Mordhau
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Duke
  • Likes received 272
  • Date joined 17 Jun '16
  • Last seen 15h

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Duke 158 272
  • 31 Oct
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@DerFurst said:
The devs are in fact planning on making Mordhau into a yogurt, so expect to see more cultures in the future

I really wanted to make this joke. Fuck you.

Duke 158 272
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  • 31 Oct
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Most of the conversations I've had or have heard with the chiv people center around people disliking how team engagements work in Mordhau vs Chiv. Most people in our group seem to agree but we're really reserving judgment until all the features and mechanics are polished. I mean it's an alpha, there is still a long way to go. I don't want to form a strong opinion about an unfinished product. I'd imagine the weapon animations and other things will improve.

I will say I liked the slower pace of Chiv more just because I don't like really fast games that rely on twitch reflexes. That is more personal preference than anything though. I just cannot react to some of the animations to chamber correctly

Duke 158 272
  • 30 Oct
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@Jax said:
Mmm I think the meta isn't developed

But this is all coming from a dirty casual so take it with a grain of salt

I see it being, in a 3v3, an "anchor and support" meta - if you decide to rush in and have 3 1v1's you're relying on duel skills to win. If you hang one guy in a spot where he can attack but isnt engaged, he can flinch their extra guy when he engages in a 2v1. You're essentially baiting a 2v3 and backstabbing their 3 when he tries to gangbang your dude

In CMW you could just decide to sprint away or jump parry and boom you're across the map and can target switch to your heart's content. In mordhau, when you get engaged it's much more of an... well, engagement. You can't just sprint away and hit someone else, which means you have to rely on your team to use footwork to either push people into your range, or isolate people for 2v1s.

With light/naked armor I can do some of that if I jump and parry and rely on the pushback to disengage and switch. It's not nearly as reliable and I usually get hit in the back. Only really works against plate/medium with a short weapon.

Duke 158 272
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  • 30 Oct
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I don't think it's a balance problem, the game just takes a different skillset to be good at.

In Chiv I can play very slow and patient and do extremely well with that style. Doesn't work in this game, constant attacking and chambering is the way to play. I have the reflexes of a 60yr old cancer patient and it shows in this game. Most of it is I just can't react to the animations in time, and I eat accelerations like crazy.

I'm not a fan of faster paces, but that's just what the game is. The devs should just add in the features they need to add in instead of worrying about balance. They will be stuck for MONTHS altering balance at this point.

Duke 158 272
  • 20 Oct
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@King Sinclair The FluffyDragon said:
There is like mirage level activity,
And that might be killing it to
Dead servers, why the fuck bother joining? And even if it is a server with people in it if it's not locked, its probably some shitly maintained duel server with the same 4 ppl only fighting the same damn person refusing to take on anyone else because they wanna show how big their dick is with duels

Mirage had over 1million people download it for free. This game has 3,000 people. Half of which are in 1 region, US.

Duke 158 272
  • 18 Oct
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@Zexis said:

@GIRUGIRU said:
@Bang

You are making some valid points and they are echoed over here in EU as well, especially about kicks

However, it's an alpha, and its being worked on heavily. Stay patient and try to keep the emotion out of your criticisms

Here is chivalry alpha https://youtu.be/U6MxDh0lMSo?t=102 for comparison

1:51, van with MAA dodge

Brandi doops

WHAT COULD HAVE BEEN

Duke 158 272
  • 18 Oct
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@REKTKWONDO said:
As you say, You cant. Don't mean that other people cant. Your limit are not the limit of other player ?

You can't do a highkick in boxethai ? It don't mean that other people can't do.

If it's stab into stab it is possible. if it's stab into LMB/Overhead/Undercut then just no. No human can react that quickly especially when the animations for those swings blend together as much as they do.

Duke 158 272
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  • 18 Oct
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@REKTKWONDO said:
"There is no time for so many things to evaluate if he's using a one hander, at least for now, when stab chambers don't counter stab feints on 1h weapons."

Yes it counter with chamber, if opponent have a fast weapons and you have a slower weapons, you just stab for chamber, if opponent feint, you feint then chamber the real attack. Ofc the slower weapons don't PUNISH feint, but it counter it.
Punish feint, and counter feint is not the same, not every weapons can punish feint, but every weapons can counter them.
There is no time ? NO You are just too slow. If you're not enough good to perfom a move, it dont mean that someone else cant. You can't take your own limit to judge the game.

No, you can't do this. I don't care who you are. I would need to snort 5 Lbs of caffeine to even attempt that. Especially against a fast weapon like the rapier or bastard sword. Only way I could do this is if I KNOW it's coming and do it off of prediction. That doesn't even take into account if he does a LMB or overhead morph.

In a pure 1v1 duel scenario maybe you can get lucky and pull it off a couple times. If you are in any sort of team scenerio and you have to worry about more than the guy in front of you no chance this happens.

Duke 158 272
  • 18 Oct
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@Naleaus said:
Don't really have a lot to add, just that I've been working on footwork and it's quite possible to do some of the old Chiv style footwork and avoid kicks, especially with lighter armor. Restricting the turn cap on kick a tad would open up the ability to strafe opponents pretty easily. Whether that's a good thing or the way to go, not sure, but could be something to test.

I agree on the footwork the more I play, IF your in medium/light armor. I can't play in heavy armor. It's just too slow clunky and you cant do any footwork stuff.

Duke 158 272
  • 18 Oct
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@SandorClegane said:

@Moomooandu said:
dead.jpg

So out of 3000~ Alpha key holders there is only 7 people playing......SEVEN.

I've been watching the player count dwindle since late September and I can't really understand why the player count is so low.

