very expansive for the video memory if we did it in a different way. With three variations for each part, you will end up with 27 different swords from a single set although there are weapons that consist of 2 parts like warhammers or axes in general.

Answering your question: it is possible to add more parts than just 9 into a weapon set but it would probably require higher resolution textures for me to fit them all in the same space, but its definitly doable.

@Z said:

@Grator said:

@Ucuri said:
Hey, quick question, will the finger ring on the guard in the first picture actually serve a purpose? Like for example a stance change where you put your index finger through there and you gain speed and lose a bit of damage?

Anyway, loving the customization we got to see so far. Even if if it's only cosmetic, it's one of the features I'm looking forward to the most.

Customization will remain aesthetic only, althought it would be a nice touch of style. I'm glad you are liking the weapons this far!

Please, please, PLEASE add a finger ring guard for the longsword. I'll be so happy.

You will be happy to know there is a secret longsword with guard rings and all that good stuff :)

180 1153
  • 12 Mar '16
 Grator — Art

@Ucuri said:
Hey, quick question, will the finger ring on the guard in the first picture actually serve a purpose? Like for example a stance change where you put your index finger through there and you gain speed and lose a bit of damage?

Anyway, loving the customization we got to see so far. Even if if it's only cosmetic, it's one of the features I'm looking forward to the most.

Customization will remain aesthetic only, althought it would be a nice touch of style. I'm glad you are liking the weapons this far!

180 1153
  • 11 Mar '16
 Grator — Art

@Mordbube said:
How much polygons do you use for the weapons in Mordhau? What are the limits?

Hey, welcome to de community. Depends on the complexity of the weapon construction. Usually the polycount ranges between 2500 and 5000 triangles but I can reach 7000 if the weapon is very fancy.

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  • 20 Feb '16
 Grator — Art

oops

180 1153
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  • 8 Dec '15
 Grator — Art

Thanks for the warm welcome, so far it's been a pleasure working with you guys and can't wait to let the community some more weapons that I've been working on. The textures on those screenshots are very much work in progress but you can already see the kind of designs that I see for Mordhau.

If anybody has any questions or suggestions regarding weapons you can post it in the forums and chances are I'll probably see it :)