Mordhau
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Duke
  • Likes received 274
  • Date joined 17 Jun '16
  • Last seen 30 Apr '19

Private Message

Duke 162 274
  • 2
  • 13 Jan '18
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This assparry was regularly happening to me in 2v2/3v3s when I was still playing alot 2 months ago. It's infuriating. Worse than chiv buttparries.

This needs to be fixed before I start playing again. I play these sorts of games for the teamplay....

Duke 162 274
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  • 17 Oct '17
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I need to do 3 lines of coke to parry that bastard sword

Duke 162 274
  • 16 Oct '17
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@kattalainen said:

@BEACHES said:
KICKS.

I've made a point to spam them until they fix this shit.

yeah that will probably help keep the game populated

I don't know, playing socchau is pretty fun.

Duke 162 274
  • 16 Oct '17
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@Bang said:
You guys need to stop circle-jerking each other. There are a lot of broken/cheesey ways to fight and all people really play is contraband. This understandably gets old after awhile.

KICKS.

I've made a point to spam them until they fix this shit.

Duke 162 274
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  • 13 Oct '17
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It's an alpha with 3,000 people across the globe.

Maybe 1,250 of those are US, 1,250 Euro, 500 other.

You're lucky to have 10-20 on at once with those numbers people have lives.....

On top of that it's unfinished. I'm not grinding an unfinished game 3-4 hours a day....

Duke 162 274
  • 13 Oct '17
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@rob_owner said:
i actually force clashes now, i assume i'll be better at it later but i can actually react to both weapons in release and make my move to force a clash if the situation allows it. beyond that, it is pretty RNG and i wouldnt say its useless since i've used spear to clash lock someone so that they couldnt hit my teammate but im not gonna pretend i know everything about clashing or everything about everything, so i wont say my experience with them so far is all that will ever be

it feels pretty cool to stab feint so the enemy tries to punish you with a chamber attempt but you windup slightly out of range to clash their stab punish and then combo into a different attack, i assume that wont work the same way late into the future but right now people dont expect it and i cant see the future so i dunno

I can try that then, maybe it'll have some utility I can see in that instance it being somewhat useful as a defensive tactic. Everytime it's happened to me it's been a complete surprise.

Duke 162 274
  • 13 Oct '17
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I was fucking around in duels doing this with the messer and it's hilarious how it confuses some people. The smart ones just hit me in the back tho....

Duke 162 274
  • 13 Oct '17
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@rob_owner said:
since the clash change, they've felt way fairer to me. slow weapons would always just feel completely cucked when clashing with a faster weapon before when the distance was closed

I mean it's a cool mechanic and looks cool, I'm just not sure what it adds to the gameplay. You cant really purposely force them in anyway. There really isn't much of a benefit to them. Whenever it happens to me in teamfights it just kind of occupies me to get switched onto.

Duke 162 274
  • 12 Oct '17
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@StoopKid said:

@BEACHES said:

@Bang said:
This is going to be controversial... but they should remove the ability to chamber ripostes and slow everything way the fuck down. I'd rather have everything much slower, with more parry lockout and windup, than to be able to chamber a rapier riposte with a zweihander.

I feel butt-clashing/active parrying is the bigger problem in teamfights. Makes things super inconsistent.

Clashing in general I'm not very fond of as a mechanic. It just provides more incentive to keep pushing the attack and harder to punish spam.

I'm not sold on not being able to chamber ripostes. I like that if you're at a stamina disadvantage, you can always go for chambers to try to win back some ground in the stamina fight.

Agreed on butt clashes. I've had these happen way more than I would have expected when trying to hit lmb'ing opponents from behind and it can be pretty jarring, especially when I've gotten used ro reverses no longer being a thing.

I've got to disagree with you on clashing in general though. Some of my favorite fights involve them and being able to defend with an attacks is one of my favorite aspects of Mordhau. I think clashing and chambering give the shorter and faster weapons an interesting advantage in clash and chamber exchanges over two handers rather than just making them have ultra fast, nigh impossible to react to ripostes or something else like that

Agree on the chambering, it's a good mechanic. I just don't like the other clashing that sometimes occurs. It feels fluky and adds an element of RDM in a game that doesn't need it.