For people that have been waiting months, some of us years. Why have such a large amount of players just stopped playing?

Are we going to have to wait until beta now for a healthy amount of players to return?

Partially because I got banned for no reason from NA POUND TOWN server with a cute message from mod telling me to kill myself.

NA POUND TOWN.png

Did you do it yet?

Duke 158 272
  • 17 Oct
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@Bang said:
Honestly the comp scene in chivalry primarily kept to themselves due to competitive mods. And in the last two years of chivalry, toxicity rarely occurred. I think people, myself included, get frustrated with Mordhau because theres genuinely a lot of jank. Look at how good mindlessly stabbing/kicking is right now.

Yeah I really had no problems with anybody during my time in comp and I came in on the last couple years. Anyone I might have not liked I just ignored. People need to stop being so sensitive....

Duke 158 272
  • 17 Oct
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All of this being said I enjoy the game and will continue to support it.

My only concern is I just can't react to everything going on at once. Then you take into account really fast spammy weapons like the alt-grip longsword or GS, 2h Bastard Sword, alt-grip Spear. alt-grip zwei, alt-grip Bardiche it gets slightly frustrating. It's like fighting a chiv vanilla claymore on crack. Notice all of my concerns are the alternate versions of these weapons.....giving weapons this much utility makes it pretty much impossible to balance since each different grip version is honestly a completely different weapon. Similar to how in large roster fighting games (20-25+) you always have maybe around 10 really viable characters, while in smaller roster fighting games (10-15) the majority of the roster can be viable. I guess I can't really judge this though until loadouts are complete...

Against these fast weapons if someone is decent I feel like If I try to chamber and they morph I'm fucked, if I play defensive I get feinted or just can't react in time because I'm waiting on the feint/morph, and if I play aggressive maybe I win because I hit 777. It creates a weird rock-paper-scissors battle alot of the time. This is all assuming the person I'm fighting is good.

I've had absolutely no problems with player behavior, but I'm impossible to offend I don't care much about that because people will be people.

Duke 158 272
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  • 17 Oct
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@afiNity said:

@wizardish said:
In Chivalry you could most certainly make the case that the game wasn't 1v1 centric, it had more emphasis on team play. However, in Mordhau, I don't think that's necessarily true. When I first saw Mordhau I honestly thought it just looked like a duel simulator, and in some regards it absolutely is (in it's current state) but that doesn't always mean that team play suffers as a result. Also, I don't remember the devs ever saying there was priority in team play over duels. From what I've gathered, I think many of the devs like the idea of 1v1s and would support it much more than in Chivalry. I can't remember where, but I remember reading that matchmaking would most likely release 1v1 first, then 2v2, 3v3, etc.

I really hope they will focus on teamfights as I find duels to become boring pretty fast. 5v5 and 6v6 in chivalry were the main reason for me to play the game. Duels are also not very entertaining to watch (from an e-sport kind of view).

100% agree. I don't like dueling for long periods, it's not fun to me. Mostly because I need tweaker reaction times compared to Chiv and my reflexes are shit. Teamfights slow everything down a bit and just make it more enjoyable. I really liked Chiv because of the slower type of combat.

Some of these weapons I just CANT react to unless I parry on prediction.

Duke 158 272
  • 17 Oct
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@TwistedFox said:

@Bang said:
A lot of the chiv comp players are on hiatus due to the lack of teamfighting and a lot of the casuals have been scared off due to lactose intolerance. Devs appear to be working on teamfighting mechanics, though I still think they need to dumb/slow the game down for casuals too.

Chiv comp players being scared off by no team fights. Casuals being scared off by too many duels. imsoconfused

Active parrying and clashing make team fights of more than 2v2's really funky and chaotic.

I'm still playing plenty but that's what I've gathered so far.

Duke 158 272
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  • 17 Oct
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I need to do 3 lines of coke to parry that bastard sword

Duke 158 272
  • 16 Oct
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@kattalainen said:

@BEACHES said:
KICKS.

I've made a point to spam them until they fix this shit.

yeah that will probably help keep the game populated

I don't know, playing socchau is pretty fun.

Duke 158 272
  • 16 Oct
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@Bang said:
You guys need to stop circle-jerking each other. There are a lot of broken/cheesey ways to fight and all people really play is contraband. This understandably gets old after awhile.

KICKS.

I've made a point to spam them until they fix this shit.

Duke 158 272
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  • 13 Oct
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It's an alpha with 3,000 people across the globe.

Maybe 1,250 of those are US, 1,250 Euro, 500 other.

You're lucky to have 10-20 on at once with those numbers people have lives.....

On top of that it's unfinished. I'm not grinding an unfinished game 3-4 hours a day....

Duke 158 272
  • 13 Oct
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Even if your restricted to heavy chest, rest medium, to go Zwei/halberd there isn't much of a downfall to picking those weapons. They should be locked to medium armor at least, maybe force 1 piece of light armor.

Duke 158 272
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  • 13 Oct
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@Mizikiell said:

@BEACHES said:

@Jax said:
It'll make the zwei better kek

If it doesn't drain more stam than it takes to parry it I'll flip shit.

Are you sure that they will make the parrying stamina cost depend on the weapon you parry with? I thought they were only making it so that the heavier the weapon, the more stamina it will drain from others when they block.

Just imagine if someone came rapier spam the shit out of you and you parry with battleaxe or something you would be out of stamina in couple hits if it drains your stamina based on your own weapon as well.

Doesn't really sound realistic either, it doesn't take much effort to parry light weapon with heavy weapon if you think logically.

Don't care about realism, I want balance. Zwei needs to have a weakness as it doesn't have one. Similar to the halberd. There is no reason not to pick those weapons. Loadout system should fix some of it, I think, I hope.