Mordhau
 Lord Petyr Baelish
  • Likes received 23
  • Date joined 15 Apr '18
  • Last seen 11 Feb

Private Message

14 23
14 23

A good start would be perhaps writing a mordhau related story

So in order to get a beta key for a game you've never played before, you should write about a story that happened to you while you were playing the game you didn't have a beta key for?

14 23

I don't know the banned person in question, I don't even have access to the game yet, but after I've read all this the whole story seems very worrying. From what I've gathered the guy who got banned was a massive asshole and totally deserved it. However, the developers made a massive number of mistakes that should be fixed if this game was ever to go live.

First, the "last straw" issue. There are two possibilities:Either people get banned for toxicity, or they don't. In the latter case, the person shouldn't have been banned. In the former case, he should've been banned ages ago. Everyone's saying the person in question has been toxic for months and months, so much so that the developers saw it fit to permanently ban him... but only after he offended the developers? If this is a type of thing you want to punish as harshly as possible, why hasn't he been banned ages ago? The handling of this feels like a certain type of red coloured dictatorship where you have to fear for your life(in this case your invested time, money and trust in the dev team whose game might not ever make it to live) because you could be deleted for any reason the party(developers) sees fit, even if they were just having a bad day.

Second, instant permanent ban? What? I don't think I've seen a single game where you could get an instantaneous permanent ban without any action taken against you before. The least someone could get(the fact that this person in particular was a massive dick is irrelevant in the grand scheme of things) is a mute or a week/weeks long ban before they get permanently removed. If you execute someone for committing a crime you've just completely removed the chance for that person to maybe redeem himself and become a useful part of society once more.

Third, why were there no game rules whatsoever up to this point? Or just simple (ingame)chat rules of "don't be an ass" written on a web page would've done it. And yes, I am aware the developers have the right to remove anyone from their game, paying customers even, but the NATO shouldn't invade any countries because they broke some unwritten rule, an action which they perceived as a threat, just "because they can."

This specific person might've deserved the permanent ban. But just because you think someone deserves a life sentence, it doesn't mean they shouldn't go through the same fair trial process all the other suspects go through before they get an appropriate punishment.

14 23

@Jax said:
We're not going to be offering access to the closed testing, not now at least. You can expect the game to release in early 2019.

That feeling when the game's release date was posted as "early 2018" everywhere on the net a year ago

14 23

catapult

14 23

A bard killed my wife, I'm in

14 23

@Jax said:
Nope - sway is super pronounced on the initial draw, settles out, and then gets worse again.

This means there's a soft rate of fire - you can shoot fast but unless you're really good at counteracting the sway you're either going to have to miss or take your time. In addition to that there's a hard cap for drawing, nocking and loosing the arrow.

What about crossbows though? I assume the arrow can be held in one indefinitely.

14 23

@Shovonem said:
The only problem I have with horse archery is if it's impossible to deal with as melee player.

Welcome to the hun invasion legionary, enjoy your stay.

14 23

You could balance horse archery by making you have to utilize a bow on horseback realistically, thus making it twenty times harder and less likely to pull off correctly. Apparently horse archers used to have to fire their bows at the exact moment all four of their horse's legs were in the air so the collision with the ground wouldn't throw off their aim. Make it so if your horse is currently touching the ground the reticle just flies all over the place.

14 23

Every week that passes makes me wonder why the game isn't released to the public yet, then I see one of these and realize.

14 23

@Pred said:
I'm not sure it would change much. Right now you have to be much better than the guy with the shield (it's been the case since day 1, but especially after the nerf to stab drags) to beat him and this is going to keep it more or less the same, ie. survive the Rapier/Mace/Axe/Bastard spam for eternity and hope you live long enough to disarm him.

Since shields are supposed to be a defensive crutch, making them break will only make this whole situation more counterintuitive, it's the offense that it too good because of the shield hiding animations and one-handers being so strong. I thought maybe they shouldn't be able to combo, because combos are side to side in Mordhau so shield would be in the way, but that nerf would change basically nothing with the hit-stop and hit-recovery being in the game (and combos not being that much of a problem when fighting against shields now).

Also every trick you can try for defeating a shield requires you to have a fuckton of experience and knowledge of higher level tactics which people won't develop by themselves without dedicating time to learning this shit on youtube or somewhere. I don't see new players having much success against it and it will end up like Chiv - level 30 Joe effortlessly destroying a bunch of other level 30 Joes because he's got a shield.

I dunno, shit's complicated.

I'm not actually in the alpha so don't take my suggestions as something valid but it'd make sense if two handed maces and axes would have a high chance of disarming the shield from the shieldbearer, like IRL, I'm pretty sure if you got hit with a two handed axe IRL on your shield you'd have a hard time keeping it up after your arm practically absorbed all of that force. That'd make shields still useful against everything that is a sword, spear, arrow, or one handed weapon, but it'd have a counter.

take it with a grain of salt i haven't played yet

14 23

I'd have 500 if only I were allowed to play :(

14 23

Righto, thanks for the info guys.

14 23

I've become interested in this game about a year ago when some of the first footage was shown, however I didn't buy early access yet. It was implied that the game would be released to the public early 2018. We're 4 months into the year and there are still no news about a release or even a public beta date. You'd be right if you told me I should just be patient so the developers can polish the game. And I'm all for it. The only, and rather significant, worry I have is the players that have been playing the game for months and months now. How is this going to be dealt with? I can't imagine that a strong core of a few hundred people who have been playing for ages wrecking all the new players would be fun for anyone. This wouldn't be a problem with most games, but in fighting games like this where you have to practice for a year before you can even compete with others it's very important, since the #1 gameplay factor is skill, not 'loot', and you cannot reset testers' skill like you can their progress in order to provide a fair experience.
Just a bit worried the game will be extremely imbalanced once it finally comes out and I buy it, which pains me since this game seems like it's going to become one of the amazing masterpieces I'd be willing to 100% spend money on to play.