Duke 162 274
  • 12 Oct '17
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@Bang said:
This is going to be controversial... but they should remove the ability to chamber ripostes and slow everything way the fuck down. I'd rather have everything much slower, with more parry lockout and windup, than to be able to chamber a rapier riposte with a zweihander.

I feel butt-clashing/active parrying is the bigger problem in teamfights. Makes things super inconsistent.

Clashing in general I'm not very fond of as a mechanic. It just provides more incentive to keep pushing the attack and harder to punish spam.

Duke 162 274
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  • 12 Oct '17
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Kicks gotta be changed. They are infuriating. Someone can combo feint into a kick and unless your accelerating your swing it's going to hit you. I understand it's a counter to long drags but all it does is encourage more acceleration gambling and rock-paper-scissors mentality.

The times were it hits my hand hitbox from way too far away make me want to go play Mirage.

Duke 162 274
  • 6 Oct '17
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@Frise said:
Nah, I'm with Epoch here. The sword was clearly clipping the model. I assume this has to do with lag compensation: Maybe the guy ducked but on Epoch's screen the animation hadn't fully gone down or something idk

Stop it I was trying to troll him.

Duke 162 274
  • 6 Oct '17
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@Monsteri said:

@Phoerocks said:

@crushed said:

@DrEpochノಥ益ಥノ said:
at least shield in chiv worked...

You lowered your shield right before he hit you, watch in slomo. But I agree, this can be confusing and we might add something for this scenario

This is exactly right. I'm glad Crushed made sense of this, as the video wasn't reflecting the experience I've had with shield duels (More reilable).

Back to the original discussion - Wouldn't a potential solution to Wessex-like drags be to reduce mouse-movement in the direction (axis) non-applicable to each attack. In other words - if someone horizontally slashes, don't let them drag vertically at considerable speed like in the OP, and if they overhead, limit their ability to turn horizontally. Limit - not disable.

Perhaps this is a bad idea for Mordhau, but we can all agree, this would respect real life physics. While swinging something heavy around, it is incredibly hard to move it the other axis due to the laws of motion, and pure strength required.

The last things overheads need right now is more turncap.

Yeah, doing this will make it impossible to target switch in teamplay. It's already way more difficult....

Duke 162 274
  • 5 Oct '17
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He ducked it

Duke 162 274
  • 4 Oct '17
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@wiener_schnitzel said:

@BEACHES said:
You don't have to parry the backswing of any attacks like in Chiv, so if people do that shit just hit them.

Imo it's better to parry the reverse just to confuse your enemy^^ I mean it happend often to me as i tried to drag very slow that the enemy just blocked my windup and made a riposte. So to parry accidently reverses is the best way to punish spinners.

Yeah if you do that too then their back is turned to you and it's a free two hits.

Spinning is really shitty in this game and easily punishable.

Duke 162 274
  • 4 Oct '17
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You don't have to parry the backswing of any attacks like in Chiv, so if people do that shit just hit them.

Duke 162 274
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  • 2 Oct '17
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Increased spear range on normal mode by 15cm
Reverted combo buff on spear

THANK YOU.

I'm very interested in trying this out.

Duke 162 274
  • 2 Oct '17
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@Zexis said:

@BEACHES said:
With chambering the spear is already nerfed badly since you can just sit stab as the slashes only do 15-25 damage

I haven't tried it myself but you could try stabbing from angles and stab dragging - anything but stabbing head on, if you have the range to do so. I was playing against Fart Sniffer some yesterday and I had a number of failed chamber attempts against him when he'd jerk his spear around instead of staring right at me.

I've scrimmed against him and other people who have done the same. After you see it for awhile it's not too hard to chamber.

I've used it a ton more recently and it's a good weapon, it just doesn't function how I'd like it to.

Duke 162 274
  • 2 Oct '17
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I'm very interested in the animation fix. Most of my gripes stem from the readability of them, especially on ripostes.

Duke 162 274
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  • 27 Sep '17
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I do plenty fine with it in pubs spamming stab combos. In comp I find it lacking.