Mordhau
 Lord Petyr Baelish
  • Likes received 191
  • Date joined 15 Apr '18
  • Last seen 10 Jul

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C O N S O L I D A T E

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@smokratez said:

@SWSeriousMike said:

@smokratez said:

@Donald Trump said:

@smokratez said:

@smellycathawk said:

@smokratez said:
Feint dancing is why I don't bother with duels. It has nothing to do with fighting. It's lame af.

Clearly you know nothing about fighting.

There was no feinting in midieval fighting. Boxing has fuck all to do with midieval fighting. You can insult me all you want. All you are doing is showing off your own ignorance.

Real life morphing example
https://youtu.be/P1M4nqBb0sQ?t=87

Life isn't a youtube video.

Sorry we don't have contemporary witnesses around. But something tells me you wouldn't believe them anyway.

All the dudes that tried doing fancy feint dancing got their heads chopped off.

I feel like your perception of the world relies heavily on comic books

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@Deadmode said:
This is most likely to stop people spawning, laying multiple traps and suiciding and then repeating, leaving nothing but heaps of traps all over the play making gameplay a load of shit but also increasing server load with all the assets remaining and not despawning.

You can already only have a limited number of traps down at one time.

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Greek flamethrower when

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The point of parry shields have always been the 30 stam gain and not losing your weapon upon being disarmed, not the drain reduction.

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Are you legit asking for the devs to give you more money if you killed someone using game mechanics rather than.. what else? The console?

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This has to be a giant meme right?

...right?

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@Treusturm said:
Disabling team damage on ballista is a terrible idea. Destroying the ballista is the only way to stop a teammate griefing with the ballista.
There are many griefing problems in the game that requires a solution, but the proposed solution would only make things worse.

You can just kill the teammate who's griefing..

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Why the hell is this here? This is the Mordhau General Discussion forum, not the Chivalry 2 reddit..

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@kiwi12 said:

@Lord Petyr Baelish said:
Except all the hitstop weapons two-hit tier 3, and they also have better combos since the next attack starts immediately on hit rather than having to wait for the weapon to complete the release phase.

thats not true. they cant combo on hitstop. With hitstop, if you press atack while you atack and hit an enemy the atack stops and there will be no follow up atack as combo saved in the queue. you need to initiate the next normal atack yourself.

if you can aim for the head t3 armor drops in 2 hits from slice weapons aswell and they even have the better stab atack for diversity.

release phase only matters if you miss a target. so it doesnt matter which weapon youre using here. if you hit the target it resets him anyways. noone who hits their target has ever had problems waiting for his release phase to end. its the opposite, the release phase is there for dragging and fucking with the enemys block time-window.

You know what I mean by combo. As for slashing weapons two-hitting tier 3, it depends on the weapon. And "they have a better stab attack" is just false, all the weapons have different stabs, the eveningstar for example outclasses a ton of stab weapons with its stabs.

release phase only matters if you miss a target

lol

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Just nerf the gravitational suppression field that all horses have as a 10m aura around them and make it so they only flinch you if you actually get hit by the horse rather than if you're in the same country ==> horses fixed.

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Except all the hitstop weapons two-hit tier 3, and they also have better combos since the next attack starts immediately on hit rather than having to wait for the weapon to complete the release phase.

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Now I can watch the maul destroy my head after I mis-parried in slow motion

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"girl gamers 1v1"

admin with furry weeb profile picture

most successful in NA

this post

I don't know what's the most hilarious thing out of all these

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@SerJaGGsaW said:

@Lord Petyr Baelish said:

@SWSeriousMike said:

@smug said:
Shields should NOT be good in their current implementation no matter how much you want them to be good. It's straight up degenerate gemaplay, and then should let shields be shit tier until they figure out how to make them a skilled mechanic without just making them be a parry. Holding RMB to block because you don't have enough braincells to parry literal 400+ms windups and attacks that move like snails through the air is some of the worst gameplay since Skyrim's melee system. It was even braindead in M&B where there is no windup phase and attacks come out incredibly fast.

This reads like "2h weapons" should be the only thing that's good and viable. The rest should be shit until devs reinvent their game (probably never). It's hard to make fun of Peacerer when you are role-playing as a 2h elitist.

No, it reads like shields should be reworked because as it stands currently they ignore 90% of the combat mechanics in the game.

now you are exaggerating severely, which is not cool, and something that has gotten many a game destroyed fundamentally... see WoW for a good example... or Overwatch, which is one of the best examples of bitchy fans getting a game completely destroyed in the balance department.

like seriously dude, are you kidding me? how have you not learned how to deal with shield users? i consider them easy prey whenever i encounter them. just drain their stamina, kick-attack combo and use footwork to your advantage.
crying about shields being unfair is like crying about archers being unfair. boo hoo, deal with it bro, its just a fact of life, just like it was in actual medieval times... do you think the enemy showed up to your walls back then, crying about how you're using archers against them, or equipping your men better because you got more resources, and vice versa? no dude, because that's what a bitch does.

Who the fuck said I couldn't deal with shield users..? Stop projecting and read what I actually wrote before making a wall of tears about it.

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@SWSeriousMike said:

@smug said:
Shields should NOT be good in their current implementation no matter how much you want them to be good. It's straight up degenerate gemaplay, and then should let shields be shit tier until they figure out how to make them a skilled mechanic without just making them be a parry. Holding RMB to block because you don't have enough braincells to parry literal 400+ms windups and attacks that move like snails through the air is some of the worst gameplay since Skyrim's melee system. It was even braindead in M&B where there is no windup phase and attacks come out incredibly fast.

This reads like "2h weapons" should be the only thing that's good and viable. The rest should be shit until devs reinvent their game (probably never). It's hard to make fun of Peacerer when you are role-playing as a 2h elitist.

No, it reads like shields should be reworked because as it stands currently they ignore 90% of the combat mechanics in the game.

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It's supposed to be a King of the Hill gamemode, but one where the Hill is the Eyrie from ASOIAF, meaning a handful of people can defend it against any number of enemies, and so the first team that caps it just wins. Would be nice if there were two little forts with both points captureable at the same time.

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@Deadmode said:
Check your mouse settings. In Settings->Controls there is a checkbox to allow direction input from the mouse before or after the attack input. This will correct you problem.

That's on by default, should it be off?

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I know binds are supposed to be the competitive option, but I can't stand using binds when 240 offers such a fluid feeling for combat. Currently if you move your mouse in a direction to parry an attack, then while the parry animation plays, you move it in a different direction to riposte from there, the attack will still come out from where you originally moved your mouse to parry 9 out of 10 times. It would be nice to make it so the game registers your angle of attack more consistently when you want to riposte from a specific angle using 240.

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@Sadgrub said:
right now you only get an assist if you damaged the enemy, but if he parrys your atack and is therefore not able to parry the next atack from on of your team members you dont get anything which is unfair because the main reason the enemy died is you, so you ASSISTED you team member who killed him by forcing him to focus you.

I'm sorry to have to tell you this, but parrying an attack doesn't mean you can't parry the next one.